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Upd: UI navigation to forgotten hall
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@ -137,9 +137,19 @@ TREASURES_LIGHTWARD_LOADED = ButtonWrapper(
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name='TREASURES_LIGHTWARD_LOADED',
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share=Button(
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file='./assets/share/dungeon/ui/TREASURES_LIGHTWARD_LOADED.png',
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area=(1029, 288, 1047, 306),
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search=(1024, 283, 1052, 311),
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color=(149, 149, 152),
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button=(1029, 288, 1047, 306),
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area=(1028, 288, 1048, 308),
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search=(1008, 268, 1068, 328),
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color=(82, 80, 80),
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button=(1028, 288, 1048, 308),
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),
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)
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TREASURES_LIGHTWARD_LOCKED = ButtonWrapper(
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name='TREASURES_LIGHTWARD_LOCKED',
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share=Button(
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file='./assets/share/dungeon/ui/TREASURES_LIGHTWARD_LOCKED.png',
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area=(789, 423, 817, 457),
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search=(769, 403, 837, 477),
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color=(112, 112, 112),
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button=(789, 423, 817, 457),
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),
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)
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@ -243,6 +243,8 @@ class DungeonUI(DungeonState):
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in: page_guide, Survival_Index
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"""
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timeout = Timer(2, count=4).start()
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TREASURES_LIGHTWARD_LOADED.set_search_offset((5, 5))
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TREASURES_LIGHTWARD_LOCKED.set_search_offset((5, 5))
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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@ -253,7 +255,10 @@ class DungeonUI(DungeonState):
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logger.warning('Wait treasures lightward loaded timeout')
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return False
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if self.appear(TREASURES_LIGHTWARD_LOADED):
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logger.info('Treasures lightward loaded')
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logger.info('Treasures lightward loaded (event unlocked)')
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return True
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if self.appear(TREASURES_LIGHTWARD_LOCKED):
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logger.info('Treasures lightward loaded (event locked)')
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return True
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def _dungeon_wait_until_echo_or_war_stabled(self, skip_first_screenshot=True):
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@ -155,9 +155,9 @@ TELEPORT = ButtonWrapper(
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name='TELEPORT',
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share=Button(
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file='./assets/share/forgotten_hall/ui/TELEPORT.png',
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area=(1019, 451, 1037, 470),
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area=(1018, 355, 1038, 375),
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search=(993, 176, 1088, 658),
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color=(166, 165, 166),
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button=(1019, 451, 1037, 470),
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color=(80, 83, 85),
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button=(1018, 355, 1038, 375),
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),
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)
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