import re from copy import copy import cv2 from pponnxcr.predict_system import BoxedResult from module.base.base import ModuleBase from module.base.button import ClickButton from module.base.decorator import run_once from module.base.timer import Timer from module.base.utils import area_center, area_limit, area_offset, color_similarity_2d, crop, image_size from module.logger import logger from module.ocr.ocr import Ocr, OcrResultButton from module.ocr.utils import merge_result_button, split_and_pair_button_attr, split_and_pair_buttons from module.ui.draggable_list import DraggableList from module.ui.switch import Switch from tasks.base.page import page_guide from tasks.base.ui import UI from tasks.combat.assets.assets_combat_obtain import ITEM_CLOSE from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE, ENEMY_INFO_CHECK from tasks.dungeon.assets.assets_dungeon_ui_list import * from tasks.dungeon.keywords import ( DungeonList, KEYWORDS_DUNGEON_ENTRANCE, KEYWORDS_DUNGEON_LIST ) from tasks.dungeon.keywords.classes import DungeonEntrance from tasks.map.keywords import MapPlane LIST_SORTING = Switch('DUNGEON_LIST_SORTING', is_selector=True) LIST_SORTING.add_state('Ascending', check_button=LIST_ASCENDING) LIST_SORTING.add_state('Descending', check_button=LIST_DESCENDING) LIST_SORTING.Ascending = 'Ascending' LIST_SORTING.Descending = 'Descending' class OcrDungeonName(Ocr): def after_process(self, result): # 乙太之蕾•雅利洛-Ⅵ result = re.sub(r'-[VⅤ][IⅠ]', '-Ⅵ', result) # 苏乐达™热砂海选会场 result = re.sub(r'(苏乐达|蘇樂達|SoulGlad|スラーダ|FelizAlma)[rtT]*M*', r'\1', result) result = re.sub(r'["\']', '', result) result = re.sub('Aud[it]+on', 'Audition', result) result = super().after_process(result) if self.lang == 'cn': result = result.replace('翼', '巽') # 巽风之形 result = result.replace('皖A0', '50').replace('皖', '') # 燔灼之形•凝滞虚影 result = re.sub('[熠蟠]灼', '燔灼', result) result = re.sub('^灼之形', '燔灼之形', result) # 偃偶之形•凝滞虚影 result = re.sub('^偶之形', '偃偶之形', result) # 嗔怒之形•凝滞虚影 result = re.sub('^怒之形', '嗔怒之形', result) # 蛀星的旧·历战余响 result = re.sub(r'蛀星的旧.*?历战', '蛀星的旧靥•历战', result) # 蠹役饥肠 result = re.sub('[鑫蠢]役', '蠹役', result) # 9支援仓段 for word in 'Q9α': result = result.removeprefix(word) return result class OcrDungeonList(OcrDungeonName): # Keep __init__ parameter unused def __init__(self, button: ButtonWrapper = None, lang=None, name=None): super().__init__(button=button, lang=lang, name='OcrDungeonList') # target_dungeon: Dungeon attribute to use map planes to predict dungeons only. self.target_dungeon = None # limit_entrance: True to ensure the teleport button is insight self.limit_entrance = False def detect_and_ocr(self, image, direct_ocr=False) -> list[BoxedResult]: if self.button != OCR_DUNGEON_NAME: if self.limit_entrance: self.button = ClickButton((*self.button.area[:3], self.button.area[3] - 70)) return super().detect_and_ocr(image, direct_ocr=direct_ocr) # Concat OCR_DUNGEON_NAME and OCR_DUNGEON_TELEPORT # so they can be OCRed at one time left = crop(image, OCR_DUNGEON_NAME.area, copy=False) right = crop(image, OCR_DUNGEON_TELEPORT.area, copy=False) lw, lh = image_size(left) rw, rh = image_size(right) if lh != rh: logger.error('OCR_DUNGEON_NAME and OCR_DUNGEON_TELEPORT does not have same height, image cannot concat') image = cv2.hconcat([left, right]) if self.limit_entrance: w, h = image_size(image) image = crop(image, (0, 0, w, h - 70), copy=False) results = super().detect_and_ocr(image, direct_ocr=True) # Move box for result in results: x, _ = area_center(result.box) # Belongs to right image if x >= lw: result.box = area_offset(result.box, offset=(-lw, 0)) result.box = area_offset(result.box, offset=OCR_DUNGEON_TELEPORT.area[:2]) # Belongs to left image else: result.box = area_offset(result.box, offset=OCR_DUNGEON_NAME.area[:2]) before = copy(results) # Calyx_Crimson_The_Hunt_Penacony_SoulGladScorchsandAuditionVenue merge_result_button( results, left_func=lambda x: 'Audition' in x, right_func=lambda x: 'Venue' in x, text_func=lambda l, r: f'SoulGladScorchsandAuditionVenue' ) if results != before: logger.attr(name=self.name, text=str([result.ocr_text for result in results])) return results def _match_result(self, *args, **kwargs): """ Convert MapPlane object to their corresponding DungeonList object """ matched = super()._match_result(*args, **kwargs) if self.target_dungeon is not None and matched is not None: if self.target_dungeon.is_Calyx_Golden: # convert MapPlane and ignore DungeonList if isinstance(matched, DungeonList): return for dungeon in DungeonList.instances.values(): if dungeon.is_Calyx_Golden and dungeon.plane == matched: return dungeon if self.target_dungeon.is_Calyx_Crimson: if isinstance(matched, DungeonList): return for dungeon in DungeonList.instances.values(): if dungeon.is_Calyx_Crimson and dungeon.plane == matched: return dungeon else: if isinstance(matched, MapPlane): return return matched class DraggableDungeonList(DraggableList): teleports: list[OcrResultButton] = [] navigates: list[OcrResultButton] = [] early_access: list[OcrResultButton] = [] # target_dungeon: Dungeon attribute to use map planes to predict dungeons only. target_dungeon = None # limit_entrance: True to ensure the teleport button is insight limit_entrance = False def wait_bottom_appear(self, main: "DungeonUIList", skip_first_screenshot=True): """ Returns: bool: If waited """ return main.dungeon_list_wait_list_end(skip_first_screenshot=skip_first_screenshot) def load_rows(self, main: ModuleBase, allow_early_access=False): """ Args: main: allow_early_access: True to allow dungeons that are in temporarily early access during events """ relative_area = (0, -40, 1280, 120) def create_ocr_class(*args, **kwargs): # Passing to OcrDungeonList obj = OcrDungeonList(*args, **kwargs) obj.target_dungeon = self.target_dungeon obj.limit_entrance = self.limit_entrance return obj self.ocr_class = create_ocr_class super().load_rows(main=main) # Check early access dungeons buttons = DUNGEON_LIST.cur_buttons.copy() for name, button in split_and_pair_buttons( DUNGEON_LIST.cur_buttons, split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Enter, relative_area=relative_area ): logger.warning(f'Early access dungeon: {name}') buttons.remove(name) buttons.remove(button) # Remove early access dungeons if not allow_early_access: DUNGEON_LIST.cur_buttons = buttons # From super.load_rows(), re-calculate indexes indexes = [self.keyword2index(row.matched_keyword) for row in self.cur_buttons] indexes = [index for index in indexes if index] if not indexes: logger.warning(f'No valid rows loaded into {self}') return self.cur_min = min(indexes) self.cur_max = max(indexes) logger.attr(self.name, f'{self.cur_min} - {self.cur_max}') # Replace dungeon.button with teleport self.teleports = list(split_and_pair_button_attr( self.cur_buttons, split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Teleport, relative_area=relative_area )) self.navigates = list(split_and_pair_button_attr( self.cur_buttons, split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Navigate, relative_area=relative_area )) self.early_access = list(split_and_pair_button_attr( self.cur_buttons, split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Enter, relative_area=relative_area )) DUNGEON_LIST = DraggableDungeonList( 'DungeonList', keyword_class=[DungeonList, DungeonEntrance, MapPlane], ocr_class=OcrDungeonList, search_button=OCR_DUNGEON_NAME) class DungeonUIList(UI): # Whether current dungeon is an early access # Value set in dungeon_insight() dungeon_is_early_access = False def _dungeon_list_reset(self): """ Reset list to top Returns: bool: If success """ logger.info('Dungeon list reset') current = LIST_SORTING.get(main=self) if current == LIST_SORTING.Descending: another = LIST_SORTING.Ascending elif current == LIST_SORTING.Ascending: another = LIST_SORTING.Descending else: logger.warning('Unknown dungeon LIST_SORTING') return False LIST_SORTING.set(another, main=self) LIST_SORTING.set(current, main=self) return True def dungeon_list_wait_list_end(self, skip_first_screenshot=True): """ When swiping down at list end, wait until list rebound Returns: bool: If waited """ logger.info('dungeon_list_wait_list_end') timeout = Timer(1, count=3).start() empty = False while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if timeout.reached(): logger.warning('Wait dungeon_list_wait_list_end timeout') return True # Check color image = self.image_crop(LIST_END_CHECK, copy=False) mask = color_similarity_2d(image, (255, 255, 255)) cv2.inRange(mask, 0, 235, dst=mask) mean = cv2.mean(mask)[0] if mean > 30: if empty: # rebound, having rows at bottom now return True else: # Not at bottom from the very beginning return False else: # Blank background empty = True continue def _dungeon_insight_index(self, dungeon: DungeonList): """ Insight a dungeon using pre-defined dungeon indexes from DUNGEON_LIST Pages: in: page_guide, Survival_Index, nav including dungeon out: page_guide, Survival_Index, nav including dungeon, dungeon insight """ logger.hr('Dungeon insight (index)', level=2) if dungeon.is_Ornament_Extraction: # Limit drag area in iOrnament_Extraction DUNGEON_LIST.search_button = OCR_DUNGEON_NAME_ROGUE elif dungeon.is_Echo_of_War: DUNGEON_LIST.search_button = OCR_DUNGEON_LIST else: DUNGEON_LIST.search_button = OCR_DUNGEON_NAME # Predict dungeon by plane name in calyxes where dungeons share the same names DUNGEON_LIST.target_dungeon = dungeon DUNGEON_LIST.check_row_order = True self.dungeon_is_early_access = False # Insight dungeon DUNGEON_LIST.insight_row(dungeon, main=self) self.device.click_record_clear() # Check if dungeon unlocked for entrance in DUNGEON_LIST.navigates: entrance: OcrResultButton = entrance logger.warning(f'Teleport {entrance.matched_keyword} is not unlocked') if entrance == dungeon: logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked') return False # Find teleport button if dungeon not in [tp.matched_keyword for tp in DUNGEON_LIST.teleports]: # Dungeon name is insight but teleport button is not logger.info('Dungeon name is insight, swipe down a little bit to find the teleport button') if dungeon.is_Forgotten_Hall: DUNGEON_LIST.drag_vector = (-0.4, -0.2) # Keyword loaded is reversed else: DUNGEON_LIST.drag_vector = (0.2, 0.4) DUNGEON_LIST.limit_entrance = True DUNGEON_LIST.insight_row(dungeon, main=self) self.device.click_record_clear() DUNGEON_LIST.drag_vector = DraggableList.drag_vector DUNGEON_LIST.limit_entrance = False DUNGEON_LIST.load_rows(main=self) # Check if dungeon unlocked for entrance in DUNGEON_LIST.navigates: if entrance.matched_keyword == dungeon: logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked') return False return True def _dungeon_insight_sort(self, dungeon: DungeonList): """ Insight a dungeon using sorter and plain drag, reset list on error """ logger.hr('Dungeon insight (sort)', level=2) logger.info(f'Dungeon insight: {dungeon}') DUNGEON_LIST.search_button = OCR_DUNGEON_NAME DUNGEON_LIST.target_dungeon = dungeon DUNGEON_LIST.check_row_order = False self.dungeon_is_early_access = False for _ in range(3): visited = set() end_count = 0 self.device.click_record_clear() while 1: visited_count = len(visited) # Load DUNGEON_LIST.load_rows(main=self, allow_early_access=True) for entrance in DUNGEON_LIST.teleports: if entrance.matched_keyword == dungeon: logger.info(f'Found dungeon {dungeon}') return True for entrance in DUNGEON_LIST.early_access: if entrance.matched_keyword == dungeon: logger.info(f'Found early access dungeon {dungeon}') self.dungeon_is_early_access = True return True for entrance in DUNGEON_LIST.navigates: if entrance.matched_keyword == dungeon: logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked') return False # Check end for entrance in DUNGEON_LIST.cur_buttons: visited.add(entrance.matched_keyword.name) if len(visited) <= visited_count: logger.warning('No more rows loaded') end_count += 1 if end_count >= 3: logger.error('Dungeon list reached end but target dungeon not found') break # Drag down DUNGEON_LIST.drag_page('down', main=self) self.dungeon_list_wait_list_end(skip_first_screenshot=False) self.wait_until_stable( DUNGEON_LIST.search_button, timer=Timer(0, count=0), timeout=Timer(1.5, count=5) ) self._dungeon_list_reset() logger.error('Failed to insight dungeon after 3 trial') return False def dungeon_insight(self, dungeon: DungeonList): """ Insight a dungeon Pages: in: page_guide, Survival_Index, nav including dungeon out: page_guide, Survival_Index, nav including dungeon, dungeon insight """ if dungeon.is_Calyx_Crimson or dungeon.is_Stagnant_Shadow: # Having dungeon sorting and early access self._dungeon_insight_sort(dungeon) else: self._dungeon_insight_index(dungeon) def _dungeon_enter(self, dungeon, enter_check_button=COMBAT_PREPARE, skip_first_screenshot=True): """ Pages: in: page_guide, Survival_Index, nav including dungeon out: COMBAT_PREPARE, FORGOTTEN_HALL_CHECK """ logger.hr('Dungeon enter', level=2) DUNGEON_LIST.target_dungeon = dungeon skip_first_load = skip_first_screenshot @run_once def screenshot_interval_set(): self.device.screenshot_interval_set('combat') while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if self.appear(enter_check_button): logger.info(f'Arrive {enter_check_button.name}') break # Additional # Popup that confirm character switch if self.handle_popup_confirm(): self.interval_reset(page_guide.check_button) continue # Close obtain info if self.appear_then_click(ITEM_CLOSE): continue # Close enemy info if self.handle_ui_close(ENEMY_INFO_CHECK, interval=5): continue # Click teleport if self.appear(page_guide.check_button, interval=1): if skip_first_load: skip_first_load = False else: DUNGEON_LIST.load_rows(main=self) entrance = DUNGEON_LIST.keyword2button(dungeon) if entrance is not None: # Avoid clicking the soring button entrance.button = area_limit(entrance.button, OCR_DUNGEON_TELEPORT.area) self.device.click(entrance) screenshot_interval_set() self.interval_reset(page_guide.check_button) continue else: logger.warning(f'Cannot find dungeon entrance of {dungeon}') continue self.device.screenshot_interval_set() if __name__ == '__main__': self = DungeonUIList('src') self.device.screenshot() self.dungeon_insight(KEYWORDS_DUNGEON_LIST.Echo_of_War_Divine_Seed)