Fix: Pass rough corners in Jarilo_CorridorofFadingEchoes_F1_X201Y1071

This commit is contained in:
LmeSzinc 2024-05-14 02:26:50 +08:00
parent 8375e8729d
commit c15e12226c

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@ -31,6 +31,7 @@ class Route(RouteBase):
| ----------- | -------------------------- | --------- | -------- | | ----------- | -------------------------- | --------- | -------- |
| spawn | Waypoint((201.2, 1071.4)), | 6.7 | 4 | | spawn | Waypoint((201.2, 1071.4)), | 6.7 | 4 |
| enemy1right | Waypoint((200.3, 1032.4)), | 342.0 | 343 | | enemy1right | Waypoint((200.3, 1032.4)), | 342.0 | 343 |
| node1 | Waypoint((194.6, 1023.4)), | 109.3 | 294 |
| enemy1left | Waypoint((168.6, 1022.3)), | 279.8 | 89 | | enemy1left | Waypoint((168.6, 1022.3)), | 279.8 | 89 |
| node2 | Waypoint((118.4, 1019.0)), | 282.9 | 285 | | node2 | Waypoint((118.4, 1019.0)), | 282.9 | 285 |
| enemy2left | Waypoint((105.2, 1012.0)), | 317.9 | 315 | | enemy2left | Waypoint((105.2, 1012.0)), | 317.9 | 315 |
@ -46,6 +47,7 @@ class Route(RouteBase):
Waypoint((103.4, 919.2)), end_rotation=4, Waypoint((103.4, 919.2)), end_rotation=4,
left_door=Waypoint((98.8, 908.9)), right_door=Waypoint((111.4, 909.8))) left_door=Waypoint((98.8, 908.9)), right_door=Waypoint((111.4, 909.8)))
enemy1right = Waypoint((200.3, 1032.4)) enemy1right = Waypoint((200.3, 1032.4))
node1 = Waypoint((194.6, 1023.4))
enemy1left = Waypoint((168.6, 1022.3)) enemy1left = Waypoint((168.6, 1022.3))
node2 = Waypoint((118.4, 1019.0)) node2 = Waypoint((118.4, 1019.0))
enemy2left = Waypoint((105.2, 1012.0)) enemy2left = Waypoint((105.2, 1012.0))
@ -57,20 +59,22 @@ class Route(RouteBase):
# 1 # 1
self.rotation_set(315) self.rotation_set(315)
self.clear_enemy( self.clear_enemy(
enemy1right.set_threshold(5), enemy1right.set_threshold(3),
enemy1left.set_threshold(5), node1.set_threshold(3),
enemy1left.set_threshold(3),
) )
# 2 # 2
self.clear_enemy( self.clear_enemy(
enemy1left.set_threshold(5), enemy1left.set_threshold(3),
node2.set_threshold(5), node2.set_threshold(5),
enemy2left, enemy2left,
enemy2right, enemy2right,
) )
# 3 # 3
self.rotation_set(0)
self.clear_enemy( self.clear_enemy(
node3.set_threshold(5), node3.set_threshold(3),
enemy3.straight_run(), enemy3,
) )
def Jarilo_CorridorofFadingEchoes_F1_X266Y457(self): def Jarilo_CorridorofFadingEchoes_F1_X266Y457(self):