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Fix: Timeout adjustment
- increase walk_timeout - increase in_stage_timer
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@ -9,7 +9,7 @@ from module.logger import logger
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class EnemySearchingHandler(InfoHandler):
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MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.5 # Usually (0.70, 0.80).
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MAP_ENEMY_SEARCHING_TIMEOUT_SECOND = 5
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in_stage_timer = Timer(1, count=2)
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in_stage_timer = Timer(1.5, count=5)
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def enemy_searching_color_initial(self):
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MAP_ENEMY_SEARCHING.load_color(self.device.image)
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@ -106,7 +106,7 @@ class Fleet(Camera, MapOperation, AmbushHandler):
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# Wait after ambushed.
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ambushed_retry = Timer(0.5)
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# If nothing happens, click again.
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walk_timeout = Timer(10)
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walk_timeout = Timer(20)
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walk_timeout.start()
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while 1:
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