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Update campaign_9_3.py
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@ -74,10 +74,8 @@ class Campaign(CampaignBase):
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def battle_5(self):
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0]):
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if not self.check_accessibility(boss[0], fleet=2):
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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return self.clear_boss()
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return self.fleet_2.clear_boss()
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