Fix: Handle character switch popup during rogue tp

This commit is contained in:
LmeSzinc 2024-05-27 22:03:49 +08:00
parent 28af865d75
commit b2015a6909

View File

@ -323,8 +323,13 @@ class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
if self.ui_page_appear(page_rogue): if self.ui_page_appear(page_rogue):
break break
# Additional
if self.appear_then_click(REWARD_CLOSE, interval=2): if self.appear_then_click(REWARD_CLOSE, interval=2):
continue continue
# Popup that confirm character switch
if self.handle_popup_confirm():
continue
# Click
if self.appear(page_guide.check_button, interval=2): if self.appear(page_guide.check_button, interval=2):
buttons = TELEPORT.match_multi_template(self.device.image) buttons = TELEPORT.match_multi_template(self.device.image)
if len(buttons): if len(buttons):
@ -355,11 +360,11 @@ class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
if self.config.RogueDebug_DebugMode: if self.config.RogueDebug_DebugMode:
# Always run # Always run
return return
if self.config.stored.SimulatedUniverseFarm.is_expired(): if self.config.stored.SimulatedUniverseFarm.is_expired():
# Expired, reset farming counter # Expired, reset farming counter
self.config.stored.SimulatedUniverseFarm.set(0) self.config.stored.SimulatedUniverseFarm.set(0)
if self.config.stored.SimulatedUniverse.is_expired(): if self.config.stored.SimulatedUniverse.is_expired():
# Expired, do rogue # Expired, do rogue
pass pass