Add: Spanish keywords

This commit is contained in:
LmeSzinc 2023-09-25 23:24:40 +08:00
parent 1d7efd424c
commit 907f2303e9
26 changed files with 498 additions and 3 deletions

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@ -8,7 +8,7 @@ from module.base.code_generator import CodeGenerator
from module.config.utils import deep_get, read_file
from module.logger import logger
UI_LANGUAGES = ['cn', 'cht', 'en', 'jp']
UI_LANGUAGES = ['cn', 'cht', 'en', 'jp', 'es']
def text_to_variable(text):

View File

@ -26,6 +26,7 @@ DICT_GUI_TO_INGAME = {
'en-US': 'en',
'ja-JP': 'jp',
'zh-TW': 'cht',
'es-ES': 'es',
}
@ -351,7 +352,7 @@ class ConfigGenerator:
# deep_set(new, keys=path, value=f'[{prefix}] {_list[index]}')
# Dungeon names
if lang not in ['zh-CN', 'zh-TW', 'en-US']:
if lang not in ['zh-CN', 'zh-TW', 'en-US', 'es-ES']:
ingame_lang = gui_lang_to_ingame_lang(lang)
from tasks.dungeon.keywords import DungeonList
dailies = deep_get(self.argument, keys='Dungeon.Name.option')

View File

@ -10,7 +10,7 @@ from filelock import FileLock
import module.config.server as server_
from module.config.atomicwrites import atomic_write
LANGUAGES = ['zh-CN', 'en-US', 'ja-JP', 'zh-TW']
LANGUAGES = ['zh-CN', 'en-US', 'ja-JP', 'zh-TW', 'es-ES']
SERVER_TO_TIMEZONE = {
'CN-Official': timedelta(hours=8),
'CN-Bilibili': timedelta(hours=8),

View File

@ -22,6 +22,7 @@ class Keyword:
en: str
jp: str
cht: str
es: str
"""
Instance attributes and methods
@ -47,6 +48,10 @@ class Keyword:
def cht_parsed(self) -> str:
return parse_name(self.cht)
@cached_property
def es_parsed(self) -> str:
return parse_name(self.cht)
def __str__(self):
return f'{self.__class__.__name__}({self.name})'
@ -87,6 +92,11 @@ class Keyword:
return [self.cht_parsed]
else:
return [self.cht]
case 'es':
if ignore_punctuation:
return [self.es_parsed]
else:
return [self.es]
else:
if ignore_punctuation:
return [
@ -94,6 +104,7 @@ class Keyword:
self.en_parsed,
self.jp_parsed,
self.cht_parsed,
self.es_parsed,
]
else:
return [
@ -101,6 +112,7 @@ class Keyword:
self.en,
self.jp,
self.cht,
self.es,
]
"""

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@ -10,6 +10,7 @@ Nine_Billion_Names = AssignmentEntry(
cht='九十億個名字',
en='Nine Billion Names',
jp='九十億の御名',
es='Nueve mil millones de nombres',
)
Destruction_of_the_Destroyer = AssignmentEntry(
id=2,
@ -18,6 +19,7 @@ Destruction_of_the_Destroyer = AssignmentEntry(
cht='毀滅者的覆滅',
en='Destruction of the Destroyer',
jp='壊滅者の覆没',
es='La destrucción del destructor',
)
Winter_Soldiers = AssignmentEntry(
id=3,
@ -26,6 +28,7 @@ Winter_Soldiers = AssignmentEntry(
cht='寒冬的戰士們',
en='Winter Soldiers',
jp='寒冬の戦士たち',
es='Los guerreros del invierno',
)
Born_to_Obey = AssignmentEntry(
id=4,
@ -34,6 +37,7 @@ Born_to_Obey = AssignmentEntry(
cht='生而服從',
en='Born to Obey',
jp='生まれながらに服従する',
es='Creados para obedecer',
)
Root_Out_the_Turpitude = AssignmentEntry(
id=5,
@ -42,6 +46,7 @@ Root_Out_the_Turpitude = AssignmentEntry(
cht='根除惡孽',
en='Root Out the Turpitude',
jp='悪孽を根絶やしに',
es='La raíz del mal',
)
Fire_Lord_Inflames_Blades_of_War = AssignmentEntry(
id=6,
@ -50,6 +55,7 @@ Fire_Lord_Inflames_Blades_of_War = AssignmentEntry(
cht='火帝動爐銷劍戟',
en='Fire Lord Inflames Blades of War',
jp='剣戟を焼却する火帝炉',
es='Prendan los fuelles, fundan las armas',
)
Nameless_Land_Nameless_People = AssignmentEntry(
id=7,
@ -58,6 +64,7 @@ Nameless_Land_Nameless_People = AssignmentEntry(
cht='無名之地,無名之人',
en='Nameless Land, Nameless People',
jp='無名の地、無名の人',
es='Lugar anónimo, personas anónimas',
)
Akashic_Records = AssignmentEntry(
id=8,
@ -66,6 +73,7 @@ Akashic_Records = AssignmentEntry(
cht='阿卡夏紀錄',
en='Akashic Records',
jp='アーカーシャの記録',
es='Los Registros de Akasha',
)
The_Invisible_Hand = AssignmentEntry(
id=9,
@ -74,6 +82,7 @@ The_Invisible_Hand = AssignmentEntry(
cht='看不見的手',
en='The Invisible Hand',
jp='見えざる手',
es='La mano invisible',
)
Abandoned_and_Insulted = AssignmentEntry(
id=10,
@ -82,6 +91,7 @@ Abandoned_and_Insulted = AssignmentEntry(
cht='被廢棄與損害的',
en='Abandoned and Insulted',
jp='捨てられしものと傷つけられしもの',
es='Abandonado e insultado',
)
Spring_of_Life = AssignmentEntry(
id=11,
@ -90,6 +100,7 @@ Spring_of_Life = AssignmentEntry(
cht='生命之泉',
en='Spring of Life',
jp='生命の泉',
es='La fuente de la vida',
)
The_Land_of_Gold = AssignmentEntry(
id=12,
@ -98,6 +109,7 @@ The_Land_of_Gold = AssignmentEntry(
cht='黃金大地',
en='The Land of Gold',
jp='黄金の大地',
es='Tierra de oportunidades',
)
The_Blossom_in_the_Storm = AssignmentEntry(
id=13,
@ -106,6 +118,7 @@ The_Blossom_in_the_Storm = AssignmentEntry(
cht='風暴中怒放的花',
en='The Blossom in the Storm',
jp='嵐の中で咲き誇る花',
es='Flores en la tormenta',
)
Legend_of_the_Puppet_Master = AssignmentEntry(
id=14,
@ -114,6 +127,7 @@ Legend_of_the_Puppet_Master = AssignmentEntry(
cht='偃師傳說',
en='Legend of the Puppet Master',
jp='傀儡師伝説',
es='La leyenda del titiritero',
)
The_Wages_of_Humanity = AssignmentEntry(
id=15,
@ -122,4 +136,5 @@ The_Wages_of_Humanity = AssignmentEntry(
cht='贍養人類',
en='The Wages of Humanity',
jp='人類扶養',
es='La paga de la humanidad',
)

View File

@ -10,6 +10,7 @@ Character_Materials = AssignmentGroup(
cht='專屬素材',
en='Character Materials',
jp='専用素材',
es='Materiales exclusivos',
)
EXP_Materials_Credits = AssignmentGroup(
id=2,
@ -18,6 +19,7 @@ EXP_Materials_Credits = AssignmentGroup(
cht='經驗素材/信用點',
en='EXP Materials/Credits',
jp='経験値素材/信用ポイント',
es='Materiales de EXP/créditos',
)
Synthesis_Materials = AssignmentGroup(
id=3,
@ -26,4 +28,5 @@ Synthesis_Materials = AssignmentGroup(
cht='合成素材',
en='Synthesis Materials',
jp='合成材料',
es='Materiales de síntesis',
)

View File

@ -10,6 +10,7 @@ Today_Missions = BattlePassMissionTab(
cht='本日任務',
en="Today's Missions",
jp='本日のクエスト',
es='Misiones de hoy',
)
This_Week_Missions = BattlePassMissionTab(
id=2,
@ -18,6 +19,7 @@ This_Week_Missions = BattlePassMissionTab(
cht='本週任務',
en="This Week's Missions",
jp='今週のクエスト',
es='Misiones de esta semana',
)
This_Period_Missions = BattlePassMissionTab(
id=3,
@ -26,4 +28,5 @@ This_Period_Missions = BattlePassMissionTab(
cht='本期任務',
en="This Period's Missions",
jp='今期のクエスト',
es='Misiones de esta temporada',
)

View File

@ -10,6 +10,7 @@ Log_in_to_the_game = BattlePassQuest(
cht='登入遊戲',
en='Log in to the game',
jp='ゲームにログインする',
es='Inicia sesión en el juego',
)
Consume_1_Trailblaze_Power = BattlePassQuest(
id=2,
@ -18,6 +19,7 @@ Consume_1_Trailblaze_Power = BattlePassQuest(
cht='累積消耗1點開拓力',
en='Consume 1 Trailblaze Power',
jp='累計で開拓力×1を消費する',
es='Consume 1 pts. de Poder trazacaminos',
)
Dispatch_1_assignments = BattlePassQuest(
id=3,
@ -26,6 +28,7 @@ Dispatch_1_assignments = BattlePassQuest(
cht='派遣1次委託',
en='Dispatch 1 assignment(s)',
jp='依頼に1回派遣する',
es='Asigna 1 encargo',
)
Reach_500_on_Daily_Training_Activity = BattlePassQuest(
id=4,
@ -34,6 +37,7 @@ Reach_500_on_Daily_Training_Activity = BattlePassQuest(
cht='每日實訓活躍度達到500',
en='Reach 500 on Daily Training Activity',
jp='デイリー訓練のアクティブ度が500に到達する',
es='Acumula 500 pts. de actividad en el Entrenamiento diario',
)
Complete_Simulated_Universe_1_times = BattlePassQuest(
id=5,
@ -42,6 +46,7 @@ Complete_Simulated_Universe_1_times = BattlePassQuest(
cht='完成1次「模擬宇宙」',
en='Complete Simulated Universe 1 time(s)',
jp='「模擬宇宙」を1回クリアする',
es='Completa el Universo Simulado 1 vez',
)
Clear_Calyx_1_times = BattlePassQuest(
id=6,
@ -50,6 +55,7 @@ Clear_Calyx_1_times = BattlePassQuest(
cht='完成1次「擬造花萼」',
en='Clear Calyx 1 time(s)',
jp='「疑似花萼」を1回クリアする',
es='Completa Cáliz 1 vez',
)
Complete_Echo_of_War_1_times = BattlePassQuest(
id=7,
@ -58,6 +64,7 @@ Complete_Echo_of_War_1_times = BattlePassQuest(
cht='完成1次「歷戰餘響」',
en='Complete Echo of War 1 time(s)',
jp='「歴戦余韻」を1回クリアする',
es='Completa Ecos de la guerra 1 vez',
)
Use_300000_credits = BattlePassQuest(
id=8,
@ -66,6 +73,7 @@ Use_300000_credits = BattlePassQuest(
cht='累積消耗30萬信用點',
en='Use 300,000 credits',
jp='累計で信用ポイント×30万を消費する',
es='Consume 300000 créditos',
)
Synthesize_Consumables_1_times = BattlePassQuest(
id=9,
@ -74,6 +82,7 @@ Synthesize_Consumables_1_times = BattlePassQuest(
cht='累積合成消耗品1次',
en='Synthesize Consumables 1 time(s)',
jp='消耗品を累計1回合成する',
es='Sintetiza consumibles 1 veces',
)
Clear_Stagnant_Shadow_1_times = BattlePassQuest(
id=10,
@ -82,6 +91,7 @@ Clear_Stagnant_Shadow_1_times = BattlePassQuest(
cht='完成1次「凝滯虛影」',
en='Clear Stagnant Shadow 1 time(s)',
jp='「凝結虚影」を1回クリアする',
es='Completa Sombra paralizada 1 veces',
)
Clear_Cavern_of_Corrosion_1_times = BattlePassQuest(
id=11,
@ -90,4 +100,5 @@ Clear_Cavern_of_Corrosion_1_times = BattlePassQuest(
cht='完成1次「侵蝕隧洞」',
en='Clear Cavern of Corrosion 1 time(s)',
jp='「侵蝕トンネル」を1回クリアする',
es='Completa Caverna de la corrosión 1 veces',
)

View File

@ -10,6 +10,7 @@ Claim = BattlePassQuestState(
cht='領取',
en='Claim',
jp='受取',
es='Recoger',
)
Navigate = BattlePassQuestState(
id=2,
@ -18,4 +19,5 @@ Navigate = BattlePassQuestState(
cht='追蹤',
en='Navigate',
jp='追跡',
es='Seguir',
)

View File

@ -10,6 +10,7 @@ Rewards = BattlePassTab(
cht='獎勵',
en='Rewards',
jp='報酬',
es='Recompensas',
)
Missions = BattlePassTab(
id=2,
@ -18,4 +19,5 @@ Missions = BattlePassTab(
cht='任務',
en='Missions',
jp='クエスト',
es='Misiones',
)

View File

@ -10,6 +10,7 @@ Arlan = CharacterList(
cht='阿蘭',
en='Arlan',
jp='アーラン',
es='Arlan',
)
Asta = CharacterList(
id=2,
@ -18,6 +19,7 @@ Asta = CharacterList(
cht='艾絲妲',
en='Asta',
jp='アスター',
es='Asta',
)
Bailu = CharacterList(
id=3,
@ -26,6 +28,7 @@ Bailu = CharacterList(
cht='白露',
en='Bailu',
jp='白露',
es='Bailu',
)
Blade = CharacterList(
id=4,
@ -34,6 +37,7 @@ Blade = CharacterList(
cht='',
en='Blade',
jp='',
es='Blade',
)
Bronya = CharacterList(
id=5,
@ -42,6 +46,7 @@ Bronya = CharacterList(
cht='布洛妮婭',
en='Bronya',
jp='ブローニャ',
es='Bronya',
)
Clara = CharacterList(
id=6,
@ -50,6 +55,7 @@ Clara = CharacterList(
cht='克拉拉',
en='Clara',
jp='クラーラ',
es='Clara',
)
DanHeng = CharacterList(
id=7,
@ -58,6 +64,7 @@ DanHeng = CharacterList(
cht='丹恆',
en='Dan Heng',
jp='丹恒',
es='Dan Heng',
)
DanHengImbibitorLunae = CharacterList(
id=8,
@ -66,6 +73,7 @@ DanHengImbibitorLunae = CharacterList(
cht='丹恆•飲月',
en='Dan Heng • Imbibitor Lunae',
jp='丹恒・飲月',
es='Dan Heng - Imbibitor Lunae',
)
FuXuan = CharacterList(
id=9,
@ -74,6 +82,7 @@ FuXuan = CharacterList(
cht='符玄',
en='Fu Xuan',
jp='符玄',
es='Fu Xuan',
)
Gepard = CharacterList(
id=10,
@ -82,6 +91,7 @@ Gepard = CharacterList(
cht='傑帕德',
en='Gepard',
jp='ジェパード',
es='Gepard',
)
Herta = CharacterList(
id=11,
@ -90,6 +100,7 @@ Herta = CharacterList(
cht='黑塔',
en='Herta',
jp='ヘルタ',
es='Herta',
)
Himeko = CharacterList(
id=12,
@ -98,6 +109,7 @@ Himeko = CharacterList(
cht='姬子',
en='Himeko',
jp='姫子',
es='Himeko',
)
Hook = CharacterList(
id=13,
@ -106,6 +118,7 @@ Hook = CharacterList(
cht='虎克',
en='Hook',
jp='フック',
es='Hook',
)
JingYuan = CharacterList(
id=14,
@ -114,6 +127,7 @@ JingYuan = CharacterList(
cht='景元',
en='Jing Yuan',
jp='景元',
es='Jing Yuan',
)
Kafka = CharacterList(
id=15,
@ -122,6 +136,7 @@ Kafka = CharacterList(
cht='卡芙卡',
en='Kafka',
jp='カフカ',
es='Kafka',
)
Luka = CharacterList(
id=16,
@ -130,6 +145,7 @@ Luka = CharacterList(
cht='盧卡',
en='Luka',
jp='ルカ',
es='Luka',
)
Luocha = CharacterList(
id=17,
@ -138,6 +154,7 @@ Luocha = CharacterList(
cht='羅剎',
en='Luocha',
jp='羅刹',
es='Luocha',
)
Lynx = CharacterList(
id=18,
@ -146,6 +163,7 @@ Lynx = CharacterList(
cht='玲可',
en='Lynx',
jp='リンクス',
es='Lynx',
)
March7th = CharacterList(
id=19,
@ -154,6 +172,7 @@ March7th = CharacterList(
cht='三月七',
en='March 7th',
jp='三月なのか',
es='Siete de Marzo',
)
Natasha = CharacterList(
id=20,
@ -162,6 +181,7 @@ Natasha = CharacterList(
cht='娜塔莎',
en='Natasha',
jp='ナターシャ',
es='Natasha',
)
Pela = CharacterList(
id=21,
@ -170,6 +190,7 @@ Pela = CharacterList(
cht='佩拉',
en='Pela',
jp='ペラ',
es='Pela',
)
Qingque = CharacterList(
id=22,
@ -178,6 +199,7 @@ Qingque = CharacterList(
cht='青雀',
en='Qingque',
jp='青雀',
es='Qingque',
)
Sampo = CharacterList(
id=23,
@ -186,6 +208,7 @@ Sampo = CharacterList(
cht='桑博',
en='Sampo',
jp='サンポ',
es='Sampo',
)
Seele = CharacterList(
id=24,
@ -194,6 +217,7 @@ Seele = CharacterList(
cht='希兒',
en='Seele',
jp='ゼーレ',
es='Seele',
)
Serval = CharacterList(
id=25,
@ -202,6 +226,7 @@ Serval = CharacterList(
cht='希露瓦',
en='Serval',
jp='セーバル',
es='Serval',
)
SilverWolf = CharacterList(
id=26,
@ -210,6 +235,7 @@ SilverWolf = CharacterList(
cht='銀狼',
en='Silver Wolf',
jp='銀狼',
es='Silver Wolf',
)
Sushang = CharacterList(
id=27,
@ -218,6 +244,7 @@ Sushang = CharacterList(
cht='素裳',
en='Sushang',
jp='素裳',
es='Sushang',
)
Tingyun = CharacterList(
id=28,
@ -226,6 +253,7 @@ Tingyun = CharacterList(
cht='停雲',
en='Tingyun',
jp='停雲',
es='Tingyun',
)
TrailblazerDestruction = CharacterList(
id=29,
@ -234,6 +262,7 @@ TrailblazerDestruction = CharacterList(
cht='Trailblazer•毀滅',
en='Trailblazer: Destruction',
jp='Trailblazer・壊滅',
es='Trailblazer: Destrucción',
)
TrailblazerPreservation = CharacterList(
id=30,
@ -242,6 +271,7 @@ TrailblazerPreservation = CharacterList(
cht='Trailblazer•存護',
en='Trailblazer: Preservation',
jp='Trailblazer・存護',
es='Trailblazer: Conservación',
)
Welt = CharacterList(
id=31,
@ -250,6 +280,7 @@ Welt = CharacterList(
cht='瓦爾特',
en='Welt',
jp='ヴェルト',
es='Welt',
)
Yanqing = CharacterList(
id=32,
@ -258,6 +289,7 @@ Yanqing = CharacterList(
cht='彥卿',
en='Yanqing',
jp='彦卿',
es='Yanqing',
)
Yukong = CharacterList(
id=33,
@ -266,4 +298,5 @@ Yukong = CharacterList(
cht='馭空',
en='Yukong',
jp='御空',
es='Yukong',
)

View File

@ -10,6 +10,7 @@ Complete_1_Daily_Mission = DailyQuest(
cht='完成1個每日任務',
en='Complete 1 Daily Mission',
jp='デイリークエストを1回クリアする',
es='Completa 1 misión diaria',
)
Clear_Calyx_Golden_1_times = DailyQuest(
id=2,
@ -18,6 +19,7 @@ Clear_Calyx_Golden_1_times = DailyQuest(
cht='完成1次「擬造花萼',
en='Clear Calyx (Golden) 1 time(s)',
jp='「疑似花萼」を1回クリアする',
es='Completa Cáliz (oro) 1 vez',
)
Complete_Calyx_Crimson_1_time = DailyQuest(
id=3,
@ -26,6 +28,7 @@ Complete_Calyx_Crimson_1_time = DailyQuest(
cht='完成1次「擬造花萼',
en='Complete Calyx (Crimson) 1 time',
jp='「疑似花萼」を1回クリアする',
es='Completa Cáliz (carmesí) 1 vez',
)
Clear_Stagnant_Shadow_1_times = DailyQuest(
id=4,
@ -34,6 +37,7 @@ Clear_Stagnant_Shadow_1_times = DailyQuest(
cht='完成1次「凝滯虛影」',
en='Clear Stagnant Shadow 1 time(s)',
jp='「凝結虚影」を1回クリアする',
es='Completa Sombra paralizada 1 veces',
)
Clear_Cavern_of_Corrosion_1_times = DailyQuest(
id=5,
@ -42,6 +46,7 @@ Clear_Cavern_of_Corrosion_1_times = DailyQuest(
cht='完成1次「侵蝕隧洞」',
en='Clear Cavern of Corrosion 1 time(s)',
jp='「侵蝕トンネル」を1回クリアする',
es='Completa Caverna de la corrosión 1 veces',
)
In_a_single_battle_inflict_3_Weakness_Break_of_different_Types = DailyQuest(
id=6,
@ -50,6 +55,7 @@ In_a_single_battle_inflict_3_Weakness_Break_of_different_Types = DailyQuest(
cht='單場戰鬥中觸發3種不同屬性的弱點擊破',
en='In a single battle, inflict 3 Weakness Break of different Types',
jp='一度の戦闘で、異なる3種の属性の弱点撃破を発動する',
es='En una sola batalla, inflige 3 tipos de Ruptura de Debilidad',
)
Inflict_Weakness_Break_5_times = DailyQuest(
id=7,
@ -58,6 +64,7 @@ Inflict_Weakness_Break_5_times = DailyQuest(
cht='累積觸發弱點擊破效果5次',
en='Inflict Weakness Break 5 times',
jp='累計で弱点撃破効果を5回発動する',
es='Inflige Ruptura de Debilidad 5 veces',
)
Defeat_a_total_of_20_enemies = DailyQuest(
id=8,
@ -66,6 +73,7 @@ Defeat_a_total_of_20_enemies = DailyQuest(
cht='累積消滅20個敵人',
en='Defeat a total of 20 enemies',
jp='敵を累計で20体倒す',
es='Derrota a 20 enemigos',
)
Enter_combat_by_attacking_enemy_Weakness_and_win_3_times = DailyQuest(
id=9,
@ -74,6 +82,7 @@ Enter_combat_by_attacking_enemy_Weakness_and_win_3_times = DailyQuest(
cht='利用弱點進入戰鬥並獲勝3次',
en="Enter combat by attacking enemy's Weakness and win 3 times",
jp='弱点を攻撃して戦闘に入り、3回勝利する',
es='Entra en combate atacando la debilidad del enemigo y gana 3 veces',
)
Use_Technique_2_times = DailyQuest(
id=10,
@ -82,6 +91,7 @@ Use_Technique_2_times = DailyQuest(
cht='累積施放2次秘技',
en='Use Technique 2 times',
jp='秘技を累計2回発動する',
es='Usa técnicas 2 veces',
)
Go_on_assignment_1_time = DailyQuest(
id=11,
@ -90,6 +100,7 @@ Go_on_assignment_1_time = DailyQuest(
cht='派遣1次委託',
en='Go on assignment 1 time',
jp='依頼に1回派遣する',
es='Asigna un encargo',
)
Take_1_photo = DailyQuest(
id=12,
@ -98,6 +109,7 @@ Take_1_photo = DailyQuest(
cht='拍照1次',
en='Take 1 photo',
jp='1回撮影する',
es='Haz 1 foto',
)
Destroy_3_destructible_objects = DailyQuest(
id=13,
@ -106,6 +118,7 @@ Destroy_3_destructible_objects = DailyQuest(
cht='累積擊碎3個可破壞物',
en='Destroy 3 destructible objects',
jp='破壊できるオブジェクトを累計で3つ破壊する',
es='Destruye 3 objetos destruibles',
)
Complete_Forgotten_Hall_1_time = DailyQuest(
id=14,
@ -114,6 +127,7 @@ Complete_Forgotten_Hall_1_time = DailyQuest(
cht='完成1次「忘卻之庭」',
en='Complete Forgotten Hall 1 time',
jp='「忘却の庭」を1回クリアする',
es='Completa el Salón olvidado 1 vez',
)
Complete_Echo_of_War_1_times = DailyQuest(
id=15,
@ -122,6 +136,7 @@ Complete_Echo_of_War_1_times = DailyQuest(
cht='完成1次「歷戰餘響」',
en='Complete Echo of War 1 time(s)',
jp='「歴戦余韻」を1回クリアする',
es='Completa Ecos de la guerra 1 vez',
)
Complete_1_stage_in_Simulated_Universe_Any_world = DailyQuest(
id=16,
@ -130,6 +145,7 @@ Complete_1_stage_in_Simulated_Universe_Any_world = DailyQuest(
cht='完成「模擬宇宙」任意世界的1個區域',
en='Complete 1 stage in Simulated Universe (Any world)',
jp='「模擬宇宙」のエリアを1つクリアする任意の世界',
es='Supera 1 zona del Universo Simulado (cualquier mundo)',
)
Obtain_victory_in_combat_with_support_characters_1_time = DailyQuest(
id=17,
@ -138,6 +154,7 @@ Obtain_victory_in_combat_with_support_characters_1_time = DailyQuest(
cht='使用支援角色並獲得戰鬥勝利1次',
en='Obtain victory in combat with support characters 1 time',
jp='サポートキャラを使い、戦闘に1回勝利する',
es='Gana 1 batalla utilizando personajes de apoyo',
)
Use_an_Ultimate_to_deal_the_final_blow_1_time = DailyQuest(
id=18,
@ -146,6 +163,7 @@ Use_an_Ultimate_to_deal_the_final_blow_1_time = DailyQuest(
cht='施放終結技造成制勝一擊1次',
en='Use an Ultimate to deal the final blow 1 time',
jp='必殺技で最後の一撃を1回与える',
es='Asesta el golpe final con una habilidad definitiva 1 vez',
)
Level_up_any_character_1_time = DailyQuest(
id=19,
@ -154,6 +172,7 @@ Level_up_any_character_1_time = DailyQuest(
cht='將任意角色等級提升1次',
en='Level up any character 1 time',
jp='任意のキャラを1回レベルアップする',
es='Mejora el nivel de cualquier personaje 1 vez',
)
Level_up_any_Light_Cone_1_time = DailyQuest(
id=20,
@ -162,6 +181,7 @@ Level_up_any_Light_Cone_1_time = DailyQuest(
cht='將任意光錐等級提升1次',
en='Level up any Light Cone 1 time',
jp='任意の光円錐を1回レベルアップする',
es='Mejora cualquier cono de luz 1 vez',
)
Level_up_any_Relic_1_time = DailyQuest(
id=21,
@ -170,6 +190,7 @@ Level_up_any_Relic_1_time = DailyQuest(
cht='將任意遺器等級提升1次',
en='Level up any Relic 1 time',
jp='任意の遺物を1回レベルアップする',
es='Mejora cualquier artefacto 1 vez',
)
Salvage_any_Relic = DailyQuest(
id=22,
@ -178,6 +199,7 @@ Salvage_any_Relic = DailyQuest(
cht='分解任意1件遺器',
en='Salvage any Relic',
jp='任意の遺物1つを分解する',
es='Destruye 1 artefacto',
)
Synthesize_Consumable_1_time = DailyQuest(
id=23,
@ -186,6 +208,7 @@ Synthesize_Consumable_1_time = DailyQuest(
cht='合成1次消耗品',
en='Synthesize Consumable 1 time',
jp='消耗品を1回合成する',
es='Sintetiza consumibles 1 vez',
)
Synthesize_material_1_time = DailyQuest(
id=24,
@ -194,6 +217,7 @@ Synthesize_material_1_time = DailyQuest(
cht='合成1次素材',
en='Synthesize material 1 time',
jp='素材を1回合成する',
es='Sintetiza materiales 1 vez',
)
Use_Consumables_1_time = DailyQuest(
id=25,
@ -202,4 +226,5 @@ Use_Consumables_1_time = DailyQuest(
cht='使用1件消耗品',
en='Use Consumables 1 time',
jp='消耗品を1個使う',
es='Usa 1 consumible',
)

View File

@ -10,6 +10,7 @@ Go = DailyQuestState(
cht='前往',
en='Go',
jp='進む',
es='Ir',
)
Claim = DailyQuestState(
id=2,
@ -18,6 +19,7 @@ Claim = DailyQuestState(
cht='領取',
en='Claim',
jp='受取',
es='Recoger',
)
In_Progress = DailyQuestState(
id=3,
@ -26,6 +28,7 @@ In_Progress = DailyQuestState(
cht='進行中',
en='In Progress',
jp='進行中',
es='En curso',
)
Claimed = DailyQuestState(
id=4,
@ -34,6 +37,7 @@ Claimed = DailyQuestState(
cht='已領取',
en='Claimed',
jp='受取済',
es='Recogido',
)
Today_Activity_completed = DailyQuestState(
id=5,
@ -42,4 +46,5 @@ Today_Activity_completed = DailyQuestState(
cht='本日活躍度已滿',
en="Today's Activity completed",
jp='本日のアクティブ度が最大に達しました',
es='Actividad de hoy completa',
)

View File

@ -10,6 +10,7 @@ Calyx_Golden_Memories = DungeonList(
cht='回憶之蕾•擬造花萼(金)',
en='Bud of Memories',
jp='疑似花萼(金)・回憶の蕾',
es='Flor de los recuerdos',
)
Calyx_Golden_Aether = DungeonList(
id=2,
@ -18,6 +19,7 @@ Calyx_Golden_Aether = DungeonList(
cht='乙太之蕾•擬造花萼(金)',
en='Bud of Aether',
jp='疑似花萼(金)・エーテルの蕾',
es='Flor de éter',
)
Calyx_Golden_Treasures = DungeonList(
id=3,
@ -26,6 +28,7 @@ Calyx_Golden_Treasures = DungeonList(
cht='藏珍之蕾•擬造花萼(金)',
en='Bud of Treasures',
jp='疑似花萼(金)・秘蔵の蕾',
es='Flor de tesoros',
)
Calyx_Crimson_Destruction = DungeonList(
id=4,
@ -34,6 +37,7 @@ Calyx_Crimson_Destruction = DungeonList(
cht='毀滅之蕾•擬造花萼(赤)',
en='Bud of Destruction',
jp='疑似花萼(赤)・壊滅の蕾',
es='Flor de la Destrucción',
)
Calyx_Crimson_Preservation = DungeonList(
id=5,
@ -42,6 +46,7 @@ Calyx_Crimson_Preservation = DungeonList(
cht='存護之蕾•擬造花萼(赤)',
en='Bud of Preservation',
jp='疑似花萼(赤)・存護の蕾',
es='Flor de la Conservación',
)
Calyx_Crimson_The_Hunt = DungeonList(
id=6,
@ -50,6 +55,7 @@ Calyx_Crimson_The_Hunt = DungeonList(
cht='巡獵之蕾•擬造花萼(赤)',
en='Bud of The Hunt',
jp='疑似花萼(赤)・巡狩の蕾',
es='Flor de la Cacería',
)
Calyx_Crimson_Abundance = DungeonList(
id=7,
@ -58,6 +64,7 @@ Calyx_Crimson_Abundance = DungeonList(
cht='豐饒之蕾•擬造花萼(赤)',
en='Bud of Abundance',
jp='疑似花萼(赤)・豊穣の蕾',
es='Flor de la Abundancia',
)
Calyx_Crimson_Erudition = DungeonList(
id=8,
@ -66,6 +73,7 @@ Calyx_Crimson_Erudition = DungeonList(
cht='智識之蕾•擬造花萼(赤)',
en='Bud of Erudition',
jp='疑似花萼(赤)・知恵の蕾',
es='Flor de la Erudición',
)
Calyx_Crimson_Harmony = DungeonList(
id=9,
@ -74,6 +82,7 @@ Calyx_Crimson_Harmony = DungeonList(
cht='同諧之蕾•擬造花萼(赤)',
en='Bud of Harmony',
jp='疑似花萼(赤)・調和の蕾',
es='Flor de la Armonía',
)
Calyx_Crimson_Nihility = DungeonList(
id=10,
@ -82,6 +91,7 @@ Calyx_Crimson_Nihility = DungeonList(
cht='虛無之蕾•擬造花萼(赤)',
en='Bud of Nihility',
jp='疑似花萼(赤)・虚無の蕾',
es='Flor de la Nihilidad',
)
Stagnant_Shadow_Quanta = DungeonList(
id=11,
@ -90,6 +100,7 @@ Stagnant_Shadow_Quanta = DungeonList(
cht='空海之形•凝滯虛影',
en='Shape of Quanta',
jp='凝結虚影・虚海の形',
es='Forma del cuanto',
)
Stagnant_Shadow_Gust = DungeonList(
id=12,
@ -98,6 +109,7 @@ Stagnant_Shadow_Gust = DungeonList(
cht='巽風之形•凝滯虛影',
en='Shape of Gust',
jp='凝結虚影・薫風の形',
es='Forma del aire',
)
Stagnant_Shadow_Fulmination = DungeonList(
id=13,
@ -106,6 +118,7 @@ Stagnant_Shadow_Fulmination = DungeonList(
cht='鳴雷之形•凝滯虛影',
en='Shape of Fulmination',
jp='凝結虚影・鳴雷の形',
es='Forma del trueno',
)
Stagnant_Shadow_Blaze = DungeonList(
id=14,
@ -114,6 +127,7 @@ Stagnant_Shadow_Blaze = DungeonList(
cht='炎華之形•凝滯虛影',
en='Shape of Blaze',
jp='凝結虚影・炎華の形',
es='Forma de las llamas',
)
Stagnant_Shadow_Spike = DungeonList(
id=15,
@ -122,6 +136,7 @@ Stagnant_Shadow_Spike = DungeonList(
cht='鋒芒之形•凝滯虛影',
en='Shape of Spike',
jp='凝結虚影・切先の形',
es='Forma afilada',
)
Stagnant_Shadow_Rime = DungeonList(
id=16,
@ -130,6 +145,7 @@ Stagnant_Shadow_Rime = DungeonList(
cht='霜晶之形•凝滯虛影',
en='Shape of Rime',
jp='凝結虚影・霜晶の形',
es='Forma de la escarcha',
)
Stagnant_Shadow_Mirage = DungeonList(
id=17,
@ -138,6 +154,7 @@ Stagnant_Shadow_Mirage = DungeonList(
cht='幻光之形•凝滯虛影',
en='Shape of Mirage',
jp='凝結虚影・幻光の形',
es='Forma del espejismo',
)
Stagnant_Shadow_Icicle = DungeonList(
id=18,
@ -146,6 +163,7 @@ Stagnant_Shadow_Icicle = DungeonList(
cht='冰稜之形•凝滯虛影',
en='Shape of Icicle',
jp='凝結虚影・氷柱の形',
es='Forma del témpano',
)
Stagnant_Shadow_Doom = DungeonList(
id=19,
@ -154,6 +172,7 @@ Stagnant_Shadow_Doom = DungeonList(
cht='震厄之形•凝滯虛影',
en='Shape of Doom',
jp='凝結虚影・震厄の形',
es='Forma de la perdición',
)
Stagnant_Shadow_Puppetry = DungeonList(
id=20,
@ -162,6 +181,7 @@ Stagnant_Shadow_Puppetry = DungeonList(
cht='偃偶之形•凝滯虛影',
en='Shape of Puppetry',
jp='凝結虚影・傀儡の形',
es='Forma de las marionetas',
)
Stagnant_Shadow_Abomination = DungeonList(
id=21,
@ -170,6 +190,7 @@ Stagnant_Shadow_Abomination = DungeonList(
cht='孽獸之形•凝滯虛影',
en='Shape of Abomination',
jp='凝結虚影・厄獣の形',
es='Forma de la abominación',
)
Stagnant_Shadow_Celestial = DungeonList(
id=22,
@ -178,6 +199,7 @@ Stagnant_Shadow_Celestial = DungeonList(
cht='天人之形•凝滯虛影',
en='Shape of Celestial',
jp='凝結虚影・天人の形',
es='Forma de lo celestial',
)
Cavern_of_Corrosion_Path_of_Gelid_Wind = DungeonList(
id=23,
@ -186,6 +208,7 @@ Cavern_of_Corrosion_Path_of_Gelid_Wind = DungeonList(
cht='霜風之徑•侵蝕隧洞',
en='Path of Gelid Wind',
jp='侵蝕トンネル・霜風の路',
es='Senda del viento gélido',
)
Cavern_of_Corrosion_Path_of_Jabbing_Punch = DungeonList(
id=24,
@ -194,6 +217,7 @@ Cavern_of_Corrosion_Path_of_Jabbing_Punch = DungeonList(
cht='迅拳之徑•侵蝕隧洞',
en='Path of Jabbing Punch',
jp='侵蝕トンネル・迅拳の路',
es='Senda de los puños rápidos',
)
Cavern_of_Corrosion_Path_of_Drifting = DungeonList(
id=25,
@ -202,6 +226,7 @@ Cavern_of_Corrosion_Path_of_Drifting = DungeonList(
cht='漂泊之徑•侵蝕隧洞',
en='Path of Drifting',
jp='侵蝕トンネル・漂泊の路',
es='Senda de la deriva',
)
Cavern_of_Corrosion_Path_of_Providence = DungeonList(
id=26,
@ -210,6 +235,7 @@ Cavern_of_Corrosion_Path_of_Providence = DungeonList(
cht='睿治之徑•侵蝕隧洞',
en='Path of Providence',
jp='侵蝕トンネル・睿治の路',
es='Senda de la providencia',
)
Cavern_of_Corrosion_Path_of_Holy_Hymn = DungeonList(
id=27,
@ -218,6 +244,7 @@ Cavern_of_Corrosion_Path_of_Holy_Hymn = DungeonList(
cht='聖頌之徑•侵蝕隧洞',
en='Path of Holy Hymn',
jp='侵蝕トンネル・聖頌の路',
es='Senda del himno sagrado',
)
Cavern_of_Corrosion_Path_of_Conflagration = DungeonList(
id=28,
@ -226,6 +253,7 @@ Cavern_of_Corrosion_Path_of_Conflagration = DungeonList(
cht='野焰之徑•侵蝕隧洞',
en='Path of Conflagration',
jp='侵蝕トンネル・野焔の路',
es='Senda de la conflagración',
)
Cavern_of_Corrosion_Path_of_Elixir_Seekers = DungeonList(
id=29,
@ -234,6 +262,7 @@ Cavern_of_Corrosion_Path_of_Elixir_Seekers = DungeonList(
cht='藥使之徑•侵蝕隧洞',
en='Path of Elixir Seekers',
jp='侵蝕トンネル・薬使の路',
es='Senda de los elixires',
)
Echo_of_War_Destruction_Beginning = DungeonList(
id=30,
@ -242,6 +271,7 @@ Echo_of_War_Destruction_Beginning = DungeonList(
cht='毀滅的開端•歷戰餘響',
en="Destruction's Beginning",
jp='歴戦余韻・壊滅の始まり',
es='El principio de la Destrucción',
)
Echo_of_War_End_of_the_Eternal_Freeze = DungeonList(
id=31,
@ -250,6 +280,7 @@ Echo_of_War_End_of_the_Eternal_Freeze = DungeonList(
cht='寒潮的落幕•歷戰餘響',
en='End of the Eternal Freeze',
jp='歴戦余韻・寒波の幕切れ',
es='El fin del Hielo Eterno',
)
Echo_of_War_Divine_Seed = DungeonList(
id=32,
@ -258,6 +289,7 @@ Echo_of_War_Divine_Seed = DungeonList(
cht='不死的神實•歷戰餘響',
en='Divine Seed',
jp='歴戦余韻・不死の神実',
es='Semilla divina',
)
Simulated_Universe_World_1 = DungeonList(
id=33,
@ -266,6 +298,7 @@ Simulated_Universe_World_1 = DungeonList(
cht='第一世界•模擬宇宙',
en='Simulated Universe — World 1',
jp='第一世界・模擬宇宙',
es='Mundo 1',
)
Simulated_Universe_World_3 = DungeonList(
id=34,
@ -274,6 +307,7 @@ Simulated_Universe_World_3 = DungeonList(
cht='第三世界•模擬宇宙',
en='Simulated Universe — World 3',
jp='第三世界・模擬宇宙',
es='Mundo 3',
)
Simulated_Universe_World_4 = DungeonList(
id=35,
@ -282,6 +316,7 @@ Simulated_Universe_World_4 = DungeonList(
cht='第四世界•模擬宇宙',
en='Simulated Universe — World 4',
jp='第四世界・模擬宇宙',
es='Mundo 4',
)
Simulated_Universe_World_5 = DungeonList(
id=36,
@ -290,6 +325,7 @@ Simulated_Universe_World_5 = DungeonList(
cht='第五世界•模擬宇宙',
en='Simulated Universe — World 5',
jp='第五世界・模擬宇宙',
es='Mundo 5',
)
Simulated_Universe_World_6 = DungeonList(
id=37,
@ -298,6 +334,7 @@ Simulated_Universe_World_6 = DungeonList(
cht='第六世界•模擬宇宙',
en='Simulated Universe — World 6',
jp='第六世界・模擬宇宙',
es='Mundo 6',
)
Simulated_Universe_World_7 = DungeonList(
id=38,
@ -306,6 +343,7 @@ Simulated_Universe_World_7 = DungeonList(
cht='第七世界•模擬宇宙',
en='Simulated Universe — World 7',
jp='第七世界・模擬宇宙',
es='Mundo 7',
)
The_Voyage_of_Navis_Astriger = DungeonList(
id=39,
@ -314,6 +352,7 @@ The_Voyage_of_Navis_Astriger = DungeonList(
cht='天艟求仙迷航錄',
en='The Voyage of Navis Astriger',
jp='天艟求仙放浪記',
es='El viaje de las naves astriger',
)
The_Last_Vestiges_of_Towering_Citadel = DungeonList(
id=40,
@ -322,6 +361,7 @@ The_Last_Vestiges_of_Towering_Citadel = DungeonList(
cht='永屹之城遺秘',
en='The Last Vestiges of Towering Citadel',
jp='永屹の城の秘密',
es='Herencia de la Ciudadela Imponente',
)
Memory_of_Chaos = DungeonList(
id=41,
@ -330,4 +370,5 @@ Memory_of_Chaos = DungeonList(
cht='混沌回憶',
en='Memory of Chaos',
jp='混沌の記憶',
es='Evocación caótica',
)

View File

@ -10,6 +10,7 @@ Teleport = DungeonEntrance(
cht='傳送',
en='Teleport',
jp='テレポート',
es='Ir',
)
Navigate = DungeonEntrance(
id=2,
@ -18,4 +19,5 @@ Navigate = DungeonEntrance(
cht='追蹤',
en='Navigate',
jp='追跡',
es='Seguir',
)

View File

@ -10,6 +10,7 @@ Simulated_Universe = DungeonNav(
cht='模擬宇宙',
en='Simulated Universe',
jp='模擬宇宙',
es='Universo Simulado',
)
Calyx_Golden = DungeonNav(
id=2,
@ -18,6 +19,7 @@ Calyx_Golden = DungeonNav(
cht='擬造花萼(金)',
en='Calyx (Golden)',
jp='疑似花萼(金)',
es='Cáliz (oro)',
)
Calyx_Crimson = DungeonNav(
id=3,
@ -26,6 +28,7 @@ Calyx_Crimson = DungeonNav(
cht='擬造花萼(赤)',
en='Calyx (Crimson)',
jp='疑似花萼(赤)',
es='Cáliz (carmesí)',
)
Stagnant_Shadow = DungeonNav(
id=4,
@ -34,6 +37,7 @@ Stagnant_Shadow = DungeonNav(
cht='凝滯虛影',
en='Stagnant Shadow',
jp='凝結虚影',
es='Sombra paralizada',
)
Cavern_of_Corrosion = DungeonNav(
id=5,
@ -42,6 +46,7 @@ Cavern_of_Corrosion = DungeonNav(
cht='侵蝕隧洞',
en='Cavern of Corrosion',
jp='侵蝕トンネル',
es='Caverna de la corrosión',
)
Echo_of_War = DungeonNav(
id=6,
@ -50,6 +55,7 @@ Echo_of_War = DungeonNav(
cht='歷戰餘響',
en='Echo of War',
jp='歴戦余韻',
es='Ecos de la guerra',
)
Forgotten_Hall = DungeonNav(
id=7,
@ -58,4 +64,5 @@ Forgotten_Hall = DungeonNav(
cht='忘卻之庭',
en='Forgotten Hall',
jp='忘却の庭',
es='Salón olvidado',
)

View File

@ -10,6 +10,7 @@ Operation_Briefing = DungeonTab(
cht='行動摘要',
en='Operation Briefing',
jp='行動要旨',
es='Informe de operaciones',
)
Survival_Index = DungeonTab(
id=2,
@ -18,6 +19,7 @@ Survival_Index = DungeonTab(
cht='生存索引',
en='Survival Index',
jp='生存手引書',
es='Manual de supervivencia',
)
Daily_Training = DungeonTab(
id=3,
@ -26,4 +28,5 @@ Daily_Training = DungeonTab(
cht='每日實訓',
en='Daily Training',
jp='デイリー訓練',
es='Entrenamiento diario',
)

View File

@ -10,6 +10,7 @@ Stage_1 = ForgottenHallStage(
cht='01',
en='01',
jp='01',
es='01',
)
Stage_2 = ForgottenHallStage(
id=2,
@ -18,6 +19,7 @@ Stage_2 = ForgottenHallStage(
cht='02',
en='02',
jp='02',
es='02',
)
Stage_3 = ForgottenHallStage(
id=3,
@ -26,6 +28,7 @@ Stage_3 = ForgottenHallStage(
cht='03',
en='03',
jp='03',
es='03',
)
Stage_4 = ForgottenHallStage(
id=4,
@ -34,6 +37,7 @@ Stage_4 = ForgottenHallStage(
cht='04',
en='04',
jp='04',
es='04',
)
Stage_5 = ForgottenHallStage(
id=5,
@ -42,6 +46,7 @@ Stage_5 = ForgottenHallStage(
cht='05',
en='05',
jp='05',
es='05',
)
Stage_6 = ForgottenHallStage(
id=6,
@ -50,6 +55,7 @@ Stage_6 = ForgottenHallStage(
cht='06',
en='06',
jp='06',
es='06',
)
Stage_7 = ForgottenHallStage(
id=7,
@ -58,6 +64,7 @@ Stage_7 = ForgottenHallStage(
cht='07',
en='07',
jp='07',
es='07',
)
Stage_8 = ForgottenHallStage(
id=8,
@ -66,6 +73,7 @@ Stage_8 = ForgottenHallStage(
cht='08',
en='08',
jp='08',
es='08',
)
Stage_9 = ForgottenHallStage(
id=9,
@ -74,6 +82,7 @@ Stage_9 = ForgottenHallStage(
cht='09',
en='09',
jp='09',
es='09',
)
Stage_10 = ForgottenHallStage(
id=10,
@ -82,6 +91,7 @@ Stage_10 = ForgottenHallStage(
cht='10',
en='10',
jp='10',
es='10',
)
Stage_11 = ForgottenHallStage(
id=11,
@ -90,6 +100,7 @@ Stage_11 = ForgottenHallStage(
cht='11',
en='11',
jp='11',
es='11',
)
Stage_12 = ForgottenHallStage(
id=12,
@ -98,6 +109,7 @@ Stage_12 = ForgottenHallStage(
cht='12',
en='12',
jp='12',
es='12',
)
Stage_13 = ForgottenHallStage(
id=13,
@ -106,6 +118,7 @@ Stage_13 = ForgottenHallStage(
cht='13',
en='13',
jp='13',
es='13',
)
Stage_14 = ForgottenHallStage(
id=14,
@ -114,6 +127,7 @@ Stage_14 = ForgottenHallStage(
cht='14',
en='14',
jp='14',
es='14',
)
Stage_15 = ForgottenHallStage(
id=15,
@ -122,4 +136,5 @@ Stage_15 = ForgottenHallStage(
cht='15',
en='15',
jp='15',
es='15',
)

View File

@ -10,6 +10,7 @@ UpgradeMaterials = ItemTab(
cht='養成素材',
en='Upgrade Materials',
jp='育成素材',
es='Materiales de mejora',
)
LightCone = ItemTab(
id=2,
@ -18,6 +19,7 @@ LightCone = ItemTab(
cht='光錐',
en='Light Cone',
jp='光円錐',
es='Cono de luz',
)
Relics = ItemTab(
id=3,
@ -26,6 +28,7 @@ Relics = ItemTab(
cht='遺器',
en='Relics',
jp='遺物',
es='Artefactos',
)
OtherMaterials = ItemTab(
id=4,
@ -34,6 +37,7 @@ OtherMaterials = ItemTab(
cht='其他素材',
en='Other Materials',
jp='その他',
es='Otros materiales',
)
Consumables = ItemTab(
id=5,
@ -42,6 +46,7 @@ Consumables = ItemTab(
cht='消耗品',
en='Consumables',
jp='消耗品',
es='Consumible',
)
Missions = ItemTab(
id=6,
@ -50,6 +55,7 @@ Missions = ItemTab(
cht='任務',
en='Missions',
jp='クエスト',
es='Misiones',
)
Valuables = ItemTab(
id=7,
@ -58,4 +64,5 @@ Valuables = ItemTab(
cht='貴重物',
en='Valuables',
jp='貴重品',
es='Objetos valiosos',
)

View File

@ -10,6 +10,7 @@ Special_HertaOffice = MapPlane(
cht='黑塔的辦公室',
en="Herta's Office",
jp='ヘルタのオフィス',
es='Oficina de Herta',
)
Special_AptitudeShowcase = MapPlane(
id=2,
@ -18,6 +19,7 @@ Special_AptitudeShowcase = MapPlane(
cht='鋒芒嶄露',
en='Aptitude Showcase',
jp='躍進する新星',
es='Demostración de aptitudes',
)
Rogue_DomainCombat = MapPlane(
id=3,
@ -26,6 +28,7 @@ Rogue_DomainCombat = MapPlane(
cht='區域-戰鬥',
en='Domain — Combat',
jp='エリア-戦闘',
es='Batalla',
)
Rogue_DomainOccurrence = MapPlane(
id=4,
@ -34,6 +37,7 @@ Rogue_DomainOccurrence = MapPlane(
cht='區域-事件',
en='Domain — Occurrence',
jp='エリア-イベント',
es='Evento',
)
Rogue_DomainEncounter = MapPlane(
id=5,
@ -42,6 +46,7 @@ Rogue_DomainEncounter = MapPlane(
cht='區域-遭遇',
en='Domain — Encounter',
jp='エリア-遭遇',
es='Encuentro',
)
Rogue_DomainRespite = MapPlane(
id=6,
@ -50,6 +55,7 @@ Rogue_DomainRespite = MapPlane(
cht='區域-整備',
en='Domain — Respite',
jp='エリア-休憩',
es='Reposo',
)
Rogue_DomainElite = MapPlane(
id=7,
@ -58,6 +64,7 @@ Rogue_DomainElite = MapPlane(
cht='區域-菁英',
en='Domain — Elite',
jp='エリア-精鋭',
es='Élite',
)
Rogue_DomainBoss = MapPlane(
id=8,
@ -66,6 +73,7 @@ Rogue_DomainBoss = MapPlane(
cht='區域-頭目',
en='Domain — Boss',
jp='エリア-ボス',
es='Jefe',
)
Rogue_DomainTransaction = MapPlane(
id=9,
@ -74,6 +82,7 @@ Rogue_DomainTransaction = MapPlane(
cht='區域-交易',
en='Domain — Transaction',
jp='エリア-取引',
es='Transacción',
)
Herta_ParlorCar = MapPlane(
id=10,
@ -82,6 +91,7 @@ Herta_ParlorCar = MapPlane(
cht='觀景車廂',
en='Parlor Car',
jp='列車のラウンジ',
es='Vagón panorámico',
)
Herta_MasterControlZone = MapPlane(
id=11,
@ -90,6 +100,7 @@ Herta_MasterControlZone = MapPlane(
cht='主控艙段',
en='Master Control Zone',
jp='主制御部分',
es='Zona de mando principal',
)
Herta_BaseZone = MapPlane(
id=12,
@ -98,6 +109,7 @@ Herta_BaseZone = MapPlane(
cht='基座艙段',
en='Base Zone',
jp='ベース部分',
es='Zona de la base',
)
Herta_StorageZone = MapPlane(
id=13,
@ -106,6 +118,7 @@ Herta_StorageZone = MapPlane(
cht='收容艙段',
en='Storage Zone',
jp='収容部分',
es='Zona de almacenamiento',
)
Herta_SupplyZone = MapPlane(
id=14,
@ -114,6 +127,7 @@ Herta_SupplyZone = MapPlane(
cht='支援艙段',
en='Supply Zone',
jp='サポート部分',
es='Zona de suministros',
)
Jarilo_AdministrativeDistrict = MapPlane(
id=15,
@ -122,6 +136,7 @@ Jarilo_AdministrativeDistrict = MapPlane(
cht='行政區',
en='Administrative District',
jp='行政区',
es='Distrito administrativo',
)
Jarilo_OutlyingSnowPlains = MapPlane(
id=16,
@ -130,6 +145,7 @@ Jarilo_OutlyingSnowPlains = MapPlane(
cht='城郊雪原',
en='Outlying Snow Plains',
jp='郊外雪原',
es='Llanuras nevadas de las afueras',
)
Jarilo_BackwaterPass = MapPlane(
id=17,
@ -138,6 +154,7 @@ Jarilo_BackwaterPass = MapPlane(
cht='邊緣通道',
en='Backwater Pass',
jp='外縁通路',
es='Paso del Remanso',
)
Jarilo_SilvermaneGuardRestrictedZone = MapPlane(
id=18,
@ -146,6 +163,7 @@ Jarilo_SilvermaneGuardRestrictedZone = MapPlane(
cht='鐵衛禁區',
en='Silvermane Guard Restricted Zone',
jp='シルバーメイン禁区',
es='Zona restringida de la Guardia Crinargenta',
)
Jarilo_CorridorofFadingEchoes = MapPlane(
id=19,
@ -154,6 +172,7 @@ Jarilo_CorridorofFadingEchoes = MapPlane(
cht='殘響迴廊',
en='Corridor of Fading Echoes',
jp='残響回廊',
es='Pasadizo de los ecos apagados',
)
Jarilo_EverwinterHill = MapPlane(
id=20,
@ -162,6 +181,7 @@ Jarilo_EverwinterHill = MapPlane(
cht='永冬嶺',
en='Everwinter Hill',
jp='常冬峰',
es='Colina del Siempreinvierno',
)
Jarilo_BoulderTown = MapPlane(
id=21,
@ -170,6 +190,7 @@ Jarilo_BoulderTown = MapPlane(
cht='磐岩鎮',
en='Boulder Town',
jp='ボルダータウン',
es='Villarroca',
)
Jarilo_GreatMine = MapPlane(
id=22,
@ -178,6 +199,7 @@ Jarilo_GreatMine = MapPlane(
cht='大礦區',
en='Great Mine',
jp='大鉱区',
es='Mina principal',
)
Jarilo_RivetTown = MapPlane(
id=23,
@ -186,6 +208,7 @@ Jarilo_RivetTown = MapPlane(
cht='鉚釘鎮',
en='Rivet Town',
jp='リベットタウン',
es='Villarremache',
)
Jarilo_RobotSettlement = MapPlane(
id=24,
@ -194,6 +217,7 @@ Jarilo_RobotSettlement = MapPlane(
cht='機械聚落',
en='Robot Settlement',
jp='機械集落',
es='Asentamiento robot',
)
Luofu_CentralStarskiffHaven = MapPlane(
id=25,
@ -202,6 +226,7 @@ Luofu_CentralStarskiffHaven = MapPlane(
cht='星槎海中樞',
en='Central Starskiff Haven',
jp='星槎海中枢',
es='Zona central de la Dársena de astroesquifes',
)
Luofu_Cloudford = MapPlane(
id=26,
@ -210,6 +235,7 @@ Luofu_Cloudford = MapPlane(
cht='流雲渡',
en='Cloudford',
jp='流雲渡し',
es='Vado de las Nubes',
)
Luofu_StargazerNavalia = MapPlane(
id=27,
@ -218,6 +244,7 @@ Luofu_StargazerNavalia = MapPlane(
cht='迴星港',
en='Stargazer Navalia',
jp='廻星港',
es='Puerto Miraestrellas',
)
Luofu_ExaltingSanctum = MapPlane(
id=28,
@ -226,6 +253,7 @@ Luofu_ExaltingSanctum = MapPlane(
cht='長樂天',
en='Exalting Sanctum',
jp='長楽天',
es='Sánctum de la Exaltación',
)
Luofu_AurumAlley = MapPlane(
id=29,
@ -234,6 +262,7 @@ Luofu_AurumAlley = MapPlane(
cht='金人巷',
en='Aurum Alley',
jp='金人巷',
es='Callejón Aurum',
)
Luofu_DivinationCommission = MapPlane(
id=30,
@ -242,6 +271,7 @@ Luofu_DivinationCommission = MapPlane(
cht='太卜司',
en='Divination Commission',
jp='太卜司',
es='Comisión de Adivinación',
)
Luofu_ArtisanshipCommission = MapPlane(
id=31,
@ -250,6 +280,7 @@ Luofu_ArtisanshipCommission = MapPlane(
cht='工造司',
en='Artisanship Commission',
jp='工造司',
es='Comisión de Artesanía',
)
Luofu_AlchemyCommission = MapPlane(
id=32,
@ -258,6 +289,7 @@ Luofu_AlchemyCommission = MapPlane(
cht='丹鼎司',
en='Alchemy Commission',
jp='丹鼎司',
es='Comisión de Alquimia',
)
Luofu_ScalegorgeWaterscape = MapPlane(
id=33,
@ -266,4 +298,5 @@ Luofu_ScalegorgeWaterscape = MapPlane(
cht='鱗淵境',
en='Scalegorge Waterscape',
jp='鱗淵境',
es='Desfiladero de Escamas',
)

File diff suppressed because it is too large Load Diff

View File

@ -10,6 +10,7 @@ Fragmented_Cosmos = RogueBonus(
cht='破碎宇宙',
en='Fragmented Cosmos',
jp='破裂した宇宙',
es='Cosmos fragmentado',
)
Blessing_Cosmos = RogueBonus(
id=2,
@ -18,6 +19,7 @@ Blessing_Cosmos = RogueBonus(
cht='祝福宇宙',
en='Blessing Cosmos',
jp='祝福された宇宙',
es='Cosmos de bendiciones',
)
Miracle_Cosmos = RogueBonus(
id=3,
@ -26,6 +28,7 @@ Miracle_Cosmos = RogueBonus(
cht='神奇宇宙',
en='Miracle Cosmos',
jp='奇跡的な宇宙',
es='Cosmos milagroso',
)
Orderly_Universe = RogueBonus(
id=4,
@ -34,6 +37,7 @@ Orderly_Universe = RogueBonus(
cht='有序宇宙',
en='Orderly Universe',
jp='秩序ある宇宙',
es='Universo ordenado',
)
Hungry_Universe = RogueBonus(
id=5,
@ -42,6 +46,7 @@ Hungry_Universe = RogueBonus(
cht='巨胃宇宙',
en='Hungry Universe',
jp='大食いな宇宙',
es='Universo barrigudo',
)
Bloodthirsty_Universe = RogueBonus(
id=6,
@ -50,4 +55,5 @@ Bloodthirsty_Universe = RogueBonus(
cht='嗜血宇宙',
en='Bloodthirsty Universe',
jp='血を好む宇宙',
es='Universo chupasangre',
)

View File

@ -10,6 +10,7 @@ Dimension_Reduction_Dice = RogueCurio(
cht='降維骰子',
en='Dimension Reduction Dice',
jp='次元削減ダイス',
es='Dado de la reducción dimensional',
)
Chaos_Trametes = RogueCurio(
id=2,
@ -18,6 +19,7 @@ Chaos_Trametes = RogueCurio(
cht='混沌雲芝',
en='Chaos Trametes',
jp='混沌の雲芝',
es='Trametes del caos',
)
Warping_Compound_Eye = RogueCurio(
id=3,
@ -26,6 +28,7 @@ Warping_Compound_Eye = RogueCurio(
cht='躍遷複眼',
en='Warping Compound Eye',
jp='跳躍複眼',
es='Ojo compuesto luminoso',
)
Fruit_of_the_Alien_Tree = RogueCurio(
id=4,
@ -34,6 +37,7 @@ Fruit_of_the_Alien_Tree = RogueCurio(
cht='異木果實',
en='Fruit of the Alien Tree',
jp='異木の果実',
es='Fruto del árbol extraño',
)
Casket_of_Inaccuracy = RogueCurio(
id=5,
@ -42,6 +46,7 @@ Casket_of_Inaccuracy = RogueCurio(
cht='測不準匣',
en='Casket of Inaccuracy',
jp='不確定の匣',
es='Caja de la imprecisión',
)
Ambergris_Cheese = RogueCurio(
id=6,
@ -50,6 +55,7 @@ Ambergris_Cheese = RogueCurio(
cht='香涎乾酪',
en='Ambergris Cheese',
jp='香涎チーズ',
es='Queso de ámbar gris',
)
Fortune_Glue = RogueCurio(
id=7,
@ -58,6 +64,7 @@ Fortune_Glue = RogueCurio(
cht='福靈膠',
en='Fortune Glue',
jp='幸福クリーム',
es='Pegamento de la fortuna',
)
The_Parchment_That_Always_Eats = RogueCurio(
id=8,
@ -66,6 +73,7 @@ The_Parchment_That_Always_Eats = RogueCurio(
cht='永不停嘴的羊皮卷',
en='The Parchment That Always Eats',
jp='おしゃべり羊皮紙',
es='Pergamino tragón',
)
Broken_Cuckoo_Clock = RogueCurio(
id=9,
@ -74,6 +82,7 @@ Broken_Cuckoo_Clock = RogueCurio(
cht='破碎咕咕鐘',
en='Broken Cuckoo Clock',
jp='壊れた鳩時計',
es='Reloj de cuco roto',
)
Mechanical_Cuckoo_Clock = RogueCurio(
id=10,
@ -82,6 +91,7 @@ Mechanical_Cuckoo_Clock = RogueCurio(
cht='機械咕咕鐘',
en='Mechanical Cuckoo Clock',
jp='機械式鳩時計',
es='Reloj de cuco mecánico',
)
The_Doctor_Robe = RogueCurio(
id=11,
@ -90,6 +100,7 @@ The_Doctor_Robe = RogueCurio(
cht='博士之袍',
en="The Doctor's Robe",
jp='博士のローブ',
es='Toga del Doctor',
)
Society_Ticket = RogueCurio(
id=12,
@ -98,6 +109,7 @@ Society_Ticket = RogueCurio(
cht='俱樂部券',
en='Society Ticket',
jp='クラブチケット',
es='Boleto del Círculo',
)
Faith_Bond = RogueCurio(
id=13,
@ -106,6 +118,7 @@ Faith_Bond = RogueCurio(
cht='信仰債券',
en='Faith Bond',
jp='信仰債券',
es='Bono de fe',
)
Robe_of_The_Beauty = RogueCurio(
id=14,
@ -114,6 +127,7 @@ Robe_of_The_Beauty = RogueCurio(
cht='純美之袍',
en='Robe of The Beauty',
jp='純美のローブ',
es='Túnica de la Belleza',
)
Gold_Coin_of_Discord = RogueCurio(
id=15,
@ -122,6 +136,7 @@ Gold_Coin_of_Discord = RogueCurio(
cht='分裂金幣',
en='Gold Coin of Discord',
jp='分裂金貨',
es='Moneda de oro del desacuerdo',
)
Useless_Typewriter = RogueCurio(
id=16,
@ -130,6 +145,7 @@ Useless_Typewriter = RogueCurio(
cht='無效文字印表機',
en='Useless Typewriter',
jp='無効文字タイプライター',
es='Máquina de escribir inútil',
)
Void_Wick_Trimmer = RogueCurio(
id=17,
@ -138,6 +154,7 @@ Void_Wick_Trimmer = RogueCurio(
cht='空無燭剪',
en='Void Wick Trimmer',
jp='空無の芯切り',
es='Despabiladeras del vacío',
)
Omniscient_Capsule = RogueCurio(
id=18,
@ -146,6 +163,7 @@ Omniscient_Capsule = RogueCurio(
cht='萬識囊',
en='Omniscient Capsule',
jp='全知袋',
es='Cápsula omnisciente',
)
Record_from_Beyond_the_Sky = RogueCurio(
id=19,
@ -154,6 +172,7 @@ Record_from_Beyond_the_Sky = RogueCurio(
cht='天外合唱專輯',
en='Record from Beyond the Sky',
jp='天外聖歌隊のレコード',
es='Disco de otro mundo',
)
Entropic_Die = RogueCurio(
id=20,
@ -162,6 +181,7 @@ Entropic_Die = RogueCurio(
cht='萬象無常骰',
en='Entropic Die',
jp='万象無常のサイコロ',
es='Dado entrópico',
)
Shining_Trapezohedron_Die = RogueCurio(
id=21,
@ -170,6 +190,7 @@ Shining_Trapezohedron_Die = RogueCurio(
cht='閃耀的偏方三八面骰',
en='Shining Trapezohedron Die',
jp='輝くトラペゾヘドロンサイコロ',
es='Dado trapezoedro reluciente',
)
Sealing_Wax_of_Preservation = RogueCurio(
id=22,
@ -178,6 +199,7 @@ Sealing_Wax_of_Preservation = RogueCurio(
cht='存護火漆',
en='Sealing Wax of Preservation',
jp='存護の封蝋',
es='Lacre de la Conservación',
)
Sealing_Wax_of_Elation = RogueCurio(
id=23,
@ -186,6 +208,7 @@ Sealing_Wax_of_Elation = RogueCurio(
cht='歡愉火漆',
en='Sealing Wax of Elation',
jp='愉悦の封蝋',
es='Lacre de la Exultación',
)
Sealing_Wax_of_The_Hunt = RogueCurio(
id=24,
@ -194,6 +217,7 @@ Sealing_Wax_of_The_Hunt = RogueCurio(
cht='巡獵火漆',
en='Sealing Wax of The Hunt',
jp='巡狩の封蝋',
es='Lacre de la Cacería',
)
Sealing_Wax_of_Destruction = RogueCurio(
id=25,
@ -202,6 +226,7 @@ Sealing_Wax_of_Destruction = RogueCurio(
cht='毀滅火漆',
en='Sealing Wax of Destruction',
jp='壊滅の封蝋',
es='Lacre de la Destrucción',
)
Sealing_Wax_of_Remembrance = RogueCurio(
id=26,
@ -210,6 +235,7 @@ Sealing_Wax_of_Remembrance = RogueCurio(
cht='記憶火漆',
en='Sealing Wax of Remembrance',
jp='記憶の封蝋',
es='Lacre de la Reminiscencia',
)
Sealing_Wax_of_Nihility = RogueCurio(
id=27,
@ -218,6 +244,7 @@ Sealing_Wax_of_Nihility = RogueCurio(
cht='虛無火漆',
en='Sealing Wax of Nihility',
jp='虚無の封蝋',
es='Lacre de la Nihilidad',
)
Sealing_Wax_of_Abundance = RogueCurio(
id=28,
@ -226,6 +253,7 @@ Sealing_Wax_of_Abundance = RogueCurio(
cht='豐饒火漆',
en='Sealing Wax of Abundance',
jp='豊穣の封蝋',
es='Lacre de la Abundancia',
)
Corrupted_Code = RogueCurio(
id=29,
@ -234,6 +262,7 @@ Corrupted_Code = RogueCurio(
cht='亂七八糟的代碼',
en='Corrupted Code',
jp='ぐちゃぐちゃなコード',
es='Código corrupto',
)
Odd_Code = RogueCurio(
id=30,
@ -242,6 +271,7 @@ Odd_Code = RogueCurio(
cht='有點蹊蹺的程式碼',
en='Odd Code',
jp='少し怪しげなコード',
es='Código extraño',
)
Normal_Code = RogueCurio(
id=31,
@ -250,6 +280,7 @@ Normal_Code = RogueCurio(
cht='中規中矩的程式碼',
en='Normal Code',
jp='杓子定規なコード',
es='Código normal',
)
Elegant_Code = RogueCurio(
id=32,
@ -258,6 +289,7 @@ Elegant_Code = RogueCurio(
cht='精確優雅的程式碼',
en='Elegant Code',
jp='正確で完璧なコード',
es='Código preciso',
)
Mysterious_Code = RogueCurio(
id=33,
@ -266,6 +298,7 @@ Mysterious_Code = RogueCurio(
cht='沒有註解的程式碼',
en='Mysterious Code',
jp='注釈がないコード',
es='Código misterioso',
)
Infinitely_Recursive_Code = RogueCurio(
id=34,
@ -274,6 +307,7 @@ Infinitely_Recursive_Code = RogueCurio(
cht='無限遞迴的程式碼',
en='Infinitely Recursive Code',
jp='無限再帰するコード',
es='Código infinitamente recursivo',
)
Shattered_Star_Bait = RogueCurio(
id=35,
@ -282,6 +316,7 @@ Shattered_Star_Bait = RogueCurio(
cht='碎星芳餌',
en='Shattered Star Bait',
jp='砕けた星の釣り餌',
es='Cebo de las estrellas despedazadas',
)
Obliteration_Wick_Trimmer = RogueCurio(
id=36,
@ -290,6 +325,7 @@ Obliteration_Wick_Trimmer = RogueCurio(
cht='湮滅燭剪',
en='Obliteration Wick Trimmer',
jp='湮滅の芯切り',
es='Despabiladeras de la aniquilación',
)
Insect_Web = RogueCurio(
id=37,
@ -298,6 +334,7 @@ Insect_Web = RogueCurio(
cht='蟲網',
en='Insect Web',
jp='虫網',
es='Telaraña de insectos',
)
Angel_type_I_O_U_Dispenser = RogueCurio(
id=38,
@ -306,6 +343,7 @@ Angel_type_I_O_U_Dispenser = RogueCurio(
cht='天使型謝債發行機',
en='Angel-type I.O.U. Dispenser',
jp='天使型謝債発行機',
es='Objeto raro: Dispensador de deuda en forma de ángel',
)
Laurel_Crown_of_Planar_Shifts = RogueCurio(
id=39,
@ -314,6 +352,7 @@ Laurel_Crown_of_Planar_Shifts = RogueCurio(
cht='換境桂冠',
en='Laurel Crown of Planar Shifts',
jp='換境桂冠',
es='Corona de laurel del cambio de plano',
)
Space_Time_Prism = RogueCurio(
id=40,
@ -322,6 +361,7 @@ Space_Time_Prism = RogueCurio(
cht='時空稜鏡',
en='Space-Time Prism',
jp='時空のプリズム',
es='Prisma del espacio-tiempo',
)
Cosmic_Big_Lotto = RogueCurio(
id=41,
@ -330,6 +370,7 @@ Cosmic_Big_Lotto = RogueCurio(
cht='銀河大樂透',
en='Cosmic Big Lotto',
jp='銀河ビッグロッタリー',
es='Gran Lotería Galáctica',
)
Divination_Cuckoo_Clock = RogueCurio(
id=42,
@ -338,6 +379,7 @@ Divination_Cuckoo_Clock = RogueCurio(
cht='卜筮咕咕鐘',
en='Divination Cuckoo Clock',
jp='占い鳩時計',
es='Reloj de cuco de adivinación',
)
Black_Forest_Cuckoo_Clock = RogueCurio(
id=43,
@ -346,6 +388,7 @@ Black_Forest_Cuckoo_Clock = RogueCurio(
cht='黑森林咕咕鐘',
en='Black Forest Cuckoo Clock',
jp='黒森鳩時計',
es='Reloj de cuco perpetuo del Bosque Oscuro',
)
Perpetual_Motion_Cuckoo_Clock = RogueCurio(
id=44,
@ -354,6 +397,7 @@ Perpetual_Motion_Cuckoo_Clock = RogueCurio(
cht='永動咕咕鐘',
en='Perpetual Motion Cuckoo Clock',
jp='永久鳩時計',
es='Reloj de cuco perpetuo',
)
Punklorde_Mentality = RogueCurio(
id=45,
@ -362,6 +406,7 @@ Punklorde_Mentality = RogueCurio(
cht='龐克洛德精神',
en='Punklorde Mentality',
jp='パンクロードの精神',
es='Mentalidad de Punklorde',
)
Beacon_Coloring_Paste = RogueCurio(
id=46,
@ -370,6 +415,7 @@ Beacon_Coloring_Paste = RogueCurio(
cht='信標著色劑',
en='Beacon Coloring Paste',
jp='ビーコン着色剤',
es='Colorante de balizas',
)
IPC_Cuckoo_Clock = RogueCurio(
id=47,
@ -378,6 +424,7 @@ IPC_Cuckoo_Clock = RogueCurio(
cht='公司咕咕鐘',
en='IPC Cuckoo Clock',
jp='カンパニー鳩時計',
es='Reloj de cuco de la Corporación',
)
Triangular_Drum_roll_Device = RogueCurio(
id=48,
@ -386,6 +433,7 @@ Triangular_Drum_roll_Device = RogueCurio(
cht='三角滾奏器',
en='Triangular Drum-roll Device',
jp='トライアングル',
es='Máquina triangular de redoble',
)
Silver_Coin_of_Discord = RogueCurio(
id=49,
@ -394,6 +442,7 @@ Silver_Coin_of_Discord = RogueCurio(
cht='分裂銀幣',
en='Silver Coin of Discord',
jp='分裂銀貨',
es='Moneda de plata de la discordia',
)
Family_Ties = RogueCurio(
id=50,
@ -402,6 +451,7 @@ Family_Ties = RogueCurio(
cht='家族緣結',
en='Family Ties',
jp='ファミリーの絆結び',
es='Lazos de familia',
)
Medal_of_the_Gloryblood_Era = RogueCurio(
id=51,
@ -410,6 +460,7 @@ Medal_of_the_Gloryblood_Era = RogueCurio(
cht='血錦之紀徽章',
en='Medal of the Gloryblood Era',
jp='血錦の徽章',
es='Medalla de la Era Gloriasangrienta',
)
Black_Hole_Trap = RogueCurio(
id=52,
@ -418,6 +469,7 @@ Black_Hole_Trap = RogueCurio(
cht='黑洞之阱',
en='Black Hole Trap',
jp='ブラックホールの罠',
es='Trampa del agujero negro',
)
Interastral_Big_Lotto = RogueCurio(
id=53,
@ -426,6 +478,7 @@ Interastral_Big_Lotto = RogueCurio(
cht='星際大樂透',
en='Interastral Big Lotto',
jp='星間ビッグロッタリー',
es='Gran Lotería Interastral',
)
Fissured_Cuckoo_Clock = RogueCurio(
id=54,
@ -434,6 +487,7 @@ Fissured_Cuckoo_Clock = RogueCurio(
cht='分裂咕咕鐘',
en='Fissured Cuckoo Clock',
jp='分裂鳩時計',
es='Reloj de cuco agrietado',
)
Typical_Genius_Society_Gossip = RogueCurio(
id=55,
@ -442,6 +496,7 @@ Typical_Genius_Society_Gossip = RogueCurio(
cht='天才俱樂部普通八卦',
en='Typical Genius Society Gossip',
jp='天才クラブの他愛もない噂話',
es='Rumores típicos del Círculo de Genios',
)
Tonic_of_Efficacious_Chaos = RogueCurio(
id=56,
@ -450,6 +505,7 @@ Tonic_of_Efficacious_Chaos = RogueCurio(
cht='混沌特效靈藥',
en='Tonic of Efficacious Chaos',
jp='混沌の特效霊薬',
es='Tónico del caos eficaz',
)
Rubert_Empire_Mechanical_Cogwheel = RogueCurio(
id=57,
@ -458,6 +514,7 @@ Rubert_Empire_Mechanical_Cogwheel = RogueCurio(
cht='魯珀特帝國機械齒輪',
en='Rubert Empire Mechanical Cogwheel',
jp='ルパート帝国の機械歯車',
es='Rueda dentada del imperio de Rupert',
)
Cavity_System_Model = RogueCurio(
id=58,
@ -466,6 +523,7 @@ Cavity_System_Model = RogueCurio(
cht='齲齒星系模型',
en='Cavity System Model',
jp='虫歯星系模型',
es='Modelo del sistema Caries',
)
Tousled_Detective = RogueCurio(
id=59,
@ -474,6 +532,7 @@ Tousled_Detective = RogueCurio(
cht='《雞窩頭偵探》',
en='Tousled Detective',
jp='『ボサ頭探偵』',
es='«El detective despeinado»',
)
Fool_Mask = RogueCurio(
id=60,
@ -482,6 +541,7 @@ Fool_Mask = RogueCurio(
cht='愚者面具',
en="Fool's Mask",
jp='愚者の仮面',
es='Máscara del bufón',
)
Vile_Mechanical_Satellite_900 = RogueCurio(
id=61,
@ -490,6 +550,7 @@ Vile_Mechanical_Satellite_900 = RogueCurio(
cht='邪惡機械衛星#900',
en='Vile Mechanical Satellite #900',
jp='邪悪な機械衛星#900',
es='Satélite Mecánico Vil 900',
)
Spirit_of_the_Knights_of_Beauty = RogueCurio(
id=62,
@ -498,6 +559,7 @@ Spirit_of_the_Knights_of_Beauty = RogueCurio(
cht='純美騎士精神',
en='Spirit of the Knights of Beauty',
jp='純美の騎士道',
es='Espíritu de los Caballeros de la Belleza',
)
Illusory_Automaton = RogueCurio(
id=63,
@ -506,6 +568,7 @@ Illusory_Automaton = RogueCurio(
cht='虛構機兵',
en='Illusory Automaton',
jp='虚構機兵',
es='Autómata ilusorio',
)
A_Pinch_of_Bearded_Gunpowder = RogueCurio(
id=64,
@ -514,6 +577,7 @@ A_Pinch_of_Bearded_Gunpowder = RogueCurio(
cht='一撮鬍鬚火藥',
en='A Pinch of Bearded Gunpowder',
jp='ひげの爆薬',
es='Pólvora de barba',
)
Man_Made_Meteorite = RogueCurio(
id=65,
@ -522,6 +586,7 @@ Man_Made_Meteorite = RogueCurio(
cht='人造隕石球',
en='Man-Made Meteorite',
jp='人造隕石',
es='Meteorito artificial',
)
Thalan_Toxi_Flame = RogueCurio(
id=66,
@ -530,6 +595,7 @@ Thalan_Toxi_Flame = RogueCurio(
cht='塔拉毒火焰',
en='Thalan Toxi-Flame',
jp='ターラの毒火炎',
es='Toxiflama de Thalan',
)
The_Pinkest_Collision = RogueCurio(
id=67,
@ -538,6 +604,7 @@ The_Pinkest_Collision = RogueCurio(
cht='粉紅衝撞',
en='The Pinkest Collision',
jp='ピンクショック',
es='Colisión rosa',
)
Sealing_Wax_of_Propagation = RogueCurio(
id=68,
@ -546,4 +613,5 @@ Sealing_Wax_of_Propagation = RogueCurio(
cht='繁育火漆',
en='Sealing Wax of Propagation',
jp='繁殖の封蝋',
es='Lacre de la Propagación',
)

View File

@ -10,4 +10,5 @@ Already_Enhanced = RogueEnhancement(
cht='已強化',
en='Already Enhanced',
jp='強化済み',
es='Potenciada',
)

View File

@ -10,6 +10,7 @@ Preservation = RoguePath(
cht='存護',
en='Preservation',
jp='存護',
es='Conservación',
)
Remembrance = RoguePath(
id=2,
@ -18,6 +19,7 @@ Remembrance = RoguePath(
cht='記憶',
en='Remembrance',
jp='記憶',
es='Reminiscencia',
)
Nihility = RoguePath(
id=3,
@ -26,6 +28,7 @@ Nihility = RoguePath(
cht='虛無',
en='Nihility',
jp='虚無',
es='Nihilidad',
)
Abundance = RoguePath(
id=4,
@ -34,6 +37,7 @@ Abundance = RoguePath(
cht='豐饒',
en='Abundance',
jp='豊穣',
es='Abundancia',
)
The_Hunt = RoguePath(
id=5,
@ -42,6 +46,7 @@ The_Hunt = RoguePath(
cht='巡獵',
en='The Hunt',
jp='巡狩',
es='Cacería',
)
Destruction = RoguePath(
id=6,
@ -50,6 +55,7 @@ Destruction = RoguePath(
cht='毀滅',
en='Destruction',
jp='壊滅',
es='Destrucción',
)
Elation = RoguePath(
id=7,
@ -58,6 +64,7 @@ Elation = RoguePath(
cht='歡愉',
en='Elation',
jp='愉悦',
es='Exultación',
)
Propagation = RoguePath(
id=8,
@ -66,4 +73,5 @@ Propagation = RoguePath(
cht='繁育',
en='Propagation',
jp='繁殖',
es='Propagación',
)

View File

@ -10,6 +10,7 @@ Path_Resonance_Preservation = RogueResonance(
cht='命途迴響:「存護」',
en='Path Resonance: Preservation',
jp='運命の反響:「存護」',
es='Resonancia de Vía: Conservación',
path_id=1,
rarity=3,
)
@ -20,6 +21,7 @@ Resonance_Formation_Zero_Dimensional_Reinforcement = RogueResonance(
cht='迴響構音:零維強化',
en='Resonance Formation: Zero-Dimensional Reinforcement',
jp='反響構音:析出硬化',
es='Formación de Resonancia: Potenciación de dimensión cero',
path_id=1,
rarity=3,
)
@ -30,6 +32,7 @@ Resonance_Formation_Eutectic_Reaction = RogueResonance(
cht='迴響構音:共晶反應',
en='Resonance Formation: Eutectic Reaction',
jp='反響構音:共晶反応',
es='Formación de Resonancia: Reacción eutéctica',
path_id=1,
rarity=3,
)
@ -40,6 +43,7 @@ Resonance_Formation_Isomorphous_Reaction = RogueResonance(
cht='迴響構音:均晶轉變',
en='Resonance Formation: Isomorphous Reaction',
jp='反響構音:全率固溶体',
es='Formación de Resonancia: Reacción isomorfa',
path_id=1,
rarity=3,
)
@ -50,6 +54,7 @@ Resonance_Interplay_Spiked_Armor = RogueResonance(
cht='迴響交錯:披鋒效應',
en='Resonance Interplay: Spiked Armor',
jp='反響交錯:トリミング加工',
es='Interacción de Resonancia: Armadura de púas',
path_id=1,
rarity=3,
)
@ -60,6 +65,7 @@ Resonance_Interplay_Cold_Snap = RogueResonance(
cht='迴響交錯:冷脆現象',
en='Resonance Interplay: Cold Snap',
jp='反響交錯:低温脆性',
es='Interacción de Resonancia: Ola de frío',
path_id=1,
rarity=3,
)
@ -70,6 +76,7 @@ Path_Resonance_Remembrance = RogueResonance(
cht='命途迴響:「記憶」',
en='Path Resonance: Remembrance',
jp='運命の反響:「記憶」',
es='Resonancia de Vía: Reminiscencia',
path_id=2,
rarity=3,
)
@ -80,6 +87,7 @@ Resonance_Formation_Total_Recall = RogueResonance(
cht='迴響構音:全面回憶',
en='Resonance Formation: Total Recall',
jp='反響構音:全面追憶',
es='Formación de Resonancia: Desafío total',
path_id=2,
rarity=3,
)
@ -90,6 +98,7 @@ Resonance_Formation_Rich_Experience = RogueResonance(
cht='迴響構音:體驗的富翁',
en='Resonance Formation: Rich Experience',
jp='反響構音:体験の富豪',
es='Formación de Resonancia: Experiencia acaudalada',
path_id=2,
rarity=3,
)
@ -100,6 +109,7 @@ Resonance_Formation_First_Love_Once_More = RogueResonance(
cht='迴響構音:第二次初戀',
en='Resonance Formation: First Love Once More',
jp='反響構音:二度目の初恋',
es='Formación de Resonancia: Segundo amor',
path_id=2,
rarity=3,
)
@ -110,6 +120,7 @@ Resonance_Interplay_Faces_Places = RogueResonance(
cht='迴響交錯:臉龐,村莊',
en='Resonance Interplay: Faces Places',
jp='反響交錯:顔、村',
es='Interacción de Resonancia: Lugares y rostros',
path_id=2,
rarity=3,
)
@ -120,6 +131,7 @@ Resonance_Interplay_Landscape_in_the_Mist = RogueResonance(
cht='迴響交錯:霧中風景',
en='Resonance Interplay: Landscape in the Mist',
jp='反響交錯:霧の中の風景',
es='Interacción de Resonancia: Paisaje en la niebla',
path_id=2,
rarity=3,
)
@ -130,6 +142,7 @@ Path_Resonance_Nihility = RogueResonance(
cht='命途迴響:「虛無」',
en='Path Resonance: Nihility',
jp='運命の反響:「虚無」',
es='Resonancia de Vía: Nihilidad',
path_id=3,
rarity=3,
)
@ -140,6 +153,7 @@ Resonance_Formation_The_Doubtful_Fourfold_Root = RogueResonance(
cht='迴響構音:懷疑的四重根',
en='Resonance Formation: The Doubtful Fourfold Root',
jp='反響構音:疑いの四つの根',
es='Formación de Resonancia: Raíz cuádruple dudosa',
path_id=3,
rarity=3,
)
@ -150,6 +164,7 @@ Resonance_Formation_Suffering_and_Sunshine = RogueResonance(
cht='迴響構音:苦難與陽光',
en='Resonance Formation: Suffering and Sunshine',
jp='反響構音:苦難と陽光',
es='Formación de Resonancia: Sufrimiento y sol',
path_id=3,
rarity=3,
)
@ -160,6 +175,7 @@ Resonance_Formation_Outsider = RogueResonance(
cht='迴響構音:局外人',
en='Resonance Formation: Outsider',
jp='反響構音:異邦人',
es='Formación de Resonancia: Ajeno',
path_id=3,
rarity=3,
)
@ -170,6 +186,7 @@ Resonance_Interplay_Off_the_Beaten_Track = RogueResonance(
cht='迴響交錯:林中路',
en='Resonance Interplay: Off the Beaten Track',
jp='反響交錯:森の中の道',
es='Interacción de Resonancia: Fuera de los caminos trillados',
path_id=3,
rarity=3,
)
@ -180,6 +197,7 @@ Resonance_Interplay_White_Nights = RogueResonance(
cht='迴響交錯:白夜',
en='Resonance Interplay: White Nights',
jp='反響交錯:白夜',
es='Interacción de Resonancia: Noches blancas',
path_id=3,
rarity=3,
)
@ -190,6 +208,7 @@ Path_Resonance_Abundance = RogueResonance(
cht='命途迴響:「豐饒」',
en='Path Resonance: Abundance',
jp='運命の反響:「豊穣」',
es='Resonancia de Vía: Abundancia',
path_id=4,
rarity=3,
)
@ -200,6 +219,7 @@ Resonance_Formation_Terminal_Nirvana = RogueResonance(
cht='迴響構音:無餘涅槃',
en='Resonance Formation: Terminal Nirvana',
jp='反響構音:無余涅槃',
es='Formación de Resonancia: Nirvana terminal',
path_id=4,
rarity=3,
)
@ -210,6 +230,7 @@ Resonance_Formation_Anicca = RogueResonance(
cht='迴響構音:諸行無常',
en='Resonance Formation: Anicca',
jp='反響構音:諸行無常',
es='Formación de Resonancia: Anicca',
path_id=4,
rarity=3,
)
@ -220,6 +241,7 @@ Resonance_Formation_Anatta = RogueResonance(
cht='迴響構音:諸法無我',
en='Resonance Formation: Anatta',
jp='反響構音:諸法無我',
es='Formación de Resonancia: Anatta',
path_id=4,
rarity=3,
)
@ -230,6 +252,7 @@ Resonance_Interplay_First_Illuminate_the_Mountains = RogueResonance(
cht='迴響交錯:先照高山',
en='Resonance Interplay: First Illuminate the Mountains',
jp='反響交錯:先に山を照らす',
es='Interacción de Resonancia: Primero ilumina las montañas',
path_id=4,
rarity=3,
)
@ -240,6 +263,7 @@ Resonance_Interplay_Nullifying_Ardor = RogueResonance(
cht='迴響交錯:旃檀薪盡',
en='Resonance Interplay: Nullifying Ardor',
jp='反響交錯:センダンの薪尽きる',
es='Interacción de Resonancia: Ardor anulador',
path_id=4,
rarity=3,
)
@ -250,6 +274,7 @@ Path_Resonance_The_Hunt = RogueResonance(
cht='命途迴響:「巡獵」',
en='Path Resonance: The Hunt',
jp='運命の反響:「巡狩」',
es='Resonancia de Vía: Cacería',
path_id=5,
rarity=3,
)
@ -260,6 +285,7 @@ Resonance_Formation_Star_Hunter = RogueResonance(
cht='迴響構音:狩星巡日',
en='Resonance Formation: Star Hunter',
jp='反響構音:星を狩りて日を巡る',
es='Formación de Resonancia: Caza de estrellas',
path_id=5,
rarity=3,
)
@ -270,6 +296,7 @@ Resonance_Formation_Bow_and_Arrow = RogueResonance(
cht='迴響構音:柘弓危矢',
en='Resonance Formation: Bow and Arrow',
jp='反響構音:柘弓に疾矢',
es='Formación de Resonancia: Arco y flechas',
path_id=5,
rarity=3,
)
@ -280,6 +307,7 @@ Resonance_Formation_Perfect_Aim = RogueResonance(
cht='迴響構音:射不主皮',
en='Resonance Formation: Perfect Aim',
jp='反響構音:射は皮を主とせず',
es='Formación de Resonancia: Diana perfecta',
path_id=5,
rarity=3,
)
@ -290,6 +318,7 @@ Resonance_Interplay_Startling_Breeze = RogueResonance(
cht='迴響交錯:足逸驚飆',
en='Resonance Interplay: Startling Breeze',
jp='反響交錯:足元の突風',
es='Interacción de Resonancia: Brisa sorprendente',
path_id=5,
rarity=3,
)
@ -300,6 +329,7 @@ Resonance_Interplay_Shooting_Starfire = RogueResonance(
cht='迴響交錯:火馳星流',
en='Resonance Interplay: Shooting Starfire',
jp='反響交錯:恒星ストリーム',
es='Interacción de Resonancia: Fuego estelar',
path_id=5,
rarity=3,
)
@ -310,6 +340,7 @@ Path_Resonance_Destruction = RogueResonance(
cht='命途迴響:「毀滅」',
en='Path Resonance: Destruction',
jp='運命の反響:「壊滅」',
es='Resonancia de Vía: Destrucción',
path_id=6,
rarity=3,
)
@ -320,6 +351,7 @@ Resonance_Formation_Cataclysmic_Variable = RogueResonance(
cht='迴響構音:激變變星',
en='Resonance Formation: Cataclysmic Variable',
jp='反響構音:激変星',
es='Formación de Resonancia: Variable cataclísmica',
path_id=6,
rarity=3,
)
@ -330,6 +362,7 @@ Resonance_Formation_Extreme_Helium_Flash = RogueResonance(
cht='迴響構音:極端氦閃',
en='Resonance Formation: Extreme Helium Flash',
jp='反響構音:ヘリウムフラッシュ',
es='Formación de Resonancia: Fogonazo de helio',
path_id=6,
rarity=3,
)
@ -340,6 +373,7 @@ Resonance_Formation_Event_Horizon = RogueResonance(
cht='迴響構音:事件視界',
en='Resonance Formation: Event Horizon',
jp='反響構音:事象の地平線',
es='Formación de Resonancia: Horizonte eventual',
path_id=6,
rarity=3,
)
@ -350,6 +384,7 @@ Resonance_Interplay_Substellar_Belt = RogueResonance(
cht='迴響交錯:次行星帶',
en='Resonance Interplay: Substellar Belt',
jp='反響交錯:準惑星帯',
es='Interacción de Resonancia: Cinturón subestelar',
path_id=6,
rarity=3,
)
@ -360,6 +395,7 @@ Resonance_Interplay_Zero_Age_Main_Sequence = RogueResonance(
cht='迴響交錯:零齡主序',
en='Resonance Interplay: Zero Age Main Sequence',
jp='反響交錯:零歳主系列',
es='Interacción de Resonancia: Secuencia principal de la Era Cero',
path_id=6,
rarity=3,
)
@ -370,6 +406,7 @@ Path_Resonance_Elation = RogueResonance(
cht='命途迴響:「歡愉」',
en='Path Resonance: Elation',
jp='運命の反響:「愉悦」',
es='Resonancia de Vía: Exultación',
path_id=7,
rarity=3,
)
@ -380,6 +417,7 @@ Resonance_Formation_Doomsday_Carnival = RogueResonance(
cht='迴響構音:末日狂歡',
en='Resonance Formation: Doomsday Carnival',
jp='反響構音:終末の狂宴',
es='Formación de Resonancia: Fiesta del juicio final',
path_id=7,
rarity=3,
)
@ -390,6 +428,7 @@ Resonance_Formation_Dance_of_Growth = RogueResonance(
cht='迴響構音:樹苗長高舞',
en='Resonance Formation: Dance of Growth',
jp='反響構音:苗木が育つ踊り',
es='Formación de Resonancia; Danza de los brotes altos',
path_id=7,
rarity=3,
)
@ -400,6 +439,7 @@ Resonance_Formation_Instant_Win = RogueResonance(
cht='迴響構音:開蓋有獎',
en='Resonance Formation: Instant Win',
jp='反響構音もう1本',
es='Formación de Resonancia: Abre y gana',
path_id=7,
rarity=3,
)
@ -410,6 +450,7 @@ Resonance_Interplay_The_Taste_of_Anglerfish = RogueResonance(
cht='迴響交錯:鮟鱇魚之味',
en='Resonance Interplay: The Taste of Anglerfish',
jp='反響交錯:アンコウの味',
es='Interacción de Resonancia: El sabor del rape',
path_id=7,
rarity=3,
)
@ -420,6 +461,7 @@ Resonance_Interplay_Guinea_Pig_in_Ice_Coffin = RogueResonance(
cht='迴響交錯:冰棺與豚鼠',
en='Resonance Interplay: Guinea Pig in Ice Coffin',
jp='反響交錯:氷の棺とモルモット',
es='Interacción de Resonancia: Cobayas en ataúdes de hielo',
path_id=7,
rarity=3,
)
@ -430,6 +472,7 @@ Path_Resonance_Propagation = RogueResonance(
cht='命途迴響:「繁育」',
en='Path Resonance: Propagation',
jp='運命の反響:「繁殖」',
es='Resonancia de Vía: Propagación',
path_id=8,
rarity=3,
)
@ -440,6 +483,7 @@ Resonance_Formation_Proboscis = RogueResonance(
cht='迴響構音:刺吸口器',
en='Resonance Formation: Proboscis',
jp='反響構音:吸収口器',
es='Formación de Resonancia: Probóscide',
path_id=8,
rarity=3,
)
@ -450,6 +494,7 @@ Resonance_Formation_Phenol_Compounds = RogueResonance(
cht='迴響構音:酚類物質',
en='Resonance Formation: Phenol Compounds',
jp='反響構音:フェノール類',
es='Formación de Resonancia: Compuestos fenólicos',
path_id=8,
rarity=3,
)
@ -460,6 +505,7 @@ Resonance_Formation_Crystal_Pincers = RogueResonance(
cht='迴響構音:結晶螯刺',
en='Resonance Formation: Crystal Pincers',
jp='反響構音:結晶毒針',
es='Formación de Resonancia: Tenazas de cristal',
path_id=8,
rarity=3,
)
@ -470,6 +516,7 @@ Resonance_Interplay_Superposition_Eye = RogueResonance(
cht='迴響交錯:重疊象眼',
en='Resonance Interplay: Superposition Eye',
jp='反響交錯:重複像眼',
es='Interacción de Resonancia: Ojo de superposición',
path_id=8,
rarity=3,
)
@ -480,6 +527,7 @@ Resonance_Interplay_Adherent_Microbial_Mat = RogueResonance(
cht='迴響交錯:附著菌毯',
en='Resonance Interplay: Adherent Microbial Mat',
jp='反響交錯:菌膜付着',
es='Interacción de Resonancia: Tapiz microbiano adherente',
path_id=8,
rarity=3,
)