Fix: Dungeon list swiping in 2.5

This commit is contained in:
LmeSzinc 2024-09-10 22:41:00 +08:00
parent d4606052aa
commit f81b40963d
27 changed files with 1140 additions and 1012 deletions

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@ -122,16 +122,27 @@ class GenerateDungeonList(GenerateKeyword):
dungeon['name'] = 'Divergent_Universe_' + dungeon['name']
if 100 < dungeon['dungeon_id'] < 200:
dungeon['name'] = 'Simulated_Universe_' + dungeon['name']
# Reverse Divergent_Universe
start = 0
end = 0
for index, dungeon in enumerate(dungeons):
if dungeon['name'].startswith('Divergent_Universe'):
if start == 0:
start = index
end = index + 1
if start > 0 and end > 0:
dungeons = dungeons[:start] + dungeons[start:end][::-1] + dungeons[end:]
# Reverse dungeon list, latest at top
def reverse_on_name(d, prefix):
start = 0
end = 0
for index, dungeon in enumerate(d):
if dungeon['name'].startswith(prefix):
if start == 0:
start = index
end = index + 1
if start > 0 and end > 0:
d = d[:start] + d[start:end][::-1] + d[end:]
return d
dungeons = reverse_on_name(dungeons, 'Divergent_Universe')
dungeons = reverse_on_name(dungeons, 'Cavern_of_Corrosion')
dungeons = reverse_on_name(dungeons, 'Echo_of_War')
# Reverse Calyx_Golden, sort by world
# Poor sort
dungeons[0:3], dungeons[6:9] = dungeons[6:9], dungeons[0:3]
# Re-sort ID
self.keyword_index = 0

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@ -21,7 +21,7 @@ from tasks.daily.synthesize import SynthesizeMaterialUI
from tasks.daily.use_technique import UseTechniqueUI
from tasks.dungeon.assets.assets_dungeon_ui import DAILY_TRAINING_CHECK
from tasks.dungeon.keywords import KEYWORDS_DUNGEON_TAB
from tasks.dungeon.ui import DungeonUI
from tasks.dungeon.ui.ui import DungeonUI
from tasks.item.consumable_usage import ConsumableUsageUI
from tasks.item.relics import RelicsUI
from tasks.map.route.loader import RouteLoader

View File

@ -3,36 +3,6 @@ from module.base.button import Button, ButtonWrapper
# This file was auto-generated, do not modify it manually. To generate:
# ``` python -m dev_tools.button_extract ```
CALYX_WORLD_1 = ButtonWrapper(
name='CALYX_WORLD_1',
share=Button(
file='./assets/share/dungeon/ui/CALYX_WORLD_1.png',
area=(490, 185, 540, 230),
search=(470, 165, 560, 250),
color=(197, 196, 196),
button=(490, 185, 540, 230),
),
)
CALYX_WORLD_2 = ButtonWrapper(
name='CALYX_WORLD_2',
share=Button(
file='./assets/share/dungeon/ui/CALYX_WORLD_2.png',
area=(590, 185, 640, 230),
search=(570, 165, 660, 250),
color=(199, 198, 198),
button=(590, 185, 640, 230),
),
)
CALYX_WORLD_3 = ButtonWrapper(
name='CALYX_WORLD_3',
share=Button(
file='./assets/share/dungeon/ui/CALYX_WORLD_3.png',
area=(689, 186, 739, 231),
search=(669, 166, 759, 251),
color=(158, 158, 158),
button=(689, 186, 739, 231),
),
)
DAILY_TRAINING_CHECK = ButtonWrapper(
name='DAILY_TRAINING_CHECK',
share=Button(
@ -73,16 +43,6 @@ LIST_LOADED_CHECK = ButtonWrapper(
button=(576, 606, 951, 664),
),
)
OCR_DUNGEON_LIST = ButtonWrapper(
name='OCR_DUNGEON_LIST',
share=Button(
file='./assets/share/dungeon/ui/OCR_DUNGEON_LIST.png',
area=(581, 176, 1165, 661),
search=(561, 156, 1185, 681),
color=(212, 214, 220),
button=(440, 176, 588, 656),
),
)
OCR_DUNGEON_NAV = ButtonWrapper(
name='OCR_DUNGEON_NAV',
share=Button(

View File

@ -0,0 +1,65 @@
from module.base.button import Button, ButtonWrapper
# This file was auto-generated, do not modify it manually. To generate:
# ``` python -m dev_tools.button_extract ```
LIST_ASCENDING = ButtonWrapper(
name='LIST_ASCENDING',
share=Button(
file='./assets/share/dungeon/ui_list/LIST_ASCENDING.png',
area=(1125, 643, 1143, 661),
search=(1105, 623, 1163, 681),
color=(195, 194, 196),
button=(1125, 643, 1143, 661),
),
)
LIST_DESCENDING = ButtonWrapper(
name='LIST_DESCENDING',
share=Button(
file='./assets/share/dungeon/ui_list/LIST_DESCENDING.png',
area=(1125, 643, 1143, 661),
search=(1105, 623, 1163, 681),
color=(195, 194, 196),
button=(1125, 643, 1143, 661),
),
)
OCR_DUNGEON_LIST = ButtonWrapper(
name='OCR_DUNGEON_LIST',
share=Button(
file='./assets/share/dungeon/ui_list/OCR_DUNGEON_LIST.png',
area=(581, 176, 1165, 661),
search=(561, 156, 1185, 681),
color=(212, 214, 220),
button=(440, 176, 588, 656),
),
)
OCR_DUNGEON_NAME = ButtonWrapper(
name='OCR_DUNGEON_NAME',
share=Button(
file='./assets/share/dungeon/ui_list/OCR_DUNGEON_NAME.png',
area=(563, 172, 788, 624),
search=(543, 152, 808, 644),
color=(245, 243, 245),
button=(563, 172, 788, 624),
),
)
OCR_DUNGEON_NAME_ROGUE = ButtonWrapper(
name='OCR_DUNGEON_NAME_ROGUE',
share=Button(
file='./assets/share/dungeon/ui_list/OCR_DUNGEON_NAME_ROGUE.png',
area=(563, 292, 788, 624),
search=(543, 272, 808, 644),
color=(249, 247, 249),
button=(563, 292, 788, 624),
),
)
OCR_DUNGEON_TELEPORT = ButtonWrapper(
name='OCR_DUNGEON_TELEPORT',
share=Button(
file='./assets/share/dungeon/ui_list/OCR_DUNGEON_TELEPORT.png',
area=(1013, 172, 1163, 624),
search=(993, 152, 1183, 644),
color=(231, 234, 230),
button=(1013, 172, 1163, 624),
),
)

View File

@ -213,7 +213,7 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
elif require and not self.support_once:
# Run with support all the way
return self._dungeon_run(dungeon=dungeon, team=team, wave_limit=0,
support_character=self.config.DungeonSupport_Character)
support_character=self.config.DungeonSupport_Character)
else:
# Normal run
@ -250,10 +250,10 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
if self.has_double_rogue_event():
rogue = self.get_double_rogue_remain()
if self.has_double_calyx_event():
self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Calyx_Golden)
self.dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Calyx_Golden)
calyx = self.get_double_event_remain()
if self.has_double_relic_event():
self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Cavern_of_Corrosion)
self.dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Cavern_of_Corrosion)
relic = self.get_double_rogue_remain()
with self.config.multi_set():
self.config.stored.DungeonDouble.calyx = calyx

View File

@ -3,38 +3,38 @@ from .classes import DungeonList
# This file was auto-generated, do not modify it manually. To generate:
# ``` python -m dev_tools.keyword_extract ```
Calyx_Golden_Memories_Jarilo_VI = DungeonList(
Calyx_Golden_Memories_Penacony = DungeonList(
id=1,
name='Calyx_Golden_Memories_Jarilo_VI',
name='Calyx_Golden_Memories_Penacony',
cn='回忆之蕾',
cht='回憶之蕾',
en='Bud of Memories',
jp='回憶の蕾',
es='Flor de los recuerdos',
dungeon_id=1001,
plane_id=2010101,
dungeon_id=1014,
plane_id=2031301,
)
Calyx_Golden_Aether_Jarilo_VI = DungeonList(
Calyx_Golden_Aether_Penacony = DungeonList(
id=2,
name='Calyx_Golden_Aether_Jarilo_VI',
name='Calyx_Golden_Aether_Penacony',
cn='以太之蕾',
cht='乙太之蕾',
en='Bud of Aether',
jp='エーテルの蕾',
es='Flor de éter',
dungeon_id=1002,
plane_id=2011101,
dungeon_id=1015,
plane_id=2031201,
)
Calyx_Golden_Treasures_Jarilo_VI = DungeonList(
Calyx_Golden_Treasures_Penacony = DungeonList(
id=3,
name='Calyx_Golden_Treasures_Jarilo_VI',
name='Calyx_Golden_Treasures_Penacony',
cn='藏珍之蕾',
cht='藏珍之蕾',
en='Bud of Treasures',
jp='秘蔵の蕾',
es='Flor de tesoros',
dungeon_id=1003,
plane_id=2012101,
dungeon_id=1016,
plane_id=2031101,
)
Calyx_Golden_Memories_The_Xianzhou_Luofu = DungeonList(
id=4,
@ -69,38 +69,38 @@ Calyx_Golden_Treasures_The_Xianzhou_Luofu = DungeonList(
dungeon_id=1013,
plane_id=2022201,
)
Calyx_Golden_Memories_Penacony = DungeonList(
Calyx_Golden_Memories_Jarilo_VI = DungeonList(
id=7,
name='Calyx_Golden_Memories_Penacony',
name='Calyx_Golden_Memories_Jarilo_VI',
cn='回忆之蕾',
cht='回憶之蕾',
en='Bud of Memories',
jp='回憶の蕾',
es='Flor de los recuerdos',
dungeon_id=1014,
plane_id=2031301,
dungeon_id=1001,
plane_id=2010101,
)
Calyx_Golden_Aether_Penacony = DungeonList(
Calyx_Golden_Aether_Jarilo_VI = DungeonList(
id=8,
name='Calyx_Golden_Aether_Penacony',
name='Calyx_Golden_Aether_Jarilo_VI',
cn='以太之蕾',
cht='乙太之蕾',
en='Bud of Aether',
jp='エーテルの蕾',
es='Flor de éter',
dungeon_id=1015,
plane_id=2031201,
dungeon_id=1002,
plane_id=2011101,
)
Calyx_Golden_Treasures_Penacony = DungeonList(
Calyx_Golden_Treasures_Jarilo_VI = DungeonList(
id=9,
name='Calyx_Golden_Treasures_Penacony',
name='Calyx_Golden_Treasures_Jarilo_VI',
cn='藏珍之蕾',
cht='藏珍之蕾',
en='Bud of Treasures',
jp='秘蔵の蕾',
es='Flor de tesoros',
dungeon_id=1016,
plane_id=2031101,
dungeon_id=1003,
plane_id=2012101,
)
Calyx_Crimson_Destruction_Herta_StorageZone = DungeonList(
id=10,
@ -476,107 +476,8 @@ Stagnant_Shadow_Gloam = DungeonList(
dungeon_id=1121,
plane_id=2033201,
)
Cavern_of_Corrosion_Path_of_Gelid_Wind = DungeonList(
id=44,
name='Cavern_of_Corrosion_Path_of_Gelid_Wind',
cn='霜风之径',
cht='霜風之徑',
en='Path of Gelid Wind',
jp='霜風の路',
es='Senda del viento gélido',
dungeon_id=1201,
plane_id=2000201,
)
Cavern_of_Corrosion_Path_of_Jabbing_Punch = DungeonList(
id=45,
name='Cavern_of_Corrosion_Path_of_Jabbing_Punch',
cn='迅拳之径',
cht='迅拳之徑',
en='Path of Jabbing Punch',
jp='迅拳の路',
es='Senda de los puños rápidos',
dungeon_id=1202,
plane_id=2013101,
)
Cavern_of_Corrosion_Path_of_Drifting = DungeonList(
id=46,
name='Cavern_of_Corrosion_Path_of_Drifting',
cn='漂泊之径',
cht='漂泊之徑',
en='Path of Drifting',
jp='漂泊の路',
es='Senda de la deriva',
dungeon_id=1203,
plane_id=2013201,
)
Cavern_of_Corrosion_Path_of_Providence = DungeonList(
id=47,
name='Cavern_of_Corrosion_Path_of_Providence',
cn='睿治之径',
cht='睿治之徑',
en='Path of Providence',
jp='睿治の路',
es='Senda de la providencia',
dungeon_id=1204,
plane_id=2013401,
)
Cavern_of_Corrosion_Path_of_Holy_Hymn = DungeonList(
id=48,
name='Cavern_of_Corrosion_Path_of_Holy_Hymn',
cn='圣颂之径',
cht='聖頌之徑',
en='Path of Holy Hymn',
jp='聖頌の路',
es='Senda del himno sagrado',
dungeon_id=1205,
plane_id=2021101,
)
Cavern_of_Corrosion_Path_of_Conflagration = DungeonList(
id=49,
name='Cavern_of_Corrosion_Path_of_Conflagration',
cn='野焰之径',
cht='野焰之徑',
en='Path of Conflagration',
jp='野焔の路',
es='Senda de la conflagración',
dungeon_id=1206,
plane_id=2021201,
)
Cavern_of_Corrosion_Path_of_Elixir_Seekers = DungeonList(
id=50,
name='Cavern_of_Corrosion_Path_of_Elixir_Seekers',
cn='药使之径',
cht='藥使之徑',
en='Path of Elixir Seekers',
jp='薬使の路',
es='Senda de los elixires',
dungeon_id=1207,
plane_id=2023101,
)
Cavern_of_Corrosion_Path_of_Darkness = DungeonList(
id=51,
name='Cavern_of_Corrosion_Path_of_Darkness',
cn='幽冥之径',
cht='幽冥之徑',
en='Path of Darkness',
jp='幽冥の路',
es='Senda de la oscuridad',
dungeon_id=1208,
plane_id=2022301,
)
Cavern_of_Corrosion_Path_of_Dreamdive = DungeonList(
id=52,
name='Cavern_of_Corrosion_Path_of_Dreamdive',
cn='梦潜之径',
cht='夢潛之徑',
en='Path of Dreamdive',
jp='夢潜の路',
es='Senda de los sueños',
dungeon_id=1209,
plane_id=2031101,
)
Cavern_of_Corrosion_Path_of_Cavalier = DungeonList(
id=53,
id=44,
name='Cavern_of_Corrosion_Path_of_Cavalier',
cn='勇骑之径',
cht='勇騎之徑',
@ -586,52 +487,118 @@ Cavern_of_Corrosion_Path_of_Cavalier = DungeonList(
dungeon_id=1210,
plane_id=2033201,
)
Echo_of_War_Destruction_Beginning = DungeonList(
id=54,
name='Echo_of_War_Destruction_Beginning',
cn='毁灭的开端•历战余响',
cht='毀滅的開端•歷戰餘響',
en="Echo of War: Destruction's Beginning",
jp='歴戦余韻・壊滅の始まり',
es='El principio de la Destrucción',
dungeon_id=1301,
plane_id=2000301,
Cavern_of_Corrosion_Path_of_Dreamdive = DungeonList(
id=45,
name='Cavern_of_Corrosion_Path_of_Dreamdive',
cn='梦潜之径',
cht='夢潛之徑',
en='Path of Dreamdive',
jp='夢潜の路',
es='Senda de los sueños',
dungeon_id=1209,
plane_id=2031101,
)
Echo_of_War_End_of_the_Eternal_Freeze = DungeonList(
id=55,
name='Echo_of_War_End_of_the_Eternal_Freeze',
cn='寒潮的落幕•历战余响',
cht='寒潮的落幕•歷戰餘響',
en='Echo of War: End of the Eternal Freeze',
jp='歴戦余韻・寒波の幕切れ',
es='El fin del Hielo Eterno',
dungeon_id=1302,
Cavern_of_Corrosion_Path_of_Darkness = DungeonList(
id=46,
name='Cavern_of_Corrosion_Path_of_Darkness',
cn='幽冥之径',
cht='幽冥之徑',
en='Path of Darkness',
jp='幽冥の路',
es='Senda de la oscuridad',
dungeon_id=1208,
plane_id=2022301,
)
Cavern_of_Corrosion_Path_of_Elixir_Seekers = DungeonList(
id=47,
name='Cavern_of_Corrosion_Path_of_Elixir_Seekers',
cn='药使之径',
cht='藥使之徑',
en='Path of Elixir Seekers',
jp='薬使の路',
es='Senda de los elixires',
dungeon_id=1207,
plane_id=2023101,
)
Cavern_of_Corrosion_Path_of_Conflagration = DungeonList(
id=48,
name='Cavern_of_Corrosion_Path_of_Conflagration',
cn='野焰之径',
cht='野焰之徑',
en='Path of Conflagration',
jp='野焔の路',
es='Senda de la conflagración',
dungeon_id=1206,
plane_id=2021201,
)
Cavern_of_Corrosion_Path_of_Holy_Hymn = DungeonList(
id=49,
name='Cavern_of_Corrosion_Path_of_Holy_Hymn',
cn='圣颂之径',
cht='聖頌之徑',
en='Path of Holy Hymn',
jp='聖頌の路',
es='Senda del himno sagrado',
dungeon_id=1205,
plane_id=2021101,
)
Cavern_of_Corrosion_Path_of_Providence = DungeonList(
id=50,
name='Cavern_of_Corrosion_Path_of_Providence',
cn='睿治之径',
cht='睿治之徑',
en='Path of Providence',
jp='睿治の路',
es='Senda de la providencia',
dungeon_id=1204,
plane_id=2013401,
)
Echo_of_War_Divine_Seed = DungeonList(
id=56,
name='Echo_of_War_Divine_Seed',
cn='不死的神实•历战余响',
cht='不死的神實•歷戰餘響',
en='Echo of War: Divine Seed',
jp='歴戦余韻・不死の神実',
es='Semilla divina',
dungeon_id=1303,
plane_id=2023201,
Cavern_of_Corrosion_Path_of_Drifting = DungeonList(
id=51,
name='Cavern_of_Corrosion_Path_of_Drifting',
cn='漂泊之径',
cht='漂泊之徑',
en='Path of Drifting',
jp='漂泊の路',
es='Senda de la deriva',
dungeon_id=1203,
plane_id=2013201,
)
Echo_of_War_Borehole_Planet_Old_Crater = DungeonList(
id=57,
name='Echo_of_War_Borehole_Planet_Old_Crater',
cn='蛀星的旧靥•历战余响',
cht='蛀星的舊靨•歷戰餘響',
en="Echo of War: Borehole Planet's Old Crater",
jp='歴戦余韻・星を蝕む往日の面影',
es='Cráter del planeta devorado',
dungeon_id=1304,
plane_id=2000401,
Cavern_of_Corrosion_Path_of_Jabbing_Punch = DungeonList(
id=52,
name='Cavern_of_Corrosion_Path_of_Jabbing_Punch',
cn='迅拳之径',
cht='迅拳之徑',
en='Path of Jabbing Punch',
jp='迅拳の路',
es='Senda de los puños rápidos',
dungeon_id=1202,
plane_id=2013101,
)
Cavern_of_Corrosion_Path_of_Gelid_Wind = DungeonList(
id=53,
name='Cavern_of_Corrosion_Path_of_Gelid_Wind',
cn='霜风之径',
cht='霜風之徑',
en='Path of Gelid Wind',
jp='霜風の路',
es='Senda del viento gélido',
dungeon_id=1201,
plane_id=2000201,
)
Echo_of_War_Inner_Beast_Battlefield = DungeonList(
id=54,
name='Echo_of_War_Inner_Beast_Battlefield',
cn='心兽的战场•历战余响',
cht='心獸的戰場•歷戰餘響',
en="Echo of War: Inner Beast's Battlefield",
jp='歴戦余韻・心獣の戦場',
es='Campo de batalla de la bestia interior',
dungeon_id=1306,
plane_id=2024201,
)
Echo_of_War_Salutations_of_Ashen_Dreams = DungeonList(
id=58,
id=55,
name='Echo_of_War_Salutations_of_Ashen_Dreams',
cn='尘梦的赞礼•历战余响',
cht='塵夢的讚禮•歷戰餘響',
@ -641,16 +608,49 @@ Echo_of_War_Salutations_of_Ashen_Dreams = DungeonList(
dungeon_id=1305,
plane_id=2033201,
)
Echo_of_War_Inner_Beast_Battlefield = DungeonList(
Echo_of_War_Borehole_Planet_Old_Crater = DungeonList(
id=56,
name='Echo_of_War_Borehole_Planet_Old_Crater',
cn='蛀星的旧靥•历战余响',
cht='蛀星的舊靨•歷戰餘響',
en="Echo of War: Borehole Planet's Old Crater",
jp='歴戦余韻・星を蝕む往日の面影',
es='Cráter del planeta devorado',
dungeon_id=1304,
plane_id=2000401,
)
Echo_of_War_Divine_Seed = DungeonList(
id=57,
name='Echo_of_War_Divine_Seed',
cn='不死的神实•历战余响',
cht='不死的神實•歷戰餘響',
en='Echo of War: Divine Seed',
jp='歴戦余韻・不死の神実',
es='Semilla divina',
dungeon_id=1303,
plane_id=2023201,
)
Echo_of_War_End_of_the_Eternal_Freeze = DungeonList(
id=58,
name='Echo_of_War_End_of_the_Eternal_Freeze',
cn='寒潮的落幕•历战余响',
cht='寒潮的落幕•歷戰餘響',
en='Echo of War: End of the Eternal Freeze',
jp='歴戦余韻・寒波の幕切れ',
es='El fin del Hielo Eterno',
dungeon_id=1302,
plane_id=2013401,
)
Echo_of_War_Destruction_Beginning = DungeonList(
id=59,
name='Echo_of_War_Inner_Beast_Battlefield',
cn='心兽的战场•历战余响',
cht='心獸的戰場•歷戰餘響',
en="Echo of War: Inner Beast's Battlefield",
jp='歴戦余韻・心獣の戦場',
es='Campo de batalla de la bestia interior',
dungeon_id=1306,
plane_id=2024201,
name='Echo_of_War_Destruction_Beginning',
cn='毁灭的开端•历战余响',
cht='毀滅的開端•歷戰餘響',
en="Echo of War: Destruction's Beginning",
jp='歴戦余韻・壊滅の始まり',
es='El principio de la Destrucción',
dungeon_id=1301,
plane_id=2000301,
)
Simulated_Universe_World_1 = DungeonList(
id=60,

View File

@ -6,7 +6,7 @@ from tasks.base.page import page_guide
from tasks.combat.assets.assets_combat_stamina_status import ICON_SEARCH, IMMERSIFIER_ICON
from tasks.dungeon.assets.assets_dungeon_stamina import *
from tasks.dungeon.keywords import KEYWORDS_DUNGEON_TAB
from tasks.dungeon.ui import DungeonUI
from tasks.dungeon.ui.ui import DungeonUI
class DungeonStamina(DungeonUI):

View File

@ -1,770 +0,0 @@
import re
import cv2
import numpy as np
from module.base.base import ModuleBase
from module.base.button import ClickButton
from module.base.decorator import run_once
from module.base.timer import Timer
from module.base.utils import get_color
from module.exception import ScriptError
from module.logger import logger
from module.ocr.ocr import Ocr, OcrResultButton
from module.ocr.utils import split_and_pair_button_attr, split_and_pair_buttons
from module.ui.draggable_list import DraggableList
from module.ui.switch import Switch
from tasks.base.page import page_guide
from tasks.combat.assets.assets_combat_interact import DUNGEON_COMBAT_INTERACT, DUNGEON_COMBAT_INTERACT_TEXT
from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
from tasks.dungeon.assets.assets_dungeon_ui import *
from tasks.dungeon.assets.assets_dungeon_ui_rogue import *
from tasks.dungeon.keywords import (
DungeonList,
DungeonNav,
DungeonTab,
KEYWORDS_DUNGEON_ENTRANCE,
KEYWORDS_DUNGEON_LIST,
KEYWORDS_DUNGEON_NAV,
KEYWORDS_DUNGEON_TAB
)
from tasks.dungeon.keywords.classes import DungeonEntrance
from tasks.dungeon.state import DungeonState
from tasks.map.interact.aim import inrange
from tasks.map.keywords import KEYWORDS_MAP_WORLD, MapPlane
class DungeonTabSwitch(Switch):
SEARCH_BUTTON = TAB_SEARCH
def add_state(self, state, check_button, click_button=None):
# Load search
if check_button is not None:
check_button.load_search(self.__class__.SEARCH_BUTTON.area)
if click_button is not None:
click_button.load_search(self.__class__.SEARCH_BUTTON.area)
return super().add_state(state, check_button, click_button)
def click(self, state, main):
"""
Args:
state (str):
main (ModuleBase):
"""
button = self.get_data(state)['click_button']
_ = main.appear(button) # Search button to load offset
main.device.click(button)
SWITCH_DUNGEON_TAB = DungeonTabSwitch('DungeonTab', is_selector=True)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Operation_Briefing,
check_button=OPERATION_BRIEFING_CHECK,
click_button=OPERATION_BRIEFING_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Daily_Training,
check_button=DAILY_TRAINING_CHECK,
click_button=DAILY_TRAINING_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Survival_Index,
check_button=SURVIVAL_INDEX_CHECK,
click_button=SURVIVAL_INDEX_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Simulated_Universe,
check_button=SIMULATED_UNIVERSE_CHECK,
click_button=SIMULATED_UNIVERSE_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Treasures_Lightward,
check_button=TREASURES_LIGHTWARD_CHECK,
click_button=TREASURES_LIGHTWARD_CLICK
)
class OcrDungeonNav(Ocr):
def after_process(self, result):
result = super().after_process(result)
result = result.replace('#', '')
if self.lang == 'cn':
result = result.replace('萼喜', '')
result = result.replace('', '') # 凝带虚影
return result
class OcrDungeonList(Ocr):
def after_process(self, result):
# 乙太之蕾•雅利洛-Ⅵ
result = re.sub(r'-[V][I]', '-Ⅵ', result)
# 苏乐达™热砂海选会场
result = re.sub(r'(苏乐达|蘇樂達|SoulGlad|スラーダ|FelizAlma)[rtT]*M', r'\1', result)
result = super().after_process(result)
if self.lang == 'cn':
result = result.replace('', '') # 巽风之形
result = result.replace('皖A0', '50').replace('', '')
# 燔灼之形•凝滞虚影
result = result.replace('', '')
result = re.sub('^灼之形', '燔灼之形', result)
# 偃偶之形•凝滞虚影
result = re.sub('^偶之形', '偃偶之形', result)
# 嗔怒之形•凝滞虚影
result = re.sub('^怒之形', '嗔怒之形', result)
# 蛀星的旧·历战余响
result = re.sub(r'蛀星的旧.*?历战', '蛀星的旧靥•历战', result)
# 9支援仓段
for word in 'Q9α':
result = result.removeprefix(word)
return result
class OcrDungeonListCalyxCrimson(OcrDungeonList):
def _match_result(self, *args, **kwargs):
"""
Convert MapPlane object to their corresponding DungeonList object
"""
plane = super()._match_result(*args, **kwargs)
if plane is not None:
for dungeon in DungeonList.instances.values():
if dungeon.is_Calyx_Crimson and dungeon.plane == plane:
return dungeon
return plane
class OcrDungeonListLimitEntrance(OcrDungeonList):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.button = ClickButton((*self.button.area[:3], self.button.area[3] - 70))
class OcrDungeonListCalyxCrimsonLimitEntrance(OcrDungeonListCalyxCrimson, OcrDungeonListLimitEntrance):
pass
class DraggableDungeonNav(DraggableList):
# 0.5 is the magic number to reach bottom in 1 swipe
# but relax we still have retires when magic doesn't work
drag_vector = (0.50, 0.52)
class DraggableDungeonList(DraggableList):
teleports: list[OcrResultButton] = []
navigates: list[OcrResultButton] = []
# use_plane: True to use map planes to predict dungeons only.
# Can only be True in Calyx Crimson
use_plane = False
# limit_entrance: True to ensure the teleport button is insight
limit_entrance = False
def load_rows(self, main: ModuleBase, allow_early_access=False):
"""
Args:
main:
allow_early_access: True to allow dungeons that are in temporarily early access during events
"""
relative_area = (0, 0, 1280, 120)
if self.use_plane:
self.keyword_class = [MapPlane, DungeonEntrance]
if self.limit_entrance:
self.ocr_class = OcrDungeonListCalyxCrimsonLimitEntrance
else:
self.ocr_class = OcrDungeonListCalyxCrimson
else:
self.keyword_class = [DungeonList, DungeonEntrance]
if self.limit_entrance:
self.ocr_class = OcrDungeonListLimitEntrance
else:
self.ocr_class = OcrDungeonList
super().load_rows(main=main)
# Check early access dungeons
buttons = DUNGEON_LIST.cur_buttons.copy()
for name, button in split_and_pair_buttons(
DUNGEON_LIST.cur_buttons,
split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Enter,
relative_area=relative_area
):
logger.warning(f'Early access dungeon: {name}')
buttons.remove(name)
buttons.remove(button)
# Remove early access dungeons
if not allow_early_access:
DUNGEON_LIST.cur_buttons = buttons
# From super.load_rows(), re-calculate indexes
indexes = [self.keyword2index(row.matched_keyword)
for row in self.cur_buttons]
indexes = [index for index in indexes if index]
if not indexes:
logger.warning(f'No valid rows loaded into {self}')
return
self.cur_min = min(indexes)
self.cur_max = max(indexes)
logger.attr(self.name, f'{self.cur_min} - {self.cur_max}')
# Replace dungeon.button with teleport
self.teleports = list(split_and_pair_button_attr(
DUNGEON_LIST.cur_buttons,
split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Teleport and x != KEYWORDS_DUNGEON_ENTRANCE.Enter,
relative_area=relative_area
))
self.navigates = list(split_and_pair_button_attr(
DUNGEON_LIST.cur_buttons,
split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Navigate,
relative_area=relative_area
))
DUNGEON_NAV_LIST = DraggableDungeonNav(
'DungeonNavList', keyword_class=DungeonNav, ocr_class=OcrDungeonNav, search_button=OCR_DUNGEON_NAV)
DUNGEON_LIST = DraggableDungeonList(
'DungeonList', keyword_class=[DungeonList, DungeonEntrance, MapPlane],
ocr_class=OcrDungeonList, search_button=OCR_DUNGEON_LIST)
class DungeonUI(DungeonState):
def dungeon_tab_goto(self, state: DungeonTab):
"""
Args:
state:
Returns:
bool: If UI switched
Examples:
self = DungeonUI('alas')
self.device.screenshot()
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Operation_Briefing)
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training)
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
"""
logger.hr('Dungeon tab goto', level=2)
ui_switched = self.ui_ensure(page_guide)
tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self)
if ui_switched or tab_switched:
if state == KEYWORDS_DUNGEON_TAB.Daily_Training:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_daily_training_loaded()
elif state == KEYWORDS_DUNGEON_TAB.Survival_Index:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_survival_index_loaded()
elif state == KEYWORDS_DUNGEON_TAB.Treasures_Lightward:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_treasures_lightward_loaded()
return True
else:
return False
def _dungeon_wait_daily_training_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Daily_Training
"""
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait daily training loaded timeout')
return False
color = get_color(self.device.image, DAILY_TRAINING_LOADED.area)
if np.mean(color) < 128:
logger.info('Daily training loaded')
return True
def _dungeon_wait_survival_index_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait survival index loaded timeout')
return False
if self.appear(SURVIVAL_INDEX_SU_LOADED):
logger.info('Survival index loaded, SURVIVAL_INDEX_SU_LOADED')
return True
if self.appear(SURVIVAL_INDEX_OE_LOADED):
logger.info('Survival index loaded, SURVIVAL_INDEX_OE_LOADED')
return True
def _dungeon_survival_index_top_appear(self):
if self.appear(SURVIVAL_INDEX_SU_LOADED):
return True
if self.appear(SURVIVAL_INDEX_OE_LOADED):
return True
return False
def _dungeon_wait_treasures_lightward_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
timeout = Timer(2, count=4).start()
TREASURES_LIGHTWARD_LOADED.set_search_offset((5, 5))
TREASURES_LIGHTWARD_LOCKED.set_search_offset((5, 5))
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait treasures lightward loaded timeout')
return False
if self.appear(TREASURES_LIGHTWARD_LOADED):
logger.info('Treasures lightward loaded (event unlocked)')
return True
if self.appear(TREASURES_LIGHTWARD_LOCKED):
logger.info('Treasures lightward loaded (event locked)')
return True
def _dungeon_list_button_has_content(self):
# Check if having any content
# List background: 254, guild border: 225
r, g, b = cv2.split(self.image_crop(LIST_LOADED_CHECK, copy=False))
minimum = cv2.min(cv2.min(r, g), b)
minimum = inrange(minimum, lower=0, upper=180)
if minimum.size > 100:
return True
else:
return False
def _dungeon_wait_until_dungeon_list_loaded(self, skip_first_screenshot=True):
timeout = Timer(1, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if timeout.reached():
logger.warning('Wait until dungeon list loaded timeout')
return False
if self._dungeon_list_button_has_content():
logger.info('Dungeon list loaded')
return True
def _dungeon_wait_until_echo_or_war_stabled(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
# Wait until Forgotten_Hall stabled
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if timeout.reached():
logger.warning('Wait until Echo_of_War stabled timeout')
return False
DUNGEON_NAV_LIST.load_rows(main=self)
# End
button = DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Echo_of_War, show_warning=False)
if button:
# 513 is the top of the last row of DungeonNav
if button.area[1] > 513:
logger.info('DungeonNav row Echo_of_War stabled')
return True
else:
logger.info('No Echo_of_War in list skip waiting')
return False
def _dungeon_nav_goto(self, nav: DungeonNav, skip_first_screenshot=True):
"""
Equivalent to `DUNGEON_NAV_LIST.select_row(dungeon.dungeon_nav, main=self)`
but with tricks to be faster
Args:
nav:
skip_first_screenshot:
"""
logger.hr('Dungeon nav goto', level=2)
logger.info(f'Dungeon nav goto {nav}')
# Wait rows
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
DUNGEON_NAV_LIST.load_rows(main=self)
if DUNGEON_NAV_LIST.cur_buttons:
break
# Wait first row selected
timeout = Timer(0.5, count=2).start()
skip_first_screenshot = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.info('DUNGEON_NAV_LIST not selected')
break
if button := DUNGEON_NAV_LIST.get_selected_row(main=self):
logger.info(f'DUNGEON_NAV_LIST selected at {button}')
break
# Check if it's at the first page.
if DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False) \
or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Ornament_Extraction, show_warning=False):
# Going to use a faster method to navigate but can only start from list top
logger.info('DUNGEON_NAV_LIST at top')
# Update points if possible
# 2.3, No longer weekly points after Divergent Universe unlocked
# if DUNGEON_NAV_LIST.is_row_selected(button, main=self):
# self.dungeon_update_simuni()
# Treasures lightward is always at top
elif DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Forgotten_Hall, show_warning=False) \
or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Pure_Fiction, show_warning=False):
logger.info('DUNGEON_NAV_LIST at top')
else:
# To start from any list states.
logger.info('DUNGEON_NAV_LIST not at top')
DUNGEON_NAV_LIST.select_row(nav, main=self)
return True
# Check the first page
if nav in [
KEYWORDS_DUNGEON_NAV.Simulated_Universe,
KEYWORDS_DUNGEON_NAV.Divergent_Universe,
KEYWORDS_DUNGEON_NAV.Ornament_Extraction,
KEYWORDS_DUNGEON_NAV.Calyx_Golden,
KEYWORDS_DUNGEON_NAV.Calyx_Crimson,
KEYWORDS_DUNGEON_NAV.Stagnant_Shadow,
KEYWORDS_DUNGEON_NAV.Cavern_of_Corrosion,
KEYWORDS_DUNGEON_NAV.Forgotten_Hall,
KEYWORDS_DUNGEON_NAV.Pure_Fiction,
]:
button = DUNGEON_NAV_LIST.keyword2button(nav)
if button:
DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False)
return True
# Check the second page
while 1:
DUNGEON_NAV_LIST.drag_page('down', main=self)
# No skip_first_screenshot since drag_page is just called
if self._dungeon_wait_until_echo_or_war_stabled(skip_first_screenshot=False):
DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False)
return True
def _dungeon_world_set(self, dungeon: DungeonList, skip_first_screenshot=True):
"""
Switch worlds in Calyx_Golden
Returns:
bool: True if success to set
"""
logger.hr('Dungeon world set', level=2)
if not dungeon.is_Calyx_Golden:
logger.warning(f'Dungeon {dungeon} is not Calyx Golden, no need to set world')
return False
if dungeon.world is None:
logger.error(f'Dungeon {dungeon} does not belongs to any world')
return False
dic_world_button = {
KEYWORDS_MAP_WORLD.Jarilo_VI: CALYX_WORLD_1,
KEYWORDS_MAP_WORLD.The_Xianzhou_Luofu: CALYX_WORLD_2,
KEYWORDS_MAP_WORLD.Penacony: CALYX_WORLD_3,
}
button = dic_world_button.get(dungeon.world)
if button is None:
logger.error(f'Dungeon {dungeon} with world {dungeon.world} has no corresponding world button')
return False
logger.info(f'Dungeon world set {dungeon.world}')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.image_color_count(button, color=(18, 18, 18), threshold=180, count=50):
logger.info(f'Dungeon world at {dungeon.world}')
return True
# Click
if self.ui_page_appear(page_guide, interval=2):
self.device.click(button)
continue
def _dungeon_world_set_wrapper(self, dungeon: DungeonList, skip_first_screenshot=True):
"""
Switch worlds in Calyx_Golden with error handling
If world tab is not unlocked, fallback to Jarilo dungeons
"""
# Wait world tab
button = CALYX_WORLD_1
tab = False
timeout = Timer(0.6, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if timeout.reached():
break
# Selected tab
if self.image_color_count(button, color=(18, 18, 18), threshold=180, count=50):
tab = True
break
# Unselected tab
if self.image_color_count(button, color=(134, 134, 134), threshold=180, count=50):
tab = True
break
logger.attr('WorldTab', tab)
if not tab:
logger.warning('World tab is not unlocked, fallback to Jarilo dungeons')
if dungeon.is_Calyx_Golden_Memories:
dungeon = KEYWORDS_DUNGEON_LIST.Calyx_Golden_Treasures_Jarilo_VI
if dungeon.is_Calyx_Golden_Aether:
dungeon = KEYWORDS_DUNGEON_LIST.Calyx_Golden_Aether_Jarilo_VI
if dungeon.is_Calyx_Golden_Treasures:
dungeon = KEYWORDS_DUNGEON_LIST.Calyx_Golden_Treasures_Jarilo_VI
self._dungeon_world_set(dungeon, skip_first_screenshot=skip_first_screenshot)
return dungeon
def _dungeon_insight(self, dungeon: DungeonList):
"""
Pages:
in: page_guide, Survival_Index, nav including dungeon
out: page_guide, Survival_Index, nav including dungeon, dungeon insight
"""
logger.hr('Dungeon insight', level=2)
DUNGEON_LIST.use_plane = bool(dungeon.is_Calyx_Crimson)
# Insight dungeon
DUNGEON_LIST.insight_row(dungeon, main=self)
self.device.click_record_clear()
# Check if dungeon unlocked
for entrance in DUNGEON_LIST.navigates:
entrance: OcrResultButton = entrance
logger.warning(f'Teleport {entrance.matched_keyword} is not unlocked')
if entrance == dungeon:
logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
return False
# Find teleport button
if dungeon not in [tp.matched_keyword for tp in DUNGEON_LIST.teleports]:
# Dungeon name is insight but teleport button is not
logger.info('Dungeon name is insight, swipe down a little bit to find the teleport button')
if dungeon.is_Forgotten_Hall:
DUNGEON_LIST.drag_vector = (-0.4, -0.2) # Keyword loaded is reversed
else:
DUNGEON_LIST.drag_vector = (0.2, 0.4)
DUNGEON_LIST.limit_entrance = True
DUNGEON_LIST.insight_row(dungeon, main=self)
self.device.click_record_clear()
DUNGEON_LIST.drag_vector = DraggableList.drag_vector
DUNGEON_LIST.limit_entrance = False
DUNGEON_LIST.load_rows(main=self)
# Check if dungeon unlocked
for entrance in DUNGEON_LIST.navigates:
if entrance == dungeon:
logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
return False
return True
def _dungeon_enter(self, dungeon, enter_check_button=COMBAT_PREPARE, skip_first_screenshot=True):
"""
Pages:
in: page_guide, Survival_Index, nav including dungeon
out: COMBAT_PREPARE, FORGOTTEN_HALL_CHECK
"""
logger.hr('Dungeon enter', level=2)
DUNGEON_LIST.use_plane = bool(dungeon.is_Calyx_Crimson)
skip_first_load = skip_first_screenshot
@run_once
def screenshot_interval_set():
self.device.screenshot_interval_set('combat')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.appear(enter_check_button):
logger.info(f'Arrive {enter_check_button.name}')
self.device.screenshot_interval_set()
break
# Additional
# Popup that confirm character switch
if self.handle_popup_confirm():
self.interval_reset(page_guide.check_button)
continue
# Click teleport
if self.appear(page_guide.check_button, interval=1):
if skip_first_load:
skip_first_load = False
else:
DUNGEON_LIST.load_rows(main=self)
entrance = DUNGEON_LIST.keyword2button(dungeon)
if entrance is not None:
self.device.click(entrance)
screenshot_interval_set()
self.interval_reset(page_guide.check_button)
continue
else:
logger.warning(f'Cannot find dungeon entrance of {dungeon}')
continue
def get_dungeon_interact(self) -> DungeonList | None:
"""
Pages:
in: page_main
"""
if not self.appear(DUNGEON_COMBAT_INTERACT):
logger.info('No dungeon interact')
return None
self.acquire_lang_checked()
ocr = OcrDungeonList(DUNGEON_COMBAT_INTERACT_TEXT)
result = ocr.detect_and_ocr(self.device.image)
dungeon = None
# Special match names in English
# Second row must have at least 3 characters which is the shortest name "Ire"
# Stangnant Shadow: Shape of
# Quanta
if len(result) == 2 and len(result[1].ocr_text) >= 3:
first, second = result[0].ocr_text, result[1].ocr_text
if re.search(r'Stagnant\s*Shadow', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Stagnant_Shadow=True)
elif re.search(r'Cavern\s*of\s*Corrosion', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Cavern_of_Corrosion=True)
elif re.search(r'Echo\s*of\s*War', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Echo_of_War=True)
elif re.search(r'Calyx[\s(]+Golden', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Calyx_Golden=True, world=self.plane.world)
elif re.search(r'Calyx[\s(]+Crimson', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Calyx_Crimson=True, plane=self.plane)
if dungeon is not None:
logger.attr('DungeonInteract', dungeon)
return dungeon
# Join
result = ' '.join([row.ocr_text for row in result])
# Special match names in Chinese
# Only calyxes need spacial match
if res := re.search(r'(^.+之蕾)', result):
dungeon = DungeonList.find_dungeon_by_string(cn=res.group(1), is_Calyx_Crimson=True, plane=self.plane)
if dungeon is not None:
logger.attr('DungeonInteract', dungeon)
return dungeon
dungeon = DungeonList.find_dungeon_by_string(cn=res.group(1), is_Calyx_Golden=True, world=self.plane.world)
if dungeon is not None:
logger.attr('DungeonInteract', dungeon)
return dungeon
# Dungeons
try:
dungeon = DungeonList.find(result)
logger.attr('DungeonInteract', dungeon)
return dungeon
except ScriptError:
pass
# Simulated Universe returns Simulated_Universe_World_1
try:
dungeon = DungeonNav.find(result)
if dungeon == KEYWORDS_DUNGEON_NAV.Simulated_Universe:
dungeon = KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_1
logger.attr('DungeonInteract', dungeon)
return dungeon
except ScriptError:
pass
# Unknown
logger.attr('DungeonInteract', None)
return None
def dungeon_goto(self, dungeon: DungeonList):
"""
Returns:
bool: If success
Pages:
in: page_guide, Survival_Index
out: COMBAT_PREPARE if success
page_guide if failed
Examples:
from tasks.dungeon.keywords import KEYWORDS_DUNGEON_LIST
self = DungeonUI('src')
self.device.screenshot()
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
self.dungeon_goto(KEYWORDS_DUNGEON_LIST.Calyx_Crimson_Harmony)
"""
# Reset search button
DUNGEON_LIST.search_button = OCR_DUNGEON_LIST
if dungeon.is_Calyx_Crimson \
or dungeon.is_Stagnant_Shadow \
or dungeon.is_Cavern_of_Corrosion \
or dungeon.is_Echo_of_War \
or dungeon.is_Ornament_Extraction:
self._dungeon_nav_goto(dungeon.dungeon_nav)
self._dungeon_wait_until_dungeon_list_loaded()
self._dungeon_insight(dungeon)
self._dungeon_enter(dungeon)
return True
if dungeon.is_Calyx_Golden:
self._dungeon_nav_goto(dungeon.dungeon_nav)
self._dungeon_wait_until_dungeon_list_loaded()
dungeon = self._dungeon_world_set_wrapper(dungeon)
self._dungeon_wait_until_dungeon_list_loaded()
self._dungeon_insight(dungeon)
self._dungeon_enter(dungeon)
return True
logger.error(f'Goto dungeon {dungeon} is not supported')
return False

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import re
from module.exception import ScriptError
from module.logger import logger
from tasks.base.ui import UI
from tasks.combat.assets.assets_combat_interact import DUNGEON_COMBAT_INTERACT, DUNGEON_COMBAT_INTERACT_TEXT
from tasks.dungeon.keywords import (
DungeonList,
DungeonNav,
KEYWORDS_DUNGEON_LIST,
KEYWORDS_DUNGEON_NAV
)
from tasks.dungeon.ui.llist import OcrDungeonName
class DungeonUIInteract(UI):
def get_dungeon_interact(self) -> DungeonList | None:
"""
Pages:
in: page_main
"""
if not self.appear(DUNGEON_COMBAT_INTERACT):
logger.info('No dungeon interact')
return None
self.acquire_lang_checked()
ocr = OcrDungeonName(DUNGEON_COMBAT_INTERACT_TEXT)
result = ocr.detect_and_ocr(self.device.image)
dungeon = None
# Special match names in English
# Second row must have at least 3 characters which is the shortest name "Ire"
# Stangnant Shadow: Shape of
# Quanta
if len(result) == 2 and len(result[1].ocr_text) >= 3:
first, second = result[0].ocr_text, result[1].ocr_text
if re.search(r'Stagnant\s*Shadow', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Stagnant_Shadow=True)
elif re.search(r'Cavern\s*of\s*Corrosion', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Cavern_of_Corrosion=True)
elif re.search(r'Echo\s*of\s*War', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Echo_of_War=True)
elif re.search(r'Calyx[\s(]+Golden', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Calyx_Golden=True, world=self.plane.world)
elif re.search(r'Calyx[\s(]+Crimson', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Calyx_Crimson=True, plane=self.plane)
if dungeon is not None:
logger.attr('DungeonInteract', dungeon)
return dungeon
# Join
result = ' '.join([row.ocr_text for row in result])
# Special match names in Chinese
# Only calyxes need spacial match
if res := re.search(r'(^.+之蕾)', result):
dungeon = DungeonList.find_dungeon_by_string(cn=res.group(1), is_Calyx_Crimson=True, plane=self.plane)
if dungeon is not None:
logger.attr('DungeonInteract', dungeon)
return dungeon
dungeon = DungeonList.find_dungeon_by_string(cn=res.group(1), is_Calyx_Golden=True, world=self.plane.world)
if dungeon is not None:
logger.attr('DungeonInteract', dungeon)
return dungeon
# Dungeons
try:
dungeon = DungeonList.find(result)
logger.attr('DungeonInteract', dungeon)
return dungeon
except ScriptError:
pass
# Simulated Universe returns Simulated_Universe_World_1
try:
dungeon = DungeonNav.find(result)
if dungeon == KEYWORDS_DUNGEON_NAV.Simulated_Universe:
dungeon = KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_1
logger.attr('DungeonInteract', dungeon)
return dungeon
except ScriptError:
pass
# Unknown
logger.attr('DungeonInteract', None)
return None

385
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import re
import cv2
from pponnxcr.predict_system import BoxedResult
from module.base.base import ModuleBase
from module.base.decorator import run_once
from module.base.timer import Timer
from module.base.utils import area_center, area_offset, crop, image_size
from module.logger import logger
from module.ocr.ocr import Ocr, OcrResultButton
from module.ocr.utils import split_and_pair_button_attr, split_and_pair_buttons
from module.ui.draggable_list import DraggableList
from module.ui.switch import Switch
from tasks.base.page import page_guide
from tasks.base.ui import UI
from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
from tasks.dungeon.assets.assets_dungeon_ui_list import *
from tasks.dungeon.keywords import (
DungeonList,
KEYWORDS_DUNGEON_ENTRANCE,
KEYWORDS_DUNGEON_LIST
)
from tasks.dungeon.keywords.classes import DungeonEntrance
from tasks.map.keywords import MapPlane
LIST_SORTING = Switch('DUNGEON_LIST_SORTING', is_selector=True)
LIST_SORTING.add_state('Ascending', check_button=LIST_ASCENDING)
LIST_SORTING.add_state('Descending', check_button=LIST_DESCENDING)
LIST_SORTING.Ascending = 'Ascending'
LIST_SORTING.Descending = 'Descending'
class OcrDungeonName(Ocr):
def after_process(self, result):
# 乙太之蕾•雅利洛-Ⅵ
result = re.sub(r'-[V][I]', '-Ⅵ', result)
# 苏乐达™热砂海选会场
result = re.sub(r'(苏乐达|蘇樂達|SoulGlad|スラーダ|FelizAlma)[rtT]*M', r'\1', result)
result = super().after_process(result)
if self.lang == 'cn':
result = result.replace('', '') # 巽风之形
result = result.replace('皖A0', '50').replace('', '')
# 燔灼之形•凝滞虚影
result = result.replace('', '')
result = re.sub('^灼之形', '燔灼之形', result)
# 偃偶之形•凝滞虚影
result = re.sub('^偶之形', '偃偶之形', result)
# 嗔怒之形•凝滞虚影
result = re.sub('^怒之形', '嗔怒之形', result)
# 蛀星的旧·历战余响
result = re.sub(r'蛀星的旧.*?历战', '蛀星的旧靥•历战', result)
# 9支援仓段
for word in 'Q9α':
result = result.removeprefix(word)
return result
class OcrDungeonList(OcrDungeonName):
# Keep __init__ parameter unused
def __init__(self, button: ButtonWrapper = None, lang=None, name=None):
super().__init__(button=button, lang=lang, name='OcrDungeonList')
self.limit_entrance = False
def detect_and_ocr(self, image, direct_ocr=False) -> list[BoxedResult]:
if self.button != OCR_DUNGEON_NAME:
return super().detect_and_ocr(image, direct_ocr=direct_ocr)
# Concat OCR_DUNGEON_NAME and OCR_DUNGEON_TELEPORT
# so they can be OCRed at one time
left = crop(image, OCR_DUNGEON_NAME.area, copy=False)
right = crop(image, OCR_DUNGEON_TELEPORT.area, copy=False)
lw, lh = image_size(left)
rw, rh = image_size(right)
if lh != rh:
logger.error('OCR_DUNGEON_NAME and OCR_DUNGEON_TELEPORT does not have same height, image cannot concat')
image = cv2.hconcat([left, right])
if self.limit_entrance:
w, h = image_size(image)
image = crop(image, (0, 0, w, h - 70), copy=False)
results = super().detect_and_ocr(image, direct_ocr=True)
# Move box
for result in results:
x, _ = area_center(result.box)
# Belongs to right image
if x >= lw:
result.box = area_offset(result.box, offset=(-lw, 0))
result.box = area_offset(result.box, offset=OCR_DUNGEON_TELEPORT.area[:2])
# Belongs to left image
else:
result.box = area_offset(result.box, offset=OCR_DUNGEON_NAME.area[:2])
return results
class OcrDungeonListUsingPlane(OcrDungeonList):
def _match_result(self, *args, **kwargs):
"""
Convert MapPlane object to their corresponding DungeonList object
"""
plane = super()._match_result(*args, **kwargs)
if plane is not None:
for dungeon in DungeonList.instances.values():
if dungeon.is_Calyx_Golden and dungeon.plane == plane:
return dungeon
return plane
class OcrDungeonListLimitEntrance(OcrDungeonList):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.limit_entrance = True
class OcrDungeonListUsingPlaneLimitEntrance(OcrDungeonListUsingPlane, OcrDungeonListLimitEntrance):
pass
class DraggableDungeonList(DraggableList):
teleports: list[OcrResultButton] = []
navigates: list[OcrResultButton] = []
# use_plane: True to use map planes to predict dungeons only.
# Can only be True in Calyx Crimson
use_plane = False
# limit_entrance: True to ensure the teleport button is insight
limit_entrance = False
def load_rows(self, main: ModuleBase, allow_early_access=False):
"""
Args:
main:
allow_early_access: True to allow dungeons that are in temporarily early access during events
"""
relative_area = (0, 0, 1280, 120)
if self.use_plane:
self.keyword_class = [MapPlane, DungeonEntrance]
if self.limit_entrance:
self.ocr_class = OcrDungeonListUsingPlaneLimitEntrance
else:
self.ocr_class = OcrDungeonListUsingPlane
else:
self.keyword_class = [DungeonList, DungeonEntrance]
if self.limit_entrance:
self.ocr_class = OcrDungeonListLimitEntrance
else:
self.ocr_class = OcrDungeonList
super().load_rows(main=main)
# Check early access dungeons
buttons = DUNGEON_LIST.cur_buttons.copy()
for name, button in split_and_pair_buttons(
DUNGEON_LIST.cur_buttons,
split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Enter,
relative_area=relative_area
):
logger.warning(f'Early access dungeon: {name}')
buttons.remove(name)
buttons.remove(button)
# Remove early access dungeons
if not allow_early_access:
DUNGEON_LIST.cur_buttons = buttons
# From super.load_rows(), re-calculate indexes
indexes = [self.keyword2index(row.matched_keyword)
for row in self.cur_buttons]
indexes = [index for index in indexes if index]
if not indexes:
logger.warning(f'No valid rows loaded into {self}')
return
self.cur_min = min(indexes)
self.cur_max = max(indexes)
logger.attr(self.name, f'{self.cur_min} - {self.cur_max}')
# Replace dungeon.button with teleport
self.teleports = list(split_and_pair_button_attr(
self.cur_buttons,
split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Teleport and x != KEYWORDS_DUNGEON_ENTRANCE.Enter,
relative_area=relative_area
))
self.navigates = list(split_and_pair_button_attr(
self.cur_buttons,
split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Navigate,
relative_area=relative_area
))
DUNGEON_LIST = DraggableDungeonList(
'DungeonList', keyword_class=[DungeonList, DungeonEntrance, MapPlane],
ocr_class=OcrDungeonList, search_button=OCR_DUNGEON_NAME)
class DungeonUIList(UI):
def _dungeon_list_reset(self):
"""
Reset list to top
Returns:
bool: If success
"""
logger.info('Dungeon list reset')
current = LIST_SORTING.get(main=self)
if current == LIST_SORTING.Descending:
another = LIST_SORTING.Ascending
elif current == LIST_SORTING.Ascending:
another = LIST_SORTING.Descending
else:
logger.warning('Unknown dungeon LIST_SORTING')
return False
LIST_SORTING.set(another, main=self)
LIST_SORTING.set(current, main=self)
return True
def _dungeon_insight_index(self, dungeon: DungeonList):
"""
Insight a dungeon using pre-defined dungeon indexes from DUNGEON_LIST
Pages:
in: page_guide, Survival_Index, nav including dungeon
out: page_guide, Survival_Index, nav including dungeon, dungeon insight
"""
logger.hr('Dungeon insight (index)', level=2)
if dungeon.is_Ornament_Extraction:
# Limit drag area in iOrnament_Extraction
DUNGEON_LIST.search_button = OCR_DUNGEON_NAME_ROGUE
elif dungeon.is_Echo_of_War:
DUNGEON_LIST.search_button = OCR_DUNGEON_LIST
else:
DUNGEON_LIST.search_button = OCR_DUNGEON_NAME
# Predict dungeon by plane name in calyxes where dungeons share the same names
DUNGEON_LIST.use_plane = bool(dungeon.is_Calyx)
DUNGEON_LIST.check_row_order = True
# Insight dungeon
DUNGEON_LIST.insight_row(dungeon, main=self)
self.device.click_record_clear()
# Check if dungeon unlocked
for entrance in DUNGEON_LIST.navigates:
entrance: OcrResultButton = entrance
logger.warning(f'Teleport {entrance.matched_keyword} is not unlocked')
if entrance == dungeon:
logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
return False
# Find teleport button
if dungeon not in [tp.matched_keyword for tp in DUNGEON_LIST.teleports]:
# Dungeon name is insight but teleport button is not
logger.info('Dungeon name is insight, swipe down a little bit to find the teleport button')
if dungeon.is_Forgotten_Hall:
DUNGEON_LIST.drag_vector = (-0.4, -0.2) # Keyword loaded is reversed
else:
DUNGEON_LIST.drag_vector = (0.2, 0.4)
DUNGEON_LIST.limit_entrance = True
DUNGEON_LIST.insight_row(dungeon, main=self)
self.device.click_record_clear()
DUNGEON_LIST.drag_vector = DraggableList.drag_vector
DUNGEON_LIST.limit_entrance = False
DUNGEON_LIST.load_rows(main=self)
# Check if dungeon unlocked
for entrance in DUNGEON_LIST.navigates:
if entrance.matched_keyword == dungeon:
logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
return False
return True
def _dungeon_insight_sort(self, dungeon: DungeonList):
"""
Insight a dungeon using sorter and plain drag, reset list on error
"""
logger.hr('Dungeon insight (sort)', level=2)
logger.info(f'Dungeon insight: {dungeon}')
DUNGEON_LIST.search_button = OCR_DUNGEON_NAME
DUNGEON_LIST.use_plane = bool(dungeon.is_Calyx_Golden)
DUNGEON_LIST.check_row_order = False
for _ in range(3):
visited = set()
end_count = 0
self.device.click_record_clear()
while 1:
visited_count = len(visited)
# Load
DUNGEON_LIST.load_rows(main=self, allow_early_access=True)
for entrance in DUNGEON_LIST.teleports:
if entrance.matched_keyword == dungeon:
logger.info(f'Found dungeon {dungeon}')
return True
for entrance in DUNGEON_LIST.navigates:
if entrance.matched_keyword == dungeon:
logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
return False
# Check end
for entrance in DUNGEON_LIST.cur_buttons:
visited.add(entrance.matched_keyword.name)
if len(visited) <= visited_count:
logger.warning('No more rows loaded')
end_count += 1
if end_count >= 3:
logger.error('Dungeon list reached end but target dungeon not found')
break
# Drag down
DUNGEON_LIST.drag_page('down', main=self)
self.wait_until_stable(DUNGEON_LIST.search_button, timer=Timer(
0, count=0), timeout=Timer(1.5, count=5))
self._dungeon_list_reset()
logger.error('Failed to insight dungeon after 3 trial')
return False
def dungeon_insight(self, dungeon: DungeonList):
"""
Insight a dungeon
Pages:
in: page_guide, Survival_Index, nav including dungeon
out: page_guide, Survival_Index, nav including dungeon, dungeon insight
"""
if dungeon.is_Calyx_Crimson or dungeon.is_Stagnant_Shadow:
# Having dungeon sorting and early access
self._dungeon_insight_sort(dungeon)
else:
self._dungeon_insight_index(dungeon)
def _dungeon_enter(self, dungeon, enter_check_button=COMBAT_PREPARE, skip_first_screenshot=True):
"""
Pages:
in: page_guide, Survival_Index, nav including dungeon
out: COMBAT_PREPARE, FORGOTTEN_HALL_CHECK
"""
logger.hr('Dungeon enter', level=2)
DUNGEON_LIST.use_plane = bool(dungeon.is_Calyx_Crimson)
skip_first_load = skip_first_screenshot
@run_once
def screenshot_interval_set():
self.device.screenshot_interval_set('combat')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.appear(enter_check_button):
logger.info(f'Arrive {enter_check_button.name}')
break
# Additional
# Popup that confirm character switch
if self.handle_popup_confirm():
self.interval_reset(page_guide.check_button)
continue
# Click teleport
if self.appear(page_guide.check_button, interval=1):
if skip_first_load:
skip_first_load = False
else:
DUNGEON_LIST.load_rows(main=self)
entrance = DUNGEON_LIST.keyword2button(dungeon)
if entrance is not None:
self.device.click(entrance)
screenshot_interval_set()
self.interval_reset(page_guide.check_button)
continue
else:
logger.warning(f'Cannot find dungeon entrance of {dungeon}')
continue
self.device.screenshot_interval_set()

351
tasks/dungeon/ui/nav.py Normal file
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import cv2
import numpy as np
from module.base.base import ModuleBase
from module.base.timer import Timer
from module.base.utils import get_color
from module.logger import logger
from module.ocr.ocr import Ocr
from module.ui.draggable_list import DraggableList
from module.ui.switch import Switch
from tasks.base.page import page_guide
from tasks.base.ui import UI
from tasks.dungeon.assets.assets_dungeon_ui import *
from tasks.dungeon.assets.assets_dungeon_ui_rogue import *
from tasks.dungeon.keywords import (
DungeonNav,
DungeonTab,
KEYWORDS_DUNGEON_NAV,
KEYWORDS_DUNGEON_TAB
)
from tasks.map.interact.aim import inrange
class DungeonTabSwitch(Switch):
SEARCH_BUTTON = TAB_SEARCH
def add_state(self, state, check_button, click_button=None):
# Load search
if check_button is not None:
check_button.load_search(self.__class__.SEARCH_BUTTON.area)
if click_button is not None:
click_button.load_search(self.__class__.SEARCH_BUTTON.area)
return super().add_state(state, check_button, click_button)
def click(self, state, main):
"""
Args:
state (str):
main (ModuleBase):
"""
button = self.get_data(state)['click_button']
_ = main.appear(button) # Search button to load offset
main.device.click(button)
SWITCH_DUNGEON_TAB = DungeonTabSwitch('DungeonTab', is_selector=True)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Operation_Briefing,
check_button=OPERATION_BRIEFING_CHECK,
click_button=OPERATION_BRIEFING_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Daily_Training,
check_button=DAILY_TRAINING_CHECK,
click_button=DAILY_TRAINING_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Survival_Index,
check_button=SURVIVAL_INDEX_CHECK,
click_button=SURVIVAL_INDEX_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Simulated_Universe,
check_button=SIMULATED_UNIVERSE_CHECK,
click_button=SIMULATED_UNIVERSE_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Treasures_Lightward,
check_button=TREASURES_LIGHTWARD_CHECK,
click_button=TREASURES_LIGHTWARD_CLICK
)
class OcrDungeonNav(Ocr):
def after_process(self, result):
result = super().after_process(result)
result = result.replace('#', '')
if self.lang == 'cn':
result = result.replace('萼喜', '')
result = result.replace('', '') # 凝带虚影
return result
class DraggableDungeonNav(DraggableList):
# 0.5 is the magic number to reach bottom in 1 swipe
# but relax we still have retires when magic doesn't work
drag_vector = (0.50, 0.52)
DUNGEON_NAV_LIST = DraggableDungeonNav(
'DungeonNavList', keyword_class=DungeonNav, ocr_class=OcrDungeonNav, search_button=OCR_DUNGEON_NAV)
class DungeonUINav(UI):
def dungeon_tab_goto(self, state: DungeonTab):
"""
Args:
state:
Returns:
bool: If UI switched
Examples:
self = DungeonUI('alas')
self.device.screenshot()
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Operation_Briefing)
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training)
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
"""
logger.hr('Dungeon tab goto', level=2)
ui_switched = self.ui_ensure(page_guide)
tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self)
if ui_switched or tab_switched:
if state == KEYWORDS_DUNGEON_TAB.Daily_Training:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_daily_training_loaded()
elif state == KEYWORDS_DUNGEON_TAB.Survival_Index:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_survival_index_loaded()
elif state == KEYWORDS_DUNGEON_TAB.Treasures_Lightward:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_treasures_lightward_loaded()
return True
else:
return False
def _dungeon_wait_daily_training_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Daily_Training
"""
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait daily training loaded timeout')
return False
color = get_color(self.device.image, DAILY_TRAINING_LOADED.area)
if np.mean(color) < 128:
logger.info('Daily training loaded')
return True
def _dungeon_wait_survival_index_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait survival index loaded timeout')
return False
if self.appear(SURVIVAL_INDEX_SU_LOADED):
logger.info('Survival index loaded, SURVIVAL_INDEX_SU_LOADED')
return True
if self.appear(SURVIVAL_INDEX_OE_LOADED):
logger.info('Survival index loaded, SURVIVAL_INDEX_OE_LOADED')
return True
def _dungeon_survival_index_top_appear(self):
if self.appear(SURVIVAL_INDEX_SU_LOADED):
return True
if self.appear(SURVIVAL_INDEX_OE_LOADED):
return True
return False
def _dungeon_wait_treasures_lightward_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
timeout = Timer(2, count=4).start()
TREASURES_LIGHTWARD_LOADED.set_search_offset((5, 5))
TREASURES_LIGHTWARD_LOCKED.set_search_offset((5, 5))
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait treasures lightward loaded timeout')
return False
if self.appear(TREASURES_LIGHTWARD_LOADED):
logger.info('Treasures lightward loaded (event unlocked)')
return True
if self.appear(TREASURES_LIGHTWARD_LOCKED):
logger.info('Treasures lightward loaded (event locked)')
return True
def _dungeon_list_button_has_content(self):
# Check if having any content
# List background: 254, guild border: 225
r, g, b = cv2.split(self.image_crop(LIST_LOADED_CHECK, copy=False))
minimum = cv2.min(cv2.min(r, g), b)
minimum = inrange(minimum, lower=0, upper=180)
if minimum.size > 100:
return True
else:
return False
def _dungeon_wait_until_dungeon_list_loaded(self, skip_first_screenshot=True):
timeout = Timer(1, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if timeout.reached():
logger.warning('Wait until dungeon list loaded timeout')
return False
if self._dungeon_list_button_has_content():
logger.info('Dungeon list loaded')
return True
def _dungeon_wait_until_echo_or_war_stabled(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
# Wait until Forgotten_Hall stabled
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if timeout.reached():
logger.warning('Wait until Echo_of_War stabled timeout')
return False
DUNGEON_NAV_LIST.load_rows(main=self)
# End
button = DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Echo_of_War, show_warning=False)
if button:
# 513 is the top of the last row of DungeonNav
if button.area[1] > 513:
logger.info('DungeonNav row Echo_of_War stabled')
return True
else:
logger.info('No Echo_of_War in list skip waiting')
return False
def dungeon_nav_goto(self, nav: DungeonNav, skip_first_screenshot=True):
"""
Equivalent to `DUNGEON_NAV_LIST.select_row(dungeon.dungeon_nav, main=self)`
but with tricks to be faster
Args:
nav:
skip_first_screenshot:
"""
logger.hr('Dungeon nav goto', level=2)
logger.info(f'Dungeon nav goto {nav}')
# Wait rows
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
DUNGEON_NAV_LIST.load_rows(main=self)
if DUNGEON_NAV_LIST.cur_buttons:
break
# Wait first row selected
timeout = Timer(0.5, count=2).start()
skip_first_screenshot = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.info('DUNGEON_NAV_LIST not selected')
break
if button := DUNGEON_NAV_LIST.get_selected_row(main=self):
logger.info(f'DUNGEON_NAV_LIST selected at {button}')
break
# Check if it's at the first page.
if DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False) \
or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Ornament_Extraction, show_warning=False):
# Going to use a faster method to navigate but can only start from list top
logger.info('DUNGEON_NAV_LIST at top')
# Update points if possible
# 2.3, No longer weekly points after Divergent Universe unlocked
# if DUNGEON_NAV_LIST.is_row_selected(button, main=self):
# self.dungeon_update_simuni()
# Treasures lightward is always at top
elif DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Forgotten_Hall, show_warning=False) \
or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Pure_Fiction, show_warning=False):
logger.info('DUNGEON_NAV_LIST at top')
else:
# To start from any list states.
logger.info('DUNGEON_NAV_LIST not at top')
DUNGEON_NAV_LIST.select_row(nav, main=self)
return True
# Check the first page
if nav in [
KEYWORDS_DUNGEON_NAV.Simulated_Universe,
KEYWORDS_DUNGEON_NAV.Divergent_Universe,
KEYWORDS_DUNGEON_NAV.Ornament_Extraction,
KEYWORDS_DUNGEON_NAV.Calyx_Golden,
KEYWORDS_DUNGEON_NAV.Calyx_Crimson,
KEYWORDS_DUNGEON_NAV.Stagnant_Shadow,
KEYWORDS_DUNGEON_NAV.Cavern_of_Corrosion,
KEYWORDS_DUNGEON_NAV.Forgotten_Hall,
KEYWORDS_DUNGEON_NAV.Pure_Fiction,
]:
button = DUNGEON_NAV_LIST.keyword2button(nav)
if button:
DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False)
return True
# Check the second page
while 1:
DUNGEON_NAV_LIST.drag_page('down', main=self)
# No skip_first_screenshot since drag_page is just called
if self._dungeon_wait_until_echo_or_war_stabled(skip_first_screenshot=False):
DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False)
return True

41
tasks/dungeon/ui/ui.py Normal file
View File

@ -0,0 +1,41 @@
from module.logger import logger
from tasks.dungeon.keywords import DungeonList
from tasks.dungeon.ui.interact import DungeonUIInteract
from tasks.dungeon.ui.llist import DungeonUIList
from tasks.dungeon.ui.nav import DungeonUINav
from tasks.dungeon.ui.state import DungeonState
class DungeonUI(DungeonState, DungeonUINav, DungeonUIList, DungeonUIInteract):
def dungeon_goto(self, dungeon: DungeonList):
"""
Returns:
bool: If success
Pages:
in: page_guide, Survival_Index
out: COMBAT_PREPARE if success
page_guide if failed
Examples:
from tasks.dungeon.keywords import KEYWORDS_DUNGEON_LIST
self = DungeonUI('src')
self.device.screenshot()
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
self.dungeon_goto(KEYWORDS_DUNGEON_LIST.Calyx_Crimson_Harmony)
"""
# Reset search button
if dungeon.is_Calyx_Golden \
or dungeon.is_Calyx_Crimson \
or dungeon.is_Stagnant_Shadow \
or dungeon.is_Cavern_of_Corrosion \
or dungeon.is_Echo_of_War \
or dungeon.is_Ornament_Extraction:
self.dungeon_nav_goto(dungeon.dungeon_nav)
self._dungeon_wait_until_dungeon_list_loaded()
self.dungeon_insight(dungeon)
self._dungeon_enter(dungeon)
return True
logger.error(f'Goto dungeon {dungeon} is not supported')
return False

View File

@ -3,9 +3,11 @@ from module.base.utils import random_rectangle_vector
from module.logger import logger
from tasks.base.page import page_guide
from tasks.dungeon.assets.assets_dungeon_ui import *
from tasks.dungeon.assets.assets_dungeon_ui_list import OCR_DUNGEON_LIST
from tasks.dungeon.assets.assets_dungeon_ui_rogue import *
from tasks.dungeon.keywords import KEYWORDS_DUNGEON_NAV, KEYWORDS_DUNGEON_TAB
from tasks.dungeon.ui import DungeonUI, SWITCH_DUNGEON_TAB
from tasks.dungeon.ui.nav import SWITCH_DUNGEON_TAB
from tasks.dungeon.ui.ui import DungeonUI
from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import TELEPORT
@ -41,7 +43,7 @@ class DungeonRogueUI(DungeonUI):
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_until_rogue_loaded()
# Switch nav
self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe)
self.dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe)
# No idea how to wait list loaded
# List is not able to swipe without fully loaded
self.wait_until_stable(LIST_LOADED_CHECK)
@ -59,7 +61,7 @@ class DungeonRogueUI(DungeonUI):
if self.appear(SURVIVAL_INDEX_SU_LOADED):
logger.info('Already at nav Simulated_Universe')
else:
self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe)
self.dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe)
def _dungeon_wait_until_rogue_loaded(self, skip_first_screenshot=True):
"""

View File

@ -2,10 +2,9 @@ from module.config.utils import get_server_next_monday_update
from module.logger import logger
from module.ocr.ocr import DigitCounter
from tasks.daily.keywords import KEYWORDS_DAILY_QUEST
from tasks.dungeon.assets.assets_dungeon_ui import OCR_DUNGEON_LIST, OCR_WEEKLY_LIMIT
from tasks.dungeon.assets.assets_dungeon_ui import OCR_WEEKLY_LIMIT
from tasks.dungeon.dungeon import Dungeon
from tasks.dungeon.keywords import DungeonList, KEYWORDS_DUNGEON_NAV, KEYWORDS_DUNGEON_TAB
from tasks.dungeon.ui import DUNGEON_LIST
class OcrWeeklyLimit(DigitCounter):
@ -78,8 +77,7 @@ class WeeklyDungeon(Dungeon):
# UI switches
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
# Equivalent to self.dungeon_goto(dungeon), but check limit remains
DUNGEON_LIST.search_button = OCR_DUNGEON_LIST
self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Echo_of_War)
self.dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Echo_of_War)
self._dungeon_wait_until_dungeon_list_loaded()
monday = get_server_next_monday_update(self.config.Scheduler_ServerUpdate)
@ -94,7 +92,7 @@ class WeeklyDungeon(Dungeon):
self.config.task_delay(target=monday)
self.config.task_stop()
self._dungeon_insight(dungeon)
self.dungeon_insight(dungeon)
self._dungeon_enter(dungeon)
# Combat

View File

@ -10,8 +10,8 @@ from module.ocr.keyword import Keyword
from module.ocr.ocr import Ocr, OcrResultButton
from module.ui.draggable_list import DraggableList
from tasks.base.assets.assets_base_page import FORGOTTEN_HALL_CHECK, MAP_EXIT
from tasks.dungeon.ui.ui import DungeonUI
from tasks.dungeon.keywords import DungeonList, KEYWORDS_DUNGEON_LIST, KEYWORDS_DUNGEON_NAV, KEYWORDS_DUNGEON_TAB
from tasks.dungeon.ui import DungeonUI
from tasks.forgotten_hall.assets.assets_forgotten_hall_nav import *
from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import *
from tasks.forgotten_hall.keywords import ForgottenHallStage, KEYWORDS_FORGOTTEN_HALL_STAGE
@ -187,7 +187,7 @@ class ForgottenHallUI(DungeonUI, ForgottenHallTeam):
logger.info('Already in forgotten hall')
else:
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Treasures_Lightward)
self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Forgotten_Hall)
self.dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Forgotten_Hall)
self.stage_choose(dungeon)
logger.info(f'Stage list select: {stage_keyword}')

View File

@ -6,7 +6,7 @@ from tasks.base.assets.assets_base_popup import POPUP_CANCEL
from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
from tasks.combat.assets.assets_combat_support import COMBAT_SUPPORT_LIST
from tasks.dungeon.dungeon import Dungeon
from tasks.dungeon.state import DungeonState
from tasks.dungeon.ui.state import DungeonState
from tasks.map.route.loader import RouteLoader
from tasks.map.route.route.daily import OrnamentExtraction__route
from tasks.ornament.assets.assets_ornament_combat import *

View File

@ -14,8 +14,8 @@ from tasks.base.assets.assets_base_page import MAP_EXIT
from tasks.base.page import page_guide, page_item, page_main, page_rogue
from tasks.dungeon.keywords import DungeonList
from tasks.dungeon.keywords.dungeon import Simulated_Universe_World_1
from tasks.dungeon.state import OcrSimUniPoint
from tasks.dungeon.ui_rogue import DungeonRogueUI
from tasks.dungeon.ui.state import OcrSimUniPoint
from tasks.dungeon.ui.ui_rogue import DungeonRogueUI
from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import TELEPORT
from tasks.rogue.assets.assets_rogue_entry import (
LEVEL_CONFIRM,

View File

@ -4,7 +4,7 @@ from module.base.timer import Timer
from module.logger import logger
from tasks.base.assets.assets_base_popup import GET_REWARD
from tasks.combat.interact import CombatInteract
from tasks.dungeon.state import DungeonState
from tasks.dungeon.ui.state import DungeonState
from tasks.rogue.assets.assets_rogue_reward import REWARD_CLOSE, USE_IMMERSIFIER, USE_STAMINA
from tasks.rogue.blessing.ui import RogueUI