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Merge pull request #23 from whoamikyo/master
Asset: [EN] Updated MAP_ENEMY_SEARCHING
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Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 32 KiB |
@ -15,7 +15,7 @@ A5, B5, C5, D5, E5, F5, G5, H5 = MAP.flatten()
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ROAD_MAIN = RoadGrids([A3, [C3, B4, C5], [F1, G2, G3]])
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GRIDS_FOR_FASTER = SelectedGrids([A3, C3, E3, G3])
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FLEET_2_STEP_ON = SelectedGrids([A3, G3, C3, E3])
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MAP.camera_data_spawn_point = ['A1']
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# MAP.camera_data_spawn_point = ['A1']
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class Campaign(CampaignBase):
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@ -30,7 +30,7 @@ MAP_AMBUSH = Button(area={'cn': (261, 433, 1280, 449), 'en': (261, 433, 1280, 44
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MAP_AMBUSH_EVADE = Button(area={'cn': (325, 393, 1280, 395), 'en': (325, 393, 1280, 395), 'jp': (325, 393, 1280, 395)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255), 'jp': (255, 255, 255)}, button={'cn': (979, 444, 1152, 502), 'en': (978, 443, 1153, 503), 'jp': (979, 444, 1152, 502)}, file={'cn': './assets/cn/handler/MAP_AMBUSH_EVADE.png', 'en': './assets/en/handler/MAP_AMBUSH_EVADE.png', 'jp': './assets/jp/handler/MAP_AMBUSH_EVADE.png'})
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MAP_BUFF = Button(area={'cn': (145, 115, 437, 159), 'en': (145, 115, 437, 159), 'jp': (145, 115, 437, 159)}, color={'cn': (103, 118, 118), 'en': (103, 118, 118), 'jp': (103, 118, 118)}, button={'cn': (145, 115, 437, 159), 'en': (145, 115, 437, 159), 'jp': (145, 115, 437, 159)}, file={'cn': './assets/cn/handler/MAP_BUFF.png', 'en': './assets/en/handler/MAP_BUFF.png', 'jp': './assets/jp/handler/MAP_BUFF.png'})
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MAP_CLEAR_PERCENTAGE = Button(area={'cn': (626, 185, 970, 190), 'en': (626, 185, 970, 190), 'jp': (626, 185, 970, 190)}, color={'cn': (245, 213, 88), 'en': (245, 213, 88), 'jp': (245, 213, 88)}, button={'cn': (626, 185, 970, 190), 'en': (626, 185, 970, 190), 'jp': (626, 185, 970, 190)}, file={'cn': './assets/cn/handler/MAP_CLEAR_PERCENTAGE.png', 'en': './assets/en/handler/MAP_CLEAR_PERCENTAGE.png', 'jp': './assets/jp/handler/MAP_CLEAR_PERCENTAGE.png'})
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MAP_ENEMY_SEARCHING = Button(area={'cn': (531, 320, 864, 382), 'en': (531, 320, 864, 382), 'jp': (608, 325, 785, 368)}, color={'cn': (200, 99, 91), 'en': (200, 99, 91), 'jp': (242, 136, 130)}, button={'cn': (531, 320, 864, 382), 'en': (531, 320, 864, 382), 'jp': (608, 325, 785, 368)}, file={'cn': './assets/cn/handler/MAP_ENEMY_SEARCHING.png', 'en': './assets/en/handler/MAP_ENEMY_SEARCHING.png', 'jp': './assets/jp/handler/MAP_ENEMY_SEARCHING.png'})
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MAP_ENEMY_SEARCHING = Button(area={'cn': (531, 320, 864, 382), 'en': (531, 320, 864, 382), 'jp': (608, 325, 785, 368)}, color={'cn': (200, 99, 91), 'en': (174, 122, 83), 'jp': (242, 136, 130)}, button={'cn': (531, 320, 864, 382), 'en': (531, 320, 864, 382), 'jp': (608, 325, 785, 368)}, file={'cn': './assets/cn/handler/MAP_ENEMY_SEARCHING.png', 'en': './assets/en/handler/MAP_ENEMY_SEARCHING.png', 'jp': './assets/jp/handler/MAP_ENEMY_SEARCHING.png'})
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MAP_GREEN = Button(area={'cn': (195, 260, 349, 292), 'en': (201, 259, 341, 290), 'jp': (242, 265, 323, 287)}, color={'cn': (125, 190, 84), 'en': (104, 207, 104), 'jp': (143, 196, 109)}, button={'cn': (195, 260, 349, 292), 'en': (201, 259, 341, 290), 'jp': (242, 265, 323, 287)}, file={'cn': './assets/cn/handler/MAP_GREEN.png', 'en': './assets/en/handler/MAP_GREEN.png', 'jp': './assets/jp/handler/MAP_GREEN.png'})
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MAP_STAR_1 = Button(area={'cn': (245, 377, 254, 384), 'en': (232, 381, 240, 389), 'jp': (239, 377, 244, 387)}, color={'cn': (251, 233, 143), 'en': (252, 234, 146), 'jp': (230, 203, 119)}, button={'cn': (245, 377, 254, 384), 'en': (232, 381, 240, 389), 'jp': (239, 377, 244, 387)}, file={'cn': './assets/cn/handler/MAP_STAR_1.png', 'en': './assets/en/handler/MAP_STAR_1.png', 'jp': './assets/jp/handler/MAP_STAR_1.png'})
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MAP_STAR_2 = Button(area={'cn': (532, 377, 540, 384), 'en': (518, 382, 526, 389), 'jp': (526, 377, 531, 387)}, color={'cn': (251, 233, 144), 'en': (252, 234, 144), 'jp': (229, 204, 120)}, button={'cn': (532, 377, 540, 384), 'en': (518, 382, 526, 389), 'jp': (526, 377, 531, 387)}, file={'cn': './assets/cn/handler/MAP_STAR_2.png', 'en': './assets/en/handler/MAP_STAR_2.png', 'jp': './assets/jp/handler/MAP_STAR_2.png'})
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@ -66,7 +66,7 @@ class EnemySearchingHandler(InfoHandler):
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if appeared:
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self.handle_enemy_flashing()
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self.device.sleep(0.3)
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logger.info('In map.')
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logger.info('Enemy searching appeared.')
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break
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self.enemy_searching_color_initial()
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if timeout.reached():
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@ -1,2 +0,0 @@
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0.9.0
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20200615.01
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