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To generate: +# ``` python -m dev_tools.button_extract ``` + +DIVERGENT_UNIVERSE_LOADED = ButtonWrapper( + name='DIVERGENT_UNIVERSE_LOADED', + share=Button( + file='./assets/share/dungeon/ui_rogue/DIVERGENT_UNIVERSE_LOADED.png', + area=(893, 608, 911, 628), + search=(873, 588, 931, 648), + color=(103, 102, 102), + button=(893, 608, 911, 628), + ), +) +LAST_TELEPORT = ButtonWrapper( + name='LAST_TELEPORT', + share=Button( + file='./assets/share/dungeon/ui_rogue/LAST_TELEPORT.png', + area=(1018, 579, 1038, 599), + search=(998, 559, 1058, 619), + color=(84, 83, 85), + button=(1018, 579, 1038, 599), + ), +) +SIMULATED_UNIVERSE_LOADED_CLASSIC = ButtonWrapper( + name='SIMULATED_UNIVERSE_LOADED_CLASSIC', + share=Button( + file='./assets/share/dungeon/ui_rogue/SIMULATED_UNIVERSE_LOADED_CLASSIC.png', + area=(549, 607, 572, 629), + search=(529, 587, 592, 649), + color=(147, 137, 157), + button=(549, 607, 572, 629), + ), +) +SURVIVAL_INDEX_OE_LOADED = ButtonWrapper( + name='SURVIVAL_INDEX_OE_LOADED', + share=Button( + file='./assets/share/dungeon/ui_rogue/SURVIVAL_INDEX_OE_LOADED.png', + area=(473, 207, 498, 232), + search=(453, 187, 518, 252), + color=(185, 135, 74), + button=(473, 207, 498, 232), + ), +) +SURVIVAL_INDEX_SU_LOADED = ButtonWrapper( + name='SURVIVAL_INDEX_SU_LOADED', + share=Button( + file='./assets/share/dungeon/ui_rogue/SURVIVAL_INDEX_SU_LOADED.png', + area=(451, 286, 476, 302), + search=(449, 263, 489, 356), + color=(142, 150, 197), + button=(451, 286, 476, 302), + ), +) diff --git a/tasks/dungeon/keywords/nav.py b/tasks/dungeon/keywords/nav.py index 720d3cfbe..a6980244a 100644 --- a/tasks/dungeon/keywords/nav.py +++ b/tasks/dungeon/keywords/nav.py @@ -3,8 +3,26 @@ from .classes import DungeonNav # This file was auto-generated, do not modify it manually. To generate: # ``` python -m dev_tools.keyword_extract ``` -Simulated_Universe = DungeonNav( +Ornament_Extraction = DungeonNav( id=1, + name='Ornament_Extraction', + cn='饰品提取', + cht='飾品提取', + en='Ornament Extraction', + jp='オーナメント抽出', + es='Extracción de ornamentos', +) +Divergent_Universe = DungeonNav( + id=2, + name='Divergent_Universe', + cn='差分宇宙', + cht='差分宇宙', + en='Divergent Universe', + jp='階差宇宙', + es='Universo Diferenciado', +) +Simulated_Universe = DungeonNav( + id=3, name='Simulated_Universe', cn='模拟宇宙', cht='模擬宇宙', @@ -13,7 +31,7 @@ Simulated_Universe = DungeonNav( es='Universo Simulado', ) Calyx_Golden = DungeonNav( - id=2, + id=4, name='Calyx_Golden', cn='拟造花萼(金)', cht='擬造花萼(金)', @@ -22,7 +40,7 @@ Calyx_Golden = DungeonNav( es='Cáliz (oro)', ) Calyx_Crimson = DungeonNav( - id=3, + id=5, name='Calyx_Crimson', cn='拟造花萼(赤)', cht='擬造花萼(赤)', @@ -31,7 +49,7 @@ Calyx_Crimson = DungeonNav( es='Cáliz (carmesí)', ) Stagnant_Shadow = DungeonNav( - id=4, + id=6, name='Stagnant_Shadow', cn='凝滞虚影', cht='凝滯虛影', @@ -40,7 +58,7 @@ Stagnant_Shadow = DungeonNav( es='Sombra paralizada', ) Cavern_of_Corrosion = DungeonNav( - id=5, + id=7, name='Cavern_of_Corrosion', cn='侵蚀隧洞', cht='侵蝕隧洞', @@ -49,7 +67,7 @@ Cavern_of_Corrosion = DungeonNav( es='Caverna de la corrosión', ) Echo_of_War = DungeonNav( - id=6, + id=8, name='Echo_of_War', cn='历战余响', cht='歷戰餘響', @@ -57,8 +75,17 @@ Echo_of_War = DungeonNav( jp='歴戦余韻', es='Ecos de la guerra', ) +Latest_Update = DungeonNav( + id=9, + name='Latest_Update', + cn='最近更新', + cht='最近更新', + en='Latest Update', + jp='最近更新', + es='Actualización reciente', +) Forgotten_Hall = DungeonNav( - id=7, + id=10, name='Forgotten_Hall', cn='忘却之庭', cht='忘卻之庭', @@ -67,7 +94,7 @@ Forgotten_Hall = DungeonNav( es='Salón olvidado', ) Pure_Fiction = DungeonNav( - id=8, + id=11, name='Pure_Fiction', cn='虚构叙事', cht='虛構敘事', @@ -75,3 +102,12 @@ Pure_Fiction = DungeonNav( jp='虚構叙事', es='Pura ficción', ) +Apocalyptic_Shadow = DungeonNav( + id=12, + name='Apocalyptic_Shadow', + cn='末日幻影', + cht='末日幻影', + en='Apocalyptic Shadow', + jp='末日の幻影', + es='Espejismo apocalíptico', +) diff --git a/tasks/dungeon/stamina.py b/tasks/dungeon/stamina.py index ac9390289..6f28729b3 100644 --- a/tasks/dungeon/stamina.py +++ b/tasks/dungeon/stamina.py @@ -4,6 +4,7 @@ from module.logger import logger from module.ocr.ocr import Digit from tasks.base.page import page_guide from tasks.dungeon.assets.assets_dungeon_stamina import * +from tasks.dungeon.keywords import KEYWORDS_DUNGEON_TAB from tasks.dungeon.ui import DungeonUI @@ -138,7 +139,7 @@ class DungeonStamina(DungeonUI): """ logger.hr('Immersifier store', level=2) logger.info(f'Max store: {max_store}') - self.dungeon_goto_rogue() + self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) self.dungeon_update_stamina() before = self.config.stored.Immersifier.value diff --git a/tasks/dungeon/ui.py b/tasks/dungeon/ui.py index 5faecc52d..ce61a8309 100644 --- a/tasks/dungeon/ui.py +++ b/tasks/dungeon/ui.py @@ -17,6 +17,7 @@ from tasks.base.page import page_guide from tasks.combat.assets.assets_combat_interact import DUNGEON_COMBAT_INTERACT, DUNGEON_COMBAT_INTERACT_TEXT from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE from tasks.dungeon.assets.assets_dungeon_ui import * +from tasks.dungeon.assets.assets_dungeon_ui_rogue import * from tasks.dungeon.keywords import ( DungeonList, DungeonNav, @@ -337,6 +338,17 @@ class DungeonUI(DungeonState): logger.info('Treasures lightward loaded (event locked)') return True + def _dungeon_list_button_has_content(self): + # Check if having any content + # List background: 254, guild border: 225 + r, g, b = cv2.split(self.image_crop(LIST_LOADED_CHECK, copy=False)) + minimum = cv2.min(cv2.min(r, g), b) + minimum = inrange(minimum, lower=0, upper=180) + if minimum.size > 100: + return True + else: + return False + def _dungeon_wait_until_dungeon_list_loaded(self, skip_first_screenshot=True): timeout = Timer(1, count=3).start() while 1: @@ -350,14 +362,9 @@ class DungeonUI(DungeonState): logger.warning('Wait until dungeon list loaded timeout') return False - # Check if having any content - # List background: 254, guild border: 225 - r, g, b = cv2.split(self.image_crop(LIST_LOADED_CHECK, copy=False)) - minimum = cv2.min(cv2.min(r, g), b) - minimum = inrange(minimum, lower=0, upper=180) - if minimum.size > 100: + if self._dungeon_list_button_has_content(): logger.info('Dungeon list loaded') - break + return True def _dungeon_wait_until_echo_or_war_stabled(self, skip_first_screenshot=True): """ @@ -431,12 +438,13 @@ class DungeonUI(DungeonState): break # Check if it's at the first page. - if button := DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False): + if DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False): # Going to use a faster method to navigate but can only start from list top logger.info('DUNGEON_NAV_LIST at top') # Update points if possible - if DUNGEON_NAV_LIST.is_row_selected(button, main=self): - self.dungeon_update_simuni() + # 2.3, No longer weekly points after Divergent Universe unlocked + # if DUNGEON_NAV_LIST.is_row_selected(button, main=self): + # self.dungeon_update_simuni() # Treasures lightward is always at top elif DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Forgotten_Hall, show_warning=False) \ or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Pure_Fiction, show_warning=False): @@ -450,6 +458,8 @@ class DungeonUI(DungeonState): # Check the first page if nav in [ KEYWORDS_DUNGEON_NAV.Simulated_Universe, + KEYWORDS_DUNGEON_NAV.Divergent_Universe, + KEYWORDS_DUNGEON_NAV.Ornament_Extraction, KEYWORDS_DUNGEON_NAV.Calyx_Golden, KEYWORDS_DUNGEON_NAV.Calyx_Crimson, KEYWORDS_DUNGEON_NAV.Stagnant_Shadow, @@ -698,26 +708,6 @@ class DungeonUI(DungeonState): logger.attr('DungeonInteract', None) return None - def dungeon_goto_rogue(self): - """ - Goto Simulated Universe page but not pressing the TELEPORT button - - Pages: - in: Any - out: page_guide, Survival_Index, Simulated_Universe - - Examples: - self = DungeonUI('src') - self.device.screenshot() - self.dungeon_goto_rogue() - self._rogue_teleport() - """ - self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) - if self.appear(SURVIVAL_INDEX_SU_LOADED): - logger.info('Already at nav Simulated_Universe') - else: - self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe) - def dungeon_goto(self, dungeon: DungeonList): """ Returns: diff --git a/tasks/dungeon/ui_rogue.py b/tasks/dungeon/ui_rogue.py new file mode 100644 index 000000000..1d2304115 --- /dev/null +++ b/tasks/dungeon/ui_rogue.py @@ -0,0 +1,131 @@ +from module.base.timer import Timer +from module.base.utils import random_rectangle_vector +from module.logger import logger +from tasks.base.page import page_guide +from tasks.dungeon.assets.assets_dungeon_ui import * +from tasks.dungeon.assets.assets_dungeon_ui_rogue import * +from tasks.dungeon.keywords import KEYWORDS_DUNGEON_NAV, KEYWORDS_DUNGEON_TAB +from tasks.dungeon.ui import DungeonUI, SWITCH_DUNGEON_TAB +from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import TELEPORT + + +class DungeonRogueUI(DungeonUI): + def dungeon_goto_rogue(self): + """ + Goto Simulated Universe page but not pressing the TELEPORT button + + Pages: + in: Any + out: page_guide, Survival_Index, Simulated_Universe + + Examples: + self = DungeonUI('src') + self.device.screenshot() + self.dungeon_goto_rogue() + self._rogue_teleport() + """ + logger.hr('Dungeon tab goto', level=2) + ui_switched = self.ui_ensure(page_guide) + SWITCH_DUNGEON_TAB.wait(main=self) + + if ( + self.appear(SIMULATED_UNIVERSE_CLICK) + or self.appear(SIMULATED_UNIVERSE_CHECK) + or self.appear(SURVIVAL_INDEX_OE_LOADED) + ): + logger.info('Having rogue tab') + state = KEYWORDS_DUNGEON_TAB.Simulated_Universe + # Switch tab + tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self) + if ui_switched or tab_switched: + logger.info(f'Tab goto {state}, wait until loaded') + self._dungeon_wait_until_rogue_loaded() + # Switch nav + self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe) + # No idea how to wait list loaded + # List is not able to swipe without fully loaded + self.wait_until_stable(LIST_LOADED_CHECK) + # Swipe + self._dungeon_rogue_swipe_down() + else: + logger.info('No rogue tab') + state = KEYWORDS_DUNGEON_TAB.Survival_Index + # Switch tab + tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self) + if ui_switched or tab_switched: + logger.info(f'Tab goto {state}, wait until loaded') + self._dungeon_wait_survival_index_loaded() + # Switch nav + if self.appear(SURVIVAL_INDEX_SU_LOADED): + logger.info('Already at nav Simulated_Universe') + else: + self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe) + + def _dungeon_wait_until_rogue_loaded(self, skip_first_screenshot=True): + """ + Returns: + bool: True if wait success, False if wait timeout. + + Pages: + in: page_guide, Simulated_Universe + """ + timeout = Timer(2, count=4).start() + while 1: + if skip_first_screenshot: + skip_first_screenshot = False + else: + self.device.screenshot() + + if timeout.reached(): + logger.warning('Wait rogue tab loaded timeout') + return False + if self.appear(DIVERGENT_UNIVERSE_LOADED): + logger.info('Rogue tab loaded, DIVERGENT_UNIVERSE_LOADED') + return True + # No LAST_TELEPORT, may hit teleport button of old screenshots from Ornament Extraction + # if self.appear(LAST_TELEPORT): + # logger.info('Rogue tab loaded, LAST_TELEPORT') + # return True + + def _dungeon_rogue_swipe_down(self, skip_first_screenshot=True): + """ + Swipe down to find teleport button of classic rogue + Note that this method will change SIMULATED_UNIVERSE_LOADED_CLASSIC.search, original value should have a backup + """ + # Already having classic rogue entry insight + SIMULATED_UNIVERSE_LOADED_CLASSIC.load_search(OCR_DUNGEON_LIST.button) + if self.appear(SIMULATED_UNIVERSE_LOADED_CLASSIC): + buttons = TELEPORT.match_multi_template(self.device.image) + y = SIMULATED_UNIVERSE_LOADED_CLASSIC.button[1] + for button in buttons: + # And having a teleport button below + if button.button[1] > y: + logger.info('Classic rogue teleport already in sight') + return True + + logger.info('Dungeon rogue swipe down') + interval = Timer(2, count=4) + while 1: + if skip_first_screenshot: + skip_first_screenshot = False + else: + self.device.screenshot() + + # End + if self.appear(SIMULATED_UNIVERSE_LOADED_CLASSIC): + if self.appear(LAST_TELEPORT): + logger.info('Classic rogue teleport at end') + return True + + # Swipe + if interval.reached(): + p1, p2 = random_rectangle_vector( + (0, -450), box=OCR_DUNGEON_LIST.button, random_range=(-20, -20, 20, 20), padding=5) + self.device.swipe(p1, p2) + interval.reset() + + +if __name__ == '__main__': + self = DungeonRogueUI('src') + self.device.screenshot() + self.dungeon_goto_rogue() diff --git a/tasks/rogue/entry/entry.py b/tasks/rogue/entry/entry.py index 2360c787e..225510b49 100644 --- a/tasks/rogue/entry/entry.py +++ b/tasks/rogue/entry/entry.py @@ -15,7 +15,7 @@ from tasks.base.page import page_guide, page_item, page_main, page_rogue from tasks.dungeon.keywords import DungeonList from tasks.dungeon.keywords.dungeon import Simulated_Universe_World_1 from tasks.dungeon.state import OcrSimUniPoint -from tasks.dungeon.ui import DungeonUI +from tasks.dungeon.ui_rogue import DungeonRogueUI from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import TELEPORT from tasks.rogue.assets.assets_rogue_entry import ( LEVEL_CONFIRM, @@ -103,7 +103,7 @@ class OcrRogueWorld(Ocr): return 0 -class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI): +class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonRogueUI): def _rogue_world_wait(self, skip_first_screenshot=True): """ Wait is_page_rogue_main() fully loaded @@ -308,7 +308,7 @@ class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI): def _rogue_teleport(self, skip_first_screenshot=True): """ Pages: - in: page_guide, Survival_Index, Simulated_Universe + in: page_guide, Simulated_Universe, Simulated_Universe out: page_rogue, is_page_rogue_main() """ logger.info('Rogue teleport') @@ -333,7 +333,8 @@ class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI): if self.appear(page_guide.check_button, interval=2): buttons = TELEPORT.match_multi_template(self.device.image) if len(buttons): - buttons = sorted(buttons, key=lambda x: x.area[1]) + # 2.3, classic rogue is always at bottom + buttons = sorted(buttons, key=lambda x: x.area[1], reverse=True) self.device.click(buttons[0]) continue