Fix: Consider Ornament_Extraction as dungeon nav top

This commit is contained in:
LmeSzinc 2024-06-22 00:56:58 +08:00
parent ca1fb97a27
commit b4f75165b1

View File

@ -438,7 +438,8 @@ class DungeonUI(DungeonState):
break
# Check if it's at the first page.
if DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False):
if DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False) \
or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Ornament_Extraction, show_warning=False):
# Going to use a faster method to navigate but can only start from list top
logger.info('DUNGEON_NAV_LIST at top')
# Update points if possible