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https://github.com/LmeSzinc/StarRailCopilot.git
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Fix: 修复长时间运行时, 游戏内心情值计算bug导致的出错
- 未开启红脸出击时, 累计消耗100心情后重启游戏
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@ -8,6 +8,9 @@ config_name = 'EmotionRecord'
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class Emotion:
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total_reduced = 0
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BUG_THRESHOLD = 100
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def __init__(self, config):
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"""
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Args:
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@ -59,6 +62,7 @@ class Emotion:
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self.update()
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self.emotion[config_name][f'fleet_{index}_emotion'] = str(int(
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self.emotion[config_name][f'fleet_{index}_emotion']) - 2)
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self.total_reduced += 2
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self.record()
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def recovered_time(self, fleet=(1, 2)):
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@ -104,3 +108,14 @@ class Emotion:
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logger.attr('Emotion recovered', recovered_time)
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self.config.EMOTION_LIMIT_TRIGGERED = True
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sleep(60)
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def triggered_bug(self):
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"""
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The game does not calculate emotion correctly, which is a bug in AzurLane.
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After a long run, we have to restart the game to update it.
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"""
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if self.total_reduced >= self.BUG_THRESHOLD:
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self.total_reduced = 0
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return True
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return False
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@ -2,7 +2,7 @@ from module.base.timer import Timer
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from module.combat.combat import Combat
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from module.handler.assets import *
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from module.logger import logger
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from datetime import datetime, timedelta
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from datetime import datetime
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from module.ui.ui import MAIN_CHECK, EVENT_LIST_CHECK, BACK_ARROW
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@ -65,9 +65,7 @@ class LoginHandler(Combat):
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logger.hr('Triggered restart new day')
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return True
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if not self.config.IGNORE_LOW_EMOTION_WARN:
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# The game does not calculate emotion correctly, which is a bug in AzurLane.
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# After a long run, we have to restart the game to update it.
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if now - self.start_time > timedelta(hours=2):
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if self.emotion.triggered_bug():
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logger.hr('Triggered restart avoid emotion bug')
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return True
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