Add: Battle Pass Claim Rewards (#13)

* Add: Battle Pass Claim Rewards

* Upd: comments of public methods

* Fix: Break half way if not waiting for animation change finish

* Fix: set dataclass repr to false

* Add: Tasks BattlePass

* Upd: break get_rewards into two loops
This commit is contained in:
Hengyu 2023-06-19 21:57:19 +08:00 committed by GitHub
parent 9b05002be6
commit 9edd120538
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
25 changed files with 339 additions and 4 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.8 KiB

View File

@ -51,5 +51,13 @@
"Command": "DailyQuest",
"ServerUpdate": "04:00"
}
},
"BattlePass": {
"Scheduler": {
"Enable": false,
"NextRun": "2020-01-01 00:00:00",
"Command": "BattlePass",
"ServerUpdate": "04:00"
}
}
}

View File

@ -168,6 +168,8 @@ class KeywordExtract:
text_convert=dungeon_name)
self.load_keywords(['传送', '追踪'])
self.write_keywords(keyword_class='DungeonEntrance', output_file='./tasks/dungeon/keywords/dungeon_entrance.py')
self.load_keywords(['奖励', '任务'])
self.write_keywords(keyword_class='BattlePassTab', output_file='./tasks/battle_pass/keywords/tab.py')
if __name__ == '__main__':

View File

@ -235,5 +235,28 @@
"display": "hide"
}
}
},
"BattlePass": {
"Scheduler": {
"Enable": {
"type": "checkbox",
"value": false
},
"NextRun": {
"type": "datetime",
"value": "2020-01-01 00:00:00",
"validate": "datetime"
},
"Command": {
"type": "input",
"value": "BattlePass",
"display": "hide"
},
"ServerUpdate": {
"type": "input",
"value": "04:00",
"display": "hide"
}
}
}
}

View File

@ -12,7 +12,8 @@
"page": "setting",
"tasks": [
"Dungeon",
"DailyQuest"
"DailyQuest",
"BattlePass"
]
}
}

View File

@ -27,3 +27,5 @@ Daily:
- Dungeon
DailyQuest:
- Scheduler
BattlePass:
- Scheduler

View File

@ -1,5 +1,3 @@
from pywebio.io_ctrl import Output
import module.config.server as server
@ -10,7 +8,7 @@ class ManualConfig:
SCHEDULER_PRIORITY = """
Restart
> Dungeon > DailyQuest
> Dungeon > DailyQuest > BattlePass
"""
"""

View File

@ -25,6 +25,10 @@
"DailyQuest": {
"name": "Daily Quest",
"help": ""
},
"BattlePass": {
"name": "Nameless Honor",
"help": ""
}
},
"Scheduler": {

View File

@ -25,6 +25,10 @@
"DailyQuest": {
"name": "Task.DailyQuest.name",
"help": "Task.DailyQuest.help"
},
"BattlePass": {
"name": "ナナシの勲功",
"help": ""
}
},
"Scheduler": {

View File

@ -25,6 +25,10 @@
"DailyQuest": {
"name": "每日任务",
"help": ""
},
"BattlePass": {
"name": "无名勋礼",
"help": ""
}
},
"Scheduler": {

View File

@ -25,6 +25,10 @@
"DailyQuest": {
"name": "每日任務",
"help": ""
},
"BattlePass": {
"name": "無名勳禮",
"help": ""
}
},
"Scheduler": {

4
src.py
View File

@ -30,6 +30,10 @@ class StarRailCopilot(AzurLaneAutoScript):
from tasks.daily.daily_quest import DailyQuestUI
DailyQuestUI(config=self.config, device=self.device).run()
def battle_pass(self):
from tasks.battle_pass.battle_pass import BattlePassUI
BattlePassUI(config=self.config, device=self.device).run()
if __name__ == '__main__':
src = StarRailCopilot('src')

View File

@ -0,0 +1,95 @@
from module.base.button import Button, ButtonWrapper
# This file was auto-generated, do not modify it manually. To generate:
# ``` python -m dev_tools.button_extract ```
CLOSE_CHOOSE_GIFT = ButtonWrapper(
name='CLOSE_CHOOSE_GIFT',
share=Button(
file='./assets/share/battle_pass/CLOSE_CHOOSE_GIFT.png',
area=(387, 634, 412, 658),
search=(367, 614, 432, 678),
color=(104, 99, 86),
button=(387, 634, 412, 658),
),
)
EXP_CLAIM_ALL = ButtonWrapper(
name='EXP_CLAIM_ALL',
share=Button(
file='./assets/share/battle_pass/EXP_CLAIM_ALL.png',
area=(1016, 664, 1036, 686),
search=(996, 644, 1056, 706),
color=(118, 98, 58),
button=(1016, 664, 1036, 686),
),
)
MISSIONS_CHECK = ButtonWrapper(
name='MISSIONS_CHECK',
share=Button(
file='./assets/share/battle_pass/MISSIONS_CHECK.png',
area=(44, 210, 74, 230),
search=(24, 190, 94, 250),
color=(68, 69, 68),
button=(44, 210, 74, 230),
),
)
MISSIONS_CLICK = ButtonWrapper(
name='MISSIONS_CLICK',
share=Button(
file='./assets/share/battle_pass/MISSIONS_CLICK.png',
area=(44, 211, 74, 230),
search=(24, 191, 94, 250),
color=(145, 143, 139),
button=(44, 211, 74, 230),
),
)
MISSIONS_LOADED = ButtonWrapper(
name='MISSIONS_LOADED',
share=Button(
file='./assets/share/battle_pass/MISSIONS_LOADED.png',
area=(1163, 573, 1179, 589),
search=(1143, 553, 1199, 609),
color=(186, 183, 170),
button=(1163, 573, 1179, 589),
),
)
REWARDS_CHECK = ButtonWrapper(
name='REWARDS_CHECK',
share=Button(
file='./assets/share/battle_pass/REWARDS_CHECK.png',
area=(39, 119, 78, 140),
search=(19, 99, 98, 160),
color=(131, 133, 133),
button=(39, 119, 78, 140),
),
)
REWARDS_CLAIM_ALL = ButtonWrapper(
name='REWARDS_CLAIM_ALL',
cn=Button(
file='./assets/cn/battle_pass/REWARDS_CLAIM_ALL.png',
area=(827, 665, 907, 684),
search=(807, 645, 927, 704),
color=(172, 136, 69),
button=(827, 665, 907, 684),
),
)
REWARDS_CLICK = ButtonWrapper(
name='REWARDS_CLICK',
share=Button(
file='./assets/share/battle_pass/REWARDS_CLICK.png',
area=(44, 118, 73, 132),
search=(24, 98, 93, 152),
color=(119, 119, 114),
button=(44, 118, 73, 132),
),
)
REWARDS_LOADED = ButtonWrapper(
name='REWARDS_LOADED',
share=Button(
file='./assets/share/battle_pass/REWARDS_LOADED.png',
area=(173, 286, 248, 324),
search=(153, 266, 268, 344),
color=(96, 96, 94),
button=(173, 286, 248, 324),
),
)

View File

@ -0,0 +1,154 @@
import numpy as np
from module.base.timer import Timer
from module.base.utils import get_color
from module.logger.logger import logger
from module.ui.switch import Switch
from tasks.base.assets.assets_base_page import BATTLE_PASS_CHECK
from tasks.base.assets.assets_base_popup import GET_REWARD
from tasks.base.page import page_battle_pass
from tasks.base.ui import UI
from tasks.battle_pass.assets.assets_battle_pass import *
from tasks.battle_pass.keywords import KEYWORD_BATTLE_PASS_TAB
SWITCH_BATTLE_PASS_TAB = Switch('BattlePassTab', is_selector=True)
SWITCH_BATTLE_PASS_TAB.add_state(
KEYWORD_BATTLE_PASS_TAB.Rewards,
check_button=REWARDS_CHECK,
click_button=REWARDS_CLICK
)
SWITCH_BATTLE_PASS_TAB.add_state(
KEYWORD_BATTLE_PASS_TAB.Missions,
check_button=MISSIONS_CHECK,
click_button=MISSIONS_CLICK
)
class BattlePassUI(UI):
def _battle_pass_wait_rewards_loaded(self, skip_first_screenshot=True):
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait rewards tab loaded timeout')
break
if self.appear(REWARDS_LOADED):
logger.info('Rewards tab loaded')
break
def _battle_pass_wait_missions_loaded(self, skip_first_screenshot=True):
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait missions tab loaded timeout')
break
color = get_color(self.device.image, MISSIONS_LOADED.area)
if np.mean(color) > 128:
logger.info('Missions tab loaded')
break
def battle_pass_goto(self, state: KEYWORD_BATTLE_PASS_TAB):
"""
Args:
state:
Examples:
self = BattlePassUI('alas')
self.device.screenshot()
self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Missions)
self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Rewards)
"""
logger.hr('Battle pass tab goto', level=2)
self.ui_ensure(page_battle_pass)
if SWITCH_BATTLE_PASS_TAB.set(state, main=self):
logger.info(f'Tab goto {state}, wait until loaded')
if state == KEYWORD_BATTLE_PASS_TAB.Missions:
self._battle_pass_wait_missions_loaded()
if state == KEYWORD_BATTLE_PASS_TAB.Rewards:
self._battle_pass_wait_rewards_loaded()
def handle_choose_gifts(self, interval=5):
"""
Popup when you have purchase Nameless Glory
Args:
interval:
Returns:
If handled
"""
if self.appear_then_click(CLOSE_CHOOSE_GIFT, interval=interval):
return True
return False
def _claim_exp(self, skip_first_screenshot=True):
self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Missions)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if not self.appear(EXP_CLAIM_ALL):
break
if self.appear_then_click(EXP_CLAIM_ALL):
logger.info("All EXP claimed")
continue
def _claim_rewards(self, skip_first_screenshot=True):
self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Rewards)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(GET_REWARD) or self.appear(CLOSE_CHOOSE_GIFT):
break
if self.appear_then_click(REWARDS_CLAIM_ALL):
continue
skip_first_screenshot = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(BATTLE_PASS_CHECK):
logger.info("Claiming rewards complete")
break
if self.handle_choose_gifts():
logger.info("You have unclaimed gift to choose")
continue
if self.handle_reward():
continue
def claim_battle_pass_rewards(self):
"""
Examples:
self = BattlePassUI('alas')
self.device.screenshot()
self.claim_rewards()
"""
self._claim_exp()
self._claim_rewards()
return True
def run(self):
for _ in range(5):
claimed = self.claim_battle_pass_rewards()
if claimed:
break
self.config.task_delay(server_update=True)

View File

@ -0,0 +1,2 @@
import tasks.battle_pass.keywords.tab as KEYWORD_BATTLE_PASS_TAB
from tasks.battle_pass.keywords.classes import BattlePassTab

View File

@ -0,0 +1,9 @@
from dataclasses import dataclass
from typing import ClassVar
from module.ocr.keyword import Keyword
@dataclass(repr=False)
class BattlePassTab(Keyword):
instances: ClassVar = {}

View File

@ -0,0 +1,21 @@
from .classes import BattlePassTab
# This file was auto-generated, do not modify it manually. To generate:
# ``` python -m dev_tools.keyword_extract ```
Rewards = BattlePassTab(
id=1,
name='Rewards',
cn='奖励',
cht='獎勵',
en='Rewards',
jp='報酬',
)
Missions = BattlePassTab(
id=2,
name='Missions',
cn='任务',
cht='任務',
en='Missions',
jp='クエスト',
)