Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 8.9 KiB |
@ -38,14 +38,14 @@ MAY_OBTAIN = ButtonWrapper(
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cn=Button(
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file='./assets/cn/combat/obtain/MAY_OBTAIN.png',
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area=(813, 379, 893, 397),
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search=(812, 330, 895, 468),
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search=(800, 166, 975, 545),
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color=(63, 71, 87),
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button=(813, 379, 893, 397),
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),
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en=Button(
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file='./assets/en/combat/obtain/MAY_OBTAIN.png',
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area=(813, 379, 922, 397),
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search=(812, 330, 922, 468),
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search=(800, 166, 975, 545),
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color=(53, 61, 78),
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button=(813, 379, 922, 397),
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),
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|
@ -37,10 +37,10 @@ OCR_DOUBLE_EVENT_REMAIN = ButtonWrapper(
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name='OCR_DOUBLE_EVENT_REMAIN',
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share=Button(
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file='./assets/share/dungeon/event/OCR_DOUBLE_EVENT_REMAIN.png',
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area=(517, 239, 1081, 261),
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search=(497, 219, 1101, 281),
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color=(198, 161, 90),
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button=(517, 239, 1081, 261),
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area=(517, 177, 1087, 199),
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search=(497, 157, 1107, 219),
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color=(198, 163, 97),
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button=(517, 177, 1087, 199),
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),
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)
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OCR_DOUBLE_EVENT_REMAIN_AT_COMBAT = ButtonWrapper(
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@ -37,10 +37,10 @@ SIMULATED_UNIVERSE_LOADED_CLASSIC = ButtonWrapper(
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name='SIMULATED_UNIVERSE_LOADED_CLASSIC',
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share=Button(
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file='./assets/share/dungeon/ui_rogue/SIMULATED_UNIVERSE_LOADED_CLASSIC.png',
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area=(549, 607, 572, 629),
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search=(529, 587, 592, 649),
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color=(147, 137, 157),
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button=(549, 607, 572, 629),
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area=(507, 501, 547, 541),
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search=(465, 172, 588, 656),
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color=(157, 155, 157),
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button=(507, 501, 547, 541),
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),
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)
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SURVIVAL_INDEX_OE_LOADED = ButtonWrapper(
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|
@ -1,5 +1,5 @@
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from module.base.timer import Timer
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from module.base.utils import random_rectangle_vector
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from module.base.utils import area_in_area, random_rectangle_vector
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from module.logger import logger
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from tasks.base.page import page_guide
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from tasks.dungeon.assets.assets_dungeon_ui import *
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@ -94,17 +94,6 @@ class DungeonRogueUI(DungeonUI):
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Swipe down to find teleport button of classic rogue
|
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Note that this method will change SIMULATED_UNIVERSE_LOADED_CLASSIC.search, original value should have a backup
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"""
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# Already having classic rogue entry insight
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SIMULATED_UNIVERSE_LOADED_CLASSIC.load_search(OCR_DUNGEON_LIST.button)
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if self.appear(SIMULATED_UNIVERSE_LOADED_CLASSIC):
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buttons = TELEPORT.match_multi_template(self.device.image)
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y = SIMULATED_UNIVERSE_LOADED_CLASSIC.button[1]
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for button in buttons:
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# And having a teleport button below
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if button.button[1] > y:
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logger.info('Classic rogue teleport already in sight')
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return True
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logger.info('Dungeon rogue swipe down')
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interval = Timer(2, count=4)
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while 1:
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@ -114,10 +103,20 @@ class DungeonRogueUI(DungeonUI):
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self.device.screenshot()
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# End
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if self.appear(SIMULATED_UNIVERSE_LOADED_CLASSIC):
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if self.appear(LAST_TELEPORT):
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logger.info('Classic rogue teleport at end')
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if self.appear(SIMULATED_UNIVERSE_LOADED_CLASSIC, interval=3):
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logger.info('Found rogue icon')
|
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# Search teleport button on the right
|
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_, y1, _, y2 = SIMULATED_UNIVERSE_LOADED_CLASSIC.button
|
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x1, _, x2, _ = TELEPORT.area
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search = (x1 - 50, y1 - 120, x2 + 50, y2 + 120)
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# Check if button in search area
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for button in TELEPORT.match_multi_template(self.device.image):
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if area_in_area(button.button, search, threshold=0):
|
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logger.info('Found rogue TELEPORT')
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self.device.click(button)
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return True
|
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# TELEPORT not found
|
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self.interval_clear(SIMULATED_UNIVERSE_LOADED_CLASSIC)
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# Swipe
|
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if interval.reached():
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