from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap() MAP.shape = 'H5' MAP.map_data = ''' ME MB SP ME -- -- ME MM -- ME -- ME -- ME SP ME SP -- ME MM ME -- MM -- ++ ++ ME -- -- ME ME ME ++ ++ MM ME MB ++ -- MB ''' MAP.weight_data = ''' 50 10 10 50 50 50 20 20 50 50 10 10 50 50 20 20 50 50 50 10 10 10 10 30 50 50 20 10 10 50 10 10 50 50 20 20 10 50 10 10 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 3}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2, 'mystery': 1}, {'battle': 3, 'enemy': 2}, {'battle': 4, 'enemy': 1, 'mystery': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ A5, B5, C5, D5, E5, F5, G5, H5, \ = MAP.flatten() step_on = SelectedGrids([E3, C3, G4, D2]) road_boss = RoadGrids([C1, C2, [C3, D2], D4, E4, [E3, F4], F3, G3, H3, [G4, H4]]) road_mystery = RoadGrids([[C4, D5], D4, G2, [G1, H2]]) class Config: SUBMARINE = 0 MAP_MYSTERY_HAS_CARRIER = True class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.fleet_2_step_on(step_on, roadblocks=[road_boss]): return True if self.clear_roadblocks([road_boss]): return True if self.clear_roadblocks([road_mystery]): return True self.clear_all_mystery() if self.clear_potential_roadblocks([road_boss]): return True if self.clear_potential_roadblocks([road_mystery]): return True return self.battle_default() def battle_4(self): self.clear_all_mystery() boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0]): return self.clear_roadblocks([road_boss]) return self.fleet_2.clear_boss()