LmeSzinc
7ceb9bc4fb
Refactor: bigmap_floor_set()
2023-07-30 17:18:19 +08:00
LmeSzinc
1536ff0ad3
Fix: Ignore "!" while matching keywords
2023-07-30 17:18:19 +08:00
LmeSzinc
57005e6d51
Upd: Map planes in 1.2
2023-07-30 17:18:19 +08:00
LmeSzinc
267c1f7387
Fix: Handle randomly missing battle pass entrance
2023-07-30 17:18:19 +08:00
X-Zero-L
845767d71c
Upd: Character ( #50 )
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* Upd: Character
* Upd: i18n
2023-07-30 17:16:21 +08:00
LmeSzinc
223a8a92cd
Fix: Cavern_of_Corrosion keyword extraction ( fixed #48 )
2023-07-26 12:19:48 +08:00
LmeSzinc
3a372146de
Fix: Handle default state of SALVAGE button
2023-07-24 23:53:59 +08:00
LmeSzinc
3f0bdb6aa3
Fix: Handle missing EFFECT_NOTIFICATION when entering forgotten hall
2023-07-24 23:37:22 +08:00
LmeSzinc
3e5a9d4625
Upd: Keywords in 1.1
2023-07-24 22:56:48 +08:00
X-Zero-L
b2ab868351
Add: character and combat support ( #38 )
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* Add: combat support
* Fix: team_set logic when using support in combat
* Add: Support character selection
* Upd: optimize support character get logic
* Fix: bug in get_character_by_name
* Upd: use keywords to generate support config
* Fix: Correct comment language to English
* Fix: Remove debug statements
* Upd: Improve UI icons and positioning
* Upd: Refactor support
* Upd: character keyword extract
* Upd:Character icon
* Upd: Character icon
* Upd: Character icon
* Upd: Optimize the parameter in SupportListScroll
* Upd: Refactor support
* Fix: Bug in Dungeon
* Fix: Corrected comments in Combat and Support
* Upd: Modified parameter
* Refactor: Support logic
* Refactor: Support logic
* Refactor: Support logic
* Upd: Character icon
* Upd: Character icon
* Refactor: Support logic
* Refactor: Support logic
2023-07-24 18:15:22 +08:00
LmeSzinc
0bd94ebecc
Upd: ENTRANCE_CHECKED in forgotten hall
2023-07-20 15:33:59 +08:00
LmeSzinc
ea8a143780
Fix: Handle technique animation when it's being used
2023-07-20 15:09:52 +08:00
LmeSzinc
2854593f0c
Fix: Checking ACTIVE_POINTS_*_UNLOCK
2023-07-20 15:03:32 +08:00
Hengyu
2ffc19f45b
Upd: DUNGEON_ENTER_CHECKED.png
2023-07-20 13:43:34 +08:00
Hengyu
4074f3b5a8
Fix: Teleport to The_Last_Vestiges by changing load order of dungeon keywords
2023-07-20 13:43:34 +08:00
LmeSzinc
ac04e2aace
Fix: Check MAIN_GOTO_BATTLE_PASS
2023-07-19 13:36:48 +08:00
LmeSzinc
4440523d67
Fix: Handle USER_AGREEMENT_ACCEPT at login
2023-07-19 13:34:46 +08:00
LmeSzinc
c9ddacfedb
Fix: Handle gap between 2 battla pass periods
2023-07-17 13:40:58 +08:00
LmeSzinc
54cd0f7c90
Opt: Faster relic salvage
2023-07-15 01:26:00 +08:00
LmeSzinc
dc4240b198
Fix: Remove debug code and add click interval ( #43 )
2023-07-15 01:23:35 +08:00
Hengyu
211314aaa1
Add: salvage relic ( #40 )
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* Add: ItemUI
* Add: Salvage relic
* Upd: reuse CONFIRM_POPUP
* Add: wait_until_tab_loaded
* Add: wait_until_tab_loaded
* Fix: Return to item page when finish salvaging
* Add: Salvage relics to daily quest
* Fix typo
* Add: all item tabs' navigation
* Upd: remove unused asset
* Upd: remove item tab keywords' underscore
2023-07-14 12:35:56 +08:00
Zebartin
1c304f2baa
Fix: Duration ocr & late stop in assignment
2023-07-11 11:50:15 +08:00
LmeSzinc
d9f9b43b6f
Add: Dungeon at double calyx event
2023-07-10 23:45:33 +08:00
LmeSzinc
5467f71b6e
Add: wave_limit in combat
2023-07-10 23:45:29 +08:00
LmeSzinc
f12e18107f
Refactor: Remove use_fast parameter
2023-07-10 22:24:24 +08:00
LmeSzinc
866612345f
Opt: Delay battle pass to exact 04:00
2023-07-09 18:10:50 +08:00
LmeSzinc
59eccac256
Fix: Handle destructible object nearby Stagnant_Shadow_Blaze
2023-07-09 17:48:11 +08:00
Zebartin
1de3741a6e
Refactor: remove unused import in assignment
2023-07-09 17:29:38 +08:00
Zebartin
cfdb09f7c3
Opt: delay battle pass to next version if possible
2023-07-09 17:29:38 +08:00
LmeSzinc
ed4b4c78d8
Fix: Wrong condition in DungeonList.is_Forgotten_Hall
2023-07-07 02:25:20 +08:00
LmeSzinc
7cb6b0e999
Fix: Dungeon tab loading is never waited as Survival_Index is selected by default now ( #39 )
2023-07-07 02:22:20 +08:00
LmeSzinc
95c7b6dd53
Opt: Faster UI navigation to forgotten hall
2023-07-06 22:41:16 +08:00
LmeSzinc
3b11204fd9
Opt: Wait until 80 when farming artifacts
2023-07-06 21:31:16 +08:00
LmeSzinc
abfd96a344
Fix: Increase retry interval of COMBAT_AGAIN
2023-07-06 00:37:21 +08:00
Hengyu
e9a02da75b
Add: Use techniques ( #36 )
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* Add: Use techniques
* Add: Use technique to daily quests task
* Upd: change to use control module
* Upd: handle dungeon popup
* Upd: Make UseTechniqueUI extends from MapControlJoystick & ForgottenUI
* Upd: move _enter_forgotten_hall_dungeon() to ForgottenHallUI; extract choose first character method
2023-07-06 00:15:16 +08:00
X-Zero-L
862a0b7453
Fix: Correct OcrDungeonList result ( #37 )
2023-07-04 18:20:03 +08:00
LmeSzinc
32f83acafb
Add: Switching plane floors
2023-07-02 19:43:40 +08:00
LmeSzinc
53d6bd818f
Add: Plane switchings in page_map
2023-07-02 15:33:30 +08:00
LmeSzinc
c2712ab146
Opt: Faster retries on monthly card popups
2023-07-02 15:31:42 +08:00
LmeSzinc
0c290239a1
Fix: Ocr.lang should be lazy loaded
2023-07-02 15:30:47 +08:00
LmeSzinc
a2e2221829
Add: [ALAS] Returns in Scroll.set()
2023-07-02 15:28:28 +08:00
LmeSzinc
b1048748d0
Fix: [ALAS] Handle None in interval_clear()
2023-07-02 15:20:25 +08:00
LmeSzinc
a078c14f25
Fix: [ALAS] Remove the use of np.float
2023-07-02 15:20:24 +08:00
LmeSzinc
cb7386374d
Add: UI swiches to page_map
2023-07-02 00:02:01 +08:00
LmeSzinc
3aa61c0ceb
Merge pull request #31 from 5upernova-heng/add/forgotten_hall_navigate
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Add/forgotten hall navigate
2023-07-02 00:00:08 +08:00
Hengyu
8c38c05696
Upd: limit load_rows interval to 1 second & not load at first iteration
2023-07-01 23:06:46 +08:00
Hengyu
c0c3218389
Upd: put load_rows in the loop when select_row
2023-06-30 16:45:46 +08:00
Hengyu
30433ac4f6
Upd: put insight_rows in the loop when select_row
2023-06-30 12:56:20 +08:00
Hengyu
019215f81d
Fix: Duplication at forgotten hall keyword
2023-06-30 12:43:11 +08:00
Hengyu
127306a019
Add: forgotten hall stage goto
2023-06-30 00:32:33 +08:00