diff --git a/assets/en/combat/finish/COMBAT_AGAIN.BUTTON.png b/assets/en/combat/finish/COMBAT_AGAIN.BUTTON.png new file mode 100644 index 000000000..2d8481f5d Binary files /dev/null and b/assets/en/combat/finish/COMBAT_AGAIN.BUTTON.png differ diff --git a/assets/en/combat/finish/COMBAT_AGAIN.png b/assets/en/combat/finish/COMBAT_AGAIN.png new file mode 100644 index 000000000..2586e7759 Binary files /dev/null and b/assets/en/combat/finish/COMBAT_AGAIN.png differ diff --git a/assets/en/combat/finish/COMBAT_EXIT.BUTTON.png b/assets/en/combat/finish/COMBAT_EXIT.BUTTON.png new file mode 100644 index 000000000..2f7032d6a Binary files /dev/null and b/assets/en/combat/finish/COMBAT_EXIT.BUTTON.png differ diff --git a/assets/en/combat/finish/COMBAT_EXIT.png b/assets/en/combat/finish/COMBAT_EXIT.png new file mode 100644 index 000000000..c6812ad9a Binary files /dev/null and b/assets/en/combat/finish/COMBAT_EXIT.png differ diff --git a/assets/en/combat/prepare/COMBAT_PREPARE.BUTTON.png b/assets/en/combat/prepare/COMBAT_PREPARE.BUTTON.png new file mode 100644 index 000000000..0698a1e91 Binary files /dev/null and b/assets/en/combat/prepare/COMBAT_PREPARE.BUTTON.png differ diff --git a/assets/en/combat/prepare/COMBAT_PREPARE.png b/assets/en/combat/prepare/COMBAT_PREPARE.png new file mode 100644 index 000000000..bd7d324eb Binary files /dev/null and b/assets/en/combat/prepare/COMBAT_PREPARE.png differ diff --git a/assets/en/combat/team/COMBAT_TEAM_PREPARE.BUTTON.png b/assets/en/combat/team/COMBAT_TEAM_PREPARE.BUTTON.png new file mode 100644 index 000000000..135834928 Binary files /dev/null and b/assets/en/combat/team/COMBAT_TEAM_PREPARE.BUTTON.png differ diff --git a/assets/en/combat/team/COMBAT_TEAM_PREPARE.png b/assets/en/combat/team/COMBAT_TEAM_PREPARE.png new file mode 100644 index 000000000..78a2eb289 Binary files /dev/null and b/assets/en/combat/team/COMBAT_TEAM_PREPARE.png differ diff --git a/tasks/combat/assets/assets_combat_finish.py b/tasks/combat/assets/assets_combat_finish.py index 7ddc17542..50b82ce70 100644 --- a/tasks/combat/assets/assets_combat_finish.py +++ b/tasks/combat/assets/assets_combat_finish.py @@ -12,7 +12,13 @@ COMBAT_AGAIN = ButtonWrapper( color=(162, 162, 162), button=(709, 592, 979, 628), ), - en=None, + en=Button( + file='./assets/en/combat/finish/COMBAT_AGAIN.png', + area=(809, 602, 902, 618), + search=(789, 582, 922, 638), + color=(159, 159, 159), + button=(709, 591, 981, 628), + ), ) COMBAT_EXIT = ButtonWrapper( name='COMBAT_EXIT', @@ -23,5 +29,11 @@ COMBAT_EXIT = ButtonWrapper( color=(156, 156, 156), button=(301, 593, 570, 628), ), - en=None, + en=Button( + file='./assets/en/combat/finish/COMBAT_EXIT.png', + area=(419, 602, 453, 618), + search=(399, 582, 473, 638), + color=(149, 149, 149), + button=(301, 592, 572, 628), + ), ) diff --git a/tasks/combat/assets/assets_combat_prepare.py b/tasks/combat/assets/assets_combat_prepare.py index b627701f6..4a3ea6de2 100644 --- a/tasks/combat/assets/assets_combat_prepare.py +++ b/tasks/combat/assets/assets_combat_prepare.py @@ -12,7 +12,13 @@ COMBAT_PREPARE = ButtonWrapper( color=(141, 140, 141), button=(956, 640, 1224, 676), ), - en=None, + en=Button( + file='./assets/en/combat/prepare/COMBAT_PREPARE.png', + area=(1043, 650, 1137, 666), + search=(1023, 630, 1157, 686), + color=(153, 154, 155), + button=(956, 640, 1225, 676), + ), ) OCR_TRAILBLAZE_POWER = ButtonWrapper( name='OCR_TRAILBLAZE_POWER', diff --git a/tasks/combat/assets/assets_combat_team.py b/tasks/combat/assets/assets_combat_team.py index 4ef48fbf8..b504cef8a 100644 --- a/tasks/combat/assets/assets_combat_team.py +++ b/tasks/combat/assets/assets_combat_team.py @@ -22,7 +22,13 @@ COMBAT_TEAM_PREPARE = ButtonWrapper( color=(159, 159, 159), button=(958, 641, 1193, 676), ), - en=None, + en=Button( + file='./assets/en/combat/team/COMBAT_TEAM_PREPARE.png', + area=(1000, 650, 1104, 666), + search=(980, 630, 1124, 686), + color=(169, 169, 170), + button=(959, 640, 1193, 676), + ), ) COMBAT_TEAM_SUPPORT = ButtonWrapper( name='COMBAT_TEAM_SUPPORT',