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Fix: Reset combat_wave_cost before every combat
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@ -86,6 +86,8 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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support_set = False
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else:
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support_set = True
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# Reset combat_wave_cost, so handle_combat_interact() won't activate before handle_combat_prepare()
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self.combat_wave_cost = 10
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logger.info([support_character, support_set])
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trial = 0
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while 1:
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