from .classes import AssignmentEntryDetailed # This file was auto-generated, do not modify it manually. To generate: # ``` python -m dev_tools.keyword_extract ``` Nine_Billion_Names = AssignmentEntryDetailed( id=1, name='Nine_Billion_Names', cn='熄灭原核(九十亿个名字)', cht='熄滅原核(九十億個名字)', en='Extinguished Core (Nine Billion Names)', jp='消滅した原核(九十億の御名)', es='Núcleo apagado (Nueve mil millones de nombres)', ) Destruction_of_the_Destroyer = AssignmentEntryDetailed( id=2, name='Destruction_of_the_Destroyer', cn='掠夺的本能(毁灭者的覆灭)', cht='掠奪的本能(毀滅者的覆滅)', en="Thief's Instinct (Destruction of the Destroyer)", jp='略奪の本能(壊滅者の覆没)', es='Instinto del ladrón (La destrucción del destructor)', ) Winter_Soldiers = AssignmentEntryDetailed( id=3, name='Winter_Soldiers', cn='铁卫扣饰(寒冬的战士们)', cht='鐵衛扣飾(寒冬的戰士們)', en='Silvermane Badge (Winter Soldiers)', jp='シルバーメインの釦(寒冬の戦士たち)', es='Pin del guardia (Los guerreros del invierno)', ) Born_to_Obey = AssignmentEntryDetailed( id=4, name='Born_to_Obey', cn='古代零件(生而服从)', cht='古代零件(生而服從)', en='Ancient Part (Born to Obey)', jp='古代パーツ(生まれながらに服従する)', es='Componente antiguo (Creados para obedecer)', ) Root_Out_the_Turpitude = AssignmentEntryDetailed( id=5, name='Root_Out_the_Turpitude', cn='永寿幼芽(根除恶孽)', cht='永壽幼芽(根除惡孽)', en='Immortal Scionette (Root Out the Turpitude)', jp='永寿の萌芽(悪孽を根絶やしに)', es='Brote verde inmortal (La raíz del mal)', ) Fire_Lord_Inflames_Blades_of_War = AssignmentEntryDetailed( id=6, name='Fire_Lord_Inflames_Blades_of_War', cn='工造机杼(火帝动炉销剑戟)', cht='工造機杼(火帝動爐銷劍戟)', en="Artifex's Module (Fire Lord Inflames Blades of War)", jp='工造機関(剣戟を焼却する火帝炉)', es='Componente artificial mecánico (Prendan los fuelles, fundan las armas)', ) A_Startling_Night_Terror = AssignmentEntryDetailed( id=7, name='A_Startling_Night_Terror', cn='蓄梦元件(劫梦惊魂)', cht='蓄夢元件(劫夢驚魂)', en='Dream Collection Component (A Startling Night Terror)', jp='ドリームコレクションパーツ(魂震える悪夢)', es='Componente del acumulador de sueños (Pesadilla aterradora)', ) Tranquility_of_Vimala_bhumi = AssignmentEntryDetailed( id=8, name='Tranquility_of_Vimala_bhumi', cn='思绪末屑(离垢清净)', cht='思緒末屑(離垢清淨)', en='Tatters of Thought (Tranquility of Vimala-bhumi)', jp='思考の粉末(離垢清浄)', es='Jirones de pensamientos (Limpieza y purificación)', ) Nameless_Land_Nameless_People = AssignmentEntryDetailed( id=9, name='Nameless_Land_Nameless_People', cn='角色经验材料(无名之地,无名之人)', cht='角色經驗素材(無名之地,無名之人)', en='Character EXP Material (Nameless Land, Nameless People)', jp='キャラクター経験値素材(無名の地、無名の人)', es='Material de EXP de personaje (Lugar anónimo, personas anónimas)', ) Akashic_Records = AssignmentEntryDetailed( id=10, name='Akashic_Records', cn='光锥经验材料(阿卡夏记录)', cht='光錐經驗素材(阿卡夏紀錄)', en='Light Cone EXP Material (Akashic Records)', jp='光円錐経験値素材(アーカーシャの記録)', es='Material de EXP de conos de luz (Los Registros de Akasha)', ) The_Invisible_Hand = AssignmentEntryDetailed( id=11, name='The_Invisible_Hand', cn='信用点(看不见的手)', cht='信用點(看不見的手)', en='Credit (The Invisible Hand)', jp='信用ポイント(見えざる手)', es='Crédito (La mano invisible)', ) Abandoned_and_Insulted = AssignmentEntryDetailed( id=12, name='Abandoned_and_Insulted', cn='燃素 & 金属(被废弃与损害的)', cht='燃素 & 金屬(被廢棄與損害的)', en='Phlogiston & Metal (Abandoned and Insulted)', jp='燃素 & 金属(捨てられしものと傷つけられしもの)', es='Flogisto & Metal (Abandonado e insultado)', ) Spring_of_Life = AssignmentEntryDetailed( id=13, name='Spring_of_Life', cn='固态净水 & 虚粒子(生命之泉)', cht='固態淨水 & 虛粒子(生命之泉)', en='Solid Water & Virtual Particle (Spring of Life)', jp='固形純水 & 仮想粒子(生命の泉)', es='Agua sólida & Partícula virtual (La fuente de la vida)', ) The_Land_of_Gold = AssignmentEntryDetailed( id=14, name='The_Land_of_Gold', cn='基本食材 & 蛋白米(黄金大地)', cht='基本食材 & 蛋白米(黃金大地)', en='Basic Ingredients & Protein Rice (The Land of Gold)', jp='基本食材 & タンパク米(黄金の大地)', es='Ingredientes básicos & Arroz proteico (Tierra de oportunidades)', ) The_Blossom_in_the_Storm = AssignmentEntryDetailed( id=15, name='The_Blossom_in_the_Storm', cn='气态流体 & 种子(风暴中怒放的花)', cht='氣態流體 & 種子(風暴中怒放的花)', en='Gaseous Liquid & Seed (The Blossom in the Storm)', jp='気態流体 & 種子(嵐の中で咲き誇る花)', es='Líquido gaseoso & Semilla (Flores en la tormenta)', ) Legend_of_the_Puppet_Master = AssignmentEntryDetailed( id=16, name='Legend_of_the_Puppet_Master', cn='废弃机巧零件 & 玉兆单元(偃师传说)', cht='廢棄機巧零件 & 玉兆單元(偃師傳說)', en='Discarded Ingenium Parts & Jade Abacus Unit (Legend of the Puppet Master)', jp='廃棄された機巧部品 & 玉兆単元(傀儡師伝説)', es='Componentes mecánicos abandonados & Unidad de ábaco de jade (La leyenda del titiritero)', ) The_Wages_of_Humanity = AssignmentEntryDetailed( id=17, name='The_Wages_of_Humanity', cn='一人嘉禾 & 药草提取物(赡养人类)', cht='一人嘉禾 & 藥草萃取物(贍養人類)', en='Human-Height Auspicious Crops & Extract of Medicinal Herbs (The Wages of Humanity)', jp='一人稲 & 薬草抽出物(人類扶養)', es='Cosecha tan alta como una persona & Extracto de hierbas medicinales (La paga de la humanidad)', ) Fragments_of_Illusory_Dreams = AssignmentEntryDetailed( id=18, name='Fragments_of_Illusory_Dreams', cn='安逸 & 碎梦(幻梦的残片)', cht='安逸 & 碎夢(幻夢的殘片)', en='Tranquility & Broken Dreams (Fragments of Illusory Dreams)', jp='安逸 & 砕けた夢(幻夢の残片)', es='Tranquilidad & Sueños rotos (Fragmentos de sueños ilusorios)', ) Scalpel_and_Screwdriver = AssignmentEntryDetailed( id=19, name='Scalpel_and_Screwdriver', cn='锈迹齿轮 & 老旧臼齿(手术刀与螺丝刀)', cht='鏽跡齒輪 & 老舊臼齒(手術刀與螺絲起子)', en='Rusty Gear & Old Molar (Scalpel and Screwdriver)', jp='錆びた歯車 & 古びた大臼歯(メスとスクリュードライバー)', es='Engranaje oxidado & Muela vieja (Bisturí y destornillador)', )