Erik
4dbd8dd2c1
Merge pull request #5 from LmeSzinc/master
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Fix: Enemy detection
2020-05-30 21:31:23 -03:00
LmeSzinc
7bd3d65701
Optimize: Faster screen size check
2020-05-31 03:33:51 +08:00
kyO The NinjA
12ec4ce55d
Add: [EN] hard-coded package_name in argparse_en, because there's only one Azurlane in EN thanks @LmeSzinc
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Add: [EN] development_en.md
2020-05-30 15:55:59 -03:00
LmeSzinc
83508b94d3
Fix: Enemy detection
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- Log shows 'E' and wrong prediction is_siren, because attributes are kept to the next detection
- Fix missing predict also
- Fix log show DEFAULT_BUTTON for the entrance of campaign
2020-05-31 02:49:06 +08:00
kyO The NinjA
f05cc8970b
Fix: [EN] dictionary misstype
2020-05-30 11:50:02 -03:00
kyO The NinjA
c491fe7ec5
Add: [EN] New B2 battle logic thanks @justtesting
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Add: [EN] New C1 battle logic
Add: [EN] New B3 battle logic
Add: [EN] New D3 battle logic
Add: [EN] New assets
2020-05-30 05:41:06 -03:00
kyO The NinjA
0b8fe315f8
Quick guide update
2020-05-30 01:24:37 -03:00
kyO The NinjA
b12d8f299c
Add: [EN] Assets updated
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Fix: [EN] A3 and C3 of the event Iris of Light and Dark Rerun
Optimize: [EN] commission filter, expect many mistakes yet
Optimize: [EN] added some tips on GUI
Add: [EN] New assets for Tactical Class, this module should work now
2020-05-30 01:09:51 -03:00
kyO The NinjA
1fc34e3320
[EN] Commission dictionary optimization
2020-05-29 16:05:55 -03:00
kyO The NinjA
09bd560e83
[EN] Commission dictionary optimization
2020-05-29 15:59:18 -03:00
kyO The NinjA
0498176a32
Merge branch 'master' of https://github.com/whoamikyo/AzurLaneAutoScript
2020-05-29 14:36:07 -03:00
kyO The NinjA
fe6815d20a
[EN] Localization progress
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- Some GUI optimizations
- Minor fix in Quick Guide
2020-05-29 14:34:43 -03:00
Erik
1a369a68b7
Merge pull request #4 from LmeSzinc/master
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Fix: using old api in Screen size check
2020-05-29 14:06:09 -03:00
LmeSzinc
fba270471d
Fix: using old api in Screen size check
2020-05-30 00:35:43 +08:00
LmeSzinc
a8333f55d4
Add: Screen size check
2020-05-29 22:44:35 +08:00
LmeSzinc
c01a075554
Fix: Timeout adjustment
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- increase walk_timeout
- increase in_stage_timer
2020-05-29 17:29:46 +08:00
LmeSzinc
c402d3e047
Fix: Folder create when --enable_drop_screenshot disabled
2020-05-29 17:08:43 +08:00
LmeSzinc
3702b1c6da
Fix: [CN] unknown commission genre
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- add server validation on commission module
2020-05-29 16:33:16 +08:00
kyO The NinjA
86a12455b9
COMMISSION_HAS_PENDING asset updated
2020-05-29 00:11:52 -03:00
kyO The NinjA
19418d3da8
Update quickguide
2020-05-28 23:25:59 -03:00
kyO The NinjA
2154edefb1
Update assets.py
2020-05-28 22:20:19 -03:00
kyO The NinjA
5bec616659
Retirement assets
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- Fix asset for morale low
- Create a quick guide to help
2020-05-28 22:08:21 -03:00
LmeSzinc
2685a81d05
Fix: [CN] No default values in GUI, due to wrong dictionary name
2020-05-29 06:44:19 +08:00
Erik
1244f9a6f1
Merge pull request #3 from LmeSzinc/master
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Add: Map logic fleet_2_push_forward, better support 7-1
2020-05-28 18:52:45 -03:00
kyO The NinjA
88091632fe
revert changes
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- Revert changes in campaign_ocr.py
2020-05-28 18:47:52 -03:00
kyO The NinjA
916e797b34
New assets
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- New assets
- New parameters for EN event maps
- New tips GUI
2020-05-28 18:37:17 -03:00
LmeSzinc
e8b3e7916c
Add: Map logic fleet_2_push_forward, better support 7-1
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- Predict fleets when having 2 fleet spawn_point but only 1 fleet detected
2020-05-28 16:31:56 +08:00
kyO The NinjA
5f55303421
FIx 3 Star Asset
2020-05-27 21:56:32 -03:00
LmeSzinc
3e687c4b23
Fix: campaign_ocr result start with '-'
2020-05-28 07:29:42 +08:00
kyO The NinjA
a3f0c0304e
Fix assets for SHIP morale
2020-05-27 19:56:35 -03:00
kyO The NinjA
ba9ae67d63
New EN assets and new maps support
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- Added new EN assets
- Added support to maps A1, A2, A3, B1, B2, B3, C1, C2, C3, D1 and D3
2020-05-27 18:51:05 -03:00
kyO The NinjA
0645d5cb3f
Added new EN assets and new maps support
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- Added suport to 10-1 and 10-2
- Added suport to EN event Iris of Light and Dark Rerun, only D2 at the moment
- New EN assets
2020-05-27 13:49:26 -03:00
kyO The NinjA
10b53f80ba
Localization for EN version
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- Updated assets for EN version
- Created EN dictionary
- Fix Stage OCR recognition Thanks @LmeSzinc
2020-05-27 10:32:05 -03:00
kyO The NinjA
37c6d08775
Localization for EN version
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- Updated assets for EN version
- Created EN dictionary
- Fix Stage OCR recognition Thanks @LmeSzinc
2020-05-27 10:29:40 -03:00
LmeSzinc
e885665181
Fix: [EN] campaign name ocr
2020-05-27 21:29:32 +08:00
LmeSzinc
83674b7a37
Optimize: Redundant campaign_hard file
2020-05-26 23:47:08 +08:00
LmeSzinc
6d6f686e0f
Fix: Misuse emergency_repair after retirement
2020-05-26 23:35:51 +08:00
LmeSzinc
1989ea9716
Fix: 光之壁在周回模式时仍然存在
2020-05-26 03:45:44 +08:00
LmeSzinc
41dcdf5ff3
Fix: 修复使用辅助点击时, 退役后报错
2020-05-26 03:14:30 +08:00
LmeSzinc
20d6e91d41
Doc: How to support other server/language
2020-05-25 23:01:00 +08:00
LmeSzinc
2f1f999ce5
Add: multi-server support
2020-05-25 22:05:42 +08:00
LmeSzinc
708961ca46
Fix: 优化穹顶下的圣咏曲D3
2020-05-25 01:54:54 +08:00
LmeSzinc
f32042fbd2
Fix: 修复调用错误心情对象的问题
2020-05-24 20:11:23 +08:00
LmeSzinc
1bba0819bb
Doc: 文档更新, 宣布支持「穹顶下的圣咏曲」(event_20200521_cn)
2020-05-24 04:44:47 +08:00
LmeSzinc
d75930cda2
Add: 适配B2B3,D2D3
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- 修复超大地图时location2node出错
- 增加走路出错时, 重新定位相机
- 调整CD图的透视识别参数
- 修复开荒时每战过后重新定位相机的多余操作
2020-05-24 00:17:53 +08:00
LmeSzinc
7f27a7a729
Add: 增加处理光墙(海域格子间的分隔)
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- 优化寻路初始化
- 修复海图log显示单字符显示'E'
2020-05-23 18:26:41 +08:00
LmeSzinc
7b97d3243c
Add: 增加处理光墙(海域格子间的分隔)
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- 优化寻路初始化
- 修复海图log显示单字符显示'E'
2020-05-23 17:22:51 +08:00
LmeSzinc
aa0e38a28c
Add: 增加选择敌人类型
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- 更改enemy_type为enemy_genre
2020-05-23 15:19:56 +08:00
LmeSzinc
eb2a58d7f5
Add: 增加处理被精英抓住
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- 修复原地寻路报warning
- 修复到达误判
2020-05-23 14:30:07 +08:00
LmeSzinc
87608f2879
Add: 适配穹顶下的圣咏曲B1D1
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- 修复精英舰队挡住弹药图标导致无法到达的问题
- 修复丢失预测导致的log报错
- 增加载入精英模板
- 修复碰磁BOSS
2020-05-23 04:42:31 +08:00