Add: 增加处理被精英抓住

- 修复原地寻路报warning
- 修复到达误判
This commit is contained in:
LmeSzinc 2020-05-23 14:30:07 +08:00
parent 87608f2879
commit eb2a58d7f5
6 changed files with 37 additions and 2 deletions

View File

@ -30,6 +30,8 @@ class CampaignBase(Map):
def execute_a_battle(self): def execute_a_battle(self):
logger.hr(f'{self.FUNCTION_NAME_BASE}{self.battle_count}', level=2) logger.hr(f'{self.FUNCTION_NAME_BASE}{self.battle_count}', level=2)
logger.info('Running with poor map data.') logger.info('Running with poor map data.')
if self.fleet_2_break_siren_caught():
return True
self.clear_all_mystery() self.clear_all_mystery()
if self.battle_count >= 3: if self.battle_count >= 3:
@ -50,6 +52,8 @@ class CampaignBase(Map):
def execute_a_battle(self): def execute_a_battle(self):
logger.hr(f'{self.FUNCTION_NAME_BASE}{self.battle_count}', level=2) logger.hr(f'{self.FUNCTION_NAME_BASE}{self.battle_count}', level=2)
logger.info('Using function: clear_all') logger.info('Using function: clear_all')
if self.fleet_2_break_siren_caught():
return True
self.clear_all_mystery() self.clear_all_mystery()
if self.battle_count >= 3: if self.battle_count >= 3:

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@ -158,7 +158,9 @@ class Fleet(Camera, MapOperation, AmbushHandler):
raise MapWalkError('walk_out_of_step') raise MapWalkError('walk_out_of_step')
# Arrive # Arrive
if self.is_in_map() and (grid.predict_fleet() or grid.predict_current_fleet()): if self.is_in_map() and \
(grid.predict_fleet() or
(walk_timeout.reached() and grid.predict_current_fleet())):
if not arrive_timer.started(): if not arrive_timer.started():
logger.info(f'Arrive {location2node(location)}') logger.info(f'Arrive {location2node(location)}')
arrive_timer.start() arrive_timer.start()

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@ -47,6 +47,7 @@ class GridInfo:
is_cleared = False is_cleared = False
is_ambush_save = False is_ambush_save = False
is_caught_by_siren = False
cost = 9999 cost = 9999
connection = None connection = None
weight = 1 weight = 1
@ -90,6 +91,7 @@ class GridInfo:
dic = { dic = {
'FL': 'is_current_fleet', 'FL': 'is_current_fleet',
'Fl': 'is_fleet', 'Fl': 'is_fleet',
'Fc': 'is_caught_by_siren',
'MY': 'is_mystery', 'MY': 'is_mystery',
'AM': 'is_ammo', 'AM': 'is_ammo',
'==': 'is_cleared' '==': 'is_cleared'
@ -178,6 +180,8 @@ class GridInfo:
self.is_fleet = info.is_fleet self.is_fleet = info.is_fleet
if info.is_current_fleet: if info.is_current_fleet:
self.is_current_fleet = True self.is_current_fleet = True
if info.is_caught_by_siren:
self.is_caught_by_siren = True
return False return False
def wipe_out(self): def wipe_out(self):

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@ -68,7 +68,8 @@ class GridPredictor:
if not self.is_enemy and not self.is_mystery: if not self.is_enemy and not self.is_mystery:
if self.predict_dynamic_red_border(): if self.predict_dynamic_red_border():
self.enemy_type = 'Siren_unknown' self.enemy_type = 'Siren_unknown'
# self.caught_by_siren = self.predict_siren_caught() if self.config.MAP_HAS_MOVABLE_ENEMY:
self.is_caught_by_siren = self.predict_siren_caught()
if self.enemy_type: if self.enemy_type:
self.is_enemy = True self.is_enemy = True

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@ -364,3 +364,25 @@ class Map(Fleet):
self.fleet_1.clear_roadblocks(roadblocks) self.fleet_1.clear_roadblocks(roadblocks)
self.fleet_1.clear_all_mystery() self.fleet_1.clear_all_mystery()
return True return True
def fleet_2_break_siren_caught(self):
if not self.config.MAP_HAS_SIREN or not self.config.MAP_HAS_MOVABLE_ENEMY:
return False
if not self.map.select(is_caught_by_siren=True):
logger.info('No fleet caught by siren.')
return False
if not self.fleet_2_location or not self.map[self.fleet_2_location].is_caught_by_siren:
logger.warning('Appear caught by siren, but not fleet_2.')
for grid in self.map:
grid.is_caught_by_siren = False
return False
logger.info(f'Break siren caught, fleet_2: {self.fleet_2_location}')
self.fleet_2.switch_to()
self.ensure_edge_insight(reverse=True)
self.clear_chosen_enemy(self.map[self.fleet_2_location])
self.fleet_1.switch_to()
for grid in self.map:
grid.is_caught_by_siren = False
return True

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@ -253,6 +253,8 @@ class CampaignMap:
MAP_7_2._find_path(node2location('H2')) MAP_7_2._find_path(node2location('H2'))
[(2, 2), (3, 2), (4, 2), (5, 2), (6, 2), (6, 1), (7, 1)] # ['C3', 'D3', 'E3', 'F3', 'G3', 'G2', 'H2'] [(2, 2), (3, 2), (4, 2), (5, 2), (6, 2), (6, 1), (7, 1)] # ['C3', 'D3', 'E3', 'F3', 'G3', 'G2', 'H2']
""" """
if self[location].cost == 0:
return [location]
if self[location].connection is None: if self[location].connection is None:
return None return None
res = [location] res = [location]