from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.campaign.assets import C2 as ENTRANCE from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('c2') MAP.shape = 'G7' MAP.map_data = ''' ME ++ -- -- ME -- MB ME ++ ME ME ++ ++ -- MS -- SP -- ++ ++ -- -- ME -- -- -- -- -- ME ++ ++ -- SP ME ME -- ME ++ -- ME MS -- MB -- -- -- ME -- ME ''' MAP.weight_data = ''' 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 ''' # MAP.camera_data = ['D3', 'D5'] MAP.camera_data = ['C3', 'D5'] MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 2}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, \ A2, B2, C2, D2, E2, F2, G2, \ A3, B3, C3, D3, E3, F3, G3, \ A4, B4, C4, D4, E4, F4, G4, \ A5, B5, C5, D5, E5, F5, G5, \ A6, B6, C6, D6, E6, F6, G6, \ A7, B7, C7, D7, E7, F7, G7, \ = MAP.flatten() ROAD_MAIN = RoadGrids([[E6, E7, F5, G5]]) class Config: MAP_HAS_AMBUSH = False CAMPAIGN_MODE = 'cd' # INTERNAL_LINES_HOUGHLINES_THRESHOLD = 60 INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (150, 255 - 25), 'width': 1, 'prominence': 10, 'distance': 50, } class Campaign(CampaignBase): ENTRANCE = ENTRANCE MAP = MAP def battle_0(self): self.fleet_2.switch_to() if self.clear_roadblocks([ROAD_MAIN]): return True if self.clear_siren(): return True if self.clear_enemy(scale=(3,)): return True return self.battle_default() battle_1 = battle_0 def battle_2(self): if self.clear_enemy(strongest=True): return True return self.battle_default() battle_3 = battle_2 def battle_4(self): self.fleet_1.switch_to() return self.clear_boss() def handle_in_stage(self): if self.appear(ENTRANCE): logger.info('In stage.') # self.device.sleep(0.5) self.ensure_no_info_bar(timeout=0.6) return True else: return False