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Fix: Consider Ornament_Extraction as dungeon nav top
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@ -438,7 +438,8 @@ class DungeonUI(DungeonState):
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break
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break
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# Check if it's at the first page.
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# Check if it's at the first page.
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if DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False):
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if DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False) \
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or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Ornament_Extraction, show_warning=False):
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# Going to use a faster method to navigate but can only start from list top
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# Going to use a faster method to navigate but can only start from list top
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logger.info('DUNGEON_NAV_LIST at top')
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logger.info('DUNGEON_NAV_LIST at top')
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# Update points if possible
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# Update points if possible
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