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Add: Config for event assignments
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b92ae0a143
commit
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@ -121,6 +121,7 @@
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"ServerUpdate": "04:00"
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"ServerUpdate": "04:00"
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},
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},
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"Assignment": {
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"Assignment": {
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"WhenEventAssignmentsArePresent": "event_first",
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"Name_1": "Nameless_Land_Nameless_People",
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"Name_1": "Nameless_Land_Nameless_People",
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"Name_2": "Akashic_Records",
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"Name_2": "Akashic_Records",
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"Name_3": "The_Invisible_Hand",
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"Name_3": "The_Invisible_Hand",
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@ -893,6 +893,14 @@
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}
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}
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},
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},
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"Assignment": {
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"Assignment": {
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"WhenEventAssignmentsArePresent": {
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"type": "select",
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"value": "event_first",
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"option": [
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"event_first",
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"do_not_participate"
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]
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},
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"Name_1": {
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"Name_1": {
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"type": "select",
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"type": "select",
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"value": "Nameless_Land_Nameless_People",
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"value": "Nameless_Land_Nameless_People",
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@ -147,6 +147,9 @@ BattlePassStorage:
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stored: StoredBattlePassTodayQuest
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stored: StoredBattlePassTodayQuest
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Assignment:
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Assignment:
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WhenEventAssignmentsArePresent:
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value: event_first
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option: [event_first, do_not_participate]
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# Options in Name_x will be injected in config updater
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# Options in Name_x will be injected in config updater
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Name_1:
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Name_1:
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value: Nameless_Land_Nameless_People
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value: Nameless_Land_Nameless_People
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@ -96,6 +96,7 @@ class GeneratedConfig:
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BattlePassStorage_BattlePassTodayQuest = {}
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BattlePassStorage_BattlePassTodayQuest = {}
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# Group `Assignment`
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# Group `Assignment`
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Assignment_WhenEventAssignmentsArePresent = 'event_first' # event_first, do_not_participate
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Assignment_Name_1 = 'Nameless_Land_Nameless_People' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity
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Assignment_Name_1 = 'Nameless_Land_Nameless_People' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity
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Assignment_Name_2 = 'Akashic_Records' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity
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Assignment_Name_2 = 'Akashic_Records' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity
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Assignment_Name_3 = 'The_Invisible_Hand' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity
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Assignment_Name_3 = 'The_Invisible_Hand' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity
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@ -613,6 +613,12 @@
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"name": "Assignment Settings",
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"name": "Assignment Settings",
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"help": "Claim rewards and dispatch, handling specified assignments first\nIf the assignment limit is not reached after that, others will be dispatched according to preset priority (EXP Materials/Credits → Character Materials → Synthesis Materials)"
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"help": "Claim rewards and dispatch, handling specified assignments first\nIf the assignment limit is not reached after that, others will be dispatched according to preset priority (EXP Materials/Credits → Character Materials → Synthesis Materials)"
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},
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},
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"WhenEventAssignmentsArePresent": {
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"name": "When Event Assignments are Present",
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"help": "",
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"event_first": "Complete Event Assignments First",
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"do_not_participate": "Dont Participate in Event"
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},
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"Name_1": {
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"Name_1": {
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"name": "Assignment 1 Preference",
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"name": "Assignment 1 Preference",
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"help": "",
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"help": "",
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@ -613,6 +613,12 @@
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"name": "依頼設定",
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"name": "依頼設定",
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"help": ""
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"help": ""
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},
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},
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"WhenEventAssignmentsArePresent": {
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"name": "Assignment.WhenEventAssignmentsArePresent.name",
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"help": "Assignment.WhenEventAssignmentsArePresent.help",
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"event_first": "event_first",
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"do_not_participate": "do_not_participate"
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},
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"Name_1": {
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"Name_1": {
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"name": "依頼 1",
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"name": "依頼 1",
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"help": "",
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"help": "",
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@ -613,6 +613,12 @@
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"name": "委托设置",
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"name": "委托设置",
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"help": "领取奖励并派遣,优先处理指定委托\n若处理指定委托之后未达到上限,则按经验材料 → 角色专属素材 → 合成材料的顺序来派遣委托"
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"help": "领取奖励并派遣,优先处理指定委托\n若处理指定委托之后未达到上限,则按经验材料 → 角色专属素材 → 合成材料的顺序来派遣委托"
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},
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},
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"WhenEventAssignmentsArePresent": {
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"name": "有特别委托活动时",
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"help": "",
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"event_first": "优先活动委托",
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"do_not_participate": "不参加活动"
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},
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"Name_1": {
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"Name_1": {
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"name": "第1个委托选择",
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"name": "第1个委托选择",
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"help": "",
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"help": "",
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@ -613,6 +613,12 @@
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"name": "委託設定",
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"name": "委託設定",
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"help": "領取獎勵並派遣,優先處理指定委託\n若處理指定委託之後未達到上限,則按經驗材料 → 角色專屬素材 → 合成材料的順序來派遣委託"
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"help": "領取獎勵並派遣,優先處理指定委託\n若處理指定委託之後未達到上限,則按經驗材料 → 角色專屬素材 → 合成材料的順序來派遣委託"
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},
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},
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"WhenEventAssignmentsArePresent": {
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"name": "有特別委託活動時",
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"help": "",
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"event_first": "優先活動委託",
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"do_not_participate": "不參加活動"
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},
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"Name_1": {
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"Name_1": {
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"name": "第1個委託選擇",
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"name": "第1個委託選擇",
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"help": "",
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"help": "",
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