import os import re import typing as t from collections import namedtuple from functools import cached_property from module.base.code_generator import CodeGenerator from module.config.utils import deep_get, read_file from module.logger import logger UI_LANGUAGES = ['cn', 'cht', 'en', 'jp'] def text_to_variable(text): text = re.sub("'s |s' ", '_', text) text = re.sub('[ \-—:\'/•.]+', '_', text) text = re.sub(r'[(),#"?!&]|', '', text) # text = re.sub(r'[#_]?\d+(_times?)?', '', text) return text def dungeon_name(name: str) -> str: name = text_to_variable(name) name = re.sub('Bud_of_(Memories|Aether|Treasures)', r'Calyx_Golden_\1', name) name = re.sub('Bud_of_(.*)', r'Calyx_Crimson_\1', name).replace('Calyx_Crimson_Calyx_Crimson_', 'Calyx_Crimson_') name = re.sub('Shape_of_(.*)', r'Stagnant_Shadow_\1', name) name = re.sub('Path_of_(.*)', r'Cavern_of_Corrosion_Path_of_\1', name) if name in ['Destruction_Beginning', 'End_of_the_Eternal_Freeze', 'Divine_Seed']: name = f'Echo_of_War_{name}' return name def blessing_name(name: str) -> str: name = text_to_variable(name) name = re.sub(r'^\d', lambda match: f"_{match.group(0)}", name) return name nickname_count = 0 def character_name(name: str) -> str: name = text_to_variable(name) name = re.sub('_', '', name) return name class TextMap: DATA_FOLDER = '' def __init__(self, lang: str): self.lang = lang @cached_property def data(self) -> dict[int, str]: if not os.path.exists(TextMap.DATA_FOLDER): logger.critical('`TextMap.DATA_FOLDER` does not exist, please set it to your path to StarRailData') exit(1) file = os.path.join(TextMap.DATA_FOLDER, 'TextMap', f'TextMap{self.lang.upper()}.json') data = {} for id_, text in read_file(file).items(): text = text.replace('\u00A0', '') text = text.replace(r'{NICKNAME}', 'Trailblazer') data[int(id_)] = text return data def find(self, name: t.Union[int, str]) -> tuple[int, str]: """ Args: name: Returns: text id (hash in TextMap) text """ if isinstance(name, int) or (isinstance(name, str) and name.isdigit()): name = int(name) try: return name, self.data[name] except KeyError: pass name = str(name) for row_id, row_name in self.data.items(): if row_id >= 0 and row_name == name: return row_id, row_name for row_id, row_name in self.data.items(): if row_name == name: return row_id, row_name logger.error(f'Cannot find name: "{name}" in language {self.lang}') return 0, '' def replace_templates(text: str) -> str: """ Replace templates in data to make sure it equals to what is shown in game Examples: replace_templates("Complete Echo of War #4 time(s)") == "Complete Echo of War 1 time(s)" """ text = re.sub(r'#4', '1', text) text = re.sub(r'', '', text) return text class KeywordExtract: def __init__(self): self.text_map: dict[str, TextMap] = {lang: TextMap(lang) for lang in UI_LANGUAGES} self.text_map['cn'] = TextMap('chs') self.keywords_id: list[int] = [] def iter_guide(self) -> t.Iterable[int]: file = os.path.join(TextMap.DATA_FOLDER, './ExcelOutput/GameplayGuideData.json') visited = set() temp_save = "" for data in read_file(file).values(): hash_ = deep_get(data, keys='Name.Hash') _, name = self.find_keyword(hash_, lang='cn') if '永屹之城遗秘' in name: # load after all forgotten hall to make sure the same order in Game UI temp_save = hash_ continue if '忘却之庭' in name: if name in visited: continue visited.add(name) yield hash_ yield temp_save def find_keyword(self, keyword, lang) -> tuple[int, str]: """ Args: keyword: text string or text id lang: Language to find Returns: text id (hash in TextMap) text """ text_map = self.text_map[lang] return text_map.find(keyword) def load_keywords(self, keywords: list[str | int], lang='cn'): text_map = self.text_map[lang] keywords_id = [text_map.find(keyword)[0] for keyword in keywords] self.keywords_id = [keyword for keyword in keywords_id if keyword != 0] def clear_keywords(self): self.keywords_id = [] def write_keywords( self, keyword_class, output_file: str = '', text_convert=text_to_variable, generator: CodeGenerator = None, extra_attrs: dict[str, dict] = None ): """ Args: keyword_class: output_file: text_convert: generator: Reuse an existing code generator extra_attrs: Extra attributes write in keywords """ if generator is None: gen = CodeGenerator() gen.Import(f""" from .classes import {keyword_class} """) gen.CommentAutoGenerage('dev_tools.keyword_extract') else: gen = generator last_id = getattr(gen, 'last_id', 0) if extra_attrs: keyword_num = len(self.keywords_id) for attr_key, attr_value in extra_attrs.items(): if len(attr_value) != keyword_num: print(f"Extra attribute {attr_key} does not match the size of keywords") return for index, keyword in enumerate(self.keywords_id): _, name = self.find_keyword(keyword, lang='en') name = text_convert(replace_templates(name)) with gen.Object(key=name, object_class=keyword_class): gen.ObjectAttr(key='id', value=index + last_id + 1) gen.ObjectAttr(key='name', value=name) for lang in UI_LANGUAGES: gen.ObjectAttr(key=lang, value=replace_templates(self.find_keyword(keyword, lang=lang)[1])) if extra_attrs: for attr_key, attr_value in extra_attrs.items(): gen.ObjectAttr(key=attr_key, value=attr_value[keyword]) gen.last_id = index + last_id + 1 if output_file: print(f'Write {output_file}') gen.write(output_file) self.clear_keywords() return gen def load_quests(self, quests, lang='cn'): """ Load a set of quest keywords Args: quests: iterable quest id collection lang: """ quest_data = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'QuestData.json')) quests_hash = [quest_data[str(quest_id)]["QuestTitle"]["Hash"] for quest_id in quests] quest_keywords = list(dict.fromkeys([self.text_map[lang].find(quest_hash)[1] for quest_hash in quests_hash])) self.load_keywords(quest_keywords, lang) def generate_daily_quests(self): daily_quest = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'DailyQuest.json')) self.load_quests(daily_quest.keys()) self.write_keywords(keyword_class='DailyQuest', output_file='./tasks/daily/keywords/daily_quest.py') def load_character_name_keywords(self, lang='en'): file_name = 'ItemConfigAvatarPlayerIcon.json' path = os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', file_name) character_data = read_file(path) characters_hash = [character_data[key]["ItemName"]["Hash"] for key in character_data] text_map = self.text_map[lang] keywords_id = sorted( {text_map.find(keyword)[1] for keyword in characters_hash} ) self.load_keywords(keywords_id, lang) def generate_forgotten_hall_stages(self): keyword_class = "ForgottenHallStage" output_file = './tasks/forgotten_hall/keywords/stage.py' gen = CodeGenerator() gen.Import(f""" from .classes import {keyword_class} """) gen.CommentAutoGenerage('dev_tools.keyword_extract') for stage_id in range(1, 16): id_str = str(stage_id).rjust(2, '0') with gen.Object(key=f"Stage_{stage_id}", object_class=keyword_class): gen.ObjectAttr(key='id', value=stage_id) gen.ObjectAttr(key='name', value=id_str) for lang in UI_LANGUAGES: gen.ObjectAttr(key=lang, value=id_str) print(f'Write {output_file}') gen.write(output_file) self.clear_keywords() def generate_assignment_keywords(self): KeywordFromFile = namedtuple('KeywordFromFile', ('file', 'class_name', 'output_file')) for keyword in ( KeywordFromFile('ExpeditionGroup.json', 'AssignmentGroup', './tasks/assignment/keywords/group.py'), KeywordFromFile('ExpeditionData.json', 'AssignmentEntry', './tasks/assignment/keywords/entry.py') ): file = os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', keyword.file) self.load_keywords(deep_get(data, 'Name.Hash') for data in read_file(file).values()) self.write_keywords(keyword_class=keyword.class_name, output_file=keyword.output_file) def generate_map_planes(self): planes = { 'Herta': ['观景车厢', '主控舱段', '基座舱段', '收容舱段', '支援舱段'], 'Jarilo': ['行政区', '城郊雪原', '边缘通路', '铁卫禁区', '残响回廊', '永冬岭', '磐岩镇', '大矿区', '铆钉镇', '机械聚落'], 'Luofu': ['星槎海中枢', '流云渡', '迴星港', '长乐天', '太卜司', '工造司', '丹鼎司', '鳞渊境'], } def text_convert(world_): def text_convert_wrapper(name): name = text_to_variable(name).replace('_', '') name = f'{world_}_{name}' return name return text_convert_wrapper gen = None for world, plane in planes.items(): self.load_keywords(plane) gen = self.write_keywords(keyword_class='MapPlane', output_file='', text_convert=text_convert(world), generator=gen) gen.write('./tasks/map/keywords/plane.py') def generate_character_keywords(self): self.load_character_name_keywords() self.write_keywords(keyword_class='CharacterList', output_file='./tasks/character/keywords/character_list.py', text_convert=character_name) def generate_battle_pass_quests(self): battle_pass_quests = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'BattlePassConfig.json')) latest_quests = list(battle_pass_quests.values())[-1] quests = deep_get(latest_quests, "DailyQuestList") + deep_get(latest_quests, "WeekQuestList") + deep_get( latest_quests, "WeekOrder1") self.load_quests(quests) self.write_keywords(keyword_class='BattlePassQuest', output_file='./tasks/battle_pass/keywords/quest.py') def generate_rogue_buff(self): # paths aeons = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueAeon.json')) aeons_hash = [deep_get(aeon, '1.RogueAeonPathName2.Hash') for aeon in aeons.values()] self.keywords_id = aeons_hash self.write_keywords(keyword_class='RoguePath', output_file='./tasks/rogue/keywords/path.py') # blessings blessings_info = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueBuff.json')) blessings_name_map = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueMazeBuff.json')) blessings_id = [deep_get(blessing, '1.MazeBuffID') for blessing in blessings_info.values() if not deep_get(blessing, '1.AeonID')][1:] resonances_id = [deep_get(blessing, '1.MazeBuffID') for blessing in blessings_info.values() if deep_get(blessing, '1.AeonID')] def get_blessing_infos(id_list): blessings_hash = [deep_get(blessings_name_map, f"{blessing_id}.1.BuffName.Hash") for blessing_id in id_list] blessings_path_id = {blessing_hash: int(deep_get(blessings_info, f'{blessing_id}.1.RogueBuffType')) - 119 # 119 is the magic number make type match with path in keyword above for blessing_hash, blessing_id in zip(blessings_hash, id_list)} blessings_rarity = {blessing_hash: deep_get(blessings_info, f'{blessing_id}.1.RogueBuffRarity') for blessing_hash, blessing_id in zip(blessings_hash, id_list)} return blessings_hash, {'path_id': blessings_path_id, 'rarity': blessings_rarity} hash_list, extra_attrs = get_blessing_infos(blessings_id) self.keywords_id = hash_list self.write_keywords(keyword_class='RogueBlessing', output_file='./tasks/rogue/keywords/blessing.py', text_convert=blessing_name, extra_attrs=extra_attrs) hash_list, extra_attrs = get_blessing_infos(resonances_id) self.keywords_id = hash_list self.write_keywords(keyword_class='RogueResonance', output_file='./tasks/rogue/keywords/resonance.py', text_convert=blessing_name, extra_attrs=extra_attrs) def generate(self): self.load_keywords(['模拟宇宙', '拟造花萼(金)', '拟造花萼(赤)', '凝滞虚影', '侵蚀隧洞', '历战余响', '忘却之庭']) self.write_keywords(keyword_class='DungeonNav', output_file='./tasks/dungeon/keywords/nav.py') self.load_keywords(['行动摘要', '生存索引', '每日实训']) self.write_keywords(keyword_class='DungeonTab', output_file='./tasks/dungeon/keywords/tab.py') self.load_keywords(['前往', '领取', '进行中', '已领取', '本日活跃度已满']) self.write_keywords(keyword_class='DailyQuestState', output_file='./tasks/daily/keywords/daily_quest_state.py') self.load_keywords(['领取', '追踪']) self.write_keywords(keyword_class='BattlePassQuestState', output_file='./tasks/battle_pass/keywords/quest_state.py') self.load_keywords(list(self.iter_guide())) self.write_keywords(keyword_class='DungeonList', output_file='./tasks/dungeon/keywords/dungeon.py', text_convert=dungeon_name) self.load_keywords(['传送', '追踪']) self.write_keywords(keyword_class='DungeonEntrance', output_file='./tasks/dungeon/keywords/dungeon_entrance.py') self.load_keywords(['奖励', '任务', ]) self.write_keywords(keyword_class='BattlePassTab', output_file='./tasks/battle_pass/keywords/tab.py') self.load_keywords(['本日任务', '本周任务', '本期任务']) self.write_keywords(keyword_class='BattlePassMissionTab', output_file='./tasks/battle_pass/keywords/mission_tab.py') self.generate_assignment_keywords() self.generate_forgotten_hall_stages() self.generate_map_planes() self.generate_character_keywords() self.generate_daily_quests() self.generate_battle_pass_quests() self.load_keywords(['养成材料', '光锥', '遗器', '其他材料', '消耗品', '任务', '贵重物']) self.write_keywords(keyword_class='ItemTab', text_convert=lambda name: name.replace(' ', ''), output_file='./tasks/item/keywords/tab.py') self.generate_rogue_buff() if __name__ == '__main__': TextMap.DATA_FOLDER = '../StarRailData' KeywordExtract().generate()