Seperate stored counter into an independent class

This commit is contained in:
katze 2024-04-01 01:58:46 +08:00
parent 792eb2157a
commit f262140fb6
15 changed files with 73 additions and 19 deletions

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@ -200,7 +200,8 @@
"UseImmersifier": true,
"DoubleEvent": true,
"UseStamina": false,
"WeeklyFarming": false
"WeeklyFarming": false,
"SimulatedUniverseElite": {}
},
"RogueBlessing": {
"PresetBlessingFilter": "preset",

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@ -1473,6 +1473,12 @@
"WeeklyFarming": {
"type": "checkbox",
"value": false
},
"SimulatedUniverseElite": {
"type": "stored",
"value": {},
"display": "hide",
"stored": "StoredSimulatedUniverseElite"
}
},
"RogueBlessing": {

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@ -248,6 +248,8 @@ RogueWorld:
DoubleEvent: true
UseStamina: false
WeeklyFarming: false
SimulatedUniverseElite:
stored: StoredSimulatedUniverseElite
RogueBlessing:
PresetBlessingFilter:

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@ -293,5 +293,18 @@
},
"order": 0,
"color": "#777777"
},
"SimulatedUniverseElite": {
"name": "SimulatedUniverseElite",
"path": "Rogue.RogueWorld.SimulatedUniverseElite",
"i18n": "RogueWorld.SimulatedUniverseElite.name",
"stored": "StoredSimulatedUniverseElite",
"attrs": {
"time": "2020-01-01 00:00:00",
"total": 0,
"value": 100
},
"order": 0,
"color": "#777777"
}
}

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@ -140,6 +140,7 @@ class GeneratedConfig:
RogueWorld_DoubleEvent = True
RogueWorld_UseStamina = False
RogueWorld_WeeklyFarming = False
RogueWorld_SimulatedUniverseElite = {}
# Group `RogueBlessing`
RogueBlessing_PresetBlessingFilter = 'preset' # preset, custom

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@ -976,6 +976,10 @@
"WeeklyFarming": {
"name": "Boss Material Farming",
"help": "Do not stop after point reward is full; farm the boss 100 times instead to obtain trace materials"
},
"SimulatedUniverseElite": {
"name": "RogueWorld.SimulatedUniverseElite.name",
"help": "RogueWorld.SimulatedUniverseElite.help"
}
},
"RogueBlessing": {

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@ -976,6 +976,10 @@
"WeeklyFarming": {
"name": "Recolección de Materiales de Jefes",
"help": "No detenerse después de que los puntos semanales estén llenos, farmear al jefe 100 veces para obtener materiales de rastro"
},
"SimulatedUniverseElite": {
"name": "RogueWorld.SimulatedUniverseElite.name",
"help": "RogueWorld.SimulatedUniverseElite.help"
}
},
"RogueBlessing": {

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@ -976,6 +976,10 @@
"WeeklyFarming": {
"name": "ボス素材を収集",
"help": "週間ポイントが満点に達しても停止せず、100回のボスをファームして軌跡素材を入手"
},
"SimulatedUniverseElite": {
"name": "RogueWorld.SimulatedUniverseElite.name",
"help": "RogueWorld.SimulatedUniverseElite.help"
}
},
"RogueBlessing": {

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@ -976,6 +976,10 @@
"WeeklyFarming": {
"name": "刷取Boss材料",
"help": "每周积分满后不停止刷取100次Boss以获取形迹材料"
},
"SimulatedUniverseElite": {
"name": "剩余Boss材料掉落次数",
"help": "RogueWorld.SimulatedUniverseElite.help"
}
},
"RogueBlessing": {

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@ -976,6 +976,10 @@
"WeeklyFarming": {
"name": "刷取Boss材料",
"help": "每週積分滿後不停止刷取100次Boss以獲取形跡材料"
},
"SimulatedUniverseElite": {
"name": "RogueWorld.SimulatedUniverseElite.name",
"help": "RogueWorld.SimulatedUniverseElite.help"
}
},
"RogueBlessing": {

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@ -205,25 +205,29 @@ class StoredImmersifier(StoredCounter):
class StoredSimulatedUniverse(StoredCounter, StoredExpiredAtMonday0400):
pass
class StoredSimulatedUniverseElite(StoredCounter, StoredExpiredAtMonday0400):
# These variables are used in Rogue Farming feature.
# Times of boss drop chance per week. In current version of StarRail, this value is 100.
FIXED_DEFAULT = 100
# Times left to farm. Resets to 100 every Monday 04:00, and decreases each time the elite boss is cleared.
FarmingCounter = FIXED_DEFAULT
value = FIXED_DEFAULT
def farm_dec(self, value = 1):
self.FarmingCounter -= value
self.value -= value
def farm_reset(self,):
self.FarmingCounter = self.FIXED_DEFAULT
def farm_reset(self):
self.value = self.FIXED_DEFAULT
def farm_not_complete(self) -> bool:
return self.FarmingCounter > 0
return self.value > 0
def farm_get_remain(self) -> int:
return self.FarmingCounter
return self.value
class StoredAssignment(StoredCounter):

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@ -20,6 +20,7 @@ from module.config.stored.classes import (
StoredImmersifier,
StoredInt,
StoredSimulatedUniverse,
StoredSimulatedUniverseElite,
StoredTrailblazePower,
)
@ -50,3 +51,4 @@ class StoredGenerated:
Assignment = StoredAssignment("Assignment.Assignment.Assignment")
Credit = StoredInt("DataUpdate.ItemStorage.Credit")
StallerJade = StoredInt("DataUpdate.ItemStorage.StallerJade")
SimulatedUniverseElite = StoredSimulatedUniverseElite("Rogue.RogueWorld.SimulatedUniverseElite")

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@ -386,7 +386,7 @@ class MapControl(Combat, AimDetectorMixin):
end_point = waypoints[-1]
end_point.expected_end.append('item')
self.goto(*waypoints)
return self.goto(*waypoints)
def clear_enemy(self, *waypoints):
"""
@ -403,7 +403,7 @@ class MapControl(Combat, AimDetectorMixin):
end_point = waypoints[-1]
end_point.expected_end.append('enemy')
self.goto(*waypoints)
return self.goto(*waypoints)
if __name__ == '__main__':

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@ -348,16 +348,20 @@ class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
return
if self.config.stored.SimulatedUniverse.is_expired():
# Expired, do rogue and reset farming counter
self.config.stored.SimulatedUniverse.farm_reset()
# Expired, do rogue
pass
if self.config.stored.SimulatedUniverseElite.is_expired():
# Expired, reset farming counter
self.config.stored.SimulatedUniverseElite.farm_reset()
elif self.config.stored.SimulatedUniverse.is_full():
if self.config.RogueWorld_UseImmersifier and self.config.stored.Immersifier.value > 0:
logger.info(
'Reached weekly point limit but still have immersifiers left, continue to use them')
elif self.config.RogueWorld_WeeklyFarming and self.config.stored.SimulatedUniverse.farm_not_complete():
elif self.config.RogueWorld_WeeklyFarming and self.config.stored.SimulatedUniverseElite.farm_not_complete():
logger.attr(
"Farming Counter", self.config.stored.SimulatedUniverse.farm_get_remain())
"Farming Counter", self.config.stored.SimulatedUniverseElite.farm_get_remain())
logger.info(
'Reached weekly point limit but still continue to farm materials')
else:

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@ -170,13 +170,14 @@ class RouteBase(RouteBase_, RogueExit, RogueEvent, RogueReward):
pass
result = super().clear_enemy(*waypoints)
# logger.attr("result",result)
# runs when one elite battle finishes (do not handle whether the battle succeeded or failed), and decreases rogue farming count by 1
if self.config.RogueWorld_WeeklyFarming and self.config.stored.SimulatedUniverse.farm_not_complete():
self.config.stored.SimulatedUniverse.farm_dec()
logger.info(
f"Cleared elite boss, decrease farming count by 1, now {self.config.stored.SimulatedUniverse.FarmingCounter}")
if 'enemy' in result:
# runs when one elite battle finishes (do not handle whether the battle succeeded or failed), and decreases rogue farming count by 1
if self.config.RogueWorld_WeeklyFarming and self.config.stored.SimulatedUniverseElite.farm_not_complete():
self.config.stored.SimulatedUniverseElite.farm_dec()
logger.info(
f"Cleared elite boss, decrease farming count by 1, now {self.config.stored.SimulatedUniverseElite.farm_get_remain()}")
return result
def _domain_event_expected_end(self):