mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 06:25:24 +00:00
commit
c777f868b3
@ -25,7 +25,8 @@ class Route(RouteBase, ForgottenHallUI):
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logger.hr('Forgotten hall stage 1')
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self.stage_goto(KEYWORDS_DUNGEON_LIST.The_Last_Vestiges_of_Towering_Citadel,
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KEYWORDS_FORGOTTEN_HALL_STAGE.Stage_1)
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self.team_choose_first_4()
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if not self.team_is_prepared():
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self.team_choose_first_4()
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self.enter_forgotten_hall_dungeon()
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self.map_init(plane=Jarilo_BackwaterPass, position=(369.4, 643.4))
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@ -27,7 +27,7 @@ class SupportCharacter:
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_image_cache = {}
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_crop_area = COMBAT_SUPPORT_LIST_GRID.matched_button.area
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def __init__(self, name, screenshot, similarity=0.85):
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def __init__(self, name, screenshot, similarity=0.75):
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self.name = name
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self.image = self._scale_character()
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self.screenshot = crop(screenshot, SupportCharacter._crop_area)
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@ -56,7 +56,8 @@ class UseTechniqueUI(MapControlJoystick, ForgottenHallUI):
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logger.hr('Use techniques', level=2)
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self.stage_goto(KEYWORDS_DUNGEON_LIST.The_Last_Vestiges_of_Towering_Citadel,
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KEYWORDS_FORGOTTEN_HALL_STAGE.Stage_1)
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self.team_choose_first()
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if not self.team_is_prepared():
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self.team_choose_first_4()
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self.enter_forgotten_hall_dungeon()
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self._use_technique(count, skip_first_screenshot=skip_first_screenshot)
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self.exit_dungeon()
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@ -1,6 +1,7 @@
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import cv2
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import numpy as np
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from module.base.timer import Timer
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from module.base.utils import color_similarity_2d, get_color
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from module.logger import logger
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from tasks.base.ui import UI
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@ -72,3 +73,24 @@ class ForgottenHallTeam(UI):
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self.device.click(character)
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# Casual sleep, game may not respond that fast
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self.device.sleep((0.1, 0.2))
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def team_is_prepared(self, skip_first_screenshot=True) -> bool:
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"""
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Pages:
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in: ENTRANCE_CHECKED, ENTER_FORGOTTEN_HALL_DUNGEON
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"""
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characters = [CHARACTER_1, CHARACTER_2, CHARACTER_3, CHARACTER_4]
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timeout = Timer(1, count=5).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if timeout.reached():
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logger.info('Team not prepared')
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return False
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chosen_list = [self.is_character_chosen(c) for c in characters]
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if all(chosen_list):
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logger.info("Team already prepared")
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return True
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@ -233,7 +233,7 @@ class Aim:
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self.draw_item = cv2.multiply(draw, 4)
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# Find peaks
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points = inrange(draw, lower=12)
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points = inrange(draw, lower=10)
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points = Points(points).group(threshold=10)
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if points.shape[0] > 3:
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logger.warning(f'AimDetector.predict_item() too many peaks: {points.shape}')
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