format code for consistency

This commit is contained in:
Zero 2024-07-31 15:03:51 +08:00
parent ee256ad325
commit bdcf573750

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@ -142,39 +142,43 @@ class KeywordExtract:
gen.CommentAutoGenerage('dev_tools.keyword_extract')
old_quest = [
"Go_on_assignment_1_time", # -> Dispatch_1_assignments
"Complete_Simulated_Universe_1_times", # same
"Complete_1_stage_in_Simulated_Universe_Any_world", # -> Complete_Divergent_Universe_or_Simulated_Universe_1_times
"Complete_Calyx_Crimson_1_time", # -> Clear_Calyx_Crimson_1_times
"Enter_combat_by_attacking_enemy_Weakness_and_win_3_times", # -> Enter_combat_by_attacking_enemie_Weakness_and_win_1_times
"Use_Technique_2_times", # -> Use_Technique_1_times
"Destroy_3_destructible_objects", # -> Destroy_1_destructible_objects
"Obtain_victory_in_combat_with_Support_Characters_1_time", # -> Obtain_victory_in_combat_with_Support_Characters_1_times
"Level_up_any_character_1_time", # -> Level_up_any_character_1_times
"Level_up_any_Light_Cone_1_time", # -> Level_up_any_Light_Cone_1_times
"Synthesize_Consumable_1_time", # -> Use_the_Omni_Synthesizer_1_times
"Synthesize_material_1_time", # -> Use_the_Omni_Synthesizer_1_times
"Take_1_photo", # -> Take_photos_1_times
"Level_up_any_Relic_1_time", # -> Level_up_any_Relic_1_times
"Go_on_assignment_1_time", # -> Dispatch_1_assignments
"Complete_Simulated_Universe_1_times", # same
"Complete_1_stage_in_Simulated_Universe_Any_world",
# -> Complete_Divergent_Universe_or_Simulated_Universe_1_times
"Complete_Calyx_Crimson_1_time", # -> Clear_Calyx_Crimson_1_times
"Enter_combat_by_attacking_enemy_Weakness_and_win_3_times",
# -> Enter_combat_by_attacking_enemie_Weakness_and_win_1_times
"Use_Technique_2_times", # -> Use_Technique_1_times
"Destroy_3_destructible_objects", # -> Destroy_1_destructible_objects
"Obtain_victory_in_combat_with_Support_Characters_1_time",
# -> Obtain_victory_in_combat_with_Support_Characters_1_times
"Level_up_any_character_1_time", # -> Level_up_any_character_1_times
"Level_up_any_Light_Cone_1_time", # -> Level_up_any_Light_Cone_1_times
"Synthesize_Consumable_1_time", # -> Use_the_Omni_Synthesizer_1_times
"Synthesize_material_1_time", # -> Use_the_Omni_Synthesizer_1_times
"Take_1_photo", # -> Take_photos_1_times
"Level_up_any_Relic_1_time", # -> Level_up_any_Relic_1_times
]
correct_times = {
# "Dispatch_1_assignments": 1,
# "Complete_Divergent_Universe_or_Simulated_Universe_1_times": 1,
# "Clear_Calyx_Crimson_1_times": 1,
# "Dispatch_1_assignments": 1,
# "Complete_Divergent_Universe_or_Simulated_Universe_1_times": 1,
# "Clear_Calyx_Crimson_1_times": 1,
"Enter_combat_by_attacking_enemie_Weakness_and_win_1_times": 3,
"Use_Technique_1_times": 2,
"Destroy_1_destructible_objects": 3,
# "Obtain_victory_in_combat_with_Support_Characters_1_times": 1,
# "Level_up_any_character_1_times": 1,
# "Level_up_any_Light_Cone_1_times": 1,
# "Use_the_Omni_Synthesizer_1_times": 1,
# "Take_photos_1_times": 1,
# "Level_up_any_Relic_1_times": 1,
# "Obtain_victory_in_combat_with_Support_Characters_1_times": 1,
# "Level_up_any_character_1_times": 1,
# "Level_up_any_Light_Cone_1_times": 1,
# "Use_the_Omni_Synthesizer_1_times": 1,
# "Take_photos_1_times": 1,
# "Level_up_any_Relic_1_times": 1,
"Consume_1_Trailblaze_Power": 120
}
def replace_templates_quest(text: str, correct_time = 1) -> str:
def replace_templates_quest(text: str, correct_time=1) -> str:
text = replace_templates(text)
text = text.replace('1', f'{correct_time}')
return text
@ -191,7 +195,8 @@ class KeywordExtract:
gen.ObjectAttr(key='id', value=index + last_id + 1)
gen.ObjectAttr(key='name', value=name)
for lang in UI_LANGUAGES:
gen.ObjectAttr(key=lang, value=replace_templates_quest(self.find_keyword(keyword, lang=lang)[1], correct_times.setdefault(old_name, 1)))
gen.ObjectAttr(key=lang, value=replace_templates_quest(self.find_keyword(keyword, lang=lang)[1],
correct_times.setdefault(old_name, 1)))
gen.last_id = index + last_id + 1
output_file = './tasks/daily/keywords/daily_quest.py'
@ -221,16 +226,16 @@ class KeywordExtract:
# Damage type -> damage hash
damage_info = dict()
for data in read_file(os.path.join(
TextMap.DATA_FOLDER, 'ExcelOutput',
'DamageType.json'
TextMap.DATA_FOLDER, 'ExcelOutput',
'DamageType.json'
)):
type_name = deep_get(data, 'ID', 0)
damage_info[type_name] = deep_get(data, 'DamageTypeName.Hash')
# Character id -> character hash & damage type
character_info = dict()
for data in read_file(os.path.join(
TextMap.DATA_FOLDER, 'ExcelOutput',
'AvatarConfig.json'
TextMap.DATA_FOLDER, 'ExcelOutput',
'AvatarConfig.json'
)):
name_hash = deep_get(data, 'AvatarName.Hash')
damage_type = deep_get(data, 'DamageType')
@ -238,27 +243,27 @@ class KeywordExtract:
name_hash, damage_info[damage_type])
# Item id -> character id
promotion_info = defaultdict(list)
def merge_same(data: list[dict],keyword) -> list:
def merge_same(data: list[dict], keyword) -> list:
mp = defaultdict(dict)
for d in data:
length = len(mp[d[keyword]])
mp[d[keyword]][str(length)] = d
return mp.values()
for data in merge_same(read_file(os.path.join(
TextMap.DATA_FOLDER, 'ExcelOutput',
'AvatarPromotionConfig.json'
)),keyword='AvatarID'):
TextMap.DATA_FOLDER, 'ExcelOutput',
'AvatarPromotionConfig.json'
)), keyword='AvatarID'):
character_id = deep_get(data, '0.AvatarID')
item_id = deep_get(data, '2.PromotionCostList')[-1]['ItemID']
promotion_info[item_id].append(character_info[character_id])
# Shadow hash -> item id
shadow_info = dict()
for data in merge_same(read_file(os.path.join(
TextMap.DATA_FOLDER, 'ExcelOutput',
'MappingInfo.json'
)),keyword='ID'):
TextMap.DATA_FOLDER, 'ExcelOutput',
'MappingInfo.json'
)), keyword='ID'):
farm_type = deep_get(data, '0.FarmType')
if farm_type != 'ELEMENT':
continue
@ -397,7 +402,7 @@ class KeywordExtract:
# ignore endless buffs
endless_buffs = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueEndlessMegaBuffDesc.json'))
endless_buff_ids = [int(deep_get(data,'MazeBuffID')) for data in endless_buffs]
endless_buff_ids = [int(deep_get(data, 'MazeBuffID')) for data in endless_buffs]
blessings_id = [id_ for id_ in blessings_id if id_ not in endless_buff_ids]
def get_blessing_infos(id_list, with_enhancement: bool):
@ -407,7 +412,7 @@ class KeywordExtract:
# 119 is the magic number make type match with path in keyword above
for blessing_hash, blessing_id in zip(blessings_hash, id_list)}
blessings_category = {blessing_hash: deep_get(blessings_info, f'{blessing_id}.RogueBuffCategory')
for blessing_hash, blessing_id in zip(blessings_hash, id_list)}
for blessing_hash, blessing_id in zip(blessings_hash, id_list)}
category_map = {
"Common": 1,
"Rare": 2,
@ -524,7 +529,9 @@ class KeywordExtract:
if option_dup_count[option_var] > 1:
option_var = f'{option_var}_{option_md5[:md5_prefix_len]}'
return option_var
return wrapper
option_gen = None
option_hash_to_keyword_id = dict() # option hash -> option keyword id
for i, (option_md5, option_hash) in enumerate(option_md5s.items(), start=1):