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https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-22 00:35:34 +00:00
Refactor: Abstract BACK and CLOSE handlers
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9f77cb1f32
commit
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@ -187,9 +187,7 @@ class MainPage(PopupHandler):
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self.device.click(CLOSE)
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clicked = True
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continue
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if self.appear(page_gacha.check_button, interval=2):
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logger.info(f'{page_gacha} -> {CLOSE}')
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self.device.click(CLOSE)
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if self.handle_ui_close(page_gacha.check_button, interval=2):
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continue
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if self.appear_then_click(ROGUE_LEAVE_FOR_NOW, interval=2):
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clicked = True
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@ -1,10 +1,11 @@
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from module.base.base import ModuleBase
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from module.logger import logger
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from tasks.base.assets.assets_base_page import BACK, CLOSE
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from tasks.base.assets.assets_base_popup import *
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class PopupHandler(ModuleBase):
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def handle_reward(self, interval=5, click_button=None) -> bool:
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def handle_reward(self, interval=5, click_button: ButtonWrapper = None) -> bool:
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"""
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Args:
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interval:
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@ -96,3 +97,35 @@ class PopupHandler(ModuleBase):
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return True
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return False
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def handle_ui_close(self, appear_button: ButtonWrapper, interval=2) -> bool:
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"""
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Args:
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appear_button: Click if button appears
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interval:
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Returns:
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If handled.
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"""
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if self.appear(appear_button, interval=interval):
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logger.info(f'{appear_button} -> {CLOSE}')
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self.device.click(CLOSE)
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return True
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return False
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def handle_ui_back(self, appear_button: ButtonWrapper, interval=2) -> bool:
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"""
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Args:
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appear_button: Click if button appears
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interval:
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Returns:
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If handled.
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"""
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if self.appear(appear_button, interval=interval):
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logger.info(f'{appear_button} -> {BACK}')
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self.device.click(BACK)
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return True
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return False
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@ -4,7 +4,7 @@ from module.base.timer import Timer
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from module.exception import GameNotRunningError, GamePageUnknownError
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from module.logger import logger
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from module.ocr.ocr import Ocr
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from tasks.base.assets.assets_base_page import CLOSE, MAP_EXIT
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from tasks.base.assets.assets_base_page import MAP_EXIT
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from tasks.base.main_page import MainPage
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from tasks.base.page import Page, page_main
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from tasks.combat.assets.assets_combat_finish import COMBAT_EXIT
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@ -307,9 +307,8 @@ class UI(MainPage):
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return True
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if self.handle_monthly_card_reward():
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return True
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if self.appear(COMBAT_PREPARE, interval=5):
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logger.info(f'UI additional: {COMBAT_PREPARE} -> {CLOSE}')
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self.device.click(CLOSE)
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if self.handle_ui_close(COMBAT_PREPARE, interval=5):
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return True
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if self.appear_then_click(COMBAT_EXIT, interval=5):
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return True
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if self.appear_then_click(INFO_CLOSE, interval=5):
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@ -1,6 +1,5 @@
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from module.base.decorator import run_once
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from module.logger import logger
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from tasks.base.assets.assets_base_page import CLOSE
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from tasks.combat.assets.assets_combat_finish import COMBAT_AGAIN, COMBAT_EXIT
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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from tasks.combat.assets.assets_combat_team import COMBAT_TEAM_PREPARE, COMBAT_TEAM_SUPPORT
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@ -294,13 +293,9 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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break
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# Click
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if self.appear(COMBAT_PREPARE, interval=2):
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logger.info(f'{COMBAT_PREPARE} -> {CLOSE}')
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self.device.click(CLOSE)
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if self.handle_ui_close(COMBAT_PREPARE, interval=2):
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continue
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if self.appear(COMBAT_TEAM_PREPARE, interval=2):
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logger.info(f'{COMBAT_TEAM_PREPARE} -> {CLOSE}')
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self.device.click(CLOSE)
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if self.handle_ui_close(COMBAT_TEAM_PREPARE, interval=2):
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continue
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if self.appear(COMBAT_AGAIN, interval=2):
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logger.info(f'{COMBAT_AGAIN} -> {COMBAT_EXIT}')
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@ -1,5 +1,4 @@
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from module.logger import logger
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from tasks.base.assets.assets_base_page import CLOSE
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from tasks.base.page import page_camera
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from tasks.base.ui import UI
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from tasks.daily.assets.assets_daily_camera import PICTURE_TAKEN, TAKE_PICTURE
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@ -42,12 +41,7 @@ class CameraUI(UI):
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if self.is_in_main():
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logger.info('Back to camera main page')
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break
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if self.appear(PICTURE_TAKEN, interval=1):
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self.device.click(CLOSE)
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logger.info(f'{PICTURE_TAKEN} -> {CLOSE}')
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self.interval_reset(TAKE_PICTURE)
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if self.handle_ui_close(PICTURE_TAKEN, interval=1):
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continue
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if self.appear(TAKE_PICTURE, interval=1):
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self.device.click(CLOSE)
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logger.info(f'{TAKE_PICTURE} -> {CLOSE}')
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if self.handle_ui_close(TAKE_PICTURE, interval=1):
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continue
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@ -1,6 +1,6 @@
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from module.base.timer import Timer
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from module.logger import logger
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from tasks.base.assets.assets_base_page import CLOSE, MENU_CHECK
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from tasks.base.assets.assets_base_page import MENU_CHECK
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from tasks.base.assets.assets_base_popup import GET_REWARD
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from tasks.base.page import page_menu
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from tasks.base.ui import UI
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@ -97,9 +97,7 @@ class SupportReward(UI):
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if self.appear(MENU_CHECK):
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return True
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if self.appear(IN_PROFILE, interval=2):
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logger.info(f'{IN_PROFILE} -> {CLOSE}')
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self.device.click(CLOSE)
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if self.handle_ui_close(IN_PROFILE, interval=2):
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continue
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if self.handle_reward(click_button=CAN_GET_REWARD):
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# # Avoid clicking on some other buttons
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