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https://github.com/LmeSzinc/StarRailCopilot.git
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Seperate stored counter into an independent class
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@ -200,7 +200,8 @@
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"UseImmersifier": true,
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"DoubleEvent": true,
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"UseStamina": false,
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"WeeklyFarming": false
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"WeeklyFarming": false,
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"SimulatedUniverseElite": {}
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},
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"RogueBlessing": {
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"PresetBlessingFilter": "preset",
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@ -1473,6 +1473,12 @@
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"WeeklyFarming": {
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"type": "checkbox",
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"value": false
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},
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"SimulatedUniverseElite": {
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"type": "stored",
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"value": {},
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"display": "hide",
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"stored": "StoredSimulatedUniverseElite"
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}
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},
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"RogueBlessing": {
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@ -248,6 +248,8 @@ RogueWorld:
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DoubleEvent: true
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UseStamina: false
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WeeklyFarming: false
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SimulatedUniverseElite:
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stored: StoredSimulatedUniverseElite
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RogueBlessing:
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PresetBlessingFilter:
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@ -293,5 +293,18 @@
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},
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"order": 0,
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"color": "#777777"
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},
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"SimulatedUniverseElite": {
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"name": "SimulatedUniverseElite",
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"path": "Rogue.RogueWorld.SimulatedUniverseElite",
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"i18n": "RogueWorld.SimulatedUniverseElite.name",
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"stored": "StoredSimulatedUniverseElite",
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"attrs": {
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"time": "2020-01-01 00:00:00",
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"total": 0,
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"value": 100
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},
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"order": 0,
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"color": "#777777"
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}
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}
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@ -140,6 +140,7 @@ class GeneratedConfig:
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RogueWorld_DoubleEvent = True
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RogueWorld_UseStamina = False
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RogueWorld_WeeklyFarming = False
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RogueWorld_SimulatedUniverseElite = {}
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# Group `RogueBlessing`
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RogueBlessing_PresetBlessingFilter = 'preset' # preset, custom
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@ -976,6 +976,10 @@
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"WeeklyFarming": {
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"name": "Boss Material Farming",
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"help": "Do not stop after point reward is full; farm the boss 100 times instead to obtain trace materials"
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},
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"SimulatedUniverseElite": {
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"name": "RogueWorld.SimulatedUniverseElite.name",
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"help": "RogueWorld.SimulatedUniverseElite.help"
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}
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},
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"RogueBlessing": {
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@ -976,6 +976,10 @@
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"WeeklyFarming": {
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"name": "Recolección de Materiales de Jefes",
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"help": "No detenerse después de que los puntos semanales estén llenos, farmear al jefe 100 veces para obtener materiales de rastro"
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},
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"SimulatedUniverseElite": {
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"name": "RogueWorld.SimulatedUniverseElite.name",
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"help": "RogueWorld.SimulatedUniverseElite.help"
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}
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},
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"RogueBlessing": {
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@ -976,6 +976,10 @@
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"WeeklyFarming": {
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"name": "ボス素材を収集",
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"help": "週間ポイントが満点に達しても停止せず、100回のボスをファームして軌跡素材を入手"
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},
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"SimulatedUniverseElite": {
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"name": "RogueWorld.SimulatedUniverseElite.name",
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"help": "RogueWorld.SimulatedUniverseElite.help"
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}
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},
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"RogueBlessing": {
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@ -976,6 +976,10 @@
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"WeeklyFarming": {
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"name": "刷取Boss材料",
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"help": "每周积分满后不停止,刷取100次Boss以获取形迹材料"
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},
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"SimulatedUniverseElite": {
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"name": "剩余Boss材料掉落次数",
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"help": "RogueWorld.SimulatedUniverseElite.help"
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}
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},
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"RogueBlessing": {
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@ -976,6 +976,10 @@
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"WeeklyFarming": {
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"name": "刷取Boss材料",
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"help": "每週積分滿後不停止,刷取100次Boss以獲取形跡材料"
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},
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"SimulatedUniverseElite": {
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"name": "RogueWorld.SimulatedUniverseElite.name",
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"help": "RogueWorld.SimulatedUniverseElite.help"
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}
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},
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"RogueBlessing": {
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@ -205,25 +205,29 @@ class StoredImmersifier(StoredCounter):
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class StoredSimulatedUniverse(StoredCounter, StoredExpiredAtMonday0400):
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pass
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class StoredSimulatedUniverseElite(StoredCounter, StoredExpiredAtMonday0400):
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# These variables are used in Rogue Farming feature.
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# Times of boss drop chance per week. In current version of StarRail, this value is 100.
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FIXED_DEFAULT = 100
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# Times left to farm. Resets to 100 every Monday 04:00, and decreases each time the elite boss is cleared.
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FarmingCounter = FIXED_DEFAULT
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value = FIXED_DEFAULT
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def farm_dec(self, value = 1):
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self.FarmingCounter -= value
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self.value -= value
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def farm_reset(self,):
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self.FarmingCounter = self.FIXED_DEFAULT
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def farm_reset(self):
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self.value = self.FIXED_DEFAULT
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def farm_not_complete(self) -> bool:
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return self.FarmingCounter > 0
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return self.value > 0
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def farm_get_remain(self) -> int:
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return self.FarmingCounter
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return self.value
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class StoredAssignment(StoredCounter):
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@ -20,6 +20,7 @@ from module.config.stored.classes import (
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StoredImmersifier,
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StoredInt,
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StoredSimulatedUniverse,
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StoredSimulatedUniverseElite,
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StoredTrailblazePower,
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)
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@ -50,3 +51,4 @@ class StoredGenerated:
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Assignment = StoredAssignment("Assignment.Assignment.Assignment")
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Credit = StoredInt("DataUpdate.ItemStorage.Credit")
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StallerJade = StoredInt("DataUpdate.ItemStorage.StallerJade")
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SimulatedUniverseElite = StoredSimulatedUniverseElite("Rogue.RogueWorld.SimulatedUniverseElite")
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@ -386,7 +386,7 @@ class MapControl(Combat, AimDetectorMixin):
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end_point = waypoints[-1]
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end_point.expected_end.append('item')
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self.goto(*waypoints)
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return self.goto(*waypoints)
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def clear_enemy(self, *waypoints):
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"""
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@ -403,7 +403,7 @@ class MapControl(Combat, AimDetectorMixin):
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end_point = waypoints[-1]
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end_point.expected_end.append('enemy')
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self.goto(*waypoints)
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return self.goto(*waypoints)
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if __name__ == '__main__':
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@ -348,16 +348,20 @@ class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
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return
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if self.config.stored.SimulatedUniverse.is_expired():
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# Expired, do rogue and reset farming counter
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self.config.stored.SimulatedUniverse.farm_reset()
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# Expired, do rogue
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pass
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if self.config.stored.SimulatedUniverseElite.is_expired():
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# Expired, reset farming counter
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self.config.stored.SimulatedUniverseElite.farm_reset()
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elif self.config.stored.SimulatedUniverse.is_full():
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if self.config.RogueWorld_UseImmersifier and self.config.stored.Immersifier.value > 0:
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logger.info(
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'Reached weekly point limit but still have immersifiers left, continue to use them')
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elif self.config.RogueWorld_WeeklyFarming and self.config.stored.SimulatedUniverse.farm_not_complete():
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elif self.config.RogueWorld_WeeklyFarming and self.config.stored.SimulatedUniverseElite.farm_not_complete():
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logger.attr(
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"Farming Counter", self.config.stored.SimulatedUniverse.farm_get_remain())
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"Farming Counter", self.config.stored.SimulatedUniverseElite.farm_get_remain())
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logger.info(
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'Reached weekly point limit but still continue to farm materials')
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else:
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@ -170,13 +170,14 @@ class RouteBase(RouteBase_, RogueExit, RogueEvent, RogueReward):
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pass
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result = super().clear_enemy(*waypoints)
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# logger.attr("result",result)
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# runs when one elite battle finishes (do not handle whether the battle succeeded or failed), and decreases rogue farming count by 1
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if self.config.RogueWorld_WeeklyFarming and self.config.stored.SimulatedUniverse.farm_not_complete():
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self.config.stored.SimulatedUniverse.farm_dec()
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logger.info(
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f"Cleared elite boss, decrease farming count by 1, now {self.config.stored.SimulatedUniverse.FarmingCounter}")
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if 'enemy' in result:
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# runs when one elite battle finishes (do not handle whether the battle succeeded or failed), and decreases rogue farming count by 1
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if self.config.RogueWorld_WeeklyFarming and self.config.stored.SimulatedUniverseElite.farm_not_complete():
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self.config.stored.SimulatedUniverseElite.farm_dec()
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logger.info(
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f"Cleared elite boss, decrease farming count by 1, now {self.config.stored.SimulatedUniverseElite.farm_get_remain()}")
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return result
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def _domain_event_expected_end(self):
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