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Add: Rogue settings
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@ -173,10 +173,15 @@
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"Command": "Rogue",
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"ServerUpdate": "04:00"
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},
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"RoguePath": {
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"RogueWorld": {
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"World": "Simulated_Universe_World_7",
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"Path": "The_Hunt",
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"DomainStrategy": "combat",
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"Bonus": "Blessing Cosmos",
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"DomainStrategy": "combat",
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"ImmersionReward": "immersifier",
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"StopCondition": "weekly_point_reward"
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},
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"RoguePath": {
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"PresetResonanceFilter": "preset-1",
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"ResonanceSelectionStrategy": "follow-presets",
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"CustomResonanceFilter": "回响构音:均晶转变 > 回响构音:零维强化\n> 回响构音:第二次初恋 > 回响构音:体验的富翁\n> 回响构音:局外人 > 回响构音:怀疑的四重根\n> 回响构音:诸法无我 > 回响构音:诸行无常\n> 回响构音:射不主皮 > 回响构音:柘弓危矢\n> 回响构音:激变变星 > 回响构音:极端氦闪\n> 回响构音:末日狂欢 > 回响构音:树苗长高舞"
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@ -1169,7 +1169,18 @@
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"display": "hide"
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}
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},
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"RoguePath": {
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"RogueWorld": {
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"World": {
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"type": "select",
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"value": "Simulated_Universe_World_7",
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"option": [
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"Simulated_Universe_World_3",
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"Simulated_Universe_World_4",
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"Simulated_Universe_World_5",
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"Simulated_Universe_World_6",
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"Simulated_Universe_World_7"
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]
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},
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"Path": {
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"type": "select",
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"value": "The_Hunt",
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@ -1183,14 +1194,6 @@
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"Elation"
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]
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},
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"DomainStrategy": {
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"type": "select",
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"value": "combat",
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"option": [
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"combat",
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"occurrence"
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]
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},
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"Bonus": {
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"type": "select",
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"value": "Blessing Cosmos",
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@ -1200,6 +1203,34 @@
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"Fragmented Cosmos"
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]
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},
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"DomainStrategy": {
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"type": "select",
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"value": "combat",
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"option": [
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"combat",
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"occurrence"
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]
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},
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"ImmersionReward": {
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"type": "select",
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"value": "immersifier",
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"option": [
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"do_not_claim",
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"immersifier",
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"immersifier_trailblaze_power"
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]
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},
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"StopCondition": {
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"type": "select",
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"value": "weekly_point_reward",
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"option": [
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"weekly_point_reward",
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"100_elite_boss",
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"non_stop"
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]
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}
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},
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"RoguePath": {
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"PresetResonanceFilter": {
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"type": "select",
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"value": "preset-1",
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@ -196,16 +196,34 @@ ItemStorage:
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# ==================== Rogue ====================
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RoguePath:
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RogueWorld:
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# Worlds will be injected in config updater
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World:
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value: Simulated_Universe_World_7
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option: [
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Simulated_Universe_World_3,
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Simulated_Universe_World_4,
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Simulated_Universe_World_5,
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Simulated_Universe_World_6,
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Simulated_Universe_World_7,
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]
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Path:
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value: The_Hunt
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option: [ Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation ]
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DomainStrategy:
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value: combat
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option: [ combat, occurrence ]
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Bonus:
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value: Blessing Cosmos
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option: [ Blessing Cosmos, Miracle Cosmos, Fragmented Cosmos ]
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DomainStrategy:
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value: combat
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option: [ combat, occurrence ]
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ImmersionReward:
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value: immersifier
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option: [ do_not_claim, immersifier, immersifier_trailblaze_power ]
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StopCondition:
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value: weekly_point_reward
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option: [ weekly_point_reward, 100_elite_boss, non_stop ]
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RoguePath:
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PresetResonanceFilter:
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value: preset-1
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option: [ preset-1, custom ]
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@ -19,5 +19,12 @@
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"DataUpdate",
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"Freebies"
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]
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},
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"Rogue": {
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"menu": "list",
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"page": "setting",
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"tasks": [
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"Rogue"
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]
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}
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}
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@ -55,6 +55,7 @@ Rogue:
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tasks:
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Rogue:
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- Scheduler
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- RogueWorld
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- RoguePath
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- RogueBlessing
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- RogueCurio
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@ -116,10 +116,15 @@ class GeneratedConfig:
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ItemStorage_Credit = {}
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ItemStorage_StallerJade = {}
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# Group `RogueWorld`
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RogueWorld_World = 'Simulated_Universe_World_7' # Simulated_Universe_World_3, Simulated_Universe_World_4, Simulated_Universe_World_5, Simulated_Universe_World_6, Simulated_Universe_World_7
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RogueWorld_Path = 'The_Hunt' # Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation
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RogueWorld_Bonus = 'Blessing Cosmos' # Blessing Cosmos, Miracle Cosmos, Fragmented Cosmos
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RogueWorld_DomainStrategy = 'combat' # combat, occurrence
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RogueWorld_ImmersionReward = 'immersifier' # do_not_claim, immersifier, immersifier_trailblaze_power
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RogueWorld_StopCondition = 'weekly_point_reward' # weekly_point_reward, 100_elite_boss, non_stop
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# Group `RoguePath`
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RoguePath_Path = 'The_Hunt' # Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation
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RoguePath_DomainStrategy = 'combat' # combat, occurrence
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RoguePath_Bonus = 'Blessing Cosmos' # Blessing Cosmos, Miracle Cosmos, Fragmented Cosmos
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RoguePath_PresetResonanceFilter = 'preset-1' # preset-1, custom
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RoguePath_ResonanceSelectionStrategy = 'follow-presets' # follow-presets, unrecorded-first, before-random
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RoguePath_CustomResonanceFilter = '回响构音:均晶转变 > 回响构音:零维强化\n> 回响构音:第二次初恋 > 回响构音:体验的富翁\n> 回响构音:局外人 > 回响构音:怀疑的四重根\n> 回响构音:诸法无我 > 回响构音:诸行无常\n> 回响构音:射不主皮 > 回响构音:柘弓危矢\n> 回响构音:激变变星 > 回响构音:极端氦闪\n> 回响构音:末日狂欢 > 回响构音:树苗长高舞'
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@ -412,6 +412,11 @@ class ConfigGenerator:
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dungeon_name = dungeon.__getattribute__(ingame_lang)
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value = f'{dungeon_name} ({world_name})'
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deep_set(new, keys=['Weekly', 'Name', dungeon.name], value=value)
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# Rogue worlds
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for dungeon in [d for d in DungeonList.instances.values() if d.is_Simulated_Universe]:
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name = deep_get(new, keys=['RogueWorld', 'World', dungeon.name], default=None)
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if name:
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deep_set(new, keys=['RogueWorld', 'World', dungeon.name], value=dungeon.__getattribute__(ingame_lang))
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# GUI i18n
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for path, _ in deep_iter(self.gui, depth=2):
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@ -461,7 +466,7 @@ class ConfigGenerator:
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# Simulated universe is WIP, task won't show on GUI but can still be bound
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# e.g. `RogueUI('src', task='Rogue')`
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# Comment this for development
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data.pop('Rogue')
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# data.pop('Rogue')
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return data
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@ -768,11 +768,20 @@
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"help": ""
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}
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},
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"RoguePath": {
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"RogueWorld": {
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"_info": {
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"name": "Path Settings",
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"name": "Simulated Universe Settings",
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"help": ""
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},
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"World": {
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"name": "World",
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"help": "",
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"Simulated_Universe_World_3": "Simulated Universe — World 3",
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"Simulated_Universe_World_4": "Simulated Universe — World 4",
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"Simulated_Universe_World_5": "Simulated Universe — World 5",
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"Simulated_Universe_World_6": "Simulated Universe — World 6",
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"Simulated_Universe_World_7": "Simulated Universe — World 7"
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},
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"Path": {
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"name": "Path",
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"help": "",
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@ -784,12 +793,6 @@
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"Destruction": "Destruction",
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"Elation": "Elation"
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},
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"DomainStrategy": {
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"name": "Domain Strategy",
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"help": "Prefer Combat: Suitable for normal builds, longer clear time\nPrefer Occurrence: Require efficient builds, shorter clear time",
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"combat": "Prefer Combat",
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"occurrence": "Prefer Occurrence"
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},
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"Bonus": {
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"name": "Blessings of Trailblaze",
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"help": "",
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@ -797,6 +800,32 @@
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"Miracle Cosmos": "Miracle Cosmos (Choose a curio)",
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"Fragmented Cosmos": "Fragmented Cosmos (Claim some Cosmic Fragments)"
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},
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"DomainStrategy": {
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"name": "Domain Strategy",
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"help": "Prefer Combat: Suitable for normal builds, longer clear time\nPrefer Occurrence: Require efficient builds, shorter clear time",
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"combat": "Prefer Combat",
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"occurrence": "Prefer Occurrence"
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},
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"ImmersionReward": {
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"name": "Claim Immersion Rewards",
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"help": "Note: If \"Use Immersifier and Trailblaze Power\" is selected, the dungeon task will no longer run, and all trailblaze power will be used first to claim immersion rewards, except for double events.",
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"do_not_claim": "Do not Claim",
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"immersifier": "Use Immersifier",
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"immersifier_trailblaze_power": "Use Immersifier and Trailblaze Power"
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},
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"StopCondition": {
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"name": "Stop Condition",
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"help": "Note: If \"Reached 100 Elite/Boss drop rewards\", the simulated universe task will run for several hours",
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"weekly_point_reward": "Reached Weekly Point Rewards",
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"100_elite_boss": "Reached 100 Elite/BOSS drop rewards",
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"non_stop": "Non-stop (for debugging only)"
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}
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},
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"RoguePath": {
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"_info": {
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"name": "Path Settings",
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"help": ""
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},
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"PresetResonanceFilter": {
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"name": "Preset Resonance Filter",
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"help": "",
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@ -768,11 +768,20 @@
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"help": ""
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}
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},
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"RoguePath": {
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"RogueWorld": {
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"_info": {
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"name": "Ajustes de Vía",
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"name": "Ajustes de Universo Simulado",
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"help": ""
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},
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"World": {
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"name": "Mundo",
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"help": "",
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"Simulated_Universe_World_3": "Mundo 3",
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"Simulated_Universe_World_4": "Mundo 4",
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"Simulated_Universe_World_5": "Mundo 5",
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"Simulated_Universe_World_6": "Mundo 6",
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"Simulated_Universe_World_7": "Mundo 7"
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},
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"Path": {
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"name": "Vía",
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"help": "",
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@ -784,12 +793,6 @@
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"Destruction": "Destrucción",
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"Elation": "Exultación"
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},
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"DomainStrategy": {
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"name": "Estrategia de dominio",
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"help": "Prefiero Batalla: Adecuado para configuraciones normales, tiempo de eliminación más prolongado\\Prefiero Evento: Requiere configuraciones eficientes, tiempo de eliminación más corto",
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"combat": "Prefiero Batalla",
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"occurrence": "Prefiero Evento"
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},
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"Bonus": {
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"name": "Bendiciones",
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"help": "",
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@ -797,6 +800,32 @@
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"Miracle Cosmos": "Cosmos milagroso (Elige un objeto raro)",
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"Fragmented Cosmos": "Fragmented Cosmos (Claim some Cosmic Fragments)"
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},
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"DomainStrategy": {
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"name": "Estrategia de dominio",
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"help": "Prefiero Batalla: Adecuado para configuraciones normales, tiempo de eliminación más prolongado\\Prefiero Evento: Requiere configuraciones eficientes, tiempo de eliminación más corto",
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"combat": "Prefiero Batalla",
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"occurrence": "Prefiero Evento"
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},
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"ImmersionReward": {
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"name": "Reclamar recompensas de inmersión",
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"help": "Si se selecciona \"Usa inmersor y poder trazacaminos\", la tarea de mazmorra ya no se ejecutará y todo el poder trazacaminos se usará primero para reclamar recompensas de inmersión, excepto para eventos dobles",
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"do_not_claim": "No reclamar",
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"immersifier": "Usar inmersor",
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"immersifier_trailblaze_power": "Usa inmersor y poder trazacaminos"
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},
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"StopCondition": {
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"name": "Condición de detención",
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"help": "Nota: Si \"recompensas de Elite/BOSS\", la tarea del universo simulado se ejecutará durante varias horas",
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"weekly_point_reward": "Recompensas de puntos semanales alcanzados",
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"100_elite_boss": "Has alcanzado 100 recompensas de Elite/BOSS",
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"non_stop": "Sin parar (solo para depuración)"
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}
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},
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"RoguePath": {
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"_info": {
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"name": "Ajustes de Vía",
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"help": ""
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},
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"PresetResonanceFilter": {
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"name": "Filtro de preajuste de resonancia",
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"help": "",
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@ -768,14 +768,23 @@
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"help": "ItemStorage.StallerJade.help"
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}
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},
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"RoguePath": {
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"RogueWorld": {
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"_info": {
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"name": "RoguePath._info.name",
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"help": "RoguePath._info.help"
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"name": "RogueWorld._info.name",
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"help": "RogueWorld._info.help"
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},
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"World": {
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"name": "RogueWorld.World.name",
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"help": "RogueWorld.World.help",
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"Simulated_Universe_World_3": "第三世界・模擬宇宙",
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"Simulated_Universe_World_4": "第四世界・模擬宇宙",
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"Simulated_Universe_World_5": "第五世界・模擬宇宙",
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"Simulated_Universe_World_6": "第六世界・模擬宇宙",
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"Simulated_Universe_World_7": "第七世界・模擬宇宙"
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},
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"Path": {
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"name": "RoguePath.Path.name",
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"help": "RoguePath.Path.help",
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"name": "RogueWorld.Path.name",
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"help": "RogueWorld.Path.help",
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"Preservation": "Preservation",
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"Remembrance": "Remembrance",
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"Nihility": "Nihility",
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@ -784,19 +793,39 @@
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"Destruction": "Destruction",
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"Elation": "Elation"
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},
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"DomainStrategy": {
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"name": "RoguePath.DomainStrategy.name",
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"help": "RoguePath.DomainStrategy.help",
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"combat": "combat",
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"occurrence": "occurrence"
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},
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"Bonus": {
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"name": "RoguePath.Bonus.name",
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"help": "RoguePath.Bonus.help",
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"name": "RogueWorld.Bonus.name",
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"help": "RogueWorld.Bonus.help",
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"Blessing Cosmos": "Blessing Cosmos",
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"Miracle Cosmos": "Miracle Cosmos",
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"Fragmented Cosmos": "Fragmented Cosmos"
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},
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"DomainStrategy": {
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"name": "RogueWorld.DomainStrategy.name",
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"help": "RogueWorld.DomainStrategy.help",
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"combat": "combat",
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"occurrence": "occurrence"
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},
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"ImmersionReward": {
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"name": "RogueWorld.ImmersionReward.name",
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"help": "RogueWorld.ImmersionReward.help",
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"do_not_claim": "do_not_claim",
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"immersifier": "immersifier",
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"immersifier_trailblaze_power": "immersifier_trailblaze_power"
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},
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"StopCondition": {
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"name": "RogueWorld.StopCondition.name",
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"help": "RogueWorld.StopCondition.help",
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"weekly_point_reward": "weekly_point_reward",
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"100_elite_boss": "100_elite_boss",
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"non_stop": "non_stop"
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}
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},
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"RoguePath": {
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"_info": {
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"name": "RoguePath._info.name",
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"help": "RoguePath._info.help"
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},
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"PresetResonanceFilter": {
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"name": "RoguePath.PresetResonanceFilter.name",
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"help": "RoguePath.PresetResonanceFilter.help",
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@ -768,11 +768,20 @@
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"help": ""
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}
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},
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"RoguePath": {
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"RogueWorld": {
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"_info": {
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"name": "命途设置",
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"name": "模拟宇宙设置",
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"help": ""
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},
|
||||
"World": {
|
||||
"name": "模拟宇宙关卡",
|
||||
"help": "",
|
||||
"Simulated_Universe_World_3": "第三世界•模拟宇宙",
|
||||
"Simulated_Universe_World_4": "第四世界•模拟宇宙",
|
||||
"Simulated_Universe_World_5": "第五世界•模拟宇宙",
|
||||
"Simulated_Universe_World_6": "第六世界•模拟宇宙",
|
||||
"Simulated_Universe_World_7": "第七世界•模拟宇宙"
|
||||
},
|
||||
"Path": {
|
||||
"name": "命途",
|
||||
"help": "",
|
||||
@ -784,12 +793,6 @@
|
||||
"Destruction": "毁灭",
|
||||
"Elation": "欢愉"
|
||||
},
|
||||
"DomainStrategy": {
|
||||
"name": "区域策略",
|
||||
"help": "偏好战斗:适用于平民队伍,通关时间较长\n偏好事件:需要高练队伍,通关时间较短",
|
||||
"combat": "偏好战斗",
|
||||
"occurrence": "偏好事件"
|
||||
},
|
||||
"Bonus": {
|
||||
"name": "开拓祝福三选一",
|
||||
"help": "",
|
||||
@ -797,6 +800,32 @@
|
||||
"Miracle Cosmos": "神奇宇宙(获得一个奇物)",
|
||||
"Fragmented Cosmos": "破碎宇宙(获得宇宙碎片)"
|
||||
},
|
||||
"DomainStrategy": {
|
||||
"name": "区域策略",
|
||||
"help": "偏好战斗:适用于平民队伍,通关时间较长\n偏好事件:需要高练队伍,通关时间较短",
|
||||
"combat": "偏好战斗",
|
||||
"occurrence": "偏好事件"
|
||||
},
|
||||
"ImmersionReward": {
|
||||
"name": "领取浸器奖励",
|
||||
"help": "注意:选择 \"使用沉浸器和开拓力领取\" 时,每日副本任务不再打本,所有开拓力将优先被用于领取浸器奖励,双倍活动时除外",
|
||||
"do_not_claim": "不领取",
|
||||
"immersifier": "仅使用沉浸器领取",
|
||||
"immersifier_trailblaze_power": "使用沉浸器和开拓力领取"
|
||||
},
|
||||
"StopCondition": {
|
||||
"name": "停止条件",
|
||||
"help": "注意:\"每周100精英怪掉落奖励达到上限\" 时,模拟宇宙任务将运行数小时",
|
||||
"weekly_point_reward": "每周点数奖励达到上限",
|
||||
"100_elite_boss": "每周100精英怪掉落奖励达到上限",
|
||||
"non_stop": "不停止 (仅用于调试)"
|
||||
}
|
||||
},
|
||||
"RoguePath": {
|
||||
"_info": {
|
||||
"name": "命途设置",
|
||||
"help": ""
|
||||
},
|
||||
"PresetResonanceFilter": {
|
||||
"name": "回响构音过滤器",
|
||||
"help": "",
|
||||
|
@ -768,11 +768,20 @@
|
||||
"help": ""
|
||||
}
|
||||
},
|
||||
"RoguePath": {
|
||||
"RogueWorld": {
|
||||
"_info": {
|
||||
"name": "命途設定",
|
||||
"name": "模拟宇宙设置",
|
||||
"help": ""
|
||||
},
|
||||
"World": {
|
||||
"name": "模拟宇宙关卡",
|
||||
"help": "",
|
||||
"Simulated_Universe_World_3": "第三世界•模擬宇宙",
|
||||
"Simulated_Universe_World_4": "第四世界•模擬宇宙",
|
||||
"Simulated_Universe_World_5": "第五世界•模擬宇宙",
|
||||
"Simulated_Universe_World_6": "第六世界•模擬宇宙",
|
||||
"Simulated_Universe_World_7": "第七世界•模擬宇宙"
|
||||
},
|
||||
"Path": {
|
||||
"name": "命途",
|
||||
"help": "",
|
||||
@ -784,12 +793,6 @@
|
||||
"Destruction": "毀滅",
|
||||
"Elation": "歡愉"
|
||||
},
|
||||
"DomainStrategy": {
|
||||
"name": "區域策略",
|
||||
"help": "偏好戰鬥:適用於平民隊伍,通關時間較長\n偏好事件:需要高練隊伍,通關時間較短",
|
||||
"combat": "偏好戰鬥",
|
||||
"occurrence": "偏好事件"
|
||||
},
|
||||
"Bonus": {
|
||||
"name": "開拓祝福三選一",
|
||||
"help": "",
|
||||
@ -797,6 +800,32 @@
|
||||
"Miracle Cosmos": "神奇宇宙(獲得一個奇物)",
|
||||
"Fragmented Cosmos": "破碎宇宙(獲得宇宙碎片)"
|
||||
},
|
||||
"DomainStrategy": {
|
||||
"name": "區域策略",
|
||||
"help": "偏好戰鬥:適用於平民隊伍,过關時間較長\n偏好事件:需要高練隊伍,过關時間較短",
|
||||
"combat": "偏好戰鬥",
|
||||
"occurrence": "偏好事件"
|
||||
},
|
||||
"ImmersionReward": {
|
||||
"name": "领取浸器奖励",
|
||||
"help": "注意:选择 \"使用沉浸器和开拓力领取\" 时,每日副本任务不再打本,所有开拓力将优先被用于领取浸器奖励,双倍活动时除外",
|
||||
"do_not_claim": "不领取",
|
||||
"immersifier": "仅使用沉浸器领取",
|
||||
"immersifier_trailblaze_power": "使用沉浸器和开拓力领取"
|
||||
},
|
||||
"StopCondition": {
|
||||
"name": "停止条件",
|
||||
"help": "注意:\"每周100精英怪掉落奖励达到上限\" 时,模拟宇宙任务将运行数小时",
|
||||
"weekly_point_reward": "每周点数奖励达到上限",
|
||||
"100_elite_boss": "每周100精英怪掉落奖励达到上限",
|
||||
"non_stop": "不停止 (仅用于除錯)"
|
||||
}
|
||||
},
|
||||
"RoguePath": {
|
||||
"_info": {
|
||||
"name": "命途設定",
|
||||
"help": ""
|
||||
},
|
||||
"PresetResonanceFilter": {
|
||||
"name": "迴響構音過濾器",
|
||||
"help": "",
|
||||
|
@ -83,10 +83,10 @@ class RogueBonusSelector(RogueSelector):
|
||||
if not self.ocr_results:
|
||||
self.ui_select(None)
|
||||
options = {result.matched_keyword.en: result for result in self.ocr_results}
|
||||
if self.main.config.RoguePath_Bonus not in options.keys():
|
||||
logger.warning(f"Can not find option: {self.main.config.RoguePath_Bonus}, randomly choose one")
|
||||
if self.main.config.RogueWorld_Bonus not in options.keys():
|
||||
logger.warning(f"Can not find option: {self.main.config.RogueWorld_Bonus}, randomly choose one")
|
||||
target = np.random.choice(options)
|
||||
else:
|
||||
target = options[self.main.config.RoguePath_Bonus]
|
||||
target = options[self.main.config.RogueWorld_Bonus]
|
||||
logger.info(f"Choose bonus: {target}")
|
||||
self.ui_select(target)
|
||||
|
@ -219,7 +219,7 @@ class RogueEntry(DungeonUI, RogueRewardHandler, RoguePathHandler):
|
||||
self._dungeon_nav_goto(Simulated_Universe_World_1)
|
||||
self._rogue_teleport()
|
||||
|
||||
def rogue_world_enter(self, world: int | DungeonList):
|
||||
def rogue_world_enter(self, world: int | DungeonList = None):
|
||||
"""
|
||||
Args:
|
||||
world: 7 or KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_7
|
||||
@ -229,6 +229,9 @@ class RogueEntry(DungeonUI, RogueRewardHandler, RoguePathHandler):
|
||||
out: is_page_rogue_launch()
|
||||
"""
|
||||
logger.hr('Rogue world enter', level=1)
|
||||
if world is None:
|
||||
world = DungeonList.find(self.config.RogueWorld_World)
|
||||
|
||||
current = self.ui_get_current_page()
|
||||
if current == page_rogue:
|
||||
if self.is_page_rogue_main():
|
||||
@ -248,4 +251,4 @@ class RogueEntry(DungeonUI, RogueRewardHandler, RoguePathHandler):
|
||||
# Enter
|
||||
self._rogue_world_set(world)
|
||||
self._rogue_world_enter()
|
||||
self.rogue_path_select(self.config.RoguePath_Path)
|
||||
self.rogue_path_select(self.config.RogueWorld_Path)
|
||||
|
@ -272,7 +272,7 @@ class RogueEvent(RogueUI):
|
||||
logger.info(f'Randomly select option {random_index+1}')
|
||||
return self.valid_options[random_index]
|
||||
|
||||
strategy_name = self.config.RoguePath_DomainStrategy
|
||||
strategy_name = self.config.RogueWorld_DomainStrategy
|
||||
logger.attr('DomainStrategy', strategy_name)
|
||||
if strategy_name not in STRATEGIES:
|
||||
logger.warning(
|
||||
|
@ -11,7 +11,7 @@ class RogueHandler(RouteLoader, RogueEntry):
|
||||
in: Any
|
||||
out: page_rogue, is_page_rogue_main()
|
||||
"""
|
||||
self.rogue_world_enter(7)
|
||||
self.rogue_world_enter()
|
||||
self.rogue_run()
|
||||
self.rogue_reward_claim()
|
||||
|
||||
|
@ -200,8 +200,8 @@ class RogueExit(CombatInteract):
|
||||
logger.info(f'Goto next domain: {domain}')
|
||||
return direction
|
||||
|
||||
logger.attr('DomainStrategy', self.config.RoguePath_DomainStrategy)
|
||||
if self.config.RoguePath_DomainStrategy == 'occurrence':
|
||||
logger.attr('DomainStrategy', self.config.RogueWorld_DomainStrategy)
|
||||
if self.config.RogueWorld_DomainStrategy == 'occurrence':
|
||||
for expect in [
|
||||
KEYWORDS_MAP_PLANE.Rogue_DomainTransaction,
|
||||
KEYWORDS_MAP_PLANE.Rogue_DomainOccurrence,
|
||||
@ -212,7 +212,7 @@ class RogueExit(CombatInteract):
|
||||
if domain == expect:
|
||||
logger.info(f'Goto next domain: {domain}')
|
||||
return direction
|
||||
elif self.config.RoguePath_DomainStrategy == 'combat':
|
||||
elif self.config.RogueWorld_DomainStrategy == 'combat':
|
||||
for expect in [
|
||||
KEYWORDS_MAP_PLANE.Rogue_DomainCombat,
|
||||
KEYWORDS_MAP_PLANE.Rogue_DomainEncounter,
|
||||
@ -224,7 +224,7 @@ class RogueExit(CombatInteract):
|
||||
logger.info(f'Goto next domain: {domain}')
|
||||
return direction
|
||||
else:
|
||||
logger.error(f'Unknown domain strategy: {self.config.RoguePath_DomainStrategy}')
|
||||
logger.error(f'Unknown domain strategy: {self.config.RogueWorld_DomainStrategy}')
|
||||
|
||||
logger.error('No domain was selected, return the first instead')
|
||||
logger.info(f'Goto next domain: {results[0]}')
|
||||
|
Loading…
Reference in New Issue
Block a user