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https://github.com/LmeSzinc/StarRailCopilot.git
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Add: Goto ornament boss
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parent
09acc8f076
commit
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21
route/daily/OrnamentExtraction.py
Normal file
21
route/daily/OrnamentExtraction.py
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@ -0,0 +1,21 @@
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from module.logger import logger
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from tasks.combat.combat import Combat
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from tasks.map.control.waypoint import Waypoint
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from tasks.map.keywords.plane import Penacony_TheReverieReality
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from tasks.map.route.base import RouteBase
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class Route(RouteBase, Combat):
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def route(self):
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"""
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Pages:
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in: Any
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out: page_forgotten_hall
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"""
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logger.hr('Route Ornament Extraction', level=1)
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self.map_init(plane=Penacony_TheReverieReality, position=(245.3, 233.3))
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boss = Waypoint((245.2, 193.6))
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boss.expected_end = [self.is_combat_executing]
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self.clear_enemy(
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boss
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)
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@ -38,3 +38,10 @@ HimekoTrial__exit = RouteModel(
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floor='F1',
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floor='F1',
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position=(519.9, 361.5),
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position=(519.9, 361.5),
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)
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)
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OrnamentExtraction__route = RouteModel(
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name='OrnamentExtraction__route',
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route='route.daily.OrnamentExtraction:route',
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plane='Penacony_TheReverieReality',
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floor='F1',
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position=(245.3, 233.3),
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)
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@ -7,11 +7,13 @@ from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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from tasks.combat.assets.assets_combat_support import COMBAT_SUPPORT_LIST
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from tasks.combat.assets.assets_combat_support import COMBAT_SUPPORT_LIST
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from tasks.combat.combat import Combat
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from tasks.combat.combat import Combat
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from tasks.dungeon.event import DungeonEvent
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from tasks.dungeon.event import DungeonEvent
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from tasks.map.route.loader import RouteLoader
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from tasks.map.route.route.daily import OrnamentExtraction__route
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from tasks.ornament.assets.assets_ornament_combat import *
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from tasks.ornament.assets.assets_ornament_combat import *
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from tasks.ornament.assets.assets_ornament_ui import *
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from tasks.ornament.assets.assets_ornament_ui import *
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class OrnamentCombat(DungeonEvent, Combat):
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class OrnamentCombat(DungeonEvent, Combat, RouteLoader):
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def combat_enter_from_map(self, skip_first_screenshot=True):
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def combat_enter_from_map(self, skip_first_screenshot=True):
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# Don't enter from map, UI too deep inside
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# Don't enter from map, UI too deep inside
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# Enter from survival index instead
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# Enter from survival index instead
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@ -149,8 +151,8 @@ class OrnamentCombat(DungeonEvent, Combat):
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# End
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# End
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if self.is_in_main():
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if self.is_in_main():
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logger.info('Combat entered')
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logger.info('Combat map entered')
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return True
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break
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# Relics full
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# Relics full
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# Clicking between COMBAT_PREPARE and COMBAT_TEAM_PREPARE
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# Clicking between COMBAT_PREPARE and COMBAT_TEAM_PREPARE
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if trial > 5:
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if trial > 5:
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@ -172,3 +174,6 @@ class OrnamentCombat(DungeonEvent, Combat):
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continue
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continue
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if self.handle_popup_confirm():
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if self.handle_popup_confirm():
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continue
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continue
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self.route_run(OrnamentExtraction__route)
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return True
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