from module.logger import logger from module.ui.switch import Switch from tasks.base.ui import UI from tasks.item.assets.assets_item_consumable_usage import SIMPLE_PROTECTIVE_GEAR from tasks.item.assets.assets_item_ui import * from tasks.item.keywords import KEYWORDS_ITEM_TAB class SwitchItemTab(Switch): def add_state(self, state, check_button, click_button=None): # Load search if check_button is not None: check_button.load_search(SWITCH_SEARCH.area) if click_button is not None: click_button.load_search(SWITCH_SEARCH.area) # Limit click_button.button left = SWITCH_CLICK.area[0] for button in click_button.buttons: button._button = (left, button._button[1], button._button[2], button._button[3]) return super().add_state(state, check_button, click_button) def click(self, state, main): """ Args: state (str): main (ModuleBase): """ button = self.get_data(state)['click_button'] _ = button.match_template_luma(main.device.image) # Search button to load offset main.device.click(button) SWITCH_ITEM_TAB = SwitchItemTab('ItemTab', is_selector=True) SWITCH_ITEM_TAB.add_state( KEYWORDS_ITEM_TAB.UpgradeMaterials, check_button=UPGRADE_MATERIAL_CHECK, click_button=UPGRADE_MATERIAL_CLICK ) SWITCH_ITEM_TAB.add_state( KEYWORDS_ITEM_TAB.LightCone, check_button=LIGHT_CONE_CHECK, click_button=LIGHT_CONE_CLICK ) SWITCH_ITEM_TAB.add_state( KEYWORDS_ITEM_TAB.Relics, check_button=RELICS_CHECK, click_button=RELICS_CLICK ) SWITCH_ITEM_TAB.add_state( KEYWORDS_ITEM_TAB.OtherMaterials, check_button=OTHER_MATERIALS_CHECK, click_button=OTHER_MATERIALS_CLICK ) SWITCH_ITEM_TAB.add_state( KEYWORDS_ITEM_TAB.Consumables, check_button=CONSUMABLE_CHECK, click_button=CONSUMABLE_CLICK, ) SWITCH_ITEM_TAB.add_state( KEYWORDS_ITEM_TAB.Missions, check_button=MISSIONS_CHECK, click_button=MISSIONS_CLICK ) SWITCH_ITEM_TAB.add_state( KEYWORDS_ITEM_TAB.Valuables, check_button=VALUABLES_CHECK, click_button=VALUABLES_CLICK ) class ItemUI(UI): def item_goto(self, state: KEYWORDS_ITEM_TAB, wait_until_stable=True): """ Args: state: wait_until_stable: if subsequent actions are manipulating items, or any other thing that needs to load inside the tab, wait_until_stable should set to True Returns: bool: If switched Examples: self = ItemUI('alas') self.device.screenshot() self.item_goto(KEYWORDS_ITEM_TAB.Relics) self.item_goto(KEYWORDS_ITEM_TAB.Consumables) """ if SWITCH_ITEM_TAB.set(state, main=self): if wait_until_stable: logger.info(f'Tab goto {state}, wait until loaded') self.wait_until_stable(SIMPLE_PROTECTIVE_GEAR) else: logger.info(f'Tab goto {state}') return True else: return False