from module.base.timer import Timer from module.combat.assets import BATTLE_PREPARATION from module.equipment.equipment import Equipment from module.exercise.assets import * class ExerciseEquipment(Equipment): def _active_edit(self): timer = Timer(1) while 1: self.device.screenshot() if timer.reached() and self.appear_then_click(EQUIP_EDIT_INACTIVE): timer.reset() # End if self.appear(EQUIP_EDIT_ACTIVE): self.device.sleep((0.2, 0.3)) break def _inactive_edit(self): timer = Timer(1) while 1: self.device.screenshot() if timer.reached() and self.appear_then_click(EQUIP_EDIT_ACTIVE): timer.reset() # End if self.appear(EQUIP_EDIT_INACTIVE): self.device.sleep((0.2, 0.3)) break def equipment_take_on(self): if self.config.EXERCISE_FLEET_EQUIPMENT is None: return False if self.equipment_has_take_on: return False self._active_edit() super().equipment_take_on(enter=EQUIP_ENTER, out=BATTLE_PREPARATION, fleet=self.config.EXERCISE_FLEET_EQUIPMENT) self._inactive_edit() return True def equipment_take_off(self): if self.config.EXERCISE_FLEET_EQUIPMENT is None: return False if not self.equipment_has_take_on: return False self._active_edit() super().equipment_take_off(enter=EQUIP_ENTER, out=BATTLE_PREPARATION, fleet=self.config.EXERCISE_FLEET_EQUIPMENT) self._inactive_edit() return True