import numpy as np from module.base.utils import location2node, node2location from module.logger import logger from module.map.grid_info import GridInfo from module.map.map_grids import SelectedGrids def location_ensure(location): if isinstance(location, GridInfo): return location.location elif isinstance(location, str): return node2location(location) else: return location def camera_1d(shape, sight): start, step = abs(sight[0]), sight[1] - sight[0] + 1 if shape <= start: out = shape // 2 else: out = list(range(start, 26, step)) out.append(shape - sight[1]) out = [x for x in set(out) if x <= shape - sight[1]] return out def camera_2d(shape, sight): x = camera_1d(shape=shape[0], sight=[sight[0], sight[2]]) y = camera_1d(shape=shape[1], sight=[sight[1], sight[3]]) out = np.array(np.meshgrid(x, y)).T.reshape(-1, 2) return [tuple(c) for c in out] class CampaignMap: def __init__(self, name=None): self.name = name self.grids = {} self._shape = (0, 0) self._map_data = '' self._weight_data = '' self._block_data = [] self._spawn_data = [] self._spawn_data_backup = [] self._camera_data = [] self.in_map_swipe_preset_data = None def __iter__(self): return iter(self.grids.values()) def __getitem__(self, item): """ Args: item: Returns: GridInfo: """ return self.grids[tuple(item)] def __contains__(self, item): return tuple(item) in self.grids @staticmethod def _parse_text(text): text = text.strip() for y, row in enumerate(text.split('\n')): row = row.strip() for x, data in enumerate(row.split(' ')): yield (x, y), data @property def shape(self): return self._shape @shape.setter def shape(self, scale): self._shape = node2location(scale.upper()) for y in range(self._shape[1] + 1): for x in range(self._shape[0] + 1): grid = GridInfo() grid.location = (x, y) self.grids[(x, y)] = grid # camera_data can be generate automatically, but it's better to set it manually. self.camera_data = [location2node(loca) for loca in camera_2d(self._shape, sight=(-3, -1, 3, 2))] # weight_data set to 10. for grid in self: grid.weight = 10. @property def map_data(self): return self._map_data @map_data.setter def map_data(self, text): self._map_data = text for loca, data in self._parse_text(text): self.grids[loca].decode(data) def show(self): # logger.info('Showing grids:') logger.info(' ' + ' '.join([' ' + chr(x + 64 + 1) for x in range(self.shape[0] + 1)])) for y in range(self.shape[1] + 1): text = str(y + 1) + ' ' + ' '.join( [self[(x, y)].str if (x, y) in self else ' ' for x in range(self.shape[0] + 1)]) logger.info(text) def update(self, grids, camera): """ Args: grids: camera (tuple): """ # failure = 0 offset = np.array(camera) - np.array(grids.center_grid) grids.show() for grid in grids.grids.values(): loca = tuple(offset + grid.location) if loca in self.grids: self.grids[loca].update(grid) # flag, fail = self.grids[loca].update(grid) # failure += fail # return failure return True def reset(self): for grid in self: grid.reset() def reset_fleet(self): for grid in self: grid.is_current_fleet = False @property def camera_data(self): """ Returns: SelectedGrids: """ return self._camera_data @camera_data.setter def camera_data(self, nodes): """ Args: nodes (list): Contains str. """ self._camera_data = SelectedGrids([self[node2location(node)] for node in nodes]) @property def spawn_data(self): return self._spawn_data @spawn_data.setter def spawn_data(self, data_list): self._spawn_data_backup = data_list spawn = {'battle': 0, 'enemy': 0, 'mystery': 0, 'siren': 0, 'boss': 0} for data in data_list: spawn['battle'] = data['battle'] spawn['enemy'] += data.get('enemy', 0) + data.get('siren', 0) spawn['mystery'] += data.get('mystery', 0) spawn['siren'] += data.get('siren', 0) spawn['boss'] += data.get('boss', 0) self._spawn_data.append(spawn.copy()) @property def weight_data(self): return self._weight_data @weight_data.setter def weight_data(self, text): self._weight_data = text for loca, data in self._parse_text(text): self[loca].weight = float(data) def show_cost(self): logger.info(' ' + ' '.join([' ' + chr(x + 64 + 1) for x in range(self.shape[0] + 1)])) for y in range(self.shape[1] + 1): text = str(y + 1) + ' ' + ' '.join( [str(self[(x, y)].cost).rjust(4) if (x, y) in self else ' ' for x in range(self.shape[0] + 1)]) logger.info(text) def show_connection(self): logger.info(' ' + ' '.join([' ' + chr(x + 64 + 1) for x in range(self.shape[0] + 1)])) for y in range(self.shape[1] + 1): text = str(y + 1) + ' ' + ' '.join( [location2node(self[(x, y)].connection) if (x, y) in self and self[(x, y)].connection else ' ' for x in range(self.shape[0] + 1)]) logger.info(text) def find_path_initial(self, location, has_ambush=True): location = location_ensure(location) ambush_cost = 10 if has_ambush else 1 for grid in self: grid.cost = 9999 grid.connection = None self[location].cost = 0 total = set([grid for grid in self.grids.keys()]) visited = [location] visited = set(visited) while 1: new = visited.copy() for grid in visited: for arr in np.array([(0, -1), (0, 1), (-1, 0), (1, 0)]): arr = tuple(arr + grid) if arr not in total or self[arr].is_land: continue cost = 1 if self[arr].is_ambush_save else ambush_cost cost += self[grid].cost if cost < self[arr].cost: self[arr].cost = cost self[arr].connection = grid elif cost == self[arr].cost: if abs(arr[0] - grid[0]) == 1: self[arr].connection = grid if self[arr].is_sea: new.add(arr) if len(new) == len(visited): break visited = new # self.show_cost() # self.show_connection() def _find_path(self, location): """ Args: location (tuple): Returns: list[tuple]: walking route. Examples: MAP_7_2._find_path(node2location('H2')) [(2, 2), (3, 2), (4, 2), (5, 2), (6, 2), (6, 1), (7, 1)] # ['C3', 'D3', 'E3', 'F3', 'G3', 'G2', 'H2'] """ if self[location].connection is None: return None res = [location] while 1: location = self[location].connection if len(res) > 30: logger.warning('Route too long') logger.warning(res) # exit(1) if location is not None: res.append(location) else: break res.reverse() if len(res) == 0: logger.warning('No path found. Destination: %s' % str(location)) return [location, location] return res def _find_route_node(self, route): """ Args: route (list[tuple]): list of grids. Returns: list[tuple]: list of walking node. Examples: MAP_7_2._find_route_node([(2, 2), (3, 2), (4, 2), (5, 2), (6, 2), (6, 1), (7, 1)]) [(6, 2), (7, 1)] """ res = [] diff = np.abs(np.diff(route, axis=0)) turning = np.diff(diff, axis=0)[:, 0] indexes = np.where(turning == -1)[0] + 1 for index in indexes: grid = route[index] if not self[grid].is_fleet: res.append(grid) else: if (index > 1) and (index + 1 not in indexes): res.append(route[index - 1]) if (index < len(route) - 2) and (index + 1 not in indexes): res.append(route[index + 1]) res.append(route[-1]) return res def find_path(self, location): location = location_ensure(location) path = self._find_path(location) if path is None or not len(path): logger.warning('No path found. Return destination.') return [location] logger.info('Path: %s' % '[' + ', ' .join([location2node(grid) for grid in path]) + ']') path = self._find_route_node(path) logger.info('Path: %s' % '[' + ', ' .join([location2node(grid) for grid in path]) + ']') return path def missing_get(self, battle_count, mystery_count=0, siren_count=0): missing = self.spawn_data[battle_count].copy() may = {'enemy': 0, 'mystery': 0, 'siren': 0, 'boss': 0} missing['enemy'] -= battle_count missing['mystery'] -= mystery_count missing['siren'] -= siren_count for grid in self: for attr in may.keys(): if grid.__getattribute__('is_' + attr): missing[attr] -= 1 for grid in self: if not grid.is_fleet and not grid.is_mystery and not grid.is_siren: continue cover = [(0, -1)] if grid.is_current_fleet: cover.append((0, -2)) for upper in cover: upper = tuple(np.array(grid.location) + upper) if upper in self: upper = self[upper] for attr in may.keys(): if upper.__getattribute__('may_' + attr) and not upper.__getattribute__('is_' + attr): may[attr] += 1 logger.info('missing: %s' % missing) logger.info('may: %s' % may) return may, missing def missing_is_none(self, battle_count, mystery_count=0, siren_count=0): may, missing = self.missing_get(battle_count, mystery_count, siren_count) for key in may.keys(): if missing[key] != 0: return False return True def missing_predict(self, battle_count, mystery_count=0, siren_count=0): may, missing = self.missing_get(battle_count, mystery_count, siren_count) # predict for grid in self: if not grid.is_fleet and not grid.is_mystery: continue cover = [(0, -1)] if grid.is_current_fleet: cover.append((0, -2)) for upper in cover: upper = tuple(np.array(grid.location) + upper) if upper in self: upper = self[upper] for attr in may.keys(): if upper.__getattribute__('may_' + attr) and missing[attr] > 0 and missing[attr] == may[attr]: logger.info('Predict %s to be %s' % (location2node(upper.location), attr)) upper.__setattr__('is_' + attr, True) def select(self, **kwargs): """ Args: **kwargs: Attributes of Grid. Returns: SelectedGrids: """ result = [] for grid in self: flag = True for k, v in kwargs.items(): if grid.__getattribute__(k) != v: flag = False if flag: result.append(grid) return SelectedGrids(result) def flatten(self): """ Returns: list[GridInfo]: """ return self.grids.values()