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Upd: Add rogue route Jarilo_BackwaterPass_F1_X555Y643
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@ -77,6 +77,24 @@ class Route(RouteBase):
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self.clear_enemy(enemy2left.straight_run())
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self.clear_enemy(enemy3.straight_run())
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def Jarilo_BackwaterPass_F1_X555Y643(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((555.6, 643.2)), | 282.3 | 274 |
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| item | Waypoint((524.8, 612.4)), | 318.0 | 322 |
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| enemy | Waypoint((505.7, 642.9)), | 14.1 | 274 |
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| exit | Waypoint((505.7, 642.9)), | 14.1 | 274 |
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"""
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self.map_init(plane=Jarilo_BackwaterPass, floor="F1", position=(555.6, 643.2))
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self.register_domain_exit(Waypoint((505.7, 642.9)), end_rotation=274)
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item = Waypoint((524.8, 612.4))
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enemy = Waypoint((505.7, 642.9))
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# ===== End of generated waypoints =====
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self.clear_item(item)
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self.clear_enemy(enemy)
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def Jarilo_BackwaterPass_F1_X577Y665(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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@ -230,6 +230,17 @@
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],
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"domain": "Combat"
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},
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{
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"name": "Combat_Jarilo_BackwaterPass_F1_X555Y643",
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"route": "route.rogue.Combat.Jarilo_BackwaterPass_F1:Jarilo_BackwaterPass_F1_X555Y643",
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"plane": "Jarilo_BackwaterPass",
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"floor": "F1",
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"position": [
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555.6,
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643.2
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],
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"domain": "Combat"
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},
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{
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"name": "Combat_Jarilo_BackwaterPass_F1_X577Y665",
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"route": "route.rogue.Combat.Jarilo_BackwaterPass_F1:Jarilo_BackwaterPass_F1_X577Y665",
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