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Chore: Rename KEYWORD_* to KEYWORDS_*
This commit is contained in:
parent
0cf7700555
commit
98efb031bc
@ -2,11 +2,9 @@ from datetime import datetime
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from module.logger import logger
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from module.logger import logger
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from tasks.assignment.claim import AssignmentClaim
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from tasks.assignment.claim import AssignmentClaim
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from tasks.assignment.keywords import (KEYWORDS_ASSIGNMENT_GROUP,
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from tasks.assignment.keywords import (AssignmentEntry, AssignmentEventGroup, KEYWORDS_ASSIGNMENT_GROUP)
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AssignmentEntry, AssignmentEventGroup)
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from tasks.assignment.ui import AssignmentStatus
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from tasks.assignment.ui import AssignmentStatus
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from tasks.base.page import page_assignment, page_menu
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from tasks.base.page import page_assignment, page_menu
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from tasks.battle_pass.keywords import KEYWORD_BATTLE_PASS_QUEST
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from tasks.daily.keywords import KEYWORDS_DAILY_QUEST
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from tasks.daily.keywords import KEYWORDS_DAILY_QUEST
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from tasks.daily.synthesize import SynthesizeUI
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from tasks.daily.synthesize import SynthesizeUI
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@ -30,12 +30,12 @@ class BattlePassTab(Switch):
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SWITCH_BATTLE_PASS_TAB = BattlePassTab('BattlePassTab', is_selector=True)
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SWITCH_BATTLE_PASS_TAB = BattlePassTab('BattlePassTab', is_selector=True)
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SWITCH_BATTLE_PASS_TAB.add_state(
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SWITCH_BATTLE_PASS_TAB.add_state(
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KEYWORD_BATTLE_PASS_TAB.Rewards,
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KEYWORDS_BATTLE_PASS_TAB.Rewards,
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check_button=REWARDS_CHECK,
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check_button=REWARDS_CHECK,
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click_button=REWARDS_CLICK
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click_button=REWARDS_CLICK
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)
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)
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SWITCH_BATTLE_PASS_TAB.add_state(
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SWITCH_BATTLE_PASS_TAB.add_state(
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KEYWORD_BATTLE_PASS_TAB.Missions,
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KEYWORDS_BATTLE_PASS_TAB.Missions,
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check_button=MISSIONS_CHECK,
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check_button=MISSIONS_CHECK,
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click_button=MISSIONS_CLICK
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click_button=MISSIONS_CLICK
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)
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)
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@ -59,12 +59,12 @@ class BattlePassMissionTab(Switch):
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SWITCH_BATTLE_PASS_MISSION_TAB = BattlePassMissionTab('BattlePassMissionTab', is_selector=True)
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SWITCH_BATTLE_PASS_MISSION_TAB = BattlePassMissionTab('BattlePassMissionTab', is_selector=True)
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SWITCH_BATTLE_PASS_MISSION_TAB.add_state(
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SWITCH_BATTLE_PASS_MISSION_TAB.add_state(
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KEYWORD_BATTLE_PASS_MISSION_TAB.This_Week_Missions,
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KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Week_Missions,
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check_button=WEEK_MISSION_CLICK,
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check_button=WEEK_MISSION_CLICK,
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click_button=WEEK_MISSION_CLICK
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click_button=WEEK_MISSION_CLICK
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)
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)
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SWITCH_BATTLE_PASS_MISSION_TAB.add_state(
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SWITCH_BATTLE_PASS_MISSION_TAB.add_state(
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KEYWORD_BATTLE_PASS_MISSION_TAB.This_Period_Missions,
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KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Period_Missions,
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check_button=PERIOD_MISSION_CLICK,
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check_button=PERIOD_MISSION_CLICK,
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click_button=PERIOD_MISSION_CLICK
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click_button=PERIOD_MISSION_CLICK
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)
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)
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@ -89,7 +89,7 @@ class DataBattlePassQuest:
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@property
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@property
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def is_incomplete(self) -> bool:
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def is_incomplete(self) -> bool:
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return self.state == KEYWORD_BATTLE_PASS_QUEST_STATE.Navigate
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return self.state == KEYWORDS_BATTLE_PASS_QUEST_STATE.Navigate
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class BattlePassUI(UI):
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class BattlePassUI(UI):
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@ -129,7 +129,7 @@ class BattlePassUI(UI):
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logger.info('Missions tab loaded')
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logger.info('Missions tab loaded')
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break
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break
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def battle_pass_goto(self, state: KEYWORD_BATTLE_PASS_TAB):
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def battle_pass_goto(self, state: KEYWORDS_BATTLE_PASS_TAB):
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"""
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"""
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Args:
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Args:
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state:
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state:
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@ -143,18 +143,18 @@ class BattlePassUI(UI):
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self.ui_ensure(page_battle_pass)
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self.ui_ensure(page_battle_pass)
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if SWITCH_BATTLE_PASS_TAB.set(state, main=self):
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if SWITCH_BATTLE_PASS_TAB.set(state, main=self):
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logger.info(f'Tab goto {state}, wait until loaded')
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logger.info(f'Tab goto {state}, wait until loaded')
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if state == KEYWORD_BATTLE_PASS_TAB.Missions:
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if state == KEYWORDS_BATTLE_PASS_TAB.Missions:
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self._battle_pass_wait_missions_loaded()
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self._battle_pass_wait_missions_loaded()
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if state == KEYWORD_BATTLE_PASS_TAB.Rewards:
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if state == KEYWORDS_BATTLE_PASS_TAB.Rewards:
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self._battle_pass_wait_rewards_loaded()
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self._battle_pass_wait_rewards_loaded()
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def battle_pass_mission_tab_goto(self, state: KEYWORD_BATTLE_PASS_MISSION_TAB):
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def battle_pass_mission_tab_goto(self, state: KEYWORDS_BATTLE_PASS_MISSION_TAB):
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self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Missions)
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self.battle_pass_goto(KEYWORDS_BATTLE_PASS_TAB.Missions)
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if SWITCH_BATTLE_PASS_MISSION_TAB.set(state, main=self):
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if SWITCH_BATTLE_PASS_MISSION_TAB.set(state, main=self):
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logger.info(f'Tab goto {state}, wait until loaded')
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logger.info(f'Tab goto {state}, wait until loaded')
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if state == KEYWORD_BATTLE_PASS_MISSION_TAB.This_Week_Missions:
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if state == KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Week_Missions:
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self._battle_pass_wait_missions_loaded()
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self._battle_pass_wait_missions_loaded()
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if state == KEYWORD_BATTLE_PASS_MISSION_TAB.This_Period_Missions:
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if state == KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Period_Missions:
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self._battle_pass_wait_missions_loaded()
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self._battle_pass_wait_missions_loaded()
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def handle_choose_gifts(self, interval=5):
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def handle_choose_gifts(self, interval=5):
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@ -174,7 +174,7 @@ class BattlePassUI(UI):
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def _claim_exp(self, skip_first_screenshot=True):
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def _claim_exp(self, skip_first_screenshot=True):
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logger.hr('Claim EXP', level=1)
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logger.hr('Claim EXP', level=1)
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self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Missions)
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self.battle_pass_goto(KEYWORDS_BATTLE_PASS_TAB.Missions)
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claimed = False
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claimed = False
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while 1:
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while 1:
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if skip_first_screenshot:
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if skip_first_screenshot:
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@ -195,7 +195,7 @@ class BattlePassUI(UI):
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def _claim_rewards(self, skip_first_screenshot=True):
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def _claim_rewards(self, skip_first_screenshot=True):
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logger.hr('Claim rewards', level=1)
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logger.hr('Claim rewards', level=1)
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self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Rewards)
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self.battle_pass_goto(KEYWORDS_BATTLE_PASS_TAB.Rewards)
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timeout = Timer(5, count=15).start()
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timeout = Timer(5, count=15).start()
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while 1:
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while 1:
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if skip_first_screenshot:
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if skip_first_screenshot:
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@ -305,11 +305,11 @@ class BattlePassUI(UI):
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def battle_pass_quests_recognition(self):
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def battle_pass_quests_recognition(self):
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"""
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"""
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Pages:
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Pages:
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in: page_battle_pass, KEYWORD_BATTLE_PASS_TAB.Missions, weekly or period
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in: page_battle_pass, KEYWORDS_BATTLE_PASS_TAB.Missions, weekly or period
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"""
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"""
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logger.hr('Quest recognise', level=1)
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logger.hr('Quest recognise', level=1)
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self.battle_pass_mission_tab_goto(
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self.battle_pass_mission_tab_goto(
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KEYWORD_BATTLE_PASS_MISSION_TAB.This_Week_Missions)
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KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Week_Missions)
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scroll = Scroll(MISSION_PAGE_SCROLL, color=(198, 198, 198))
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scroll = Scroll(MISSION_PAGE_SCROLL, color=(198, 198, 198))
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scroll.set_top(main=self)
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scroll.set_top(main=self)
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@ -327,19 +327,19 @@ class BattlePassUI(UI):
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# Convert quest keyword to stored object
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# Convert quest keyword to stored object
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dic_quest_to_stored = {
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dic_quest_to_stored = {
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KEYWORD_BATTLE_PASS_QUEST.Complete_Simulated_Universe_1_times:
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KEYWORDS_BATTLE_PASS_QUEST.Complete_Simulated_Universe_1_times:
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self.config.stored.BattlePassSimulatedUniverse,
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self.config.stored.BattlePassSimulatedUniverse,
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KEYWORD_BATTLE_PASS_QUEST.Clear_Calyx_1_times:
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KEYWORDS_BATTLE_PASS_QUEST.Clear_Calyx_1_times:
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self.config.stored.BattlePassQuestCalyx,
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self.config.stored.BattlePassQuestCalyx,
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KEYWORD_BATTLE_PASS_QUEST.Complete_Echo_of_War_1_times:
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KEYWORDS_BATTLE_PASS_QUEST.Complete_Echo_of_War_1_times:
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self.config.stored.BattlePassQuestEchoOfWar,
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self.config.stored.BattlePassQuestEchoOfWar,
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KEYWORD_BATTLE_PASS_QUEST.Use_300000_credits:
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KEYWORDS_BATTLE_PASS_QUEST.Use_300000_credits:
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self.config.stored.BattlePassQuestCredits,
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self.config.stored.BattlePassQuestCredits,
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KEYWORD_BATTLE_PASS_QUEST.Synthesize_Consumables_1_times:
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KEYWORDS_BATTLE_PASS_QUEST.Synthesize_Consumables_1_times:
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self.config.stored.BattlePassQuestSynthesizeConsumables,
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self.config.stored.BattlePassQuestSynthesizeConsumables,
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KEYWORD_BATTLE_PASS_QUEST.Clear_Cavern_of_Corrosion_1_times:
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KEYWORDS_BATTLE_PASS_QUEST.Clear_Cavern_of_Corrosion_1_times:
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self.config.stored.BattlePassQuestCavernOfCorrosion,
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self.config.stored.BattlePassQuestCavernOfCorrosion,
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KEYWORD_BATTLE_PASS_QUEST.Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max:
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KEYWORDS_BATTLE_PASS_QUEST.Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max:
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self.config.stored.BattlePassQuestTrailblazePower,
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self.config.stored.BattlePassQuestTrailblazePower,
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}
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}
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with self.config.multi_set():
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with self.config.multi_set():
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@ -1,6 +1,6 @@
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import tasks.battle_pass.keywords.mission_tab as KEYWORD_BATTLE_PASS_MISSION_TAB
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import tasks.battle_pass.keywords.mission_tab as KEYWORDS_BATTLE_PASS_MISSION_TAB
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import tasks.battle_pass.keywords.quest as KEYWORD_BATTLE_PASS_QUEST
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import tasks.battle_pass.keywords.quest as KEYWORDS_BATTLE_PASS_QUEST
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import tasks.battle_pass.keywords.quest_state as KEYWORD_BATTLE_PASS_QUEST_STATE
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import tasks.battle_pass.keywords.quest_state as KEYWORDS_BATTLE_PASS_QUEST_STATE
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import tasks.battle_pass.keywords.tab as KEYWORD_BATTLE_PASS_TAB
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import tasks.battle_pass.keywords.tab as KEYWORDS_BATTLE_PASS_TAB
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from tasks.battle_pass.keywords.classes import BattlePassTab, BattlePassMissionTab, BattlePassQuest, \
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from tasks.battle_pass.keywords.classes import BattlePassTab, BattlePassMissionTab, BattlePassQuest, \
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BattlePassQuestState
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BattlePassQuestState
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@ -1,4 +1,4 @@
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import tasks.character.keywords.character_list as KEYWORD_CHARACTER_LIST
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import tasks.character.keywords.character_list as KEYWORDS_CHARACTER_LIST
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import tasks.character.keywords.combat_type as KEYWORDS_COMBAT_TYPE
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import tasks.character.keywords.combat_type as KEYWORDS_COMBAT_TYPE
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from tasks.character.keywords.character_list import *
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from tasks.character.keywords.character_list import *
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from tasks.character.keywords.classes import CharacterList, CombatType
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from tasks.character.keywords.classes import CharacterList, CombatType
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@ -11,7 +11,7 @@ from module.logger import logger
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from module.ocr.ocr import BoxedResult, OcrResultButton, OcrWhiteLetterOnComplexBackground
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from module.ocr.ocr import BoxedResult, OcrResultButton, OcrWhiteLetterOnComplexBackground
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from tasks.base.ui import UI
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from tasks.base.ui import UI
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from tasks.character.assets.assets_character_switch import *
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from tasks.character.assets.assets_character_switch import *
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from tasks.character.keywords import CharacterList, DICT_SORTED_RANGES, KEYWORD_CHARACTER_LIST
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from tasks.character.keywords import CharacterList, DICT_SORTED_RANGES, KEYWORDS_CHARACTER_LIST
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class OcrCharacterName(OcrWhiteLetterOnComplexBackground):
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class OcrCharacterName(OcrWhiteLetterOnComplexBackground):
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@ -86,16 +86,16 @@ class CharacterSwitch(UI):
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Detect characters that can't be found by OCR
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Detect characters that can't be found by OCR
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"""
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"""
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dict_template = {
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dict_template = {
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KEYWORD_CHARACTER_LIST.TrailblazerDestruction: [
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KEYWORDS_CHARACTER_LIST.TrailblazerDestruction: [
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TrailblazerDestructionMale,
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TrailblazerDestructionMale,
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TrailblazerDestructionFemale,
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TrailblazerDestructionFemale,
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],
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],
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KEYWORD_CHARACTER_LIST.TrailblazerPreservation: [
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KEYWORDS_CHARACTER_LIST.TrailblazerPreservation: [
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TrailblazerPreservationMale,
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TrailblazerPreservationMale,
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TrailblazerPreservationFemale,
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TrailblazerPreservationFemale,
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],
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],
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KEYWORD_CHARACTER_LIST.Huohuo: [
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KEYWORDS_CHARACTER_LIST.Huohuo: [
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Huohuo,
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Huohuo,
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],
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],
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}
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}
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@ -6,7 +6,6 @@ from module.base.utils import crop
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from module.logger import logger
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from module.logger import logger
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from module.ocr.ocr import Ocr, OcrResultButton
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from module.ocr.ocr import Ocr, OcrResultButton
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from module.ocr.utils import split_and_pair_buttons
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from module.ocr.utils import split_and_pair_buttons
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from tasks.battle_pass.keywords import KEYWORD_BATTLE_PASS_QUEST
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from tasks.daily.assets.assets_daily_reward import *
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from tasks.daily.assets.assets_daily_reward import *
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from tasks.daily.camera import CameraUI
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from tasks.daily.camera import CameraUI
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from tasks.daily.keywords import (
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from tasks.daily.keywords import (
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@ -337,7 +336,7 @@ class DailyQuestUI(DungeonUI, RouteLoader):
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# but battle pass quests need synthesizing consumables.
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# but battle pass quests need synthesizing consumables.
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# if self.synthesized_material:
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# if self.synthesized_material:
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# quests = self.config.stored.BattlePassWeeklyQuest.load_quests()
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# quests = self.config.stored.BattlePassWeeklyQuest.load_quests()
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# if KEYWORD_BATTLE_PASS_QUEST.Synthesize_Consumables_1_times in quests:
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# if KEYWORDS_BATTLE_PASS_QUEST.Synthesize_Consumables_1_times in quests:
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# logger.info('Done weekly quest Synthesize_Consumables_1_times once')
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# logger.info('Done weekly quest Synthesize_Consumables_1_times once')
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# self.config.stored.BattlePassQuestSynthesizeConsumables.add()
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# self.config.stored.BattlePassQuestSynthesizeConsumables.add()
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# if self.config.stored.BattlePassQuestSynthesizeConsumables.is_full():
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# if self.config.stored.BattlePassQuestSynthesizeConsumables.is_full():
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@ -1,6 +1,6 @@
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from module.base.utils import area_offset
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from module.base.utils import area_offset
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from module.logger import logger
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from module.logger import logger
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from tasks.battle_pass.keywords import KEYWORD_BATTLE_PASS_QUEST
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from tasks.battle_pass.keywords import KEYWORDS_BATTLE_PASS_QUEST
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from tasks.combat.combat import Combat
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from tasks.combat.combat import Combat
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from tasks.daily.keywords import KEYWORDS_DAILY_QUEST
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from tasks.daily.keywords import KEYWORDS_DAILY_QUEST
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from tasks.dungeon.event import DungeonEvent
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from tasks.dungeon.event import DungeonEvent
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@ -84,7 +84,7 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
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if KEYWORDS_DAILY_QUEST.Clear_Calyx_Golden_1_times in self.daily_quests:
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if KEYWORDS_DAILY_QUEST.Clear_Calyx_Golden_1_times in self.daily_quests:
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logger.info('Achieved daily quest Clear_Calyx_Golden_1_times')
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logger.info('Achieved daily quest Clear_Calyx_Golden_1_times')
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self.achieved_daily_quest = True
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self.achieved_daily_quest = True
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if KEYWORD_BATTLE_PASS_QUEST.Clear_Calyx_1_times in self.weekly_quests:
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if KEYWORDS_BATTLE_PASS_QUEST.Clear_Calyx_1_times in self.weekly_quests:
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logger.info('Done weekly quest Clear_Calyx_1_times once')
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logger.info('Done weekly quest Clear_Calyx_1_times once')
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self.config.stored.BattlePassQuestCalyx.add()
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self.config.stored.BattlePassQuestCalyx.add()
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if self.config.stored.BattlePassQuestCalyx.is_full():
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if self.config.stored.BattlePassQuestCalyx.is_full():
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@ -95,7 +95,7 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
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if KEYWORDS_DAILY_QUEST.Clear_Calyx_Crimson_1_times in self.daily_quests:
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if KEYWORDS_DAILY_QUEST.Clear_Calyx_Crimson_1_times in self.daily_quests:
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logger.info('Achieve daily quest Clear_Calyx_Crimson_1_times')
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logger.info('Achieve daily quest Clear_Calyx_Crimson_1_times')
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self.achieved_daily_quest = True
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self.achieved_daily_quest = True
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if KEYWORD_BATTLE_PASS_QUEST.Clear_Calyx_1_times in self.weekly_quests:
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if KEYWORDS_BATTLE_PASS_QUEST.Clear_Calyx_1_times in self.weekly_quests:
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logger.info('Done weekly quest Clear_Calyx_1_times once')
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logger.info('Done weekly quest Clear_Calyx_1_times once')
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self.config.stored.BattlePassQuestCalyx.add()
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self.config.stored.BattlePassQuestCalyx.add()
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if self.config.stored.BattlePassQuestCalyx.is_full():
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if self.config.stored.BattlePassQuestCalyx.is_full():
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@ -111,7 +111,7 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
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if KEYWORDS_DAILY_QUEST.Clear_Cavern_of_Corrosion_1_times in self.daily_quests:
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if KEYWORDS_DAILY_QUEST.Clear_Cavern_of_Corrosion_1_times in self.daily_quests:
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logger.info('Achieve daily quest Clear_Cavern_of_Corrosion_1_times')
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logger.info('Achieve daily quest Clear_Cavern_of_Corrosion_1_times')
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self.achieved_daily_quest = True
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self.achieved_daily_quest = True
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if KEYWORD_BATTLE_PASS_QUEST.Clear_Cavern_of_Corrosion_1_times in self.weekly_quests:
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if KEYWORDS_BATTLE_PASS_QUEST.Clear_Cavern_of_Corrosion_1_times in self.weekly_quests:
|
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logger.info('Done weekly quest Clear_Cavern_of_Corrosion_1_times once')
|
logger.info('Done weekly quest Clear_Cavern_of_Corrosion_1_times once')
|
||||||
self.config.stored.BattlePassQuestCavernOfCorrosion.add()
|
self.config.stored.BattlePassQuestCavernOfCorrosion.add()
|
||||||
if self.config.stored.BattlePassQuestCavernOfCorrosion.is_full():
|
if self.config.stored.BattlePassQuestCavernOfCorrosion.is_full():
|
||||||
@ -122,7 +122,7 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
|
|||||||
if KEYWORDS_DAILY_QUEST.Complete_Echo_of_War_1_times in self.daily_quests:
|
if KEYWORDS_DAILY_QUEST.Complete_Echo_of_War_1_times in self.daily_quests:
|
||||||
logger.info('Achieve daily quest Complete_Echo_of_War_1_times')
|
logger.info('Achieve daily quest Complete_Echo_of_War_1_times')
|
||||||
self.achieved_daily_quest = True
|
self.achieved_daily_quest = True
|
||||||
if KEYWORD_BATTLE_PASS_QUEST.Complete_Echo_of_War_1_times in self.weekly_quests:
|
if KEYWORDS_BATTLE_PASS_QUEST.Complete_Echo_of_War_1_times in self.weekly_quests:
|
||||||
logger.info('Done weekly quest Complete_Echo_of_War_1_times once')
|
logger.info('Done weekly quest Complete_Echo_of_War_1_times once')
|
||||||
self.config.stored.BattlePassQuestEchoOfWar.add()
|
self.config.stored.BattlePassQuestEchoOfWar.add()
|
||||||
if self.config.stored.BattlePassQuestEchoOfWar.is_full():
|
if self.config.stored.BattlePassQuestEchoOfWar.is_full():
|
||||||
@ -407,7 +407,7 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
|
|||||||
def check_stamina_quest(self, stamina_used: int):
|
def check_stamina_quest(self, stamina_used: int):
|
||||||
logger.info(f'Used {stamina_used} stamina')
|
logger.info(f'Used {stamina_used} stamina')
|
||||||
|
|
||||||
if KEYWORD_BATTLE_PASS_QUEST.Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max in self.weekly_quests:
|
if KEYWORDS_BATTLE_PASS_QUEST.Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max in self.weekly_quests:
|
||||||
logger.info(f'Done Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max stamina {stamina_used}')
|
logger.info(f'Done Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max stamina {stamina_used}')
|
||||||
self.config.stored.BattlePassQuestTrailblazePower.add(stamina_used)
|
self.config.stored.BattlePassQuestTrailblazePower.add(stamina_used)
|
||||||
if self.config.stored.BattlePassQuestTrailblazePower.is_full():
|
if self.config.stored.BattlePassQuestTrailblazePower.is_full():
|
||||||
|
@ -8,7 +8,7 @@ from tasks.daily.assets.assets_daily_synthesize_consumable import \
|
|||||||
from tasks.daily.synthesize import SynthesizeConsumablesUI
|
from tasks.daily.synthesize import SynthesizeConsumablesUI
|
||||||
from tasks.item.assets.assets_item_consumable_usage import *
|
from tasks.item.assets.assets_item_consumable_usage import *
|
||||||
from tasks.item.assets.assets_item_ui import CONSUMABLE_CHECK
|
from tasks.item.assets.assets_item_ui import CONSUMABLE_CHECK
|
||||||
from tasks.item.keywords import KEYWORD_ITEM_TAB
|
from tasks.item.keywords import KEYWORDS_ITEM_TAB
|
||||||
from tasks.item.ui import ItemUI
|
from tasks.item.ui import ItemUI
|
||||||
|
|
||||||
|
|
||||||
@ -28,7 +28,7 @@ class ConsumableUsageUI(ItemUI):
|
|||||||
"""
|
"""
|
||||||
logger.hr('Use consumable', level=2)
|
logger.hr('Use consumable', level=2)
|
||||||
self.ui_ensure(page_item)
|
self.ui_ensure(page_item)
|
||||||
self.item_goto(KEYWORD_ITEM_TAB.Consumables)
|
self.item_goto(KEYWORDS_ITEM_TAB.Consumables)
|
||||||
if self._search_and_select_consumable():
|
if self._search_and_select_consumable():
|
||||||
self._click_use()
|
self._click_use()
|
||||||
self._confirm_use()
|
self._confirm_use()
|
||||||
@ -50,7 +50,7 @@ class ConsumableUsageUI(ItemUI):
|
|||||||
# because in this scenario, scroll bar delay appears and the previous screenshot was
|
# because in this scenario, scroll bar delay appears and the previous screenshot was
|
||||||
# taken after clicking on the "item" to determine whether to enter the "item", which may be inaccurate
|
# taken after clicking on the "item" to determine whether to enter the "item", which may be inaccurate
|
||||||
# self._switch_tag_to_consumables(False)
|
# self._switch_tag_to_consumables(False)
|
||||||
self.item_goto(KEYWORD_ITEM_TAB.Consumables)
|
self.item_goto(KEYWORDS_ITEM_TAB.Consumables)
|
||||||
|
|
||||||
# Determine if there is a scroll bar. If there is a scroll bar,
|
# Determine if there is a scroll bar. If there is a scroll bar,
|
||||||
# pull it down and check if the consumable to be used can be found
|
# pull it down and check if the consumable to be used can be found
|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
import tasks.item.keywords.tab as KEYWORD_ITEM_TAB
|
import tasks.item.keywords.tab as KEYWORDS_ITEM_TAB
|
||||||
from tasks.item.keywords.classes import ItemTab
|
from tasks.item.keywords.classes import ItemTab
|
||||||
|
@ -2,7 +2,7 @@ from module.base.timer import Timer
|
|||||||
from module.logger import logger
|
from module.logger import logger
|
||||||
from tasks.base.assets.assets_base_page import CLOSE
|
from tasks.base.assets.assets_base_page import CLOSE
|
||||||
from tasks.item.assets.assets_item_relics import *
|
from tasks.item.assets.assets_item_relics import *
|
||||||
from tasks.item.keywords import KEYWORD_ITEM_TAB
|
from tasks.item.keywords import KEYWORDS_ITEM_TAB
|
||||||
from tasks.item.ui import ItemUI
|
from tasks.item.ui import ItemUI
|
||||||
|
|
||||||
|
|
||||||
@ -48,7 +48,7 @@ class RelicsUI(ItemUI):
|
|||||||
out: page_item, GOTO_SALVAGE
|
out: page_item, GOTO_SALVAGE
|
||||||
"""
|
"""
|
||||||
logger.hr('Salvage Relic', level=2)
|
logger.hr('Salvage Relic', level=2)
|
||||||
self.item_goto(KEYWORD_ITEM_TAB.Relics, wait_until_stable=False)
|
self.item_goto(KEYWORDS_ITEM_TAB.Relics, wait_until_stable=False)
|
||||||
while 1: # relic tab -> salvage
|
while 1: # relic tab -> salvage
|
||||||
if skip_first_screenshot:
|
if skip_first_screenshot:
|
||||||
skip_first_screenshot = False
|
skip_first_screenshot = False
|
||||||
|
@ -4,48 +4,48 @@ from tasks.base.page import page_item
|
|||||||
from tasks.base.ui import UI
|
from tasks.base.ui import UI
|
||||||
from tasks.item.assets.assets_item_consumable_usage import SIMPLE_PROTECTIVE_GEAR
|
from tasks.item.assets.assets_item_consumable_usage import SIMPLE_PROTECTIVE_GEAR
|
||||||
from tasks.item.assets.assets_item_ui import *
|
from tasks.item.assets.assets_item_ui import *
|
||||||
from tasks.item.keywords import KEYWORD_ITEM_TAB
|
from tasks.item.keywords import KEYWORDS_ITEM_TAB
|
||||||
|
|
||||||
SWITCH_ITEM_TAB = Switch('ItemTab', is_selector=True)
|
SWITCH_ITEM_TAB = Switch('ItemTab', is_selector=True)
|
||||||
SWITCH_ITEM_TAB.add_state(
|
SWITCH_ITEM_TAB.add_state(
|
||||||
KEYWORD_ITEM_TAB.UpgradeMaterials,
|
KEYWORDS_ITEM_TAB.UpgradeMaterials,
|
||||||
check_button=UPGRADE_MATERIAL_CHECK,
|
check_button=UPGRADE_MATERIAL_CHECK,
|
||||||
click_button=UPGRADE_MATERIAL_CLICK
|
click_button=UPGRADE_MATERIAL_CLICK
|
||||||
)
|
)
|
||||||
SWITCH_ITEM_TAB.add_state(
|
SWITCH_ITEM_TAB.add_state(
|
||||||
KEYWORD_ITEM_TAB.LightCone,
|
KEYWORDS_ITEM_TAB.LightCone,
|
||||||
check_button=LIGHT_CONE_CHECK,
|
check_button=LIGHT_CONE_CHECK,
|
||||||
click_button=LIGHT_CONE_CLICK
|
click_button=LIGHT_CONE_CLICK
|
||||||
)
|
)
|
||||||
SWITCH_ITEM_TAB.add_state(
|
SWITCH_ITEM_TAB.add_state(
|
||||||
KEYWORD_ITEM_TAB.Relics,
|
KEYWORDS_ITEM_TAB.Relics,
|
||||||
check_button=RELICS_CHECK,
|
check_button=RELICS_CHECK,
|
||||||
click_button=RELICS_CLICK
|
click_button=RELICS_CLICK
|
||||||
)
|
)
|
||||||
SWITCH_ITEM_TAB.add_state(
|
SWITCH_ITEM_TAB.add_state(
|
||||||
KEYWORD_ITEM_TAB.OtherMaterials,
|
KEYWORDS_ITEM_TAB.OtherMaterials,
|
||||||
check_button=OTHER_MATERIALS_CHECK,
|
check_button=OTHER_MATERIALS_CHECK,
|
||||||
click_button=OTHER_MATERIALS_CLICK
|
click_button=OTHER_MATERIALS_CLICK
|
||||||
)
|
)
|
||||||
SWITCH_ITEM_TAB.add_state(
|
SWITCH_ITEM_TAB.add_state(
|
||||||
KEYWORD_ITEM_TAB.Consumables,
|
KEYWORDS_ITEM_TAB.Consumables,
|
||||||
check_button=CONSUMABLE_CHECK,
|
check_button=CONSUMABLE_CHECK,
|
||||||
click_button=CONSUMABLE_CLICK,
|
click_button=CONSUMABLE_CLICK,
|
||||||
)
|
)
|
||||||
SWITCH_ITEM_TAB.add_state(
|
SWITCH_ITEM_TAB.add_state(
|
||||||
KEYWORD_ITEM_TAB.Missions,
|
KEYWORDS_ITEM_TAB.Missions,
|
||||||
check_button=MISSIONS_CHECK,
|
check_button=MISSIONS_CHECK,
|
||||||
click_button=MISSIONS_CLICK
|
click_button=MISSIONS_CLICK
|
||||||
)
|
)
|
||||||
SWITCH_ITEM_TAB.add_state(
|
SWITCH_ITEM_TAB.add_state(
|
||||||
KEYWORD_ITEM_TAB.Valuables,
|
KEYWORDS_ITEM_TAB.Valuables,
|
||||||
check_button=VALUABLES_CHECK,
|
check_button=VALUABLES_CHECK,
|
||||||
click_button=VALUABLES_CLICK
|
click_button=VALUABLES_CLICK
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
class ItemUI(UI):
|
class ItemUI(UI):
|
||||||
def item_goto(self, state: KEYWORD_ITEM_TAB, wait_until_stable=True):
|
def item_goto(self, state: KEYWORDS_ITEM_TAB, wait_until_stable=True):
|
||||||
"""
|
"""
|
||||||
Args:
|
Args:
|
||||||
state:
|
state:
|
||||||
@ -55,8 +55,8 @@ class ItemUI(UI):
|
|||||||
Returns:
|
Returns:
|
||||||
self = ItemUI('alas')
|
self = ItemUI('alas')
|
||||||
self.device.screenshot()
|
self.device.screenshot()
|
||||||
self.item_goto(KEYWORD_ITEM_TAB.Relics)
|
self.item_goto(KEYWORDS_ITEM_TAB.Relics)
|
||||||
self.item_goto(KEYWORD_ITEM_TAB.Consumables)
|
self.item_goto(KEYWORDS_ITEM_TAB.Consumables)
|
||||||
"""
|
"""
|
||||||
logger.hr('Item tab goto', level=2)
|
logger.hr('Item tab goto', level=2)
|
||||||
self.ui_ensure(page_item)
|
self.ui_ensure(page_item)
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
from module.logger import logger
|
from module.logger import logger
|
||||||
from tasks.battle_pass.keywords import KEYWORD_BATTLE_PASS_QUEST
|
from tasks.battle_pass.keywords import KEYWORDS_BATTLE_PASS_QUEST
|
||||||
from tasks.daily.keywords import KEYWORDS_DAILY_QUEST
|
from tasks.daily.keywords import KEYWORDS_DAILY_QUEST
|
||||||
from tasks.rogue.entry.entry import RogueEntry
|
from tasks.rogue.entry.entry import RogueEntry
|
||||||
from tasks.rogue.exception import RogueReachedWeeklyPointLimit, RogueTeamNotPrepared
|
from tasks.rogue.exception import RogueReachedWeeklyPointLimit, RogueTeamNotPrepared
|
||||||
@ -54,7 +54,7 @@ class Rogue(RouteLoader, RogueEntry):
|
|||||||
self.config.task_call('DailyQuest')
|
self.config.task_call('DailyQuest')
|
||||||
self.config.task_stop()
|
self.config.task_stop()
|
||||||
quests = self.config.stored.BattlePassWeeklyQuest.load_quests()
|
quests = self.config.stored.BattlePassWeeklyQuest.load_quests()
|
||||||
if KEYWORD_BATTLE_PASS_QUEST.Complete_Simulated_Universe_1_times in quests:
|
if KEYWORDS_BATTLE_PASS_QUEST.Complete_Simulated_Universe_1_times in quests:
|
||||||
logger.info('Achieve battle pass quest Complete_Simulated_Universe_1_times')
|
logger.info('Achieve battle pass quest Complete_Simulated_Universe_1_times')
|
||||||
self.config.task_call('BattlePass')
|
self.config.task_call('BattlePass')
|
||||||
self.config.task_stop()
|
self.config.task_stop()
|
||||||
|
Loading…
Reference in New Issue
Block a user