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Add: Predict is_approaching_total with combat_wave_done
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@ -125,7 +125,7 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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self.interval_reset(COMBAT_PREPARE)
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self.map_A_timer.reset()
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if self.appear(COMBAT_PREPARE, interval=2):
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if self.obtained_is_full(self.dungeon):
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if self.obtained_is_full(self.dungeon, wave_done=self.combat_wave_done):
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# Update stamina so task can be delayed if both obtained_is_full and stamina exhausted
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self.combat_get_trailblaze_power()
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return False
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@ -246,7 +246,7 @@ class CombatObtain(PlannerMixin):
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self.planner_write()
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return items
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def obtained_is_full(self, dungeon: DungeonList | None) -> bool:
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def obtained_is_full(self, dungeon: DungeonList | None, wave_done=0) -> bool:
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if dungeon is None:
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self.obtain_frequent_check = False
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return False
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@ -270,9 +270,9 @@ class CombatObtain(PlannerMixin):
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return True
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# obtain_frequent_check
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# approaching = row.is_approaching_total()
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# logger.attr('is_approaching_total', approaching)
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# self.obtain_frequent_check = approaching
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approaching = row.is_approaching_total(wave_done)
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logger.attr('is_approaching_total', approaching)
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self.obtain_frequent_check = approaching
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return False
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def _find_may_obtain(self, skip_first_screenshot=True):
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@ -147,32 +147,37 @@ class StoredPlannerProxy(BaseModelWithFallback):
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else:
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self.value.blue += self.synthesize.purple * 3
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def is_approaching_total(self):
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def is_approaching_total(self, wave_done: int = 0):
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"""
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Args:
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wave_done:
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Returns:
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bool: True if the future value may >= total after next combat
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"""
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wave_done = max(wave_done, 0)
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# Items with a static drop rate will have `AVG * (wave_done + 1)
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if self.item.dungeon.is_Calyx_Golden_Treasures:
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return self.value + 24000 >= self.total
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return self.value + 24000 * (wave_done + 12) >= self.total
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if self.item.dungeon.is_Calyx_Golden_Memories:
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# purple, blue, green = 5, 1, 0
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value = self.value.equivalent_green()
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total = self.total.equivalent_green()
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return value + 48 >= total
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if self.item.dungeon.Calyx_Golden_Aether:
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return value + 48 * (wave_done + 12) >= total
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if self.item.dungeon.is_Calyx_Golden_Aether:
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# purple, blue, green = 1, 2, 2.5
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value = self.value.equivalent_green()
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total = self.total.equivalent_green()
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return value + 17.5 >= total
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return value + 17.5 * (wave_done + 12) >= total
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if self.item.is_ItemAscension:
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return self.value + 3 >= self.total
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return self.value + 3 * (wave_done + 1) >= self.total
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if self.item.is_ItemTrace:
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# purple, blue, green = 0.155, 1, 1.25
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value = self.value.equivalent_green()
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total = self.total.equivalent_green()
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return value + 33.87 >= total
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return value + 5.645 * (wave_done + 12) >= total
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if self.item.is_ItemWeekly:
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return self.value + 3 >= self.total
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return self.value + 3 * (wave_done + 1) >= self.total
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return False
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def update_progress(self):
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