LmeSzinc
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e128142678
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Fix: Mis-detection
- Mis-detect BATTLE_STATUS_B when battle executing
- Mis-detect in_stage on potato device
- Optimize enemy_genre select for 12-2 leveling
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2020-06-17 17:56:10 +08:00 |
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LmeSzinc
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6f8b449540
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Fix: Click low emotion warn as story confirm when fleet lock disabled
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2020-06-17 01:37:23 +08:00 |
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LmeSzinc
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20567ceba5
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Merge remote-tracking branch 'origin/master'
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2020-06-16 18:34:26 +08:00 |
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whoamikyo
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23aa33ce23
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Asset: [EN] Updated MAP_ENEMY_SEARCHING
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2020-06-16 06:51:34 -03:00 |
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LmeSzinc
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51f39be0ff
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Fix: [CN] LOGIN_CONFIRM different in different device
- Improve log appearance of login
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2020-06-16 17:26:34 +08:00 |
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ferina8-14
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dea0a02245
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Merge remote-tracking branch 'upstream/master'
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2020-06-14 02:30:12 +09:00 |
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ferina8-14
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47adffd1a0
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Merge branch 'master' into try_jp
[JP] copy assets from cn
# Conflicts:
# module/combat/assets.py
# module/daemon/assets.py
# module/handler/assets.py
# module/retire/assets.py
# module/reward/assets.py
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2020-06-13 03:29:35 +09:00 |
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ferina8-14
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9657141390
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Add: [JP] add jp assets, handler module
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2020-06-13 02:51:55 +09:00 |
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LmeSzinc
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a623e7d082
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Fix: rare bugs
- Fix roadblocks in 6-4
- Fix mis-detect BATTLE_STATUS_D when battle executing
- Add call details to popup
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2020-06-12 19:29:13 +08:00 |
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kyO The NinjA
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f49da62dce
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Fix: [EN[ Fix INFO_BAR assets
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2020-06-11 15:52:15 -03:00 |
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kyO The NinjA
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ab18cf38bb
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Fix: [EN] Fix assets
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2020-06-11 15:10:20 -03:00 |
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LmeSzinc
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c37fda242c
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Fix: [EN] POPUP assets now in 1280x720
- Add assets check to button_extract
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2020-06-12 00:09:58 +08:00 |
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Erik
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2b58d4dd6a
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Merge pull request #15 from LmeSzinc/master
Fix: Parameters for 3-4
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2020-06-06 15:53:44 -03:00 |
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kyO The NinjA
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6d5ac959d4
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Add: [EN] Ambush assets updated
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2020-06-06 15:44:58 -03:00 |
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LmeSzinc
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3c35974bbe
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Fix: add new day check to reward_loop
- Fix emotion reduce when calculating recover
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2020-06-06 21:53:31 +08:00 |
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LmeSzinc
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f9c37ea7e4
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Fix: Disable submarine_view check because of icon bug of submarine zone
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2020-06-06 15:43:38 +08:00 |
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kyO The NinjA
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524570d12c
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Fix: [EN] update assets.py
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2020-06-03 14:27:09 -03:00 |
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LmeSzinc
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4094ab1f00
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Fix: [CN] Login confirm
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2020-06-03 15:21:20 +08:00 |
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LmeSzinc
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30e11c6caf
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Fix: Re-check all timeout timer
- Fix tactical class get stuck when skill level reach to max.
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2020-06-03 05:06:51 +08:00 |
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kyO The NinjA
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6eabcf6a35
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Fix: [EN] Relogin is now working
Optimize: [EN] GUI improved
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2020-05-31 04:48:22 -03:00 |
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kyO The NinjA
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c491fe7ec5
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Add: [EN] New B2 battle logic thanks @justtesting
Add: [EN] New C1 battle logic
Add: [EN] New B3 battle logic
Add: [EN] New D3 battle logic
Add: [EN] New assets
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2020-05-30 05:41:06 -03:00 |
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Erik
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1a369a68b7
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Merge pull request #4 from LmeSzinc/master
Fix: using old api in Screen size check
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2020-05-29 14:06:09 -03:00 |
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LmeSzinc
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c01a075554
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Fix: Timeout adjustment
- increase walk_timeout
- increase in_stage_timer
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2020-05-29 17:29:46 +08:00 |
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kyO The NinjA
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2154edefb1
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Update assets.py
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2020-05-28 22:20:19 -03:00 |
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kyO The NinjA
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5f55303421
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FIx 3 Star Asset
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2020-05-27 21:56:32 -03:00 |
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kyO The NinjA
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a3f0c0304e
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Fix assets for SHIP morale
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2020-05-27 19:56:35 -03:00 |
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kyO The NinjA
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0645d5cb3f
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Added new EN assets and new maps support
- Added suport to 10-1 and 10-2
- Added suport to EN event Iris of Light and Dark Rerun, only D2 at the moment
- New EN assets
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2020-05-27 13:49:26 -03:00 |
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kyO The NinjA
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10b53f80ba
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Localization for EN version
- Updated assets for EN version
- Created EN dictionary
- Fix Stage OCR recognition Thanks @LmeSzinc
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2020-05-27 10:32:05 -03:00 |
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LmeSzinc
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2f1f999ce5
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Add: multi-server support
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2020-05-25 22:05:42 +08:00 |
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LmeSzinc
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f32042fbd2
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Fix: 修复调用错误心情对象的问题
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2020-05-24 20:11:23 +08:00 |
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LmeSzinc
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8ec5099b58
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Add: 适配穹顶下的圣咏曲AC图
- 修复UI导致的动态边缘识别出错
- 修复只识别出一队时的处理逻辑
- 修复处理战斗结束后跳出的剧情
- 修复辅助点击报CampaignEnd
- 修复游戏出现白屏bug时, 连续点击使用紧急维修
- 增加地图全清时, 使用二队打BOSS, 忽略FLEET_BOSS
- 增加被精英抓住的识别, 暂时还用不到
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2020-05-22 21:48:56 +08:00 |
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LmeSzinc
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bd8090dff5
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Fix: 修复长时间运行时, 游戏内心情值计算bug导致的出错
- 未开启红脸出击时, 累计消耗100心情后重启游戏
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2020-05-21 12:26:28 +08:00 |
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LmeSzinc
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75dab4db70
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Fix: 修复长时间运行时, 游戏内心情值计算bug导致的出错
- 未开启红脸出击时, 会每隔2小时重启游戏
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2020-05-20 17:58:28 +08:00 |
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LmeSzinc
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9c77cdd058
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Fix: 修复长时间运行时, 游戏内心情值计算bug导致的出错
- 未开启红脸出击时, 会每隔两个半小时重启游戏
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2020-05-19 22:58:25 +08:00 |
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LmeSzinc
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fa0a243df1
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Refactor: 合并处理消息的类
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2020-05-15 14:19:34 +08:00 |
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LmeSzinc
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65de042dd3
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Add: 增加挂机收菜模式
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2020-05-06 23:53:25 +08:00 |
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LmeSzinc
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fc7e16835f
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Fix: 纠正拼写错误
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2020-05-05 02:54:23 +08:00 |
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LmeSzinc
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290e755432
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Fix: 修复剧情跳过
- 增加黑屏带文字剧情的跳过
- 增加战斗开始时的剧情跳过
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2020-05-01 01:02:32 +08:00 |
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LmeSzinc
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2c10f77e4d
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Fix: 调整了回出击界面时的判定, 修改了一些地图格子权重
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2020-04-30 17:11:47 +08:00 |
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LmeSzinc
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2244ca3d8d
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Fix: 修复额外剧情出现时报错的问题
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2020-04-29 17:45:35 +08:00 |
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LmeSzinc
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088aca3c95
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Fix: 修复登录, 增加章节名OCR纠错
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2020-04-28 22:51:32 +08:00 |
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LmeSzinc
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61aa7d8340
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Fix: 修复截图速度过慢时出现的问题
当使用像以下结构的代码时, 需要增加触发计数
否则当截图耗时大于计时器触发时间时, 会触发错误的结果
if self.appear(MAIN_CHECK):
if confirm_timer.reached():
pass
else:
confirm_timer.reset()
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2020-04-28 14:37:13 +08:00 |
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LmeSzinc
|
5284c1a390
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Fix: 修复打完BOSS有时会卡住的问题
- 优化了苍红的回响C2, 大型航空对低耗队杀伤力太大了
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2020-04-27 22:49:30 +08:00 |
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LmeSzinc
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fc84f5e610
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Fix: 修复开荒
- 修复低级图出BOSS后报错的问题
- 修复了开荒进度0%时的章节名OCR
- 修复打完BOSS有时会卡住的问题
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2020-04-27 19:32:58 +08:00 |
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LmeSzinc
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6b56215d71
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Fix: 修复地图特效导致的章节名识别错误和进图等待
- 章节名识别错误时有20次重试的机会
- 进图时不再使用章节图标识别
- 更改了exception文件的位置
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2020-04-25 17:10:22 +08:00 |
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LmeSzinc
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f5ee202934
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Optimize: 优化复刻苍红的回响C2和D3
- 修改了绿海时的地图设置覆盖
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2020-04-25 16:43:41 +08:00 |
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LmeSzinc
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4e58edadbd
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Fix: 修复登录
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2020-04-25 00:11:44 +08:00 |
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LmeSzinc
|
604cdf4005
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Fix: 修复
- 优化章节名OCR, 防止地图特效影响识别
- 修复等待精英移动
- 修复回到出击界面
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2020-04-24 17:57:40 +08:00 |
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LmeSzinc
|
bea05d396e
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Add: 适配复刻苍红的回响AB图
- 开荒模式移动至出击设置
- 增加开荒模式自动启用, 无脑开就完事了
- 将透视识别参数放到了config里, 这样就可以用地图config覆盖了
- 适配小地图模式, 参数抄A1就行了
- 修复了章节名OCR的识别位置
- 修复了开荒会把BOSS当作精英打问题
- 增加战斗中的剧情跳过
- 注释掉了截图和点击的retry
- 增加了捕捉目标点超出移动范围
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2020-04-24 15:26:11 +08:00 |
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LmeSzinc
|
b4054b579e
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Add: 增加行走步长设置
- 修复跨天重启重置队伍的问题
- 修复碰磁BOSS战斗结束卡住的问题
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2020-04-23 01:58:35 +08:00 |
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