Add: Switch to ranged characters

This commit is contained in:
LmeSzinc 2023-11-10 21:36:53 +08:00
parent 9f5fb34fa9
commit e3c65ffa46
8 changed files with 258 additions and 174 deletions

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Width:  |  Height:  |  Size: 97 KiB

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Width:  |  Height:  |  Size: 97 KiB

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@ -3,16 +3,6 @@ from module.base.button import Button, ButtonWrapper
# This file was auto-generated, do not modify it manually. To generate: # This file was auto-generated, do not modify it manually. To generate:
# ``` python -m dev_tools.button_extract ``` # ``` python -m dev_tools.button_extract ```
OCR_CHARACTERS = ButtonWrapper(
name='OCR_CHARACTERS',
share=Button(
file='./assets/share/base/main_page/OCR_CHARACTERS.png',
area=(1041, 142, 1205, 436),
search=(1021, 122, 1225, 456),
color=(123, 130, 143),
button=(1041, 142, 1205, 436),
),
)
OCR_MAP_NAME = ButtonWrapper( OCR_MAP_NAME = ButtonWrapper(
name='OCR_MAP_NAME', name='OCR_MAP_NAME',
share=Button( share=Button(

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@ -1,21 +1,14 @@
import re import re
import cv2
import numpy as np
from scipy import signal
import module.config.server as server import module.config.server as server
from module.base.timer import Timer
from module.base.utils import area_center, crop, rgb2luma
from module.config.server import VALID_LANG from module.config.server import VALID_LANG
from module.exception import RequestHumanTakeover, ScriptError from module.exception import RequestHumanTakeover, ScriptError
from module.logger import logger from module.logger import logger
from module.ocr.ocr import OcrResultButton, OcrWhiteLetterOnComplexBackground from module.ocr.ocr import OcrWhiteLetterOnComplexBackground
from tasks.base.assets.assets_base_main_page import OCR_CHARACTERS, OCR_MAP_NAME, ROGUE_LEAVE_FOR_NOW from tasks.base.assets.assets_base_main_page import OCR_MAP_NAME, ROGUE_LEAVE_FOR_NOW
from tasks.base.assets.assets_base_page import CLOSE, MAP_EXIT from tasks.base.assets.assets_base_page import CLOSE, MAP_EXIT
from tasks.base.page import Page, page_gacha, page_main from tasks.base.page import Page, page_gacha, page_main
from tasks.base.popup import PopupHandler from tasks.base.popup import PopupHandler
from tasks.character.keywords import CharacterList
from tasks.daily.assets.assets_daily_trial import START_TRIAL from tasks.daily.assets.assets_daily_trial import START_TRIAL
from tasks.map.keywords import KEYWORDS_MAP_PLANE, MapPlane from tasks.map.keywords import KEYWORDS_MAP_PLANE, MapPlane
@ -63,30 +56,13 @@ class OcrPlaneName(OcrWhiteLetterOnComplexBackground):
return super().after_process(result) return super().after_process(result)
class OcrCharacterName(OcrWhiteLetterOnComplexBackground):
merge_thres_x = 20
merge_thres_y = 20
def after_process(self, result):
result = result.replace('', '')
return super().after_process(result)
class MainPage(PopupHandler): class MainPage(PopupHandler):
# Same as BigmapPlane class # Same as BigmapPlane class
# Current plane # Current plane
plane: MapPlane = KEYWORDS_MAP_PLANE.Herta_ParlorCar plane: MapPlane = KEYWORDS_MAP_PLANE.Herta_ParlorCar
character_buttons: list[OcrResultButton] = []
character_current: CharacterList | None = None
_lang_checked = False _lang_checked = False
@property
def characters(self) -> list[CharacterList]:
characters = [button.matched_keyword for button in self.character_buttons]
return characters
def update_plane(self, lang=None) -> MapPlane | None: def update_plane(self, lang=None) -> MapPlane | None:
""" """
Pages: Pages:
@ -174,140 +150,6 @@ class MainPage(PopupHandler):
self.handle_lang_check(page=page_main) self.handle_lang_check(page=page_main)
return True return True
def update_characters(self) -> list[CharacterList]:
ocr = OcrCharacterName(OCR_CHARACTERS)
self.character_buttons = ocr.matched_ocr(self.device.image, keyword_classes=CharacterList)
characters = self.characters
logger.attr('Characters', characters)
self.character_current = self._convert_selected_to_character(self._update_current_character())
return characters
def _update_current_character(self) -> list[int]:
"""
Returns:
list[int]: Selected index, 1 to 4.
"""
# 50px-width area starting from the right edge of HP bars
area = (1101, 151, 1151, 459)
# Y coordinates where the color peaks should be when character is selected
expected_peaks = np.array([201, 279, 357, 435])
expected_peaks_in_area = expected_peaks - area[1]
# Use Luminance to fit H264 video stream
image = rgb2luma(crop(self.device.image, area))
# Remove character names
kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3))
image = cv2.erode(image, kernel)
# To find peaks along Y
line = cv2.reduce(image, 1, cv2.REDUCE_AVG).flatten().astype(int)
# Find color peaks
parameters = {
'height': (60, 255),
'prominence': 30,
'distance': 5,
}
peaks, _ = signal.find_peaks(line, **parameters)
# Remove smooth peaks
parameters = {
'height': (5, 255),
'prominence': 5,
'distance': 5,
}
diff = -np.diff(line)
diff_peaks, _ = signal.find_peaks(diff, **parameters)
def is_steep_peak(y, threshold=5):
return np.abs(diff_peaks - y).min() <= threshold
def peak_to_selected(y, threshold=5):
distance = np.abs(expected_peaks_in_area - y)
return np.argmin(distance) + 1 if distance.min() < threshold else 0
selected = [peak_to_selected(peak) for peak in peaks if peak_to_selected(peak) and is_steep_peak(peak)]
logger.attr('CharacterSelected', selected)
return selected
def _convert_selected_to_character(self, selected: list[int]) -> CharacterList | None:
expected_peaks = np.array([201, 279, 357, 435])
if not selected:
logger.warning(f'No current character')
logger.attr('CurrentCharacter', None)
return None
elif len(selected) == 1:
selected = selected[0]
else:
logger.warning(f'Too many current characters: {selected}, using first')
selected = selected[0]
expected_y = expected_peaks[selected - 1]
for button in self.character_buttons:
y = area_center(button.area)[1]
if expected_y - 78 < y < expected_y:
logger.attr('CurrentCharacter', button.matched_keyword)
return button.matched_keyword
logger.warning(f'Current character: {selected} does not belong to any detected character')
logger.attr('CurrentCharacter', None)
return None
def character_switch(self, character: CharacterList | str | int, skip_first_screenshot=True) -> bool:
"""
Args:
character: CharacterList object, or character name, or select index from 1 to 4.
skip_first_screenshot:
Returns:
bool: If chose
"""
logger.info(f'Character choose: {character}')
characters = self.characters
if isinstance(character, int):
character = self._convert_selected_to_character([character])
if character is None:
return False
try:
index = characters.index(character) + 1
except IndexError:
logger.warning(f'Cannot choose character {character} as it was not detected')
return False
else:
if isinstance(character, str):
character = CharacterList.find(character)
try:
index = characters.index(character) + 1
except IndexError:
logger.warning(f'Cannot choose character {character} as it was not detected')
return False
button = self.character_buttons[index - 1]
interval = Timer(1, count=3)
count = 0
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
selected = self._update_current_character()
if index in selected:
logger.info('Character chose')
return True
if count > 3:
logger.warning('Failed to choose character, assume chose')
return False
try:
is_in_main = self.is_in_main
except AttributeError:
logger.critical('Method ui_goto() not found, class MainPage must be inherited by class UI')
raise ScriptError
if interval.reached() and is_in_main():
self.device.click(button)
interval.reset()
count += 1
def ui_leave_special(self): def ui_leave_special(self):
""" """
Leave from: Leave from:

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@ -0,0 +1,15 @@
from module.base.button import Button, ButtonWrapper
# This file was auto-generated, do not modify it manually. To generate:
# ``` python -m dev_tools.button_extract ```
OCR_MAP_CHARACTERS = ButtonWrapper(
name='OCR_MAP_CHARACTERS',
share=Button(
file='./assets/share/character/switch/OCR_MAP_CHARACTERS.png',
area=(1041, 142, 1205, 436),
search=(1021, 122, 1225, 456),
color=(123, 130, 143),
button=(1041, 142, 1205, 436),
),
)

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@ -1,2 +1,32 @@
import tasks.character.keywords.character_list as KEYWORD_CHARACTER_LIST import tasks.character.keywords.character_list as KEYWORD_CHARACTER_LIST
from tasks.character.keywords.classes import CharacterList from tasks.character.keywords.character_list import *
from tasks.character.keywords.classes import CharacterList
DICT_SORTED_RANGES = {
# Mage, hit instantly, no trajectories
'Mage': [
DanHengImbibitorLunae,
Welt,
FuXuan,
],
# Mage, but character moved after attack
'MageSecondary': [
Yanqing,
],
# Archer
'Archer': [
Yukong,
TopazandNumby,
March7th,
Bronya,
Asta,
Pela,
Qingque,
],
# Archer, but her parabolic trajectory has 0% accuracy on moving targets
'ArcherSecondary': [
Natasha,
],
# Melee
# rest of the characters are classified as melee and will not be switched to
}

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@ -1,8 +1,14 @@
from dataclasses import dataclass from dataclasses import dataclass
from typing import ClassVar from typing import ClassVar
from module.base.decorator import cached_property
from module.ocr.keyword import Keyword from module.ocr.keyword import Keyword
@dataclass(repr=False) @dataclass(repr=False)
class CharacterList(Keyword): class CharacterList(Keyword):
instances: ClassVar = {} instances: ClassVar = {}
@cached_property
def is_trailblazer(self) -> bool:
return 'Trailblazer' in self.name

198
tasks/character/switch.py Normal file
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@ -0,0 +1,198 @@
import cv2
import numpy as np
from scipy import signal
from module.base.timer import Timer
from module.base.utils import area_center, crop, rgb2luma
from module.logger import logger
from module.ocr.ocr import OcrResultButton, OcrWhiteLetterOnComplexBackground
from tasks.base.ui import UI
from tasks.character.assets.assets_character_switch import OCR_MAP_CHARACTERS
from tasks.character.keywords import CharacterList, DICT_SORTED_RANGES
class OcrCharacterName(OcrWhiteLetterOnComplexBackground):
merge_thres_x = 20
merge_thres_y = 20
def after_process(self, result):
result = result.replace('', '')
return super().after_process(result)
class CharacterSwitch(UI):
characters: list[CharacterList] = []
character_current: CharacterList | None = None
character_buttons: list[OcrResultButton] = []
def character_update(self) -> list[CharacterList]:
"""
The following properties will be updated:
- self.characters
- self.character_current
- self.character_buttons
"""
ocr = OcrCharacterName(OCR_MAP_CHARACTERS)
self.character_buttons = ocr.matched_ocr(self.device.image, keyword_classes=CharacterList)
self.characters = [button.matched_keyword for button in self.character_buttons]
logger.attr('Characters', self.characters)
self.character_current = self._convert_selected_to_character(self._update_current_character())
return self.characters
def _update_current_character(self) -> list[int]:
"""
Returns:
list[int]: Selected index, 1 to 4.
"""
# 50px-width area starting from the right edge of HP bars
area = (1101, 151, 1151, 459)
# Y coordinates where the color peaks should be when character is selected
expected_peaks = np.array([201, 279, 357, 435])
expected_peaks_in_area = expected_peaks - area[1]
# Use Luminance to fit H264 video stream
image = rgb2luma(crop(self.device.image, area))
# Remove character names
kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3))
image = cv2.erode(image, kernel)
# To find peaks along Y
line = cv2.reduce(image, 1, cv2.REDUCE_AVG).flatten().astype(int)
# Find color peaks
parameters = {
'height': (60, 255),
'prominence': 30,
'distance': 5,
}
peaks, _ = signal.find_peaks(line, **parameters)
# Remove smooth peaks
parameters = {
'height': (5, 255),
'prominence': 5,
'distance': 5,
}
diff = -np.diff(line)
diff_peaks, _ = signal.find_peaks(diff, **parameters)
def is_steep_peak(y, threshold=5):
return np.abs(diff_peaks - y).min() <= threshold
def peak_to_selected(y, threshold=5):
distance = np.abs(expected_peaks_in_area - y)
return np.argmin(distance) + 1 if distance.min() < threshold else 0
selected = [peak_to_selected(peak) for peak in peaks if peak_to_selected(peak) and is_steep_peak(peak)]
logger.attr('CharacterSelected', selected)
return selected
def _convert_selected_to_character(self, selected: list[int]) -> CharacterList | None:
expected_peaks = np.array([201, 279, 357, 435])
if not selected:
logger.warning(f'No current character')
logger.attr('CurrentCharacter', None)
return None
elif len(selected) == 1:
selected = selected[0]
else:
logger.warning(f'Too many current characters: {selected}, using first')
selected = selected[0]
expected_y = expected_peaks[selected - 1]
for button in self.character_buttons:
y = area_center(button.area)[1]
if expected_y - 78 < y < expected_y:
logger.attr('CurrentCharacter', button.matched_keyword)
return button.matched_keyword
logger.warning(f'Current character: {selected} does not belong to any detected character')
logger.attr('CurrentCharacter', None)
return None
def character_switch(self, character: CharacterList | str | int, skip_first_screenshot=True) -> bool:
"""
character_update() must be called before switching.
Args:
character: CharacterList object, or character name, or select index from 1 to 4.
skip_first_screenshot:
Returns:
bool: If chose
"""
logger.info(f'Character choose: {character}')
if isinstance(character, int):
character = self._convert_selected_to_character([character])
if character is None:
return False
try:
index = self.characters.index(character) + 1
except IndexError:
logger.warning(f'Cannot choose character {character} as it was not detected')
return False
else:
if isinstance(character, str):
character = CharacterList.find(character)
try:
index = self.characters.index(character) + 1
except IndexError:
logger.warning(f'Cannot choose character {character} as it was not detected')
return False
button = self.character_buttons[index - 1]
interval = Timer(1, count=3)
count = 0
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
selected = self._update_current_character()
if index in selected:
logger.info('Character chose')
return True
if count > 3:
logger.warning('Failed to choose character, assume chose')
return False
if interval.reached() and self.is_in_main():
self.device.click(button)
interval.reset()
count += 1
def _get_ranged_character(self) -> CharacterList | bool:
# Check if it's using a ranged character already
for level, character_list in DICT_SORTED_RANGES.items():
if self.character_current in character_list:
logger.info(f'Already using a ranged character: {self.character_current}, range={level}')
return True
# Check if there is a ranged character in team
for level, character_list in DICT_SORTED_RANGES.items():
for ranged_character in character_list:
if ranged_character in self.characters:
logger.info(f'Use ranged character: {ranged_character}, range={level}')
return ranged_character
# No ranged characters
logger.info('No ranged characters in team')
return False
def character_switch_to_ranged(self, update=True) -> bool:
"""
Args:
update: If update characters before switching
Returns:
bool: If using a ranged character now
"""
logger.hr('Character switch to ranged')
if update:
self.character_update()
character = self._get_ranged_character()
if character is True:
return True
elif character is False:
return False
else:
return self.character_switch(character)

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@ -5,7 +5,7 @@ import numpy as np
from module.base.decorator import cached_property from module.base.decorator import cached_property
from module.base.timer import Timer from module.base.timer import Timer
from module.logger import logger from module.logger import logger
from tasks.base.main_page import MainPage from tasks.character.switch import CharacterSwitch
from tasks.map.keywords import MapPlane from tasks.map.keywords import MapPlane
from tasks.map.keywords.plane import ( from tasks.map.keywords.plane import (
Herta_MasterControlZone, Herta_MasterControlZone,
@ -75,7 +75,7 @@ class MinimapWrapper:
return self.all_minimap[route.plane_floor] return self.all_minimap[route.plane_floor]
class RouteLoader(RogueUI, MinimapWrapper, RouteLoader_, MainPage): class RouteLoader(RogueUI, MinimapWrapper, RouteLoader_, CharacterSwitch):
def position_find_known(self, image, force_return=False) -> Optional[RogueRouteModel]: def position_find_known(self, image, force_return=False) -> Optional[RogueRouteModel]:
""" """
Try to find from known route spawn point Try to find from known route spawn point
@ -217,6 +217,9 @@ class RouteLoader(RogueUI, MinimapWrapper, RouteLoader_, MainPage):
logger.hr(f'Route run: {count}', level=1) logger.hr(f'Route run: {count}', level=1)
base.clear_blessing() base.clear_blessing()
if count == 1:
self.character_switch_to_ranged(update=True)
self.route_run() self.route_run()
# if not success: # if not success:
# self.device.image_save() # self.device.image_save()