mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-26 18:20:42 +00:00
[EN] Localization progress
- Some GUI optimizations - Minor fix in Quick Guide
This commit is contained in:
parent
86a12455b9
commit
fe6815d20a
BIN
assets/en/combat/BATTLE_STATUS_C.png
Normal file
BIN
assets/en/combat/BATTLE_STATUS_C.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
BIN
assets/en/combat/BATTLE_STATUS_D.png
Normal file
BIN
assets/en/combat/BATTLE_STATUS_D.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
@ -14,9 +14,7 @@ MAP.map_data = '''
|
||||
SP -- -- ME ++ -- ME -- MB
|
||||
'''
|
||||
|
||||
|
||||
class Config:
|
||||
SUBMARINE = 1
|
||||
POOR_MAP_DATA = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
|
@ -15,7 +15,6 @@ MAP.map_data = '''
|
||||
'''
|
||||
|
||||
class Config:
|
||||
SUBMARINE = 1
|
||||
POOR_MAP_DATA = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
|
@ -2,9 +2,8 @@ from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
# from campaign.event_20200521_en.a1 import Config
|
||||
|
||||
MAP = CampaignMap('a3')
|
||||
MAP = CampaignMap('')
|
||||
# MAP.shape = 'K7'
|
||||
# MAP.camera_data = ['D2', 'D5', 'F3', 'F5']
|
||||
# MAP.map_data = '''
|
||||
@ -17,43 +16,43 @@ MAP = CampaignMap('a3')
|
||||
# SP -- ++ MM ME -- -- -- -- ME MM
|
||||
# '''
|
||||
MAP.map_data = '''
|
||||
SP ++ ++ ++ -- -- -- -- -- -- MM
|
||||
SP ++ ++ ++ -- -- -- -- -- -- --
|
||||
-- -- -- -- -- -- -- -- -- -- --
|
||||
-- -- ++ -- -- -- -- -- ++ ++ --
|
||||
-- -- -- -- MS ++ -- -- MB ++ --
|
||||
-- -- -- -- -- ++ -- -- -- ++ --
|
||||
-- -- -- -- -- -- -- -- -- -- --
|
||||
-- -- ++ ++ -- -- -- -- ++ ++ ++
|
||||
SP -- ++ ++ -- -- -- -- -- -- MM
|
||||
SP -- ++ ++ -- -- -- -- -- -- --
|
||||
'''
|
||||
|
||||
# MAP.spawn_data = [
|
||||
# {'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
# {'battle': 1, 'enemy': 1},
|
||||
# {'battle': 2, 'enemy': 1},
|
||||
# {'battle': 3, 'enemy': 1},
|
||||
# {'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
# ]
|
||||
|
||||
# A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
# A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
# A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
# A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
# A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
# A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
# A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
# = MAP.flatten()
|
||||
|
||||
class Config:
|
||||
SUBMARINE = 0
|
||||
FLEET_BOSS = 2
|
||||
FLEET_BOSS = 0
|
||||
|
||||
POOR_MAP_DATA = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_DYNAMIC_RED_BORDER = True
|
||||
MAP_SIREN_COUNT = 1
|
||||
MAP_HAS_DYNAMIC_RED_BORDER = False
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_SIREN_COUNT = 0
|
||||
|
||||
TRUST_EDGE_LINES = False
|
||||
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (100, 255 - 24),
|
||||
'width': 1,
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 24, 255),
|
||||
'prominence': 2,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
@ -19,7 +19,6 @@ MAP.map_data = '''
|
||||
'''
|
||||
|
||||
class Config:
|
||||
SUBMARINE = 1
|
||||
POOR_MAP_DATA = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
|
@ -14,7 +14,7 @@
|
||||
|
||||
* Create a folder where you will put the virtual environment, I recommend creating a folder `venv` in the project's root directory
|
||||
* Go to project root in command line
|
||||
* type `python -m venv path_to_your_folder_venv`
|
||||
* type `python -m venv path_to_your_folder\venv`
|
||||
|
||||
![venv](quickguide.assets/venv.png)
|
||||
|
||||
|
@ -288,10 +288,10 @@ def main(ini_name=''):
|
||||
|
||||
# 每日设置
|
||||
daily_task = daily_parser.add_argument_group('Daily settings', 'Does not support submarine daily')
|
||||
daily_task.add_argument('--daily_mission_1', default=default('--daily_mission_1'), choices=['daily_air', 'daily_gun', 'daily_torpedo'])
|
||||
daily_task.add_argument('--daily_mission_2', default=default('--daily_mission_2'), choices=['index_1', 'index_2', 'index_3'])
|
||||
daily_task.add_argument('--daily_mission_4', default=default('--daily_mission_4'), choices=['index_1', 'index_2', 'index_3'])
|
||||
daily_task.add_argument('--daily_mission_5', default=default('--daily_mission_5'), choices=['index_1', 'index_2', 'index_3'])
|
||||
daily_task.add_argument('--tactical_training', default=default('--tactical_training'), choices=['daily_air', 'daily_gun', 'daily_torpedo'])
|
||||
daily_task.add_argument('--fierce_assault', default=default('--fierce_assault'), choices=['index_1', 'index_2', 'index_3'])
|
||||
daily_task.add_argument('--escort_mission', default=default('--escort_mission'), choices=['index_1', 'index_2', 'index_3'])
|
||||
daily_task.add_argument('--advance_mission', default=default('--advance_mission'), choices=['index_1', 'index_2', 'index_3'])
|
||||
daily_task.add_argument('--daily_fleet', default=default('--daily_fleet'), choices=['1', '2', '3', '4', '5', '6'])
|
||||
daily_task.add_argument('--daily_equipment', default=default('--daily_equipment'), help='Change equipment before playing, unload equipment after playing, do not need to fill in 0 \ncomma, such as 3, 1, 0, 1, 1, 0')
|
||||
|
||||
|
@ -129,10 +129,10 @@ dic_true_eng_to_eng = {
|
||||
'enable_daily_mission': 'enable_daily_mission',
|
||||
'enable_hard_campaign': 'enable_hard_campaign',
|
||||
'enable_exercise': 'enable_exercise',
|
||||
'daily_mission_1': 'daily_mission_1',
|
||||
'daily_mission_2': 'daily_mission_2',
|
||||
'daily_mission_4': 'daily_mission_4',
|
||||
'daily_mission_5': 'daily_mission_5',
|
||||
'tactical_training': 'daily_mission_1',
|
||||
'fierce_assault': 'daily_mission_2',
|
||||
'escort_mission': 'daily_mission_4',
|
||||
'advance_mission': 'daily_mission_5',
|
||||
'daily_fleet': 'daily_fleet',
|
||||
'daily_equipment': 'daily_equipment',
|
||||
'hard_campaign': 'hard_campaign',
|
||||
|
@ -15,20 +15,20 @@ from module.ui.page import page_reward, page_commission, CAMPAIGN_CHECK
|
||||
from module.ui.ui import UI
|
||||
|
||||
dictionary = {
|
||||
'major_comm': ['Self Training', 'Defense Exercise', 'Research Mission', 'Tool Prep', 'Tactical Class', 'Cargo Transport'],
|
||||
'daily_comm': ['Daily Resource Extraction', 'Awakening Tactical Research'],
|
||||
'extra_drill': ['Sailing Training', 'Defense Patrol', 'Buoy Inspection'],
|
||||
'major_comm': ['Self', 'Defense Exercise', 'Research Mission', 'Prep', 'Tactical Class', 'Cargo Transport'],
|
||||
'daily_comm': ['Daily', 'Awakening'],
|
||||
'extra_drill': ['Sailing', 'Defense Patrol', 'Buoy Inspection'],
|
||||
'extra_part': ['Commission'],
|
||||
'extra_cube': ['Exercise'],
|
||||
'extra_oil': ['Oil Extraction'],
|
||||
'extra_book': ['Merchant Escort'],
|
||||
'urgent_drill': ['Cargo Defense', 'Enemy Scouts', 'Enemy Force', 'Enemy Elites'],
|
||||
'urgent_drill': ['Cargo Defense', 'Scouts', 'Force', 'Elites'],
|
||||
'urgent_part': ['Lavella', 'Maui', 'Rendova', 'Kongbanna'],
|
||||
'urgent_book': ['Tyrant', 'Poro', 'Makira', 'Kapolo', 'Manne ', 'Mary', 'Isle', 'Kotlin'],
|
||||
'urgent_box': ['Gear', 'Handover'],
|
||||
'urgent_cube': ['Merchant Rescue', 'Enemy Attack'],
|
||||
'urgent_gem': ['VIP Escort', 'Holiday Escort', 'Patrol Escort'],
|
||||
'urgent_ship': ['Launch Ceremony']
|
||||
'urgent_book': ['Tyrant', 'Poro', 'Makira', 'Kapolo', 'Manne ', 'St.', 'Isle', 'Kotlin'],
|
||||
'urgent_box': ['Gear Transport', 'Handover'],
|
||||
'urgent_cube': ['Merchant Rescue', 'Attack'],
|
||||
'urgent_gem': ['VIP ', 'Holiday', 'Patrol Escort'],
|
||||
'urgent_ship': ['Launch']
|
||||
}
|
||||
|
||||
|
||||
@ -41,7 +41,7 @@ class Commission:
|
||||
self.valid = True
|
||||
|
||||
# Name
|
||||
area = area_offset((211, 26, 415, 49), self.area[0:2])
|
||||
area = area_offset((176, 23, 420, 50), self.area[0:2])
|
||||
button = Button(area=area, color=(), button=area, name='COMMISSION')
|
||||
ocr = Ocr(button, lang='cnocr', back=(74, 97, 148), use_binary=False)
|
||||
self.button = button
|
||||
|
Loading…
Reference in New Issue
Block a user