from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.campaign.assets import D3 as ENTRANCE from module.map.map_grids import SelectedGrids, RoadGrids MAP = CampaignMap('d3') MAP.shape = 'H7' MAP.map_data = ''' MS -- ++ MB MB ++ -- MS -- ME ++ -- -- ++ ME -- ME SP -- -- -- -- SP ME -- -- ME ME -- ME -- -- -- ++ ++ ++ -- ME -- ++ ME -- ME ME -- ++ ME ME -- ME -- ME MS -- ME -- ''' MAP.weight_data = ''' 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 ''' MAP.camera_data = ['D3', 'D5', 'E5'] # MAP.camera_data = ['D3', 'D5'] MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 2}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2, 'siren': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 2}, {'battle': 5, 'enemy': 1}, {'battle': 6, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ A5, B5, C5, D5, E5, F5, G5, H5, \ A6, B6, C6, D6, E6, F6, G6, H6, \ A7, B7, C7, D7, E7, F7, G7, H7, \ = MAP.flatten() ROAD_MAIN = RoadGrids([[A3, B2], [G2, H3]]) class Config: MAP_HAS_AMBUSH = False CAMPAIGN_MODE = 'cd' class Campaign(CampaignBase): ENTRANCE = ENTRANCE MAP = MAP def battle_0(self): if self.clear_roadblocks([ROAD_MAIN]): return True if self.clear_siren(): return True if self.clear_enemy(scale=(3,)): return True return self.battle_default() battle_1 = battle_0 battle_2 = battle_0 def battle_3(self): if self.clear_enemy(strongest=True): return True return self.battle_default() battle_4 = battle_3 def battle_5(self): if self.clear_enemy(scale=(2, 1)): return True return self.battle_default() def battle_6(self): return self.fleet_2.clear_boss()