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https://github.com/LmeSzinc/StarRailCopilot.git
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format code for consistency
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@ -142,39 +142,43 @@ class KeywordExtract:
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gen.CommentAutoGenerage('dev_tools.keyword_extract')
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old_quest = [
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"Go_on_assignment_1_time", # -> Dispatch_1_assignments
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"Complete_Simulated_Universe_1_times", # same
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"Complete_1_stage_in_Simulated_Universe_Any_world", # -> Complete_Divergent_Universe_or_Simulated_Universe_1_times
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"Complete_Calyx_Crimson_1_time", # -> Clear_Calyx_Crimson_1_times
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"Enter_combat_by_attacking_enemy_Weakness_and_win_3_times", # -> Enter_combat_by_attacking_enemie_Weakness_and_win_1_times
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"Use_Technique_2_times", # -> Use_Technique_1_times
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"Destroy_3_destructible_objects", # -> Destroy_1_destructible_objects
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"Obtain_victory_in_combat_with_Support_Characters_1_time", # -> Obtain_victory_in_combat_with_Support_Characters_1_times
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"Level_up_any_character_1_time", # -> Level_up_any_character_1_times
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"Level_up_any_Light_Cone_1_time", # -> Level_up_any_Light_Cone_1_times
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"Synthesize_Consumable_1_time", # -> Use_the_Omni_Synthesizer_1_times
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"Synthesize_material_1_time", # -> Use_the_Omni_Synthesizer_1_times
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"Take_1_photo", # -> Take_photos_1_times
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"Level_up_any_Relic_1_time", # -> Level_up_any_Relic_1_times
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"Go_on_assignment_1_time", # -> Dispatch_1_assignments
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"Complete_Simulated_Universe_1_times", # same
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"Complete_1_stage_in_Simulated_Universe_Any_world",
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# -> Complete_Divergent_Universe_or_Simulated_Universe_1_times
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"Complete_Calyx_Crimson_1_time", # -> Clear_Calyx_Crimson_1_times
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"Enter_combat_by_attacking_enemy_Weakness_and_win_3_times",
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# -> Enter_combat_by_attacking_enemie_Weakness_and_win_1_times
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"Use_Technique_2_times", # -> Use_Technique_1_times
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"Destroy_3_destructible_objects", # -> Destroy_1_destructible_objects
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"Obtain_victory_in_combat_with_Support_Characters_1_time",
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# -> Obtain_victory_in_combat_with_Support_Characters_1_times
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"Level_up_any_character_1_time", # -> Level_up_any_character_1_times
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"Level_up_any_Light_Cone_1_time", # -> Level_up_any_Light_Cone_1_times
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"Synthesize_Consumable_1_time", # -> Use_the_Omni_Synthesizer_1_times
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"Synthesize_material_1_time", # -> Use_the_Omni_Synthesizer_1_times
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"Take_1_photo", # -> Take_photos_1_times
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"Level_up_any_Relic_1_time", # -> Level_up_any_Relic_1_times
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]
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correct_times = {
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# "Dispatch_1_assignments": 1,
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# "Complete_Divergent_Universe_or_Simulated_Universe_1_times": 1,
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# "Clear_Calyx_Crimson_1_times": 1,
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# "Dispatch_1_assignments": 1,
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# "Complete_Divergent_Universe_or_Simulated_Universe_1_times": 1,
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# "Clear_Calyx_Crimson_1_times": 1,
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"Enter_combat_by_attacking_enemie_Weakness_and_win_1_times": 3,
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"Use_Technique_1_times": 2,
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"Destroy_1_destructible_objects": 3,
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# "Obtain_victory_in_combat_with_Support_Characters_1_times": 1,
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# "Level_up_any_character_1_times": 1,
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# "Level_up_any_Light_Cone_1_times": 1,
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# "Use_the_Omni_Synthesizer_1_times": 1,
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# "Take_photos_1_times": 1,
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# "Level_up_any_Relic_1_times": 1,
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# "Obtain_victory_in_combat_with_Support_Characters_1_times": 1,
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# "Level_up_any_character_1_times": 1,
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# "Level_up_any_Light_Cone_1_times": 1,
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# "Use_the_Omni_Synthesizer_1_times": 1,
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# "Take_photos_1_times": 1,
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# "Level_up_any_Relic_1_times": 1,
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"Consume_1_Trailblaze_Power": 120
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}
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def replace_templates_quest(text: str, correct_time = 1) -> str:
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def replace_templates_quest(text: str, correct_time=1) -> str:
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text = replace_templates(text)
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text = text.replace('1', f'{correct_time}')
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return text
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@ -191,7 +195,8 @@ class KeywordExtract:
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gen.ObjectAttr(key='id', value=index + last_id + 1)
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gen.ObjectAttr(key='name', value=name)
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for lang in UI_LANGUAGES:
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gen.ObjectAttr(key=lang, value=replace_templates_quest(self.find_keyword(keyword, lang=lang)[1], correct_times.setdefault(old_name, 1)))
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gen.ObjectAttr(key=lang, value=replace_templates_quest(self.find_keyword(keyword, lang=lang)[1],
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correct_times.setdefault(old_name, 1)))
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gen.last_id = index + last_id + 1
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output_file = './tasks/daily/keywords/daily_quest.py'
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@ -221,16 +226,16 @@ class KeywordExtract:
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# Damage type -> damage hash
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damage_info = dict()
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for data in read_file(os.path.join(
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TextMap.DATA_FOLDER, 'ExcelOutput',
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'DamageType.json'
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TextMap.DATA_FOLDER, 'ExcelOutput',
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'DamageType.json'
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)):
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type_name = deep_get(data, 'ID', 0)
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damage_info[type_name] = deep_get(data, 'DamageTypeName.Hash')
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# Character id -> character hash & damage type
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character_info = dict()
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for data in read_file(os.path.join(
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TextMap.DATA_FOLDER, 'ExcelOutput',
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'AvatarConfig.json'
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TextMap.DATA_FOLDER, 'ExcelOutput',
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'AvatarConfig.json'
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)):
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name_hash = deep_get(data, 'AvatarName.Hash')
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damage_type = deep_get(data, 'DamageType')
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@ -239,7 +244,7 @@ class KeywordExtract:
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# Item id -> character id
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promotion_info = defaultdict(list)
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def merge_same(data: list[dict],keyword) -> list:
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def merge_same(data: list[dict], keyword) -> list:
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mp = defaultdict(dict)
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for d in data:
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length = len(mp[d[keyword]])
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@ -247,18 +252,18 @@ class KeywordExtract:
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return mp.values()
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for data in merge_same(read_file(os.path.join(
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TextMap.DATA_FOLDER, 'ExcelOutput',
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'AvatarPromotionConfig.json'
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)),keyword='AvatarID'):
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TextMap.DATA_FOLDER, 'ExcelOutput',
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'AvatarPromotionConfig.json'
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)), keyword='AvatarID'):
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character_id = deep_get(data, '0.AvatarID')
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item_id = deep_get(data, '2.PromotionCostList')[-1]['ItemID']
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promotion_info[item_id].append(character_info[character_id])
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# Shadow hash -> item id
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shadow_info = dict()
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for data in merge_same(read_file(os.path.join(
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TextMap.DATA_FOLDER, 'ExcelOutput',
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'MappingInfo.json'
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)),keyword='ID'):
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TextMap.DATA_FOLDER, 'ExcelOutput',
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'MappingInfo.json'
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)), keyword='ID'):
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farm_type = deep_get(data, '0.FarmType')
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if farm_type != 'ELEMENT':
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continue
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@ -397,7 +402,7 @@ class KeywordExtract:
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# ignore endless buffs
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endless_buffs = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueEndlessMegaBuffDesc.json'))
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endless_buff_ids = [int(deep_get(data,'MazeBuffID')) for data in endless_buffs]
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endless_buff_ids = [int(deep_get(data, 'MazeBuffID')) for data in endless_buffs]
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blessings_id = [id_ for id_ in blessings_id if id_ not in endless_buff_ids]
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def get_blessing_infos(id_list, with_enhancement: bool):
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@ -407,7 +412,7 @@ class KeywordExtract:
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# 119 is the magic number make type match with path in keyword above
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for blessing_hash, blessing_id in zip(blessings_hash, id_list)}
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blessings_category = {blessing_hash: deep_get(blessings_info, f'{blessing_id}.RogueBuffCategory')
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for blessing_hash, blessing_id in zip(blessings_hash, id_list)}
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for blessing_hash, blessing_id in zip(blessings_hash, id_list)}
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category_map = {
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"Common": 1,
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"Rare": 2,
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@ -524,7 +529,9 @@ class KeywordExtract:
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if option_dup_count[option_var] > 1:
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option_var = f'{option_var}_{option_md5[:md5_prefix_len]}'
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return option_var
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return wrapper
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option_gen = None
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option_hash_to_keyword_id = dict() # option hash -> option keyword id
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for i, (option_md5, option_hash) in enumerate(option_md5s.items(), start=1):
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