import cv2 import numpy as np from module.base.base import ModuleBase from module.base.timer import Timer from module.base.utils import get_color from module.logger import logger from module.ocr.ocr import Ocr from module.ui.draggable_list import DraggableList from module.ui.switch import Switch from tasks.base.page import page_guide from tasks.base.ui import UI from tasks.dungeon.assets.assets_dungeon_ui import * from tasks.dungeon.assets.assets_dungeon_ui_rogue import * from tasks.dungeon.keywords import ( DungeonNav, DungeonTab, KEYWORDS_DUNGEON_NAV, KEYWORDS_DUNGEON_TAB ) from tasks.map.interact.aim import inrange class DungeonTabSwitch(Switch): SEARCH_BUTTON = TAB_SEARCH def add_state(self, state, check_button, click_button=None): # Load search if check_button is not None: check_button.load_search(self.__class__.SEARCH_BUTTON.area) if click_button is not None: click_button.load_search(self.__class__.SEARCH_BUTTON.area) return super().add_state(state, check_button, click_button) def click(self, state, main): """ Args: state (str): main (ModuleBase): """ button = self.get_data(state)['click_button'] _ = main.appear(button) # Search button to load offset main.device.click(button) SWITCH_DUNGEON_TAB = DungeonTabSwitch('DungeonTab', is_selector=True) SWITCH_DUNGEON_TAB.add_state( KEYWORDS_DUNGEON_TAB.Operation_Briefing, check_button=OPERATION_BRIEFING_CHECK, click_button=OPERATION_BRIEFING_CLICK ) SWITCH_DUNGEON_TAB.add_state( KEYWORDS_DUNGEON_TAB.Daily_Training, check_button=DAILY_TRAINING_CHECK, click_button=DAILY_TRAINING_CLICK ) SWITCH_DUNGEON_TAB.add_state( KEYWORDS_DUNGEON_TAB.Survival_Index, check_button=SURVIVAL_INDEX_CHECK, click_button=SURVIVAL_INDEX_CLICK ) SWITCH_DUNGEON_TAB.add_state( KEYWORDS_DUNGEON_TAB.Simulated_Universe, check_button=SIMULATED_UNIVERSE_CHECK, click_button=SIMULATED_UNIVERSE_CLICK ) SWITCH_DUNGEON_TAB.add_state( KEYWORDS_DUNGEON_TAB.Treasures_Lightward, check_button=TREASURES_LIGHTWARD_CHECK, click_button=TREASURES_LIGHTWARD_CLICK ) class OcrDungeonNav(Ocr): def after_process(self, result): result = super().after_process(result) result = result.replace('#', '') if self.lang == 'cn': result = result.replace('萼喜', '萼') result = result.replace('带', '滞') # 凝带虚影 return result class DraggableDungeonNav(DraggableList): # 0.5 is the magic number to reach bottom in 1 swipe # but relax we still have retires when magic doesn't work drag_vector = (0.50, 0.52) DUNGEON_NAV_LIST = DraggableDungeonNav( 'DungeonNavList', keyword_class=DungeonNav, ocr_class=OcrDungeonNav, search_button=OCR_DUNGEON_NAV) class DungeonUINav(UI): def dungeon_tab_goto(self, state: DungeonTab): """ Args: state: Returns: bool: If UI switched Examples: self = DungeonUI('alas') self.device.screenshot() self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Operation_Briefing) self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training) self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) """ logger.hr('Dungeon tab goto', level=2) ui_switched = self.ui_ensure(page_guide) tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self) if ui_switched or tab_switched: if state == KEYWORDS_DUNGEON_TAB.Daily_Training: logger.info(f'Tab goto {state}, wait until loaded') self._dungeon_wait_daily_training_loaded() elif state == KEYWORDS_DUNGEON_TAB.Survival_Index: logger.info(f'Tab goto {state}, wait until loaded') self._dungeon_wait_survival_index_loaded() elif state == KEYWORDS_DUNGEON_TAB.Treasures_Lightward: logger.info(f'Tab goto {state}, wait until loaded') self._dungeon_wait_treasures_lightward_loaded() return True else: return False def _dungeon_wait_daily_training_loaded(self, skip_first_screenshot=True): """ Returns: bool: True if wait success, False if wait timeout. Pages: in: page_guide, Daily_Training """ timeout = Timer(2, count=4).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait daily training loaded timeout') return False color = get_color(self.device.image, DAILY_TRAINING_LOADED.area) if np.mean(color) < 128: logger.info('Daily training loaded') return True def _dungeon_wait_survival_index_loaded(self, skip_first_screenshot=True): """ Returns: bool: True if wait success, False if wait timeout. Pages: in: page_guide, Survival_Index """ timeout = Timer(2, count=4).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait survival index loaded timeout') return False if self.appear(SURVIVAL_INDEX_SU_LOADED): logger.info('Survival index loaded, SURVIVAL_INDEX_SU_LOADED') return True if self.appear(SURVIVAL_INDEX_OE_LOADED): logger.info('Survival index loaded, SURVIVAL_INDEX_OE_LOADED') return True def _dungeon_survival_index_top_appear(self): if self.appear(SURVIVAL_INDEX_SU_LOADED): return True if self.appear(SURVIVAL_INDEX_OE_LOADED): return True return False def _dungeon_wait_treasures_lightward_loaded(self, skip_first_screenshot=True): """ Returns: bool: True if wait success, False if wait timeout. Pages: in: page_guide, Survival_Index """ timeout = Timer(2, count=4).start() TREASURES_LIGHTWARD_LOADED.set_search_offset((5, 5)) TREASURES_LIGHTWARD_LOCKED.set_search_offset((5, 5)) while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait treasures lightward loaded timeout') return False if self.appear(TREASURES_LIGHTWARD_LOADED): logger.info('Treasures lightward loaded (event unlocked)') return True if self.appear(TREASURES_LIGHTWARD_LOCKED): logger.info('Treasures lightward loaded (event locked)') return True def _dungeon_list_button_has_content(self): # Check if having any content # List background: 254, guild border: 225 r, g, b = cv2.split(self.image_crop(LIST_LOADED_CHECK, copy=False)) minimum = cv2.min(cv2.min(r, g), b) minimum = inrange(minimum, lower=0, upper=180) if minimum.size > 100: return True else: return False def _dungeon_wait_until_dungeon_list_loaded(self, skip_first_screenshot=True): timeout = Timer(1, count=3).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if timeout.reached(): logger.warning('Wait until dungeon list loaded timeout') return False if self._dungeon_list_button_has_content(): logger.info('Dungeon list loaded') return True def _dungeon_wait_until_echo_or_war_stabled(self, skip_first_screenshot=True): """ Returns: bool: True if wait success, False if wait timeout. Pages: in: page_guide, Survival_Index """ # Wait until Forgotten_Hall stabled timeout = Timer(2, count=4).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if timeout.reached(): logger.warning('Wait until Echo_of_War stabled timeout') return False DUNGEON_NAV_LIST.load_rows(main=self) # End button = DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Echo_of_War, show_warning=False) if button: # 513 is the top of the last row of DungeonNav if button.area[1] > 513: logger.info('DungeonNav row Echo_of_War stabled') return True else: logger.info('No Echo_of_War in list skip waiting') return False def dungeon_nav_goto(self, nav: DungeonNav, skip_first_screenshot=True): """ Equivalent to `DUNGEON_NAV_LIST.select_row(dungeon.dungeon_nav, main=self)` but with tricks to be faster Args: nav: skip_first_screenshot: """ logger.hr('Dungeon nav goto', level=2) logger.info(f'Dungeon nav goto {nav}') # Wait rows while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() DUNGEON_NAV_LIST.load_rows(main=self) if DUNGEON_NAV_LIST.cur_buttons: break # Wait first row selected timeout = Timer(0.5, count=2).start() skip_first_screenshot = True while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.info('DUNGEON_NAV_LIST not selected') break if button := DUNGEON_NAV_LIST.get_selected_row(main=self): logger.info(f'DUNGEON_NAV_LIST selected at {button}') break # Check if it's at the first page. if DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False) \ or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Ornament_Extraction, show_warning=False): # Going to use a faster method to navigate but can only start from list top logger.info('DUNGEON_NAV_LIST at top') # Update points if possible # 2.3, No longer weekly points after Divergent Universe unlocked # if DUNGEON_NAV_LIST.is_row_selected(button, main=self): # self.dungeon_update_simuni() # Treasures lightward is always at top elif DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Forgotten_Hall, show_warning=False) \ or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Pure_Fiction, show_warning=False): logger.info('DUNGEON_NAV_LIST at top') else: # To start from any list states. logger.info('DUNGEON_NAV_LIST not at top') DUNGEON_NAV_LIST.select_row(nav, main=self) return True # Check the first page if nav in [ KEYWORDS_DUNGEON_NAV.Simulated_Universe, KEYWORDS_DUNGEON_NAV.Divergent_Universe, KEYWORDS_DUNGEON_NAV.Ornament_Extraction, KEYWORDS_DUNGEON_NAV.Calyx_Golden, KEYWORDS_DUNGEON_NAV.Calyx_Crimson, KEYWORDS_DUNGEON_NAV.Stagnant_Shadow, KEYWORDS_DUNGEON_NAV.Cavern_of_Corrosion, KEYWORDS_DUNGEON_NAV.Forgotten_Hall, KEYWORDS_DUNGEON_NAV.Pure_Fiction, ]: button = DUNGEON_NAV_LIST.keyword2button(nav) if button: DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False) return True # Check the second page while 1: DUNGEON_NAV_LIST.drag_page('down', main=self) # No skip_first_screenshot since drag_page is just called if self._dungeon_wait_until_echo_or_war_stabled(skip_first_screenshot=False): DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False) return True