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Fix: Extend unexpected confirm to wait combat interact retries
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@ -217,6 +217,7 @@ class MapControl(Combat, AimDetectorMixin):
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if diff < waypoint.interact_radius:
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if self.handle_combat_interact(interval=1):
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contact.up()
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waypoint.unexpected_confirm.reset()
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# Arrive
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if near := self.minimap.is_position_near(waypoint.position, threshold=waypoint.get_threshold(end_opt)):
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