from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('9-2') MAP.shape = 'I5' MAP.map_data = ''' ++ ++ ME -- MB ME -- ME -- MM ++ ME ME MB ME ++ ME -- ME -- ME ++ ++ ++ ++ ME ++ -- ++ -- -- ++ SP -- ME -- -- ME -- SP ++ SP -- -- -- ''' #MAP.weight_data = ''' # 10 10 30 10 10 10 10 10 10 # 10 10 20 30 10 30 10 10 10 # 30 10 20 10 10 10 10 10 10 # 10 10 10 10 10 10 10 10 10 # 10 30 10 10 10 10 10 10 10 #''' #MAP.camera_data = ['D4'] MAP.spawn_data = [ {'battle': 0, 'enemy': 3}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ = MAP.flatten() road_main = RoadGrids([C3, C2, [C1, D2], F1, H1, H2, H3, H4]) class Config: SUBMARINE = 0 INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40 EDGE_LINES_HOUGHLINES_THRESHOLD = 40 COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5 INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (150, 255 - 24), 'width': (0.9, 10), 'prominence': 10, 'distance': 35, } EDGE_LINES_FIND_PEAKS_PARAMETERS = { 'height': (255 - 24, 255), 'prominence': 10, 'distance': 50, 'width': (0, 10), 'wlen': 1000, } class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.fleet_at(D5, fleet=2): self.map.weight_data = ''' 10 10 30 10 10 20 30 40 10 10 10 10 10 10 30 10 50 10 30 10 10 10 10 10 10 60 10 10 10 10 10 10 10 10 70 10 10 30 10 10 10 10 10 10 10 ''' if self.fleet_at(F4, fleet=2): self.map.weight_data = ''' 10 10 30 10 10 10 10 10 10 10 10 20 30 10 30 10 10 10 30 10 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 30 10 10 10 10 10 10 10 ''' if self.fleet_at(F5, fleet=2): self.map.weight_data = ''' 10 10 30 10 10 10 10 10 10 10 10 20 30 10 30 10 10 10 30 10 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 30 10 10 10 10 10 10 10 ''' if self.clear_roadblocks([road_main]): return True if self.clear_potential_roadblocks([road_main]): return True return self.battle_default() def battle_5(self): boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0], fleet=2): if self.clear_roadblocks([road_main]): return True return self.fleet_2.clear_boss()