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Fix: Pass rough corners in Jarilo_CorridorofFadingEchoes_F1_X201Y1071
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@ -31,6 +31,7 @@ class Route(RouteBase):
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| ----------- | -------------------------- | --------- | -------- |
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| spawn | Waypoint((201.2, 1071.4)), | 6.7 | 4 |
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| enemy1right | Waypoint((200.3, 1032.4)), | 342.0 | 343 |
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| node1 | Waypoint((194.6, 1023.4)), | 109.3 | 294 |
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| enemy1left | Waypoint((168.6, 1022.3)), | 279.8 | 89 |
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| node2 | Waypoint((118.4, 1019.0)), | 282.9 | 285 |
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| enemy2left | Waypoint((105.2, 1012.0)), | 317.9 | 315 |
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@ -46,6 +47,7 @@ class Route(RouteBase):
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Waypoint((103.4, 919.2)), end_rotation=4,
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left_door=Waypoint((98.8, 908.9)), right_door=Waypoint((111.4, 909.8)))
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enemy1right = Waypoint((200.3, 1032.4))
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node1 = Waypoint((194.6, 1023.4))
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enemy1left = Waypoint((168.6, 1022.3))
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node2 = Waypoint((118.4, 1019.0))
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enemy2left = Waypoint((105.2, 1012.0))
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@ -57,20 +59,22 @@ class Route(RouteBase):
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# 1
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self.rotation_set(315)
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self.clear_enemy(
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enemy1right.set_threshold(5),
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enemy1left.set_threshold(5),
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enemy1right.set_threshold(3),
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node1.set_threshold(3),
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enemy1left.set_threshold(3),
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)
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# 2
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self.clear_enemy(
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enemy1left.set_threshold(5),
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enemy1left.set_threshold(3),
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node2.set_threshold(5),
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enemy2left,
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enemy2right,
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)
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# 3
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self.rotation_set(0)
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self.clear_enemy(
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node3.set_threshold(5),
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enemy3.straight_run(),
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node3.set_threshold(3),
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enemy3,
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)
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def Jarilo_CorridorofFadingEchoes_F1_X266Y457(self):
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