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https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-26 18:20:42 +00:00
Fix: 修复调用错误心情对象的问题
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@ -24,6 +24,7 @@ class CampaignRun(CampaignUI, Reward, LoginHandler):
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config: AzurLaneConfig
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config: AzurLaneConfig
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campaign: CampaignBase
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campaign: CampaignBase
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run_count: int
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run_count: int
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start_time = datetime.now()
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def load_campaign(self, name, folder='campaign_main'):
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def load_campaign(self, name, folder='campaign_main'):
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"""
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"""
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@ -103,6 +104,30 @@ class CampaignRun(CampaignUI, Reward, LoginHandler):
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return False
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return False
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def _triggered_app_restart(self):
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"""
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Returns:
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bool: If triggered a restart condition.
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"""
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now = datetime.now()
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if now.date() != self.start_time.date():
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logger.hr('Triggered restart new day')
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return True
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if not self.campaign.config.IGNORE_LOW_EMOTION_WARN:
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if self.campaign.emotion.triggered_bug():
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logger.hr('Triggered restart avoid emotion bug')
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return True
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return False
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def handle_app_restart(self):
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if self._triggered_app_restart():
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self.app_restart()
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self.start_time = datetime.now()
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return True
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return False
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def run(self, name, folder='campaign_main', total=0):
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def run(self, name, folder='campaign_main', total=0):
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"""
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"""
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Args:
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Args:
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@ -114,6 +114,7 @@ class Emotion:
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The game does not calculate emotion correctly, which is a bug in AzurLane.
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The game does not calculate emotion correctly, which is a bug in AzurLane.
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After a long run, we have to restart the game to update it.
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After a long run, we have to restart the game to update it.
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"""
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"""
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logger.attr('Emotion_bug', f'{self.total_reduced}/{self.BUG_THRESHOLD}')
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if self.total_reduced >= self.BUG_THRESHOLD:
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if self.total_reduced >= self.BUG_THRESHOLD:
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self.total_reduced = 0
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self.total_reduced = 0
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return True
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return True
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@ -2,13 +2,10 @@ from module.base.timer import Timer
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from module.combat.combat import Combat
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from module.combat.combat import Combat
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from module.handler.assets import *
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from module.handler.assets import *
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from module.logger import logger
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from module.logger import logger
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from datetime import datetime
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from module.ui.ui import MAIN_CHECK, EVENT_LIST_CHECK, BACK_ARROW
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from module.ui.ui import MAIN_CHECK, EVENT_LIST_CHECK, BACK_ARROW
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class LoginHandler(Combat):
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class LoginHandler(Combat):
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start_time = datetime.now()
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def handle_app_login(self):
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def handle_app_login(self):
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logger.hr('App login')
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logger.hr('App login')
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@ -54,27 +51,3 @@ class LoginHandler(Combat):
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return True
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return True
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return False
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return False
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def _triggered_app_restart(self):
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"""
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Returns:
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bool: If triggered a restart condition.
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"""
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now = datetime.now()
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if now.date() != self.start_time.date():
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logger.hr('Triggered restart new day')
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return True
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if not self.config.IGNORE_LOW_EMOTION_WARN:
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if self.emotion.triggered_bug():
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logger.hr('Triggered restart avoid emotion bug')
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return True
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return False
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def handle_app_restart(self):
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if self._triggered_app_restart():
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self.app_restart()
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self.start_time = datetime.now()
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return True
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return False
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