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Add: [EN] Add 'Prelude under the Moon' SP2 support
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@ -26,7 +26,7 @@ MAP.spawn_data = [
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class Config:
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SUBMARINE = 0
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FLEET_BOSS = 1
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FLEET_BOSS = 0
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MAP_HAS_AMBUSH = False
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52
campaign/event_20200603_en/sp2.py
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52
campaign/event_20200603_en/sp2.py
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@ -0,0 +1,52 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('sp2')
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MAP.shape = 'g7'
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MAP.camera_data = ['D3', 'D5']
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MAP.map_data = '''
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++ ++ -- ME -- ME MB
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MS ++ -- -- ME -- MB
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ME -- ME -- ++ ++ ++
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-- -- -- ME -- ME MB
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-- -- ++ -- ++ ME --
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SP SP -- -- ++ -- ME
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++ SP -- ME -- ME --
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'''
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
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A5, B5, C5, D5, E5, F5, G5, \
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A6, B6, C6, D6, E6, F6, G6, \
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A7, B7, C7, D7, E7, F7, G7, \
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= MAP.flatten()
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'boss': 1},
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]
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class Config:
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SUBMARINE = 0
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FLEET_BOSS = 0
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MAP_HAS_AMBUSH = False
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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return self.battle_default()
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def battle_4(self):
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return self.brute_clear_boss()
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@ -1,4 +1,4 @@
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shape = 'K7'
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shape = 'G7'
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def location2node(location):
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return chr(location[0] + 64 + 1) + str(location[1] + 1)
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def node2location(node):
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