diff --git a/campaign/campaign_main/campaign_10_3.py b/campaign/campaign_main/campaign_10_3.py new file mode 100644 index 000000000..02b333c90 --- /dev/null +++ b/campaign/campaign_main/campaign_10_3.py @@ -0,0 +1,86 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger + + +MAP = CampaignMap('10-3') +MAP.shape = 'I6' +MAP.map_data = ''' + ME -- ME -- ME MB ++ -- MM + -- ++ ++ ++ ME MB ++ -- -- + -- ME -- ME ME ME __ ME -- + -- -- ++ ++ MB ME ME ME ++ + -- -- SP SP ++ ++ ++ ME MB + ++ -- -- -- ME -- ME ME ME +''' +MAP.weight_data = ''' + 90 90 90 90 40 10 90 90 90 + 90 90 90 90 30 10 90 90 90 + 90 90 90 90 20 05 20 90 90 + 90 90 90 90 10 15 20 30 90 + 90 90 90 90 90 90 90 40 40 + 90 90 90 90 80 70 60 50 50 +''' +# MAP.camera_data = ['D3'] +MAP.spawn_data = [ + {'battle': 0, 'enemy': 4}, + {'battle': 1, 'enemy': 2, 'mystery': 1}, + {'battle': 2, 'enemy': 1}, + {'battle': 3, 'enemy': 1}, + {'battle': 4, 'enemy': 1}, + {'battle': 5}, + {'battle': 6, 'boss': 1}, +] + +A1, B1, C1, D1, E1, F1, G1, H1, I1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, \ + = MAP.flatten() + +road_main = RoadGrids([E6, G6, H6, E5, H4, G4, F4, F3]) + +class Config: + INTERNAL_LINES_HOUGHLINES_THRESHOLD = 35 + EDGE_LINES_HOUGHLINES_THRESHOLD = 35 + COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2 + INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (150, 255 - 24), + 'width': (0.9, 10), + 'prominence': 10, + 'distance': 35, + } + EDGE_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (255 - 24, 255), + 'prominence': 10, + 'distance': 50, + 'width': (0, 10), + 'wlen': 1000, + } + +class Campaign(CampaignBase): + MAP = MAP + + def battle_0(self): + self.fleet_2_push_forward() + + if self.clear_roadblocks([road_main]): + return True + if self.clear_potential_roadblocks([road_main]): + return True + + self.clear_all_mystery() + + return self.battle_default() + + def battle_6(self): + boss = self.map.select(is_boss=True) + if boss: + if not self.check_accessibility(boss[0], fleet=2): + if self.clear_roadblocks([road_main]): + return True + + return self.fleet_2.clear_boss() \ No newline at end of file