import re import numpy as np from module.base.filter import MultiLangFilter from module.base.timer import Timer from module.base.utils import get_color from module.logger import logger from module.ocr.ocr import Ocr, OcrResultButton, DigitCounter, Digit from tasks.rogue.assets.assets_rogue_blessing import * from tasks.rogue.assets.assets_rogue_ui import CONFIRM from tasks.rogue.keywords import * from tasks.rogue.preset import * from tasks.rogue.selector import RogueSelector from tasks.rogue.utils import get_regex_from_keyword_name, parse_name, is_card_selected # normal blessing pattern = "" BLESSING_FILTER_ATTR = tuple() PATH_ATTR_NAME = 'path_name' path_regex = get_regex_from_keyword_name(RoguePath, PATH_ATTR_NAME) pattern += path_regex BLESSING_FILTER_ATTR += (PATH_ATTR_NAME,) pattern += "([123])?-?" BLESSING_FILTER_ATTR += ("rarity",) BLESSING_ATTR_NAME = 'blessing_name' blessing_regex = get_regex_from_keyword_name(RogueBlessing, BLESSING_ATTR_NAME) pattern += blessing_regex BLESSING_FILTER_ATTR += (BLESSING_ATTR_NAME,) FILETER_REGEX = re.compile(pattern) BLESSING_FILTER_PRESET = ("reset", "random") BLESSING_FILTER = MultiLangFilter(FILETER_REGEX, BLESSING_FILTER_ATTR, BLESSING_FILTER_PRESET) # resonance RESONANCE_ATTR_NAME = 'resonance_name' pattern = get_regex_from_keyword_name(RogueResonance, RESONANCE_ATTR_NAME) FILETER_REGEX = re.compile(pattern) RESONANCE_FILTER_PRESET = ("random",) RESONANCE_FILTER = MultiLangFilter(FILETER_REGEX, (RESONANCE_ATTR_NAME,), RESONANCE_FILTER_PRESET) class RogueBuffOcr(Ocr): merge_thres_x = 40 def after_process(self, result): result = super().after_process(result) if self.lang == 'ch': replace_pattern_dict = { "蓬失": "蓬矢", "柘弓危失": "柘弓危矢", "飞虹凿齿": "飞虹诛凿齿", "天培步危": "天棓步危", "云[摘销]?逐步离": "云镝逐步离", "制桑": "制穹桑", "乌号基": "乌号綦", "追摩物": "追孽物", "特月": "狩月", "彤弓素增?": "彤弓素矰", "白决射御": "白矢决射御", "苦表": "苦衷", "[沦沧]肌髓": "沦浃肌髓", "进发": "迸发", "永缩体": "永坍缩体", "完美体验:绒默": "完美体验:缄默", "灭回归不等式": "湮灭回归不等式", r".*灾$": "禳灾", "虚安供品": "虚妄供品", "原初的苦$": "原初的苦衷", "厌离邪苦": "厌离邪秽苦", r".*繁.*": "葳蕤繁祉,延彼遐龄" } for pat, replace in replace_pattern_dict.items(): result = re.sub(pat, replace, result) return result class RogueBlessingSelector(RogueSelector): """ Usage: self = RogueBlessingSelector('alas') self.device.screenshot() self.recognize_and_select() """ def get_blessing_count(self) -> int: """ Returns: The number of blessing """ if not self.main.image_color_count(BOTTOM_WHITE_BAR.area, color=(255, 255, 255), count=5000): return 0 color = get_color(self.main.device.image, BOTTOM_WHITE_BAR.area) mean = np.mean(color) return int(mean // 60) # the magic number that maps blessing num with mean_color def recognition(self): self.ocr_results = [] self._wait_until_blessing_loaded() ocr = RogueBuffOcr(OCR_ROGUE_BUFF) results = ocr.matched_ocr(self.main.device.image, [RogueBlessing, RogueResonance]) blessing_count = self.get_blessing_count() if blessing_count != len(results): logger.warning(f"The OCR result does not match the blessing count. " f"Expect {blessing_count}, but recognized {len(results)} only.") self.ocr_results = results return results def ui_select(self, target: OcrResultButton | None, skip_first_screenshot=True): """ Select buff once. Multiple calls needed if there's more than one time to choose It might occur that all listed blessings are not recognized So this method provides a hard code way to choose one, which fit in case when blessing num is 1-3 """ def is_select_blessing_complete(): """ Case 1: back to main page Case 2: choose curio Case 3: another choose blessings, but no blessing is selected when the new selection page loaded Case 4: event ui """ return (self.main.is_in_main() or self.main.is_page_choose_curio() or (self.main.is_page_choose_blessing() and not is_card_selected(self.main, target, CONFIRM)) or self.main.is_page_event()) interval = Timer(1) enforce = False if not target: enforce = True # start -> selected while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.main.device.screenshot() if is_card_selected(self.main, target, confirm_button=CONFIRM): if enforce: logger.info("Buff selected (enforce)") else: logger.info(f"Buff {target} selected") break if interval.reached(): if enforce: self.main.device.click(BLESSING_ENFORCE) else: self.main.device.click(target) interval.reset() skip_first_screenshot = True # selected -> confirm while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.main.device.screenshot() if is_select_blessing_complete(): break if interval.reached(): self.main.device.click(CONFIRM) interval.reset() def _get_reset_count(self): current, _, _ = DigitCounter(OCR_RESET_COUNT).ocr_single_line(self.main.device.image) return current def _wait_until_blessing_loaded(self, timer=Timer(0.3, count=1), timeout=Timer(5, count=10)): timer.reset() timeout.reset() previous_count = self.get_blessing_count() while 1: self.main.device.screenshot() blessing_count = self.get_blessing_count() if timeout.reached(): logger.warning('Wait blessing page loaded timeout') break if previous_count and previous_count == blessing_count: if timer.reached(): logger.info('Blessing page stabled') break else: previous_count = blessing_count timer.reset() def reset_blessing_list(self, skip_first_screenshot=True): if not self.main.is_page_choose_blessing(): return False reset_count = self._get_reset_count() if not reset_count: logger.info("Does not have enough reset count") return False reset_cost = Digit(OCR_RESET_COST).ocr_single_line(self.main.device.image) if reset_cost > self.main.cosmic_fragment: logger.info("Does not have enough cosmic fragment") return False interval = Timer(1) while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.main.device.screenshot() new_count = self._get_reset_count() if reset_count - new_count == 1: logger.info("Reset once") break if interval.reached(): self.main.device.click(BLESSING_RESET) interval.reset() return True def load_filter(self): filter_ = None keyword = self.ocr_results[0].matched_keyword if isinstance(keyword, RogueBlessing): filter_ = BLESSING_FILTER if self.main.config.Rogue_PresetBlessingFilter == 'preset-1': filter_.load(parse_name(BLESSING_PRESET_1)) if self.main.config.Rogue_PresetBlessingFilter == 'custom': filter_.load(parse_name(self.main.config.Rogue_CustomBlessingFilter)) if isinstance(keyword, RogueResonance): filter_ = RESONANCE_FILTER if self.main.config.Rogue_PresetResonanceFilter == 'preset-1': RESONANCE_FILTER.load(parse_name(RESONANCE_PRESET_1)) if self.main.config.Rogue_PresetResonanceFilter == 'custom': RESONANCE_FILTER.load(parse_name(self.main.config.Rogue_CustomResonanceFilter)) self.filter_ = filter_ def try_select(self, option: OcrResultButton | str): if isinstance(option, str): if option.lower() == 'reset': if self.reset_blessing_list(): self.recognize_and_select() return True if option.lower() == 'random': choose = np.random.choice(self.ocr_results) self.ui_select(choose) return True if isinstance(option, OcrResultButton): self.ui_select(option) return True return False